OOC 2 - Chat It Up!

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Rex
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Re: OOC 2 - Chat It Up!

#161 Post by Rex »

I am fine with adding Dex reaction and Weapon Speed to initiative. My started out playing Holmes D&D which is initiative in order of Dex and my favorite Clone is Hyperborea which is 1d6, break ties by Dex. So works just fine for me.
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Re: OOC 2 - Chat It Up!

#162 Post by shaidar »

If 10 is highest (best) then I guess you will add dex and subtract weapon speeds?
Last edited by shaidar on Sun Dec 15, 2024 5:27 pm, edited 1 time in total.
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Re: OOC 2 - Chat It Up!

#163 Post by Rex »

By the book (2e PHP page 14 for Dex and 94 for Initiative) Dex doesn't modify Initiative. Reaction Adjustment is used to modify an individuals chance to be surprised. Weapon speed is added to the 1d10 initiative roll along with a bunch of other modifiers and the Lowest result goes wins initiative. The actual statement is "Low roll wins initiative."

That said, Dex is often included in Initiative rolls when using individual initiative. This is a hold over from Holmes Basic I suspect. To my thinking, I am fine with however we play it. None of it will make any difference in how I enjoy the game.
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Re: OOC 2 - Chat It Up!

#164 Post by shaidar »

Rex wrote: Sun Dec 15, 2024 5:26 pm None of it will make any difference in how I enjoy the game.
Oh, absolutely this!

My question wasn't picking or anything, just looking for clarity.
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Re: OOC 2 - Chat It Up!

#165 Post by Edeldhur »

Since I am always a fan of trying RAW first, I would rather not have Dex modifiers on Init.

What is the reasoning behind using it?
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Re: OOC 2 - Chat It Up!

#166 Post by Rex »

No problem. I am more used to 1e and just happened to be looking it up when you posted.
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Re: OOC 2 - Chat It Up!

#167 Post by dmw71 »

hedgeknight wrote: Sun Dec 15, 2024 4:27 pm I just realized, in 2nd edition, the higher the initiative roll, the better.
I don’t think so.

My understanding is, the lower, the better. That’s why the larger, two handed weapons have higher speed factors.


“PHB 2e Revised, page 124” wrote:
Standard Initiative Procedure
To determine the initiative order for a round of combat, roll 1d10 for each side in the battle. Normally, this means the DM rolls for the monsters (or NPCs), while one of the players rolls for the PC party. Low roll wins initiative. If more than two sides are involved in combat, the remaining sides act in ascending order of initiative.

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Re: OOC 2 - Chat It Up!

#168 Post by hedgeknight »

Weird...I guess we just flipped it to adjust for Dex and Weapon Speeds.
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Re: OOC 2 - Chat It Up!

#169 Post by Edeldhur »

We all are! :D

My preference is still either Group Initiative, or Group Initiative with modifiers.
When players declare their actions, they provide their Init modifier (Weapon Speed, or Casting Time or whatever).
DM rolls group init, and then it is simple to put everyone's actions in order.
Could that work?
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Re: OOC 2 - Chat It Up!

#170 Post by hedgeknight »

You know, I've muddied the waters enough. Let's just keep it 1d10 individual rolls with no mods. That just makes it simple. ;)
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Re: OOC 2 - Chat It Up!

#171 Post by hedgeknight »

Will give Darithe the day to post then move forward.
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Re: OOC 2 - Chat It Up!

#172 Post by Edeldhur »

hedgeknight wrote: Mon Dec 16, 2024 4:15 pm You know, I've muddied the waters enough. Let's just keep it 1d10 individual rolls with no mods. That just makes it simple. ;)
In that case, since there will be no individual modifiers to Initiative, perhaps use group initiative? Smooth since there is no waiting around for individual posters.
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Re: OOC 2 - Chat It Up!

#173 Post by GreyWolfVT »

doesn't matter to me one way or the other. :)
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Re: OOC 2 - Chat It Up!

#174 Post by hedgeknight »

Edeldhur wrote: Mon Dec 16, 2024 5:06 pm In that case, since there will be no individual modifiers to Initiative, perhaps use group initiative? Smooth since there is no waiting around for individual posters.
Moving forward...maybe so. Inferno does group initiative in their games...I think; at least I know they roll all initiatives whether group or individual.
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Re: OOC 2 - Chat It Up!

#175 Post by dmw71 »

I think 2e has an excellent initiative system, and my strong recommendation would be to just run initiative by the book, using both the standard and optional modifiers:
Standard Initiative Procedure wrote: To determine the initiative order for a round of combat, roll
1d10 for each side in the battle. Normally, this means the DM
rolls for the monsters (or NPCs), while one of the players rolls
for the PC party. Low roll wins initiative. If more than two sides
are involved in combat, the remaining sides act in ascending
order of initiative.
If both (or all) sides roll the same number for initiative,
everything happens simultaneously—all attack rolls, damage,
spells, and other actions are completed before any results are
applied. It is possible for a wizard to be slain by goblins who
collapse from his sleep spell at the end of the round.
Initiative Modifiers wrote: Situational factors can affect who has initiative. To reflect
this, modifiers are added to or subtracted from the initiative
die roll.

Table 55 - Standard Modifiers to Initiative
Table 55 - Standard Modifiers to Initiative.png
Table 55 - Standard Modifiers to Initiative.png (45.95 KiB) Viewed 466 times
Table 56 - Optional Modifiers to Initiative
Table 56 - Optional Modifiers to Initiative.png
Table 56 - Optional Modifiers to Initiative.png (42.07 KiB) Viewed 466 times

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Re: OOC 2 - Chat It Up!

#176 Post by hedgeknight »

the Standard Modifiers are fine with me; we use those in just about every game I've ever played or ran.
As for the Optional Modifiers...well, the water starts to get muddy and a fight quickly becomes a matter of modifiers.
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Re: OOC 2 - Chat It Up!

#177 Post by dmw71 »

hedgeknight wrote: Tue Dec 17, 2024 5:27 pm As for the Optional Modifiers...well, the water starts to get muddy and a fight quickly becomes a matter of modifiers.
It isn't always easy for me, but I can force myself to come around to the fact that combat can be thought of as an abstraction of circumstances. Basic D&D is much better for that due to the fact that spells did not have casting times and every weapon did 1d6 damage (without the optional variable weapon damage rule).

I don't feel the same in an Advanced D&D game. In AD&D, not only are spells written to release their effects at different times, but weapons are designed with multiple different mechanical differences (variable damage dice (in general; and against different sized creatures), speed factor, reach/space requirements, etc...).


When combat is such an integral part of the game, as it is in D&D, different considerations should have an impact when the rules allow for it:

Speed <-------------> Damage


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Re: OOC 2 - Chat It Up!

#178 Post by GreyWolfVT »

alright all this slipping in blood and gore idk why made me flash back to an old movie from childhood frosty the snowman and the magician saying "messy messy messy" after botching a trick and dumping raw eggs out of his hat.

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Re: OOC 2 - Chat It Up!

#179 Post by hedgeknight »

Busy! Busy! Busy! :D
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Re: OOC 2 - Chat It Up!

#180 Post by Edeldhur »

Christmas!
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