OOC 2 - Chat It Up!

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hedgeknight
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Re: OOC 2 - Chat It Up!

#141 Post by hedgeknight »

Rex, I took the liberty of Moan attacking the rider atop the wagon; based on your post that Moan was attacking the rider.
The wyvern eating the horse does not have a rider.
Hope that's okay. If not, I'll edit and adjust accordingly.
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Re: OOC 2 - Chat It Up!

#142 Post by shaidar »

Just wanted to check that Barin didn't get his bless spell off so that could be his action this round?
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Re: OOC 2 - Chat It Up!

#143 Post by hedgeknight »

shaidar wrote: Wed Dec 11, 2024 6:53 pm Just wanted to check that Barin didn't get his bless spell off so that could be his action this round?
Yes! Thanks for reminding me. That would have been his action near the end of last round. So, he gets an action for what is technically Round 2. ;)
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Re: OOC 2 - Chat It Up!

#144 Post by Rex »

hedgeknight wrote: Wed Dec 11, 2024 2:56 pm Rex, I took the liberty of Moan attacking the rider atop the wagon; based on your post that Moan was attacking the rider.
The wyvern eating the horse does not have a rider.
Hope that's okay. If not, I'll edit and adjust accordingly.
All good. Wanted to go for the rider, just messed up which one that was I guess.
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Re: OOC 2 - Chat It Up!

#145 Post by GreyWolfVT »

And of course Raz also cast Bless which was basically pointless but there is not much else he can do unless things go melee vs ranged. Though defying odds i could always make a improvised ranged weapon by throwing a morning star or a hammer. Though that reminds me i never converted the weapons from 1e.

Renamed hammer to Warhammer everything else matched for speed and dmg types on both weapons.
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Re: OOC 2 - Chat It Up!

#146 Post by Edeldhur »

Bless is cool - it means +1 to attack right?
That turns my to-hit roll of 6 into a 7 :D
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Re: OOC 2 - Chat It Up!

#147 Post by hedgeknight »

GreyWolfVT wrote: Wed Dec 11, 2024 11:48 pm Renamed hammer to Warhammer everything else matched for speed and dmg types on both weapons.
Six of one... ;)
Edeldhur wrote: Thu Dec 12, 2024 12:53 pm Bless is cool - it means +1 to attack right?
That turns my to-hit roll of 6 into a 7 :D
:lol:
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Re: OOC 2 - Chat It Up!

#148 Post by hedgeknight »

Initiative Question:
Do you prefer to roll initiative per encounter/melee or per round?
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Re: OOC 2 - Chat It Up!

#149 Post by shaidar »

Per round!
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Re: OOC 2 - Chat It Up!

#150 Post by dmw71 »

Whatever is easiest for you, the DM.

That said, if I had to choose my preference, I’d probably prefer to roll every round (per encounter feels too 5e for my liking).

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Re: OOC 2 - Chat It Up!

#151 Post by Edeldhur »

My preference would be per round also, and maybe group initiative to speed things up?
Are we using weapon speed factor and such?
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Re: OOC 2 - Chat It Up!

#152 Post by GreyWolfVT »

per round.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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Re: OOC 2 - Chat It Up!

#153 Post by Rex »

Per round. Group or individual doesn't mater to me as it is easy to sort out in pbp (group for me in ftf).
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Re: OOC 2 - Chat It Up!

#154 Post by gurusql »

Does matter to me.
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Re: OOC 2 - Chat It Up!

#155 Post by Edeldhur »

Just to confirm - Thurm has a wyvern on him?
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Re: OOC 2 - Chat It Up!

#156 Post by hedgeknight »

Per round it is!
Edeldhur wrote: Sat Dec 14, 2024 4:21 pm Just to confirm - Thurm has a wyvern on him?
Shit! Completely forgot about a battle map. :oops: :roll:
Give me a few...
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Re: OOC 2 - Chat It Up!

#157 Post by hedgeknight »

Edeldhur wrote: Sat Dec 14, 2024 4:21 pm Just to confirm - Thurm has a wyvern on him?
No, the wyvern with a rider dove at him and tried to snatch him, but missed.

And in 2nd Edition, roll a d10 for Initiative. ;)
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Re: OOC 2 - Chat It Up!

#158 Post by hedgeknight »

Map added to my last group post; please adjust your actions if needed. My apologies for dropping the ball on the map.
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Re: OOC 2 - Chat It Up!

#159 Post by Edeldhur »

hedgeknight wrote: Sat Dec 14, 2024 11:44 pm
Edeldhur wrote: Sat Dec 14, 2024 4:21 pm Just to confirm - Thurm has a wyvern on him?
No, the wyvern with a rider dove at him and tried to snatch him, but missed.

And in 2nd Edition, roll a d10 for Initiative. ;)
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Re: OOC 2 - Chat It Up!

#160 Post by hedgeknight »

Okay, hear me out.
I just realized, in 2nd edition, the higher the initiative roll, the better. :roll:
1E rules go with a d6 and a roll of a "1" being optimal.
2E rules go with a d10 and a roll of "10" (or higher) being optimal.

For this current combat, since I've fucked it up, we'll continue with the lowest roll going first in that order.
After this combat, it's going to be highest roll goes first, then so on down to a "1".

Now that I've had some time to reflect back (about 25 years or more), I recall our DM (and later myself) adding Dexterity reaction bonuses to the Initiative roll, as well as Weapon Speed. That made for some interesting rolling. Once I wrote it all down on my sheet, it was easy to remember. On a PbP game, it may not be so simple.
Thoughts?
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