Chapter 10: The Crypt of Everlasting Life

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wordoftheoracle
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Re: Chapter 10: The Crypt of Everlasting Death

#181 Post by wordoftheoracle »

Loche looks down the unexplored hallway. An idea is budding that maybe we should put them in the bottleneck that is the end of this hallway...
PC History:

Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
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ChubbyPixie
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Re: Chapter 10: The Crypt of Everlasting Death

#182 Post by ChubbyPixie »

Dang. Sorry, guys. Didn't realize how far behind I was posting this week...
Kiri, after swinging wide twice, glances down at his grandfather amulet. Its disbelieving expression seems to say "What on earth is wrong with you, boy? Focus!" Looking back to the skeleton before him, he uppercuts with the tip of his trident, striking fluidly up through its sternum and face. "Kyyyyaaaaaaaaaaaahhhhhh!" he exclaims. :)
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Inferno
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Re: Chapter 10: The Crypt of Everlasting Death

#183 Post by Inferno »

Tombs of the Ancients, Fourth Tier of the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Four. Mid-Morning, 16th day of the month of Yuluk, 1279th year of the Age of Aquilonia









The archaic Verulian hieroglyphs had said that Xuthalhotep's slaves were without number. In truth, as quickly as the crypt explorers slaughter one ghastly living skeleton, another emerges to take its place! The inexorable tide of ancient bones, notched shields and rusted sabers is relentless.




Loche the Pict thief looks down the unexplored hallway to the south. An idea blossoms in his devious mind.

Soruk the hawk masked warrior-priest holds forth his ankh and commands the undead slaves to return to their eternal rest! None will comply. (Soruk cannot attempt to Turn again) It would seem they fear their master the great pharaoh Xuthalhotep more than they fear the god Osorus!

The evergrowing mounds of shattered bone fragments give way underfoot, ruining the aim of Amethu, Mako and Zahra.

Xorzen of Osorus finds an opening behind Zahra's advance and stabs his javelin through it and into the skull of a walking cadaver (S18)! Then Garrin's blessed straightsword sunders its spine, instantly reducing it to lifeless bones shards, adding to the piles at their feet.

With a bonecrunching blow, Kiri's trident brutally dismembers another animated skeleton (S12)!

Unable to join the fray, Arthfael the Cimmerian keeps watch on the eastern fork and cries out to Amethu: "Wizard! How much longer will your spell keep the Balance Floor tilted?!"

As Mako the Easterner slips on bone shards beneath his feet, an age-worn blade (from S16) slices through the air where his head just was a moment ago. And yet another undead slave emerges from the mass grave into the corridor (S19).


Actions?!


Map Detail: (Fyi, I've removed the dead skeletons because they've been reduced to disconnected bones)

One square = 10 feet. Lighter areas are visible. All else is from memory.

Map:



Non-required Reading (rolls and rulings):
Image


PC Status: PC Magic:
  • Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
    Healing Mists of Osorus (All except Amethu and Zahra): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
    Enlarge (Amethu): Target: floor. Duration: 1 rounds.
Player Resources:
Last edited by Inferno on Sun Nov 03, 2019 12:49 am, edited 1 time in total.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
ravenn4544
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Re: Chapter 10: The Crypt of Everlasting Death

#185 Post by ravenn4544 »

Amethu states “it will fail imminently!”
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Urson
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Re: Chapter 10: The Crypt of Everlasting Death

#186 Post by Urson »

Zahra
The albino Amazon forces her way to the door and attempts to close it AGAIN.
FA FO
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OGRE MAGE
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Re: Chapter 10: The Crypt of Everlasting Death

#187 Post by OGRE MAGE »

Xorxen

The masked monk sees the others going for the door and knows that he must continue the fight. He swings his magic javelin again at the skeletal monstrosity in front of him.

"Is there not some wayeth to secure yonder door closed? Jamming thine broken bones in the cracks to wedge it tightly, mayhap?"
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DadsAngry
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Re: Chapter 10: The Crypt of Everlasting Death

#188 Post by DadsAngry »

Mako:

Frantically he swings his quarterstaff again at the skeleton (S16). "I don't know what's happen. I was doing so good in the beginning."
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Monsieur Rose
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Re: Chapter 10: The Crypt of Everlasting Death

#189 Post by Monsieur Rose »

Soruk

The mass of humanity, alive and dead, effectively reduce the large man to a bystander. This makes him uncomfortable. And restless. "Magus! Falleth back! I shall taketh thy lodging." Soruk shouts at his new ally in a rougher manner than he intends.
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Re: Chapter 10: The Crypt of Everlasting Death

#190 Post by SocraticLawyer »

If he can do so without provoking a free attack, Garrin attempts to close the door.

Using the Open Doors stat from Str. I also include a regular Strength roll:

Open Doors (1-2) [1d6] = 2

Save vs Strength (13): [1d20] = 19
How do we know you're not a donkey-brained man?
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Inferno
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Re: Chapter 10: The Crypt of Everlasting Death

#191 Post by Inferno »

Tombs of the Ancients, Fourth Tier of the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Four. Mid-Morning, 16th day of the month of Yuluk, 1279th year of the Age of Aquilonia








There is no end to the dead men of ancient Verulia. The explorers' swarming undead foes continue to amass, hungering for their deaths. Four more walking cadavers of slaves (S20-23) try to join the crushing throng in the corridor, but cannot fit! Their ghoulish vanguard (S16, S19) attack with abandon but in a clash of steel, their rusted, age-old swords are beaten down by Kiri's trident and Mako's staff!

The two Easterners counterstrike with murderous ferocity! They hack and bludgeon their bloodless attackers (S16, S19), brutally dismembering them to the sickening snap and crack of splintering bones!

Seeing their chance, Garrin and Zahra leap forward over the newly scattered human remains and seize the door to the mass grave of slaves and pull it shut! SLAM! Amazon and Atlantean hold the handle with all their strength and can feel dead hands, deprived of their prey, frantically pulling on the door from the other side! Garrin slips atop sliding ribs, jawbones and teeth but regains his footing for the moment. They dare not let go, lest the endless flood of death and bones resume! But now what?!

Masked Amethu tells Arthfael that his spell has died. Sure enough, to the north, they hear iron spikes popping from their placements in the stone wall as the monolithic slab slowly tilts back into place, neatly flush with the floor.

The tattooed, barbaric shaman, who had previously marveled at the ingenious balance trap, snarls: "If we can balance the floor and gain the secret door, then we can escape this horde. These mindless creatures will never be able to navigate the tilting floor. But we can."

Loche the Pict answers with well-honed skepticism, "Aye. Mibbie, Cimmerian. Bit how do we reach th' tilting flair alive?!"


Actions?!


Map Detail: (Fyi, I've removed the 19 dead skeletons from the map because they've been reduced to disconnected bones)

One square = 10 feet. Lighter areas are visible. All else is from memory.

Map:



Non-required Reading (rolls and rulings):
Image


PC Status: PC Magic:
  • Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
    Healing Mists of Osorus (All except Amethu and Zahra): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
Player Resources:
Last edited by Inferno on Sun Nov 03, 2019 12:52 am, edited 1 time in total.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Urson
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Re: Chapter 10: The Crypt of Everlasting Death

#192 Post by Urson »

Zahra

Zahra holds the door's handle in a deathgrip, her knuckle bones showing clearly through her pale skin. She grits her teeth and says Someone Block This Door! Can't Hold It Long!
FA FO
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Re: Chapter 10: The Crypt of Everlasting Death

#193 Post by Monsieur Rose »

Soruk

Soruk pushes his way to position himself behind the door holders. He quickly kneels and hammers a spike into the floor at an angle. "Rope! I needeth rope!" Soruk hopes to tie one end to the handle, and the other to the spike. Hopefully creating enough tension for the door to stay shut.
I didn't just spike the door, because I've had mixed success trying that with inswing doors. If you want to rule it works, then that's up to you. :D
ravenn4544
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Re: Chapter 10: The Crypt of Everlasting Death

#194 Post by ravenn4544 »

Amethu stands out of the way of the attempt to bar the door. There isn't much he can do to help. He moves back to watching the southern passage.
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Re: Chapter 10: The Crypt of Everlasting Death

#195 Post by DadsAngry »

Mako:

Mako backs away just in case the door burst open. He doesn't want to be on the front lines again.
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Re: Chapter 10: The Crypt of Everlasting Death

#196 Post by SocraticLawyer »

Garrin continues to hold the door.
How do we know you're not a donkey-brained man?
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Re: Chapter 10: The Crypt of Everlasting Death

#197 Post by OGRE MAGE »

Xorzen contemplates the teetering floor trap as the others try to secure the door to certain death.

"What if 2 of us, close to thine own same weight, try stepping onto the swaying floor simultaneously? One at each end. Should that not create a balance of sorts?"

"If it worketh, they could slowly meet in the middle, until they maketh the doorway."
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Re: Chapter 10: The Crypt of Everlasting Death

#198 Post by ChubbyPixie »

Kiri will move between Mako and the door, just to the east of Zahara, to lend aid if the spiking fails to hold the door. He’ll be prepared to cut off a length of his rope to give Soruk should simply spiking the door not suffice.

”Would that I had prepared my door-holding spell again today! It seems to come in useful in this place,” he says.
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Inferno
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Re: Chapter 10: The Crypt of Everlasting Death

#199 Post by Inferno »

Tombs of the Ancients, Fourth Tier of the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Four. Mid-Morning, 16th day of the month of Yuluk, 1279th year of the Age of Aquilonia








In an ancient corridor, whose walls are etched with slaves without number, Garrin and Zahra hold a tiger by the tail; they pulled shut the door to a mass grave of living skeletons, but dare not let go! Zahra snarls through clenched teeth, "Someone! Block this door! Can't hold it long!"

Amethu and Mako make room as Soruk pushes away mounds of bones to find the floor beneath. Then, with his legendary strength, the mighty warrior-priest of Osorus hammers an iron spike into the ageless stone floor. KANG! KTANG! KANG!

Kiri quickly cuts a length of rope and he and Soruk frantically tie the door handle to the spike and pull the line taut. Garrin and Zahra feel the dead hands on the other side of the door abate. They slowly, carefully let go of the handle. The door holds!

Xorzen urgently agrees with Arthfael; the deadly balance trap could be their escape from the ceaseless horde of undead skeletons!

Then suddenly, rusty tips of sword blades burst through the planks of the wooden portal as the charnel house slaves start hacking the door apart from the other side!

CHUNK! CHOK! THUNK! CHOP!



The door won't hold for long!


Actions?!


Map Detail: (Fyi, I've removed the 19 dead skeletons from the map because they've been reduced to disconnected bones)

One square = 10 feet. Lighter areas are visible. All else is from memory.

Map:




Image


PC Status: PC Magic:
  • Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
    Healing Mists of Osorus (All except Amethu and Zahra): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
Player Resources:
Last edited by Inferno on Sun Nov 03, 2019 12:56 am, edited 1 time in total.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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wordoftheoracle
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Re: Chapter 10: The Crypt of Everlasting Death

#200 Post by wordoftheoracle »

Loche points to the darkened hallway to the left:

Mibbie we shuid advance? it can’t be worse then haudin' aff a horde o' thae bones.

Loche advances south, down the darkened hall, looking for any hazards all the while.
PC History:

Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
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