So, You Want To Be A Bounty Hunter...
Pre Bounty Hunter Connections
Does anyone want to connect during our first three terms? My first term had an "improved relationship – gain ally" and my third term had a mission that went terribly wrong. The last might fit in nicely with an investigator type.
- terrymixon
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Re: William "Silencer" Larsson
Looks good. We're all getting there.helvorn wrote: ↑Mon Jun 24, 2024 9:27 pmCharacter generation (three terms Marines)helvorn wrote: ↑Sun Jun 23, 2024 9:26 pm Okay, here is my attempt at starting a character. The idea is a former Imperial Marine commando with a sniper specialization. I'm thinking of of having him come from Karin and having a distant Sword Worlds ancestry. His family runs a ranch and has a long history of providing Imperial Marines. It is speculated that their distant ancestor fled the Sword Worlds as a result of some kind of honor issue. Needless to say Williams large family is very rambunctious and nonconforming but deeply loyal.
So how about: ACB964
Background skillsAnimals 0Imperial Marines
Streetwise 0
Language 0
Term 1Ground assaultTerm 2
Athletics 0
Vacc suit 0
Tactics 0
Heavy weapons 0
Gun combat 1
Stealth 0
Melee 1 (blade)
Advancement R1
Life event – improved romantic relationship (gain ally)Advancement R2Term 3
ground assault
gun combat 1
recon 1
advanced training
explosives 1Advancement R3Mustering out (5 rolls)
Leadership 1
gambling 1
Melee (unarmed) 1
Mission goes wrong, ejected from service.
Stealth 1Cr 5000, Edu +1, Edu +1, weapon, armorSummary
William "Silencer" Larsson ACB984
gun combat-2, recon-1, stealth-1, melee (blade)-1, melee (unarmed)-1, explosives-1, leadership-1, gambling-1, [athletics, animals, language, streetwise, tactics, vacc suit]~0
romantic relationship (ally)
Cr 5000, weapon, armor
Ready for Bounty Hunter
- terrymixon
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Re: Pre Bounty Hunter Connections
Let's hold off on this as we need to know how many terms everyone will have. Keith Anderson will have 6 (including his pre-career education) and I'd need to know how many total terms you have before we go that way. It'll be like lining up the years. Some of us might have 4, 5, or 6 terms. Timing matters.
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Re: Pre Bounty Hunter Connections
At the very least, maybe everyone could tell us how many terms the intend? If we knew that, we might be able to do something. The rest of you can chime in.terrymixon wrote: ↑Mon Jun 24, 2024 9:33 pmLet's hold off on this as we need to know how many terms everyone will have. Keith Anderson will have 6 (including his pre-career education) and I'd need to know how many total terms you have before we go that way. It'll be like lining up the years. Some of us might have 4, 5, or 6 terms. Timing matters.
Keith Anderson (name changing soon) - 6 terms
William Larsson - 5 terms
Arkar Olsonsmith - 6 terms
Tiglath’s Unnammed Character - 4 terms
Jaelah Shugilamar - 5 terms
Re: Pre Bounty Hunter Connections
William Larsson - 5 termsterrymixon wrote: ↑Mon Jun 24, 2024 9:34 pm
At the very least, maybe everyone could tell us how many terms the intend? If we knew that, we might be able to do something. The rest of you can chime in.
Keith Anderson - 6 terms
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Re: So, You Want To Be A Bounty Hunter...
Does this character have a name?Tiglath wrote: ↑Mon Jun 24, 2024 3:04 am Here's a first WIP:
[1d6]=4,[1d6]=1,[1d6]=5 = 9
[1d6]=5,[1d6]=4,[1d6]=6 = 11
[1d6]=4,[1d6]=3,[1d6]=5 = 9
[1d6]=2,[1d6]=1,[1d6]=3 = 5
[1d6]=4,[1d6]=6,[1d6]=1 10
[1d6]=4,[1d6]=1,[1d6]=6 10
Stats as:
Str 10 DM +1
Dex 11 DM +2
End 10 DM +1
Int 9 DM +1
Edu 9 DM +1
Soc 5 DM -1
Background Edu Dm 1 +3 = Mechanic 0, Medic 0, Carouse 0, Drive (Grav) 0
Term One
Basic: Deception Recon Athletics Gun Cbt Stealth Streetwise @0
Adv: Rank 1 Skill: Athletics (Dex) default Persuade 1
Event: [2d6]=8 Criminal Underworld Melee 1 (unarmed)
Age 22
Term Two
Surv & Adv: Rank 2 Skill: Stealth 1 and Deception 1
Event: [2d6]=8 Criminal Underworld Melee 1 (unarmed)
Age 26
Term Three
Surv & Adv: Rank 3 Skill: Persuade 1 Athletics (Dex) default Melee 1 (unarmed)
Event: [2d6]=4 Plan a heist Electronics 1
Age 30
Benefits: Weapon, Dex +1, 10K Cr
Paused for fourth term as Bounty Hunter / whatever
Current: ACA995
Melee 3 (unarmed)
Athletics (Dex) 2
Persuade 2
Deception 1
Stealth 1
Electronics 1
Carouse, Drive (Grav), Mechanic, Medic, Recon, Gun Cbt & Streetwise 0
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Re: Pre Bounty Hunter Connections
Noted.helvorn wrote: ↑Mon Jun 24, 2024 9:38 pmWilliam Larsson - 5 termsterrymixon wrote: ↑Mon Jun 24, 2024 9:34 pm
At the very least, maybe everyone could tell us how many terms the intend? If we knew that, we might be able to do something. The rest of you can chime in.
Keith Anderson - 6 terms
Re: Pre Bounty Hunter Connections
Arkar Olsonsmith - 6 Terms (counting Bounty Hunter)terrymixon wrote: ↑Mon Jun 24, 2024 9:39 pmNoted.helvorn wrote: ↑Mon Jun 24, 2024 9:38 pmWilliam Larsson - 5 termsterrymixon wrote: ↑Mon Jun 24, 2024 9:34 pm
At the very least, maybe everyone could tell us how many terms the intend? If we knew that, we might be able to do something. The rest of you can chime in.
Keith Anderson - 6 terms
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Re: So, You Want To Be A Bounty Hunter...
My guy (I think so far) is a professional criminal from a relatively high law level world (but doesn't have to be).
Terms likely 4 (including 1 term Bounty Hunting).
Terms likely 4 (including 1 term Bounty Hunting).
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Re: So, You Want To Be A Bounty Hunter...
Jaelah - 4 terms + 1 bounty hunter term = 5 total terms
Joe Roberts (JR)
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Re: So, You Want To Be A Bounty Hunter...
Ravenspoe, any character concept, stats, and whatnot? We still have time, but I thought I’d ask. If you intend to be a bounty hunter from the start, it can wait until the weekend, but if you’re changing careers, I’d love to see where you’re going.
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Re: So, You Want To Be A Bounty Hunter...

Bounty Hunter is out and the material is on the Google drive you have the link to. Let's see if we can wrap the character creation this weekend. Finish up the character generation and post your events IN REVERSE ORDER so we can get some connections made. This is because not everyone has the same number of terms, but if everyone's most recent one is #1, that makes it easy. I do so for one character shortly.
The hunt is almost ready to begin.
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Re: So, You Want To Be A Bounty Hunter...
Keith Anderson (Name Changing) Events. Remember, #1 is the final event in the character generation.
#1: You are called upon to perform research that goes against your conscience involving Ancient tech. Gained an enemy.
#2: Your work leads to a considerable breakthrough. Automatic promotion.
#3: You work for an eccentric, brilliant mentor.
#4: You are called upon to perform research that goes against your conscience involving Ancient tech. Gained an enemy.
#5: You cheat to win an award and advancement. You make an enemy.
#1: You are called upon to perform research that goes against your conscience involving Ancient tech. Gained an enemy.
#2: Your work leads to a considerable breakthrough. Automatic promotion.
#3: You work for an eccentric, brilliant mentor.
#4: You are called upon to perform research that goes against your conscience involving Ancient tech. Gained an enemy.
#5: You cheat to win an award and advancement. You make an enemy.
- terrymixon
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Re: So, You Want To Be A Bounty Hunter...
Reputation. This is a new stat for Bounty Hunter. It starts at 0 and can be raised (or lowered) by things on the event table or by in game actions and outcomes that affect your reputation. Keith won't have Rep, but everyone else will, so start it at 0 and let's see what happens. Mad Dog must really like you guys. At those ranks, it will be a hinderance in your interactions with other bounty hunters and could cause you problems. such as lowering the bounty someone is willing to pay for a criminal. Such is life.
You will be members of a guild, and that will be explained when we start play. Mad Dog sponsored you and someone owed him a big favor, so you're in. They may not be happy to see you, but I'm sure that will make for some interesting roleplaying.
You will be members of a guild, and that will be explained when we start play. Mad Dog sponsored you and someone owed him a big favor, so you're in. They may not be happy to see you, but I'm sure that will make for some interesting roleplaying.
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Re: So, You Want To Be A Bounty Hunter...
Walter Slaine Events (Remember, the most recent event is #1)
#1: (Bounty Hunter) You bring in an infamous criminal, who is well-known for the notorious crimes they committed.
#2: (Law Enforcement) An investigation goes critically wrong or leads to the top, ruining your career.
#3: (Drifter) You pick up a few useful skills here and there.
#4: (Marine) Mishap: A mission goes wrong and you are stranded behind enemy lines. Increase Stealth or Survival by one level but, due to the mission’s failure, you are ejected from the service. This is on a jungle world.
#5: (Marine) You are on the front lines of a planetary assault and occupation.
#6: (Marine Academy) A supposedly harmless prank goes wrong and someone gets hurt, physically or emotionally. You gain an enemy.
#1: (Bounty Hunter) You bring in an infamous criminal, who is well-known for the notorious crimes they committed.
#2: (Law Enforcement) An investigation goes critically wrong or leads to the top, ruining your career.
#3: (Drifter) You pick up a few useful skills here and there.
#4: (Marine) Mishap: A mission goes wrong and you are stranded behind enemy lines. Increase Stealth or Survival by one level but, due to the mission’s failure, you are ejected from the service. This is on a jungle world.
#5: (Marine) You are on the front lines of a planetary assault and occupation.
#6: (Marine Academy) A supposedly harmless prank goes wrong and someone gets hurt, physically or emotionally. You gain an enemy.
Re: So, You Want To Be A Bounty Hunter...
Arkar Olsonsmith
Term 1 - Bounty Hunter (fixer) - You work with a more accomplished bounty hunter. Gain REP +1 and count them as an Ally.
Term 2 - Scout (Free Trader) - You perform an exemplary service for the scouts. Gain DM+1 to any one Benefit roll.
Term 3 - Prison (fixer) - Vocational Training. Roll EDU 8+ to gain any one skill except Jack-of-all-Trades.
Term 4 - Rouge (Thief) - You are arrested and charged, gain a enemy and got to Jail
Term 5 - Rouge (Thief) - You spend months in the dangerous criminal underworld.
Term 6 - Rouge (Thief) - You have the opportunity to backstab a fellow rogue for personal gain. Gain a ally.
Term 1 - Bounty Hunter (fixer) - You work with a more accomplished bounty hunter. Gain REP +1 and count them as an Ally.
Term 2 - Scout (Free Trader) - You perform an exemplary service for the scouts. Gain DM+1 to any one Benefit roll.
Term 3 - Prison (fixer) - Vocational Training. Roll EDU 8+ to gain any one skill except Jack-of-all-Trades.
Term 4 - Rouge (Thief) - You are arrested and charged, gain a enemy and got to Jail
Term 5 - Rouge (Thief) - You spend months in the dangerous criminal underworld.
Term 6 - Rouge (Thief) - You have the opportunity to backstab a fellow rogue for personal gain. Gain a ally.
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Re: So, You Want To Be A Bounty Hunter...
Good deal. 3/7 done. When they all are, we can start making those connections and finalize the characters. We'll see how long that takes, but I'm looking at kicking this off at the start of next week. I'm writing the intro post and will drop it once we've finished and I have the final character to post.ateno wrote: ↑Fri Jun 28, 2024 8:08 pm Arkar Olsonsmith
Term 1 - Bounty Hunter (fixer) - You work with a more accomplished bounty hunter. Gain REP +1 and count them as an Ally.
Term 2 - Scout (Free Trader) - You perform an exemplary service for the scouts. Gain DM+1 to any one Benefit roll.
Term 3 - Prison (fixer) - Vocational Training. Roll EDU 8+ to gain any one skill except Jack-of-all-Trades.
Term 4 - Rouge (Thief) - You are arrested and charged, gain a enemy and got to Jail
Term 5 - Rouge (Thief) - You spend months in the dangerous criminal underworld.
Term 6 - Rouge (Thief) - You have the opportunity to backstab a fellow rogue for personal gain. Gain a ally.
Re: So, You Want To Be A Bounty Hunter...
Further refinement of my last:
Garvin Slade
Str 10 DM +1
Dex 11 DM +2
End 10 DM +1
Int 9 DM +1
Edu 9 DM +1
Soc 5 DM -1
Background Edu Dm 1 +3 = Mechanic 0, Medic 0, Carouse 0, Drive (Grav) 0
Term One
Basic/Skill: Deception Recon Athletics Gun Cbt Stealth Streetwise @0
Adv: Rank 1
Skill: Athletics (Dex) default Persuade 1
Event: [2d6]=8 Criminal Underworld Melee 1 (unarmed)
Age 22
Term Two
Surv & Adv: Rank 2 Skill: Stealth 1
Skill: Deception 1
Event: [2d6]=8 Criminal Underworld Melee 1 (unarmed)
Age 26
Term Three
Surv & Adv: Rank 3 Skill: Persuade 1 Athletics (Dex) default Melee 1 (unarmed)
Event: [2d6]=4 Plan a heist Electronics 1
Age 30
Benefits: Weapon, Dex +1, 10K Cr
Paused for Bounty Hunter Terms - liked it so much I did two!
Term Four
Surv & Adv: Rank 1
Basic: Investigate 0
Adv: Deception 1
Skill: Recon 1
Event: Advanced Training (informal): Explosives 1
Age 34 Escaped ageing
Term Five
Surv & Adv: Rank 2 default Electronics 1
Adv: Athletics (Dex) 1
Skill: Deception 1
Event: High profile bounty but a rival bounty hunter is already on the trail (Persuade 1)
Age 38 Escaped ageing
Pension 10K Cr
Benefits: Armour, 50K Cr, D3 Contacts (1d3: 3 = 3) Finally throws the GM a bone!
The finished article:
Garvin Slade
Update: ACA995
Melee 3 (unarmed)
Athletics (Dex) 3
Stealth 1
Recon 1
Persuade 3
Deception 3
Streetwise 2
Electronics 2 (Comms, Remote Ops)
Explosives 1
Carouse, Drive (Grav), Investigate, Mechanic, Medic, Gun Cbt & Streetwise 0
Benefits:
Armour: (Doing the) Business Suit. TL 12 Cloth with Chameleon surface tailored as a "Civilian" Suit in neutral tone and style (with additional hood & gloves). [Computer Weave (Compu 1), Self Sealing (self repair), Smart Fabric (self cleaning), Gecko Pads in gloves and boots, Mag locks in boots, Full Motion Camouflage (DM+3 to suitable Stealth checks beyond 20m 10K Cr)
Glasses: Eye Protection, Environment Reader.
Personal Automedikit TL 12 (Enhanced) [pg 21 CSC] paid for by 10K Cr Benefit.
Weapon: TL 12 "Electro Nux" (Brass knuckles with combo taser).
Events (reverse order/most recent listed first):
NB Left high/mid tech Homeworld blank to facilitate contacts/linkage. GM fill yer boots!
BH 34-38: You chase a high profile bounty but another bounty hunter [Rival] is already on the trail.
Rep +1 Athletics (Dex) D3 Contacts (1d3: 3 = 3) Top of his game!
BH 30-34: Informal advanced Training (Explosives 1) Inducted as an improviser/planner
Rogue 26-30: You are involved in the planning of an impressive heist (gained Electronics 1) Planner
Rogue 22-26:You spend months in the dangerous criminal underworld (Melee 1) Enforcer
Rogue 18-22: You spend months in the dangerous criminal underworld (Melee 1) Cage Fighter
KIt:
Light Intensifier/IR goggles
Cloth Trenchcoat
Ceramic (Body Pistol Tech) Throwing Knives
Garvin Slade
Str 10 DM +1
Dex 11 DM +2
End 10 DM +1
Int 9 DM +1
Edu 9 DM +1
Soc 5 DM -1
Background Edu Dm 1 +3 = Mechanic 0, Medic 0, Carouse 0, Drive (Grav) 0
Term One
Basic/Skill: Deception Recon Athletics Gun Cbt Stealth Streetwise @0
Adv: Rank 1
Skill: Athletics (Dex) default Persuade 1
Event: [2d6]=8 Criminal Underworld Melee 1 (unarmed)
Age 22
Term Two
Surv & Adv: Rank 2 Skill: Stealth 1
Skill: Deception 1
Event: [2d6]=8 Criminal Underworld Melee 1 (unarmed)
Age 26
Term Three
Surv & Adv: Rank 3 Skill: Persuade 1 Athletics (Dex) default Melee 1 (unarmed)
Event: [2d6]=4 Plan a heist Electronics 1
Age 30
Benefits: Weapon, Dex +1, 10K Cr
Paused for Bounty Hunter Terms - liked it so much I did two!

Term Four
Surv & Adv: Rank 1
Basic: Investigate 0
Adv: Deception 1
Skill: Recon 1
Event: Advanced Training (informal): Explosives 1
Age 34 Escaped ageing
Term Five
Surv & Adv: Rank 2 default Electronics 1
Adv: Athletics (Dex) 1
Skill: Deception 1
Event: High profile bounty but a rival bounty hunter is already on the trail (Persuade 1)
Age 38 Escaped ageing
Pension 10K Cr
Benefits: Armour, 50K Cr, D3 Contacts (1d3: 3 = 3) Finally throws the GM a bone!



The finished article:
Garvin Slade
Update: ACA995
Melee 3 (unarmed)
Athletics (Dex) 3
Stealth 1
Recon 1
Persuade 3
Deception 3
Streetwise 2
Electronics 2 (Comms, Remote Ops)
Explosives 1
Carouse, Drive (Grav), Investigate, Mechanic, Medic, Gun Cbt & Streetwise 0
Benefits:
Armour: (Doing the) Business Suit. TL 12 Cloth with Chameleon surface tailored as a "Civilian" Suit in neutral tone and style (with additional hood & gloves). [Computer Weave (Compu 1), Self Sealing (self repair), Smart Fabric (self cleaning), Gecko Pads in gloves and boots, Mag locks in boots, Full Motion Camouflage (DM+3 to suitable Stealth checks beyond 20m 10K Cr)
Glasses: Eye Protection, Environment Reader.
Personal Automedikit TL 12 (Enhanced) [pg 21 CSC] paid for by 10K Cr Benefit.
Weapon: TL 12 "Electro Nux" (Brass knuckles with combo taser).
Events (reverse order/most recent listed first):
NB Left high/mid tech Homeworld blank to facilitate contacts/linkage. GM fill yer boots!

BH 34-38: You chase a high profile bounty but another bounty hunter [Rival] is already on the trail.
Rep +1 Athletics (Dex) D3 Contacts (1d3: 3 = 3) Top of his game!
BH 30-34: Informal advanced Training (Explosives 1) Inducted as an improviser/planner
Rogue 26-30: You are involved in the planning of an impressive heist (gained Electronics 1) Planner
Rogue 22-26:You spend months in the dangerous criminal underworld (Melee 1) Enforcer
Rogue 18-22: You spend months in the dangerous criminal underworld (Melee 1) Cage Fighter
KIt:
Light Intensifier/IR goggles
Cloth Trenchcoat
Ceramic (Body Pistol Tech) Throwing Knives
Last edited by Tiglath on Tue Jul 02, 2024 9:06 pm, edited 2 times in total.