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Re: Lost
Posted: Thu Jun 06, 2024 3:59 pm
by sulldawga
Ingram follows the torch carrier.
Re: Lost
Posted: Thu Jun 06, 2024 4:02 pm
by Ahlmzhad
Murgar
Will go in with the others.
Re: Lost
Posted: Thu Jun 06, 2024 9:15 pm
by GreyWolfVT
Algrim will likewise go to check out the stables area.
Re: Lost
Posted: Fri Jun 07, 2024 5:16 am
by Rex
You move into what appears to be a stable, long unused. The water flows from a pipe in the wall into a stone trough, then into a cut in the floor and eventually out through a grate (porcelain covered metal you think). After the stable are mushroom beds which still has some mushrooms growing in it. Looking around Murgar finds something in one of the stalls. The Khuzdul confirms it looks like a board game of some sort but none recognize the specific game. It is clearly very old.
Re: Lost
Posted: Fri Jun 07, 2024 5:18 am
by Rex

- Stable.PNG (312.94 KiB) Viewed 300 times
Re: Lost
Posted: Fri Jun 07, 2024 5:18 am
by Rex

- Mushroom Farm.PNG (172.28 KiB) Viewed 300 times
Re: Lost
Posted: Fri Jun 07, 2024 6:43 am
by gurusql
Beryl
"At least we will not starve in the short term."
Beryl will use his Engineering skill (60) see if he knows how to get water flowing.
Eng: [_1d100]=(45)=45 - Isn't ending a 5 a crit?
Re: Lost
Posted: Fri Jun 07, 2024 7:42 am
by shaidar
Arngier
The ivinian seem happy "Is good! We should check up stairs before going deeper into mountain. Might lead to watch place or another entrance, like outpost."
Re: Lost
Posted: Fri Jun 07, 2024 1:24 pm
by sulldawga
shaidar wrote: ↑Fri Jun 07, 2024 7:42 am
Arngier
The ivinian seem happy
"Is good! We should check up stairs before going deeper into mountain. Might lead to watch place or another entrance, like outpost."
Ingram agrees with this course of action.
Re: Lost
Posted: Fri Jun 07, 2024 2:52 pm
by Ahlmzhad
Murgar
Will stow the game with his stuff, for later exploration. He will also check out the mushrooms to see if he can recognize them as good or poisonous.
Re: Lost
Posted: Fri Jun 07, 2024 8:24 pm
by Marullus
Marullus wrote: ↑Thu Jun 06, 2024 5:09 am
Marullus wrote: ↑Sun Jun 02, 2024 11:59 pm
She ponders the chamber beyond with her keen dwarven eyes as she gets tinderbox and torch from her pack, then looks to the humans in the group.
Lharzin also finishes lighting her torch. She proceeds west to peer further through that door and look up the stairs.
Lharzin stands alone, still peering up the stair, and through the western door, as she realizes she is alone. A leader with no followers is just a dwarf taking a walk.
Re: Lost
Posted: Sat Jun 08, 2024 4:30 am
by Rex
Marullus wrote: ↑Fri Jun 07, 2024 8:24 pm
Marullus wrote: ↑Thu Jun 06, 2024 5:09 am
Marullus wrote: ↑Sun Jun 02, 2024 11:59 pm
She ponders the chamber beyond with her keen dwarven eyes as she gets tinderbox and torch from her pack, then looks to the humans in the group.
Lharzin also finishes lighting her torch. She proceeds west to peer further through that door and look up the stairs.
Lharzin stands alone, still peering up the stair, and through the western door, as she realizes she is alone. A leader with no followers is just a dwarf taking a walk.
Sorry, missed this somehow.
The stairs go up in elevation about 10 feet. At the upper end is a small landing with a closed door.
Re: Lost
Posted: Sat Jun 08, 2024 4:34 am
by Rex
gurusql wrote: ↑Fri Jun 07, 2024 6:43 am
Beryl
"At least we will not starve in the short term."
Beryl will use his Engineering skill (60) see if he knows how to get water flowing.
Eng: [_1d100]=(45)=45 - Isn't ending a 5 a crit?
Water is flowing, but not very fast or anywhere near what the system is designed to handle. You are pretty sure it sues a simple stone pivot valve that seems to be stuck. Probably just years of sediment sticking it up. You could probably force it open more but might not to be able to close it again.
Roll a skill improvement roll for Engineering please. 1d100+15, a total of 61+ and it improves to 61.
Re: Lost
Posted: Sat Jun 08, 2024 4:35 am
by Rex
Ahlmzhad wrote: ↑Fri Jun 07, 2024 2:52 pm
Murgar
Will stow the game with his stuff, for later exploration. He will also check out the mushrooms to see if he can recognize them as good or poisonous.
Murgar isn't sure if they are edible or not, but it seems likely.
Re: Lost
Posted: Sat Jun 08, 2024 4:36 am
by Rex
The mushroom farm doesn't have any exit unless you force the grate in the floor that the water flows out. It would be very tight even for the smallest Khuzdul.
Everyone returns to the stairway that Lharzin continues to watch.
Re: Lost
Posted: Sat Jun 08, 2024 12:44 pm
by Marullus
Lharzin nods firmly on noting the door, then walks to the open entry way just west to peer through.
"Let's know what's here at our back, then go up."
Re: Lost
Posted: Sat Jun 08, 2024 5:45 pm
by GreyWolfVT
Algrim "An at least we got shelter, better n' campin in tha woods anyway." the dwarf comments.
Re: Lost
Posted: Sat Jun 08, 2024 7:17 pm
by gurusql
Rex wrote: ↑Sat Jun 08, 2024 4:34 am
Roll a skill improvement roll for Engineering please. 1d100+15, a total of 61+ and it improves to 61.
Skill improvement for Engineering [1d100+15]=43+15=58
Just missed

Re: Lost
Posted: Sun Jun 09, 2024 4:33 pm
by sulldawga
Ingram says, I propose we try the door first, then the stairs up.
Re: Lost
Posted: Sun Jun 09, 2024 6:42 pm
by GreyWolfVT
Algrim "Sounds like a smart idea ta me."