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Re: 6. Dawn of a New Night

Posted: Sun Dec 07, 2014 5:36 pm
by Dram
Bragar will continue to chant unless, someone needs healing.

Re: 6. Dawn of a New Night

Posted: Sun Dec 07, 2014 8:02 pm
by Stirling
Releasing the Sunsword, Agrippo will us his shield and brute strength to push the remaining zombie into the tangle of webs, "c'mon lads, push behind me like some scrumdown, charge"When stuck he will withdraw his spear and lance it to undeath death from range.

Re: 6. Dawn of a New Night

Posted: Mon Dec 08, 2014 2:58 am
by Zhym
Stirling: roll a d20 for me please.

Re: 6. Dawn of a New Night

Posted: Mon Dec 08, 2014 7:49 pm
by Stirling
Agrippo rolls a 9

(and heads down, shoulders in, goes to barge the zombie into the webs with the others rucking in behind...if no one moves am I am charging in by myself?)

Re: 6. Dawn of a New Night

Posted: Mon Dec 08, 2014 7:51 pm
by Zhym
So far I haven't heard anyone else join in on the "let's rush into the webs" plan. ;)

Re: 6. Dawn of a New Night

Posted: Mon Dec 08, 2014 8:21 pm
by Storm11
Hehe that's definitely not the gnomes plan :)

Re: 6. Dawn of a New Night

Posted: Mon Dec 08, 2014 8:59 pm
by MonkeyWrench
Iluq lays on the ground, counting how many tiles make up the wall he is staring at as he is paralyzed.

Re: 6. Dawn of a New Night

Posted: Mon Dec 08, 2014 9:25 pm
by Dram
Bragar is chanting he looks around to see if anyone is following Aggrippo.

Re: 6. Dawn of a New Night

Posted: Mon Dec 08, 2014 9:37 pm
by OGRE MAGE
Tib is far to frail for such a feat.

Re: 6. Dawn of a New Night

Posted: Mon Dec 08, 2014 10:32 pm
by greyarea

Re: 6. Dawn of a New Night

Posted: Mon Dec 08, 2014 10:34 pm
by MonkeyWrench
I've seen so many crit fails today :lol: :lol:

Re: 6. Dawn of a New Night

Posted: Tue Dec 09, 2014 12:43 am
by GreyWolfVT
Fendt is actually not with agrippo Fendt backed up he was getting beat pretty badly.

Re: 6. Dawn of a New Night

Posted: Tue Dec 09, 2014 12:45 am
by Zhym
Date: Nouluna 5, 1221
Time: 10:04 PM - Combat Round 4
Weather: Rain
Moon: Full
Location: Castle Ravenloft, Beyond the Fireplace
**************************************

You keep trying to finish off the zombies. Although the webs hold most of your enemies still, the sticky threads also get in the way of your blades, making it harder to deal your coups de grace without getting your weapons stuck.

The zombies take a narrow initiative. A disembodied leg kicks at Fendt, but it does no damage. Fendt responds with a swing of his mace that smashes the leg and sends it flying across the room. It shatters against the wall in a cloud of moldy flesh and brittle bones. The zombie to the north also collapses.

Castran steps between Agrippo and Fendt. Sensing that the webs would interfere with broad swipes, the gnome uses his shortsword like a dagger, thrusting its point into the zombie's face. It grunts and falls un-undead.

The remaining zombie, which had moved through the webbing to attack Agrippo, reaches for him again. Zombie nails, however, are no match for hard steel. Releasing the stuck Sunsword, Agrippo bulls forward, using his shield and brute strength to try to push the zombie back into the webs. His attack knocks the zombie flat on the ground, pulling webs down with it! The zombie lies still on the ground. Agrippo finds himself stuck in the web, unable to move.

All the zombies are down. What now?
I treated Agrippo's move as an overbearing attempt and rolled...well. However, Agrippo failed his save against the webs.

Initiative: Party [1d6] = 3 Monsters [1d6] = 4
Zombie attacks! [1d20] = 2 [1d8] = 6 [1d20] = 6 [1d8] = 4
Agrippo: Overbearing attack: [1d100+26] = 90+26 = 116
Status: Agrippo: 25/52, Tibbius: 10/10 (poisoned, slow poison; -1 to rolls), Iluq: 13/34 (poisoned, paralyzed), Tumbler: 24/39, Robert: 16/34; Fendt: 9/19; Castran: 13/23; Melampus: 21/30; Bragar: 23/42
Effects: Chant (Bragar): 6 rounds; Web (Tibbius): 13.7 turns

Re: 6. Dawn of a New Night

Posted: Tue Dec 09, 2014 1:20 am
by GreyWolfVT
Fendt "Bragar I don't suppose you have another healing spell you might be able to use on my wounds?" he asks then afterwards healing or not he will assist Agrippo in freeing Agrippo's magical sword.

Re: 6. Dawn of a New Night

Posted: Tue Dec 09, 2014 2:13 am
by OGRE MAGE
If we still need to rest, we could leave the webs up for a little while as a barrier if we can get everyone out of them. Otherwise Tib could just dispell them.

Re: 6. Dawn of a New Night

Posted: Tue Dec 09, 2014 2:16 am
by Zhym
Agrippo will be stuck in the webs until they are dispelled. Unless someone wants to burn him out. :twisted:

Re: 6. Dawn of a New Night

Posted: Tue Dec 09, 2014 2:21 am
by OGRE MAGE
Oh, I thought we could pull him out.

Tib will dispell the mess and free his comrade.

Re: 6. Dawn of a New Night

Posted: Tue Dec 09, 2014 2:39 am
by Dram
Bragar will stop his chanting and heal anybody that requires it.

I have only 1 spell left to heal the worst of us. I can bind anybody else.

Re: 6. Dawn of a New Night

Posted: Tue Dec 09, 2014 2:50 am
by GreyWolfVT
Fendt has 9 / 19 HP according to my math but the DM appears to think I only have 15 total hp. either way left is like 1 maybe 2 hits. then unconsciousness and death.

Re: 6. Dawn of a New Night

Posted: Tue Dec 09, 2014 2:58 am
by Zhym
You're right. I forgot to update the status line after Fendt gained a fighter level. I'll edit the most recent version of the status now. I also corrected Robert's max HP.