Blackchapel Manor, the Dreamlands
Day Nine. After Midnight. Sunday, January 1st, 577 CY
In the grand hall of the house that bridges reality and madness, Long Bo miraculously heals Faron
(+4hp) and the rogue awakens back into a living nightmare.
Above them, on the second floor, Mouser and Telkis wheel around to discover the evil incarnations of Faron and Mouser about to backstab them both! The true Mouser and Telkis slam shut the doors between them and Mouser conjures a hex to seal it!
Mouser is a reckless dabbler in sorcery but even he knows his spell will not bar devils nor demons. The door holds! The sinister simulacra of the haunted mirror cannot be either of those supernatural horrors!
Nearby, Urdur and his mirror image each resist the hypnotic domination of their mind by the other!
The true Urdur beguiles the unholy Ingrid to heal her virtuous counterpart, and the wicked anti-paladin to drop his accursed black blade and drink holy water! The evil Jerome complies and suffers no ill effects, again revealing these insidious creatures to be neither devils nor demons!
Simultaneous to Urdur's actions, his diabolical reflection leads the true Ingrid and Jerome into the occult chamber beyond the threshold! Against every fiber of their being, they have no choice but to comply.
Ingrid disrobes and lays upon the sacrificial altar.
Five young girls had been slaughtered in service of Lord Blackchapel's dark design. Now Ingrid Esthof would be the latest and final victim of the "Hookhill Ripper," completing the eldritch ritual that will forever end the world of Men!
Ingrid's sinister self enters the altar room, that she may heal Ingrid as instructed, as the evil Urdur cries out,
"May I introduce the Lord and Lady Blackchapel?"
At the north end of the tapestried chamber
(room 15) stand two young figures of noble refinement gazing at each other in mutual admiration like matched cameos in silhouette. Adorned with grace, beauty and elegance, they are the very flower of the Greyhawk aristocracy.
"Pioneers and explorers not of the spaces we know, but between them!" the evil Urdur proclaims in a voice rapidly approaching hysteria.
Lord and Lady Blackchapel turn their beautiful heads to have audience with the heinous Urdur, Jerome, and both Ingrids. Suddenly, the indescribable effects that the Dreamlands have wrought upon their minds, bodies and souls are laid bare.
"It's true what they say," the evil Urdur titters wildly.
"Travel broadens the mind."
With an uncontrolled shudder, the true Urdur recognizes what his dark reflection next chants; unspeakable truths of blasphemous tomes from which they both have drank too deeply!
"Ai! Ai! The Great Old Ones shall return! Man rules now where they ruled once! They shall soon rule where man rules now! After summer is winter, and after winter, summer! They have waited patient and potent. For now, upon this Oerth, shall they reign again!"
In an exquisite voice of calm, cultured measure, the writhing thing that was once Lord Blackchapel says,
"The stars are right. The ritual is complete. Our time has come at last," as he raises a dagger high above Ingrid's heart.
At that instant, the spell that mesmerized Ingrid fades away and she has free will.
Actions?!
Second Story Map Detail:
Second Story Map:
Behind the DM Screen:
PC Status:
Faron, Human Thief 5: Move: 9", AC: 4, HP: 2/22
Grey Mouser, Half-Elf Magic-User/Thief 4/5: Move: 9", AC: 5, HP: 16/21, Spells: 1/3 1st lvl, 2/2 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 10/25, Spells: 5/5 1st lvl, 4/5 2nd lvl, 2/2 3rd lvl
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 3/23, Laying Hands: 1/1
Long Bo, Human Druid 6: Move: 9", AC: 2(1), HP: 41/41, Spells: 4/6 1st lvl, 1/4 2nd lvl, 1/2 3rd lvl, 0/1 4th lvl
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 33/37
Urdur Shimmerstone, Gnome Illusionist 5: Move: 12", AC: 4, HP: 15/15, Spells: 2/4 1st lvl, 1/2 2nd lvl, 0/1 3rd lvl
PC Magic:
Protection From Evil, 10' Radius (Jerome)
Faerie Fire (Long Bo): Targets: The Bo, Jerome, Telkis and Urdur from the accursed looking glass. Duration: 16 rounds
Hold Portal (Mouser): Duration: 3 rounds
Player Resources: