Ch. 3: Hell's Bells

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GreyWolfVT
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Re: Ch. 3: Hell's Bells

#181 Post by GreyWolfVT »

Odilo informs Tanner "Ah well I had not planned on such an event and did not study my identify spell. Alas I never did learn detect magic either, so I am of no use in identifying either object today or even telling you if they are magical."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Ch. 3: Hell's Bells

#182 Post by ravenn4544 »

Malibran concedes "I have no ability to identify such magic at all. Our Master Mages are needed for that! Let us proceed with caution - every floor, wall, item or object should be considered a trap!"
Pausing a moment while the group finishes up in the small room, he takes the opportunity to protect himself from possible fire ahead. it is Hell after all...

Pray for resist fire on malibran
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Re: Ch. 3: Hell's Bells

#183 Post by Rex »

Xale

"I am also at a blank in determining what they are. I suppose I could try tasting what is in the vial, but anything else is beyond me."
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Re: Ch. 3: Hell's Bells

#184 Post by Inferno »

The Unseen Servant looks to Hallagad. "Perhaps you can sense if the ring was crafted with evil intent?"

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Ch. 3: Hell's Bells

#185 Post by Scott308 »

Risdac Egargi

As the party stands, trying to determine what to do next, the giant sorcerer does two things in rapid sucession- waves the Staff of the Magi at the (former) contents of the bag, casting Detect Magic as he does so, and dipping a finger into the liquid from the broken vial, tasting it, hoping to determine any magical powers the liquid may have.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Ch. 3: Hell's Bells

#186 Post by Zhym »

After the others discuss their lack of detection spells, Risdac waves his staff like a wand to sense magic. The ring is indeed magic, as are the contents of the vials. Tasting the vials, he feels slightly more hale.

The Unseen Servant asks if Hallagad can sense any evil intent from the ring. The paladin reminds the monk that they are in an infernal plane. The last time he tried to detect evil, he got nothing out of the attempt but a severe headache.

Tanner picks up the ring. It is oddly heavy given its size.

-----
Status: Malibran (H LG C20[13](Pholtus)): 64/90; Khogeki (H LN M16): 77/78; Odilo (1/2E NG MU17): 34/54; Xale (D NG C14[9](Dalt)/F13): 74/75; Risdac (Giant NG MU17): 55/58; Tanner (H CG F19): 104/107; Rool (H LN T20): 84/85; Hallagad (H LG P15(Pelor)): 44/93
Effects: None
Light Sources: Continual light coin (Tanner); Continual light dagger (Odilo); Light (on Shield, Malibran): 17 turns
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Re: Ch. 3: Hell's Bells

#187 Post by Scott308 »

Risdac Egargi

The ring is magical, although I cannot discern what it does. The potions are also magical. I feel...slightly more hale. Does anyone have an empty bottle or flask? We could try pouring the potion into a suitable container if we have one.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Ch. 3: Hell's Bells

#188 Post by GreyWolfVT »

Odilo points to a patch on his robe "I've got an iron coffer patch that is about all I can give you aside from my own waterskin but I'd like to keep that."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Ch. 3: Hell's Bells

#189 Post by Zhym »

Scott308 wrote:Does anyone have an empty bottle or flask? We could try pouring the potion into a suitable container if we have one.
If you're talking about trying to salvage the potion from the broken flask, it's got shattered glass mixed in with it. I wouldn't recommend drinking it. :)
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Re: Ch. 3: Hell's Bells

#190 Post by Urson »

Tanner

Never mind that one- it's garbage by now. I have the other one. If someone wants to use it, just ask. I'm unsure about the ring- it's heavier than it should be. I'll keep it for now, unless one of you object. He slips the items into a belt pouch.
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Re: Ch. 3: Hell's Bells

#191 Post by Inferno »

The Unseen Servant:

With the situation resolved, the invisible monk patiently asks, "Shall we proceed to the next chamber?"

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Ch. 3: Hell's Bells

#192 Post by GreyWolfVT »

Odilo "Yes I suppose we should move to the next room."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Ch. 3: Hell's Bells

#193 Post by ravenn4544 »

Malibran nods in agreement. "Yes, let's proceed, our Quest awaits us!" With shield and mace in hand, he moves with the group, all the while his form shifts in place as the power of his cloak protects him.

OOC: zhym, under 'effects' malibran has resist fire upon himself.
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Re: Ch. 3: Hell's Bells

#194 Post by Rex »

Xale

Xale mindlessly checks the heft of his hammer and then begins to move into the next chamber. "Forward."
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Re: Ch. 3: Hell's Bells

#195 Post by Scott308 »

Risdac Egargi

The mage follows along into the next room.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Ch. 3: Hell's Bells

#196 Post by Norjax »

Rool Diov, Master Thief

Rool leads the way to the next passage, invisible.
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Re: Ch. 3: Hell's Bells

#197 Post by Zhym »

Tanner pockets the potion and the ring. (Please add 1 potion of extra healing to Tanner's sheet and 1 heavy ring).

Rool invisibly leads the way to the next passage, with the rest of the party hanging behind. Turning the corner, he sees it continue about 10' before falling into darkness. As the rest of the party catches up—not knowing how far Rool has advanced—the light illuminates a passage that extends about 60', to the edge of the light, before turning aft.

No time for a map tonight; hopefully the description is good enough.

-----
Status: Malibran (H LG C20[13](Pholtus)): 64/90; Khogeki (H LN M16): 77/78; Odilo (1/2E NG MU17): 34/54; Xale (D NG C14[9](Dalt)/F13): 74/75; Risdac (Giant NG MU17): 55/58; Tanner (H CG F19): 104/107; Rool (H LN T20): 84/85; Hallagad (H LG P15(Pelor)): 44/93
Effects: None
Light Sources: Continual light coin (Tanner); Continual light dagger (Odilo); Light (on Shield, Malibran): 16 turns; Resist Fire (Malibran): 12 turns
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Re: Ch. 3: Hell's Bells

#198 Post by Urson »

Tanner

done

See anything we don't, Rool?
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Re: Ch. 3: Hell's Bells

#199 Post by Inferno »

The Unseen Servant will try to stay 30 feet ahead of the light source.

While they remain in an area once covered with water, he won’t search for traps in the floor.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Ch. 3: Hell's Bells

#200 Post by Zhym »

Are you continuing forward, or moving to #3 now that you have gotten a look at the hall?
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