Chapter 4: In Darkness and In Peril

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Urson
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Re: Chapter 4: In Darkness and In Peril

#181 Post by Urson »

Therone
Therone helps ensure that everyone is inside the cave, then takes a knee at the cave mouth, an arrow nocked and ready. She watches the torches.
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Rex
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Re: Chapter 4: In Darkness and In Peril

#182 Post by Rex »

Rumil of Mirkwood

Rumil moves into the cave following along behind the scouts.
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Re: Chapter 4: In Darkness and In Peril

#183 Post by Scott308 »

Glasik Ironfoot

Once inside the cave, the dwarf will carefully lay Elbenarin on the ground against the wall before wearily taking a seat beside him. He takes a drink from his waterskin, savoring the refreshing liquid as it trickles down his throat.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Chapter 4: In Darkness and In Peril

#184 Post by hedgeknight »

Gilly is glad to have stone over her head once again. She pats Red and says, "Go on a bit boy, quiet like, and see if this place is empty."
She takes a few more steps inside, feeling her way along the wall, then squats and listens as Red explores on ahead deeper into the cave.
Winter is coming...
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Re: Chapter 4: In Darkness and In Peril

#185 Post by OGRE MAGE »

Folco ushers everyone inside the cave entrance in the darkness, pointing out rock and root along the way.

Once inside again, the hobbit looks up to Vindo and comments. “Can you repeat that bit you said about no orcs going near one of the caves again? It wasn’t this cave by any chance, was it?”
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Re: Chapter 4: In Darkness and In Peril

#186 Post by Starbeard »

Vindo shakes his head. "No, it was the regal Elf-King cave at the end of the vale (K). Hopefully this one will do, though—unless you wish to wager that whatever keeps the orcs away from that cave means us no harm?"

The town-tamed wild man suggests moving down the right passage, to be further out of sight from the torches. Whichever path they take, he hugs the righthand wall, crouching nearly on his knees, one hand on the wall and the other brushing the ground ahead. "We should at least put some distance and a turn or two in the corridor before we light a torch, otherwise they will see the glow issuing from the cave's mouth."
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Re: Chapter 4: In Darkness and In Peril

#187 Post by Rex »

Rumil of Mirkwood

Rumil moves into the cave continuing to following along.
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Re: Chapter 4: In Darkness and In Peril

#188 Post by Scott308 »

Glasik Ironfoot

Glasik picks up Elbenarin and does his best to follow along in the dark.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Chapter 4: In Darkness and In Peril

#189 Post by SocraticLawyer »

Tinuwen follows along, arrow knocked just in case.
How do we know you're not a donkey-brained man?
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Re: Chapter 4: In Darkness and In Peril

#190 Post by rredmond »

Naruthirdor follows along with everyone else, "did you say you had something that quickens healing," he says to the newcomer. "When we are able to stop, it may be all the healing we have."
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
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Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
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Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.
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Re: Chapter 4: In Darkness and In Peril

#191 Post by ChubbyPixie »

Making her way in the dark, Gilwennen regrets the loss of her starlight blessed stone. Gracefully treading behind the others as they inch their way into the cave , she says softly: "Even assuming only three Uruk-hai per visible torch, the number in the ravine is far more than we could conceivably handle, in our present state or at the peak of our current power. Varda has guided us to safety, may her light never fade."
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Re: Chapter 4: In Darkness and In Peril

#192 Post by Inferno »

The Lost Halls of the First ElvenKing, The Mountains of Mirkwood, Rhovanion, Middle Earth
Night. March 22, Year One of the Fourth Age
Day Four. Damp, cold


Image

At the Mountains of Mirkwood, the Company takes refuge within the concealed cave maw, bearing their bravely injured with them.

At Gilly's urging, Red disappears into the waiting shadows. Behind the faithful hound, Folco and Vindo feel their way through a darkness that is absolute.



Blind. The persistent stench of orc thick in their noses. Careful fingers probing cold rock walls as they creep ahead sightless. Rumil and Tinuwen follow slowly in their footsteps while behind them, the wounded pause to recover their strength.

Suddenly, Folco and Vindo each feel their wall turn outward at a sharp angle, abruptly widening their path.

Meanwhile, an arrow fitted to her bowstring, Therone watches from the cave mouth down into the thorn-choked ravine below. There, she sees Uruk torches inching nearer; slowly, inexorably closing in on the Company.


Actions?!


Map:

Lit areas are visible. All else is by feel and by memory.


Ravine Map:

One square = 10 feet. The Company is at the white X. T's mark the approximate location of torchlight.



PC Status:
  • Elbenarin: Male Dunedain Ranger 2: Move: 9", AC: 3, HP: -3/30
    Elbenwin: Male Dunedain Ranger 2: Move: 9", AC: 3, HP: -3/30
    Folco Boffin: Male Hobbit Thief 3: Move: 9", AC: 3, HP: 5/21
    Gilda 'Gilly' Ironfoot: Female Dwarvish Fighter 2: Move: 9", AC: 4, HP: 5/28
    Glasik Ironfoot: Male Dwarvish Fighter 2: Move: 9", AC: 4, HP: 4/24
    Gilwennen: Female Elvish Fighter/Magic-User 1/1: Move: 9", AC: -1, HP: 5/8, Spells: 0/1 1st lvl
    Naruthirdor Nowe: Male Elvish Magic-User 2: Move: 12", AC: 10, HP: 3/8, Spells: 0/4 1st lvl
    Rumil: Male Elvish Fighter/Magic-User 1/1: Move: 12", AC: 4, HP: 2/7, Spells: 0/3 1st lvl
    Therone: Female Elvish Fighter 2: Move: 9", AC: -1, HP: 2/22
    Tinuwen: Female Elvish Fighter/Magic-User 1/1: Move: 9", AC: -1, HP: 3/7, Spells: 0/3 1st lvl
    Red: Guard Dog: Move: 12", AC: 6, HD: 2+2, HP: 8/11, AT: 1, D: 1-4, THAC0: 16
    Vindoboduoc: Male Man Thief 3: Move: 9", AC: 4, HP: 19/19
PC Magic:
  • None currently.
Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Urson
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Re: Chapter 4: In Darkness and In Peril

#193 Post by Urson »

Therone
Therone continues watching, her body tensing like her bowstring. Getting closer! Hurry! she whispers urgently.
If any of the Uruk get closer than about 45 feet, she'll pull back into the darkness, out of sight.
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Re: Chapter 4: In Darkness and In Peril

#194 Post by Rex »

Rumil of Mirkwood

Rumil keeps advancing further in with his precious load.
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Re: Chapter 4: In Darkness and In Peril

#195 Post by Starbeard »

Vindo continues to move along the wall. "Let's move as deep into the cave as we can, until we're satisfied that any light we make won't spill out into the night."

"Once we rest, one of you can use this goblet." He pats a cup of horn and worked metal. "It steels the resolve and strengthens the spirit."
(Once a day, drinking from it will add your CON modifier to the effect of one healing source, such as a spell or natural rest. Not much, but every little bit helps at this point.)
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Re: Chapter 4: In Darkness and In Peril

#196 Post by Scott308 »

Glasik Ironfoot

The dwarf continues quietly carrying his injured charge.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Chapter 4: In Darkness and In Peril

#197 Post by rredmond »

Naruthirdor nods at Vindo. "I hope there is an exit from this passage, so that if we are found we are not boxed in," Naruthirdor says matter of factly.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.
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Re: Chapter 4: In Darkness and In Peril

#199 Post by OGRE MAGE »

Folco moves in and to his left, still using the wall as a guide to aid his search.

He strains his ears to help determine if they are alone in here or not.

Hear Noise
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Re: Chapter 4: In Darkness and In Peril

#200 Post by hedgeknight »

Gilly moves on ahead...following Red...feeling her way, trusting her hound.
Winter is coming...
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