OOC VI

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Finglas
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Re: OOC VI

#161 Post by Finglas »

1)Please refer to this post regarding the Quest to Slay the Beast. In addition to the sword, the Baron has offered to name any willing to the Order of the Guardians of Threshold. I believe that only Lanny had any interest in taking on this extra responsibility. Please re-read that section and decide if your PC would like to join or not.
  • I believe the thread that TK references concerning the Order is here: The Order of the Guardians of Threshold. The thread explains what it means to be part of the Order, including privileges and responsibilities.

    edit -- Bregalad will promise to come to the Baron's aid, if Threshold is ever attacked by evil men such as Bargle's forces. If that makes him part of the Order, then cool! This latest meeting has strengthened Bregalad's trust in the Baron and his judgement!

2)I would like for the PCs to have a week or so of down-time in game. This will give everyone time to have magic items IDed and take care of odds and ends. I would everyone to come up with an agenda for this downtime. Post it OOC, where it can be collated and transferred to the To Do List thread. I'm hoping we can deal with the downtime in a few large posts. I would rather not have anyone decide to do anything that will split the party -- for instance, a small group running off to dungeon crawl.
  • Yeah! Thank you for the down-time! It's been awhile since we could relax a bit and take care of personal matters.

    Bregalad will hand his magical spear and armor to Lanny, so that they can be further identified by Myraal. This is assuming Lanny will want to visit his preferred mage yet again!

    Bregalad wishes to meet Bethany the Bold, and hopes to learn new spells from her. He recalls that Myraal would not open up his library unless we sweared an oath to his guild. Maybe Bethany will be more open to an unaffilliated adventurer!

    I thought it would be a cool idea if each of the group's casters had their own teacher -- i.e. Myraal for Lanny, Zoltar for Drudsa, and Bethany for Bregalad. TK, would that be too cumbersome? (Bregalad would limit his back-and-forth conversations with Bethany, so that it did not eat up too much time.) If that is too much to handle, then Bregalad will accompany Drudsa in his plan to gain new magics.

3)I am going to do the XP disbursement soon, on the upcoming day.


4)I would like you guys to think about what you want to be called, both as a group and as potential sobriquets. If possible, it would be pretty badass to design sigils and banners and the like. You all aren't close to becoming landed lords or anything, but it is never to early to start thinking about stuff like this.
  • A sigil or banner would be pretty cool! This may seem too elvish a symbol, but a silver oak tree upon a deep green background would be beautiful. It would remind him of Tall Oak, the place to which he feels closest. I was also thinking a sword, hammer, and bow combined into one sigil would also be cool. It could represent the 3 races of our group -- human, dwarf, and elf -- working together for a common purpose.

    As for a group name, I'd prefer something more general sounding, and avoid individual names and locations like Aleena, Bargle, and Threshold. Maybe our name could be tied to our banner or appearance. I always thought the Grey Company (from Lord of the Rings) was bad ass! I think their name came from their grey cloaks.

5)zebediah has broached the idea of recruiting another henchman -- preferably a thief. What do you guys think about this? Would you rather see a henchman or another PC. The advantage to another PC is that the character would advance significantly faster.
  • I kinda like our current number of players. It feels more balanced and not so crowded.

    Another henchman would be cool. Like Drudsa said, a thief would fill the skills that our group lacks.

    I also agree that our front line could use another stout fighter. But I think that Aquar will take on that role, once he has advanced a couple levels and gain more hit points. Is my assumption correct, Aquar? If not, then we should look for someone to fight alongside Thordin and Innana. TK, is it possible to get a henchman who is at least 3rd level?

6)Let's come up with a game plan for what you want to do next. I will pull back the curtain and let you know that you have plenty of time to deal with Elwyn, and that, um, I am not going to reduce any of the enemies numbers or level to make it an appropriate Challenge Level adventure. You can refer to the original plan here: Hmm. I can't find it right now. I now frobozz had made a plan outlining a "Great Plan" dealing with a number of the hooks that have come up. There is also the mysterious door in the woods and the attack by orcs north of the Logging camp.
  • Ok. I am interpreting what you said, TK, as "we are not quite advanced enough in power to face Elwyn and Bargle." If that is the case, then we need some more good old adventuring -- to advance in levels and gain items of power! The last time we voted on a plan, there was a strong consensus for Lanny's Grand Loop/Northern Frontier plan. Lanny did a great job of trying to incorporate everyone's wishes, which started with the hunting of the great cat. I am hoping we can stick to this agreed upon plan, but for the life of me, I can't find its details anywhere on our forums. Lanny, do you know where that plan's details are listed? I'd prefer we stuck to that plan.
Last edited by Finglas on Sun Mar 23, 2014 10:04 am, edited 2 times in total.
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Re: OOC VI

#162 Post by Alethan »

thirdkingdom wrote:Everybody Please Read!

I'm going to try and lay some stuff out on you in broad outlines. Please discuss and vote on the following items, when relevant.

1)Please refer to this post regarding the Quest to Slay the Beast. In addition to the sword, the Baron has offered to name any willing to the Order of the Guardians of Threshold. I believe that only Lanny had any interest in taking on this extra responsibility. Please re-read that section and decide if your PC would like to join or not.

2)I would like for the PCs to have a week or so of down-time in game. This will give everyone time to have magic items IDed and take care of odds and ends. I would everyone to come up with an agenda for this downtime. Post it OOC, where it can be collated and transferred to the To Do List thread. I'm hoping we can deal with the downtime in a few large posts. I would rather not have anyone decide to do anything that will split the party -- for instance, a small group running off to dungeon crawl.

3)I am going to do the XP disbursement soon, on the upcoming day.

4)I would like you guys to think about what you want to be called, both as a group and as potential sobriquets. If possible, it would be pretty badass to design sigils and banners and the like. You all aren't close to becoming landed lords or anything, but it is never to early to start thinking about stuff like this.

5)zebediah has broached the idea of recruiting another henchman -- preferably a thief. What do you guys think about this? Would you rather see a henchman or another PC. The advantage to another PC is that the character would advance significantly faster.

6)Let's come up with a game plan for what you want to do next. I will pull back the curtain and let you know that you have plenty of time to deal with Elwyn, and that, um, I am not going to reduce any of the enemies numbers or level to make it an appropriate Challenge Level adventure. You can refer to the original plan here: Hmm. I can't find it right now. I now frobozz had made a plan outlining a "Great Plan" dealing with a number of the hooks that have come up. There is also the mysterious door in the woods and the attack by orcs north of the Logging camp.
1. Rhys will provide an answer to the question of joining the Order of the Guardians of Threshold after he receives answers to his questions from the Baron.

2. Rhys would like to find out the history and magical properties of Ponos kai Symphora. If the Baron does not have a lot of information about it, then Rhys would revert back to his monastic ways and attempt to research it using any sources available (a library, any access to historical documents he might be able to get, etc.). Receiving this access might influence his decision as to whether or not he joins the Order. If neither of those is an option, he will bring it to Myrall to see if he can tell him anything about it.

He would also speak with Myrall about crafting a magical item out of one of the cat claws - something that increases the attack bonus or damage level of a bare handed attack. Maybe something like, "The Tiger Claw Pendant"

Speaking of Myrall... have we had the green stone figurine examined by him for magical properties? If not, then Rhys will leave that with him.

Rhys will also remind Innana to have Myrall or one of the other sages to examine the sword, determine what might happen if the wrap is removed from the handle, etc.

3. If this includes enough XP that Rhys levels, then he would immediately seek additional training, depending on cost and how much coin he has. If joining the Order will give him access to a trainer, then he would take that route, trying to develop his skills in using the longsword.

4. I like the idea of something vague, not tied to an old party member than only one of us had interactions with in the past and not tied with a specific location. The Grey Cloaks sounds good. I'll think about it a bit and see if anything else comes to mind...

5. I'm always leery of adding new PCs, just because I think it (too many PCs) can bog down the game. But you (TK) seem to do a good job of keeping everyone active in the forum, so maybe that isn't a problem.

6. Rhys would like to go after the orcs that are attacking traders on the road. He is also intrigued by the stone doorway in the middle of nowhere and would like to give that a proper look-over. He wouldn't be opposed to going on to Folgor (sp?) island and making sure the Iron Ring is under control.
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Re: OOC VI

#163 Post by Innana »

Innana the Fighter:

Ya, most of the group had already agreed on a plan that Lanny spent time organizing, and I would like to stick to the plan. I just can't find it anymore in the posts. Was it taken down?

Just remember my map includes three powerful and magical weapons (wink wink). I definitely don't want to forget about that adventure.

As far as swords go... I am very satisfied. I am sure in a few levels, I will want to upgrade, but you all were so cool with me getting this magical sword, and I thank you. I can't wait to take the sword to the guild Mage to figure out what Quick Fang can do magically, and what the purpose of the silver wire is.

Innana has no interest in becoming part of a human order.....wait...did she just say that? Boy, she is weird.
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Re: OOC VI

#164 Post by Alethan »

TK, to clarify my #5, I'm fine with another player; you do a great job of keeping the pace. Whether or not we need another thief is a different question...

Regarding lacking the thieving skills, the only thief skills Rhys really doesn't have is the the ability to pick locks and to backstab. Hopefully he's done a pretty good job with finding hidden things (at least two in the house alone) and the like; he endeavors to keep up with that. If we could get our hands on a Knock spell, then the lack of lockpicking skills would be a moot point...
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Re: OOC VI

#165 Post by Grognardsw »

Finglas wrote:...I also agree that our front line could use another stout fighter. But I think that Aquar will take on that role, once he has advanced a couple levels and gain more hit points. Is my assumption correct, Aquar? If not, then we should look for someone to fight alongside Thordin and Innana. TK, is it possible to get a henchman who is at least 3rd level?
If you want to wait that long, yes Aqaur could take that role!

Aquar's agenda for the next week:
- stay at church rectory
- talk to new head of church about how they could help us root out Father Varis' killer.
- get heal potions donated to us to help in that cause.
- any spy missions previously suggested by others, given oher PCs are recognizeable

As to next adventures, whatever group decides on. Though Aquar has a map to the Isle of Dredd which he'd like to explore. There are said to be giant black pearls there, and heathens to convert.

Ideas for names:

The Threshold Thrashers
Frobozz' Freedom Fighters
The Fellowship of Law
Order of the... Sword
The Company of...
Crusaders of...
Brotherhood of...
Almighty Aquar and His Loquacious Lackeys
The Justice League
The Federation to Banish Iniquities (FBI)
Crusaders In Arms (CIA)
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Re: OOC VI

#166 Post by zebediah »

Alethan wrote:TK, to clarify my #5, I'm fine with another player; you do a great job of keeping the pace. Whether or not we need another thief is a different question...

Regarding lacking the thieving skills, the only thief skills Rhys really doesn't have is the the ability to pick locks and to backstab. Hopefully he's done a pretty good job with finding hidden things (at least two in the house alone) and the like; he endeavors to keep up with that. If we could get our hands on a Knock spell, then the lack of lockpicking skills would be a moot point...
Al, it's not just about those two skills but also the modus operandi (thieves don't have the same ethical restrictions Rhys has), savoir faire and connections of a thief. If we need to gather information on the rougher side of town, for example, I believe a thief would have a much easier time than the other characters.
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Re: OOC VI

#167 Post by frobozz »

thirdkingdom wrote:1)Please refer to this post regarding the Quest to Slay the Beast. In addition to the sword, the Baron has offered to name any willing to the Order of the Guardians of Threshold. I believe that only Lanny had any interest in taking on this extra responsibility. Please re-read that section and decide if your PC would like to join or not.
Lanny is still interested in joining the Order of the Guardians of Threshold, and he will indicate this IC shortly. He still intends to join the Wizard's Guild of Karameikos (through Myraal) and the Duke's Elvenguard (when he reaches higher levels).
thirdkingdom wrote:2)I would like for the PCs to have a week or so of down-time in game. This will give everyone time to have magic items IDed and take care of odds and ends. I would everyone to come up with an agenda for this downtime. Post it OOC, where it can be collated and transferred to the To Do List thread. I'm hoping we can deal with the downtime in a few large posts. I would rather not have anyone decide to do anything that will split the party -- for instance, a small group running off to dungeon crawl.
During the down time, Lanny would spend some quality time with Myraal to present all magical items for identification, and then express his interest in joining the Wizard's Guild of Karameikos, so that he may begin to explore the Guild Library for new spells that may benefit the group. If time allows, he is also interested in making a day trip south of town to the elvish town of Rifllian, to seek out the elvish bowyer Aediel of the Callarrii, to have the Branches of the Mother Tree (obtained in Tall Oak) crafted into magical arrows imbued with added powers. Anyone wishing to travel south of town (such as to see Bethany the Bold or Ket the weapons trainer (see NPCs thread)) could accompany him perhaps.
thirdkingdom wrote:3)I am going to do the XP disbursement soon, on the upcoming day.
I know we have discussed this previously, but I still think Semele should, in some way, be granted more XP than she is currently receiving. The sooner that Rhys, Aquar, AND Semele can get to Level 3, the sooner we won't have to worry about one of them being killed by a single sword strike. Personally, I would support her getting a full share of all XP and a half share of all treasure. Being divided by 9 instead of divided by 8 will not make that much of a difference to the 8 PCs, but it will make a huge difference to Semele and her ability to keep up with the rest of us, IMHO.
thirdkingdom wrote:4)I would like you guys to think about what you want to be called, both as a group and as potential sobriquets. If possible, it would be pretty badass to design sigils and banners and the like. You all aren't close to becoming landed lords or anything, but it is never to early to start thinking about stuff like this.
I still kind of like the idea of evolving/revolving monikers that we collect over time to add to our names and reputation (although, for ease of play, we should probably just go by one name at a time). We could even keep a list of these adopted monikers on the Characters thread or something. Lanny's original suggestion of Aleena's Alliance was one such moniker - it offered focus on a particular objective (specifically, the ongoing hunt for Bargle, as Bargle was Aleena's murderer) as well as offered a tie to Threshold (Aleena was, in many ways, the very face of Threshold, as she was well liked and well respected by everyone in town). But it's certainly a valid point that many in the group were not around for that adventure. I actually really like the suggestion of taking on the moniker "Bargle's Bane" (well, once he discovers that we are not really dead after all bwahahaha!). It has a bit of boldness and bravado to it, but it still keeps us focused on our primary objective of hunting for Bargle (even if we do other side adventures along the way). Im not opposed to having a more generic name for common use, but I'd rather not lose these cool monikers. Oh, and how about The Cat's Claw? (Let's see... Aleena's Alliance, Bargle's Bane, Cat's Claw... I am starting to see a pattern here. :lol: )
thirdkingdom wrote:5)zebediah has broached the idea of recruiting another henchman -- preferably a thief. What do you guys think about this? Would you rather see a henchman or another PC. The advantage to another PC is that the character would advance significantly faster.
I have no objections to adding another player, but a part of me agrees with Finglas that the group size currently feels balanced and not too overcrowded. Also, I would not want anyone's "niche" or "specialty" to be detracted from by the the addition of a new PC. For example, Rhys has been doing a good job with all of the stealth-related stuff, and adding a thief might take away from his specialty (true, he cannot pick locks, but I think we've figured out by now how to get past most locked doors!). Same thing with adding another fighter, I would not want it to take away from Thordin's or Innana's specialty. Regarding henchmen, I know I have indicated in previous posts that I am personally not a big fan of using henchmen in the game (there always seems to be a little confusion in trying to determine who is really responsible for the actions of the henchman - the PC or the DM - but mainly I just wouldn't want a henchman to detract from the enjoyment of another PC using his or her unique skills for the benefit of the group). That said, if we need to temporarily hire an NPC for a specific task/specific mission (such as gathering information on Fogor's Isle), Lanny is not necessarily opposed to that idea.
thirdkingdom wrote:6)Let's come up with a game plan for what you want to do next. I will pull back the curtain and let you know that you have plenty of time to deal with Elwyn, and that, um, I am not going to reduce any of the enemies numbers or level to make it an appropriate Challenge Level adventure. You can refer to the original plan here: Hmm. I can't find it right now. I now frobozz had made a plan outlining a "Great Plan" dealing with a number of the hooks that have come up. There is also the mysterious door in the woods and the attack by orcs north of the Logging camp.
I know I was the one that had suggested the "Grand Loop" adventuring circuit (I promise I will look around through past posts to try to find it), but, perhaps due to recent events, Lanny is now less interested in galavanting around the northern frontier whilst there are important tasks in need of immediate attention right here in the Threshold area. He would like at least some feedback from the Baron about what might be the best course of action to benefit Threshold as a whole, given recent events. For example, he would be in favor of investigating Fogor's Isle if any rumors are discovered through casual reconaissance. Alternately, he is not opposed to dealing with the orcs along the trade route to the north, if that will help Threshold while the party gathers its strength in anticipation of eventually dealing with Elwyn and Bargle.
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Re: OOC VI

#168 Post by Alethan »

frobozz wrote:
thirdkingdom wrote:3)I am going to do the XP disbursement soon, on the upcoming day.
I know we have discussed this previously, but I still think Semele should, in some way, be granted more XP than she is currently receiving. The sooner that Rhys, Aquar, AND Semele can get to Level 3, the sooner we won't have to worry about one of them being killed by a single sword strike. Personally, I would support her getting a full share of all XP and a half share of all treasure. Being divided by 9 instead of divided by 8 will not make that much of a difference to the 8 PCs, but it will make a huge difference to Semele and her ability to keep up with the rest of us, IMHO.
thirdkingdom wrote:5)zebediah has broached the idea of recruiting another henchman -- preferably a thief. What do you guys think about this? Would you rather see a henchman or another PC. The advantage to another PC is that the character would advance significantly faster.
I have no objections to adding another player, but a part of me agrees with Finglas that the group size currently feels balanced and not too overcrowded. Also, I would not want anyone's "niche" or "specialty" to be detracted from by the the addition of a new PC. For example, Rhys has been doing a good job with all of the stealth-related stuff, and adding a thief might take away from his specialty (true, he cannot pick locks, but I think we've figured out by now how to get past most locked doors!). Same thing with adding another fighter, I would not want it to take away from Thordin's or Innana's specialty. Regarding henchmen, I know I have indicated in previous posts that I am personally not a big fan of using henchmen in the game (there always seems to be a little confusion in trying to determine who is really responsible for the actions of the henchman - the PC or the DM - but mainly I just wouldn't want a henchman to detract from the enjoyment of another PC using his or her unique skills for the benefit of the group). That said, if we need to temporarily hire an NPC for a specific task/specific mission (such as gathering information on Fogor's Isle), Lanny is not necessarily opposed to that idea.
Lanny, basically what you're doing here is making Inanna The Player responsible for two PCs - Inanna the Fighter and Semele the Healer - with that request. The way I see it, the limitation of receiving 1/2 XP goes hand-in-hand with having a hireling. You want a character to advance with the rest of the party? Then they need to be run as a PC and not an NPC.

That's just my thoughts on the subject, of course. TK might have different ideas.

At the very least, though, I don't think an NPC Party Member receiving full XP should be allowed to stay on the side lines of every confrontation and just do healing or not be an active participant in other activities/decisions. That is the role of an NPC Party Member receiving 1/2 XP. If TK did approve of the full XP, I would think her role in the party should change accordingly. But how does one play that out with an NPC? *shrugs* Not sure.
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Re: OOC VI

#169 Post by Alethan »

zebediah wrote:
Alethan wrote:TK, to clarify my #5, I'm fine with another player; you do a great job of keeping the pace. Whether or not we need another thief is a different question...

Regarding lacking the thieving skills, the only thief skills Rhys really doesn't have is the the ability to pick locks and to backstab. Hopefully he's done a pretty good job with finding hidden things (at least two in the house alone) and the like; he endeavors to keep up with that. If we could get our hands on a Knock spell, then the lack of lockpicking skills would be a moot point...
Al, it's not just about those two skills but also the modus operandi (thieves don't have the same ethical restrictions Rhys has), savoir faire and connections of a thief. If we need to gather information on the rougher side of town, for example, I believe a thief would have a much easier time than the other characters.
I agree on that point, Zeb. And, granted, the Mystic character plays more of a secondary role in the grand scheme of things - OK at fighting, Good with most thief skills, etc. I just want Rhys to carry his weight.
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Re: OOC VI

#170 Post by zebediah »

frobozz wrote: I know we have discussed this previously, but I still think Semele should, in some way, be granted more XP than she is currently receiving. The sooner that Rhys, Aquar, AND Semele can get to Level 3, the sooner we won't have to worry about one of them being killed by a single sword strike. Personally, I would support her getting a full share of all XP and a half share of all treasure. Being divided by 9 instead of divided by 8 will not make that much of a difference to the 8 PCs, but it will make a huge difference to Semele and her ability to keep up with the rest of us, IMHO.
Don't forget that henchmen start making loyalty checks if they realize they are as powerful as their employer, so it would be good if she staid at least one level below Innana. Increasing the amount of xp will either reduce henchmen loyalty or make them more expensive (forcing the employer to offer more perks to prevent them from leaving), so I would not mess around with that as it would essentially reduce the cost/benefit of having a henchman. I'd rather leave the matters of how much the henchman gets to the player who is employing him since it is essentially a resource that belongs to the character.
frobozz wrote: I have no objections to adding another player, but a part of me agrees with Finglas that the group size currently feels balanced and not too overcrowded. Also, I would not want anyone's "niche" or "specialty" to be detracted from by the the addition of a new PC. For example, Rhys has been doing a good job with all of the stealth-related stuff, and adding a thief might take away from his specialty (true, he cannot pick locks, but I think we've figured out by now how to get past most locked doors!). Same thing with adding another fighter, I would not want it to take away from Thordin's or Innana's specialty. Regarding henchmen, I know I have indicated in previous posts that I am personally not a big fan of using henchmen in the game (there always seems to be a little confusion in trying to determine who is really responsible for the actions of the henchman - the PC or the DM - but mainly I just wouldn't want a henchman to detract from the enjoyment of another PC using his or her unique skills for the benefit of the group). That said, if we need to temporarily hire an NPC for a specific task/specific mission (such as gathering information on Fogor's Isle), Lanny is not necessarily opposed to that idea.
So Thordin's niche was detracted when Innana joined us? It's all about resources, it's always having more of them as long as we can manage it. I think Al raised a good point that Aquar can probably "thicken" our front row but having another fighter is never a bad thing. Rhys has filled most of the role Saul used to have but they have worked together for a while and I don't recall anyone complaining at the time. What I really think we're missing currently is the thief/rogue role, which is not completely covered by a monk/mystic even if many of the class skills are covered. Is this a major problem? No, we are surviving without a thief, but I think it would make some missions and tasks easier for us.
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Re: OOC VI

#171 Post by zebediah »

Alethan wrote: I agree on that point, Zeb. And, granted, the Mystic character plays more of a secondary role in the grand scheme of things - OK at fighting, Good with most thief skills, etc. I just want Rhys to carry his weight.
Not sure about your assessment of the class, the mystic becomes more Goku than Bruce Lee as he gains levels... Sure the restrictions are severe on Basic / early Expert levels, but looking at the experience table the mid-high levels seem quite powerful to me. Never played a mystic at those levels, though, so I might be missing something.
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Re: OOC VI

#172 Post by thirdkingdom »

Al and zeb both raise good points. And I, honestly, would rather have a new PC over a new henchman.
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Re: OOC VI

#173 Post by frobozz »

Alethan wrote:Lanny, basically what you're doing here is making Inanna The Player responsible for two PCs - Inanna the Fighter and Semele the Healer - with that request. The way I see it, the limitation of receiving 1/2 XP goes hand-in-hand with having a hireling. You want a character to advance with the rest of the party? Then they need to be run as a PC and not an NPC.
I have no problem with Semele being treated as a PC for XP purposes. She takes the same risks as the rest of the group.
Alethan wrote:At the very least, though, I don't think an NPC Party Member receiving full XP should be allowed to stay on the side lines of every confrontation and just do healing or not be an active participant in other activities/decisions. That is the role of an NPC Party Member receiving 1/2 XP. If TK did approve of the full XP, I would think her role in the party should change accordingly. But how does one play that out with an NPC? *shrugs* Not sure.
Actually, the so-called "standing on the sidelines" ready to heal is critical to the success (and survival) of our party members, as it puts someone at the ready to heal a PC who is suddenly reduced to 0 hp before they have to pass a Saving Throw vs. Death. That is a huge responsibility, especially when you consider that it puts Semele in immediate danger whenever she has to approach the monster that just leveled one our our more powerful PCs. Of course, when not in combat, she can do many other things, but the point that I was making there is that there is always some confusion about what things a henchman can and cannot do, and who is supposed to post those things (the PC or the DM).
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Re: OOC VI

#174 Post by zebediah »

frobozz wrote: I have no problem with Semele being treated as a PC for XP purposes. She takes the same risks as the rest of the group.
One way to address this would be giving the henchman a full share of xp for monsters defeated. XP for treasure would depend on the share of treasure agreed between the PC and his henchman employee.

Please note that I would not do that as I don't see the need to fix something that is not broken BUT I think it addresses the point Frobozz is raising and if TK and the group are ok with that it would be also fine to me.
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Re: OOC VI

#175 Post by frobozz »

zebediah wrote:Don't forget that henchmen start making loyalty checks if they realize they are as powerful as their employer, so it would be good if she staid at least one level below Innana. Increasing the amount of xp will either reduce henchmen loyalty or make them more expensive (forcing the employer to offer more perks to prevent them from leaving), so I would not mess around with that as it would essentially reduce the cost/benefit of having a henchman. I'd rather leave the matters of how much the henchman gets to the player who is employing him since it is essentially a resource that belongs to the character.
I really dont like the idea of purposely keeping henchmen at low levels just so we can maintain control over them. In that case, I would really not want to use any more henchmen in the game. I think it would be perfectly appropriate for Semele to one day branch off on her own at some point, just as the PCs have done in their own adventuring lives. Also, I don't think of Semele as Innana's employee - she is a member of our group and supports all of us equally.
zebediah wrote:So Thordin's niche was detracted when Innana joined us? It's all about resources, it's always having more of them as long as we can manage it. I think Al raised a good point that Aquar can probably "thicken" our front row but having another fighter is never a bad thing. Rhys has filled most of the role Saul used to have but they have worked together for a while and I don't recall anyone complaining at the time. What I really think we're missing currently is the thief/rogue role, which is not completely covered by a monk/mystic even if many of the class skills are covered. Is this a major problem? No, we are surviving without a thief, but I think it would make some missions and tasks easier for us.
No, I don't think that two fighters water each other down, but I definitely felt watered down when we had 4 elves, for example. If we added another PC, it would be nice for them to have their own niche and feel like they are a special member of the group... not so much for IC reasons, but for the equal enjoyment of all players of the game. So uh, how about a halfling?
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Re: OOC VI

#176 Post by Finglas »

frobozz wrote:.....If time allows, Lanny is also interested in making a day trip south of town to the elvish town of Rifllian, to seek out the elvish bowyer Aediel of the Callarrii, to have the Branches of the Mother Tree (obtained in Tall Oak) crafted into magical arrows imbued with added powers.....
Bregalad the elf

Lanny, please remember to hold back 2 of the slender branches for Bregalad, after they have been imbued with magic and before they have been fashioned into arrows. He has other plans for them! (There are 20 branches in total.)

Being an elf, the saving of Tall Oak meant a lot to Bregalad, more than any of the other adventures the group had taken, and he wants something to remember that sacred place. He's hoping to fashion the two branches into something other than arrows. If they end up having a power similar to that of the cat's claws, then great! If the items end up having no powers, they would still be cherished mementos, much like the good luck pendant given to him by Innana.
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Re: OOC VI

#177 Post by Alethan »

zebediah wrote:
Alethan wrote: I agree on that point, Zeb. And, granted, the Mystic character plays more of a secondary role in the grand scheme of things - OK at fighting, Good with most thief skills, etc. I just want Rhys to carry his weight.
Not sure about your assessment of the class, the mystic becomes more Goku than Bruce Lee as he gains levels... Sure the restrictions are severe on Basic / early Expert levels, but looking at the experience table the mid-high levels seem quite powerful to me. Never played a mystic at those levels, though, so I might be missing something.
Sorry, it was a reference to the lowest to mid-lower levels. At higher levels, his fighting skills will be most enjoyable. But he still has a good 4 or 5 levels to go before all of that becomes fun. And then he'll pick up a few additional backup skills, like some healing abilities and such.
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Re: OOC VI

#178 Post by Alethan »

frobozz wrote:
zebediah wrote:Don't forget that henchmen start making loyalty checks if they realize they are as powerful as their employer, so it would be good if she staid at least one level below Innana. Increasing the amount of xp will either reduce henchmen loyalty or make them more expensive (forcing the employer to offer more perks to prevent them from leaving), so I would not mess around with that as it would essentially reduce the cost/benefit of having a henchman. I'd rather leave the matters of how much the henchman gets to the player who is employing him since it is essentially a resource that belongs to the character.
I really dont like the idea of purposely keeping henchmen at low levels just so we can maintain control over them. In that case, I would really not want to use any more henchmen in the game. I think it would be perfectly appropriate for Semele to one day branch off on her own at some point, just as the PCs have done in their own adventuring lives. Also, I don't think of Semele as Innana's employee - she is a member of our group and supports all of us equally.
So do you want TK to fully NPC her, then, where all we can do is IC dialog with her to ask her to do things? Otherwise, what it sounds like you want is an NPC who receives full XP and full treasure but we get to make her do things like rush into the heat of combat to tend a fallen comrade without having to make a morale check.
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Re: OOC VI

#179 Post by zebediah »

The question here seems to be whether we use henchmen or not.

I am in favour of keeping things as they are, I like the henchmen rules as they allow the character to start building a sort of organization / power base before reaching name level. However, if TK prefers not to use henchmen or if the majority of the group doesn't want to have henchmen, then I think we should remove this option.
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Re: OOC VI

#180 Post by thirdkingdom »

So, if you guys are looking to add another member to the party to fill any gaps, I would prefer that member be a PC, controlled by a player, as opposed to a henchman.

If you guys are looking to recruit folks to serve in other capacities, or as fill-ins when needed on a temporary basis, I am cool with individuals recruiting henchman.

I've got someone in mind who would be a good addition, but will hold off asking until I get an answer from you guys about whether or not you want another member of the party.

I also see there has been some input to the plan for the next week. It would be great if you could get a general plan ironed out by tomorrow evening, and we'll proceed from there. So far, it appears that the first order of business is to visit Myraal to get him to do research. After that it sounds like a trip to Bethany, then possibly Riffilian to get some arrows made?
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