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sulldawga
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Re: Lost

#161 Post by sulldawga »

Ingram follows the torch carrier.
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Ahlmzhad
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Re: Lost

#162 Post by Ahlmzhad »

Murgar

Will go in with the others.
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GreyWolfVT
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Re: Lost

#163 Post by GreyWolfVT »

Algrim will likewise go to check out the stables area.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Rex
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Re: Lost

#164 Post by Rex »

You move into what appears to be a stable, long unused. The water flows from a pipe in the wall into a stone trough, then into a cut in the floor and eventually out through a grate (porcelain covered metal you think). After the stable are mushroom beds which still has some mushrooms growing in it. Looking around Murgar finds something in one of the stalls. The Khuzdul confirms it looks like a board game of some sort but none recognize the specific game. It is clearly very old.
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Rex
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Re: Lost

#165 Post by Rex »

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Re: Lost

#166 Post by Rex »

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gurusql
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Re: Lost

#167 Post by gurusql »

Beryl

"At least we will not starve in the short term."

Beryl will use his Engineering skill (60) see if he knows how to get water flowing.

Eng: [_1d100]=(45)=45 - Isn't ending a 5 a crit?
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shaidar
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Re: Lost

#168 Post by shaidar »

Arngier

The ivinian seem happy "Is good! We should check up stairs before going deeper into mountain. Might lead to watch place or another entrance, like outpost."
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Re: Lost

#169 Post by sulldawga »

shaidar wrote: Fri Jun 07, 2024 7:42 am Arngier

The ivinian seem happy "Is good! We should check up stairs before going deeper into mountain. Might lead to watch place or another entrance, like outpost."
Ingram agrees with this course of action.
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Ahlmzhad
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Re: Lost

#170 Post by Ahlmzhad »

Murgar

Will stow the game with his stuff, for later exploration. He will also check out the mushrooms to see if he can recognize them as good or poisonous.
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Marullus
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Re: Lost

#171 Post by Marullus »

Marullus wrote: Thu Jun 06, 2024 5:09 am
Marullus wrote: Sun Jun 02, 2024 11:59 pm She ponders the chamber beyond with her keen dwarven eyes as she gets tinderbox and torch from her pack, then looks to the humans in the group.
Lharzin also finishes lighting her torch. She proceeds west to peer further through that door and look up the stairs.
Lharzin stands alone, still peering up the stair, and through the western door, as she realizes she is alone. A leader with no followers is just a dwarf taking a walk.
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Re: Lost

#172 Post by Rex »

Marullus wrote: Fri Jun 07, 2024 8:24 pm
Marullus wrote: Thu Jun 06, 2024 5:09 am
Marullus wrote: Sun Jun 02, 2024 11:59 pm She ponders the chamber beyond with her keen dwarven eyes as she gets tinderbox and torch from her pack, then looks to the humans in the group.
Lharzin also finishes lighting her torch. She proceeds west to peer further through that door and look up the stairs.
Lharzin stands alone, still peering up the stair, and through the western door, as she realizes she is alone. A leader with no followers is just a dwarf taking a walk.
Sorry, missed this somehow.

The stairs go up in elevation about 10 feet. At the upper end is a small landing with a closed door.
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Rex
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Re: Lost

#173 Post by Rex »

gurusql wrote: Fri Jun 07, 2024 6:43 am Beryl

"At least we will not starve in the short term."

Beryl will use his Engineering skill (60) see if he knows how to get water flowing.

Eng: [_1d100]=(45)=45 - Isn't ending a 5 a crit?
Water is flowing, but not very fast or anywhere near what the system is designed to handle. You are pretty sure it sues a simple stone pivot valve that seems to be stuck. Probably just years of sediment sticking it up. You could probably force it open more but might not to be able to close it again.

Roll a skill improvement roll for Engineering please. 1d100+15, a total of 61+ and it improves to 61.
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Re: Lost

#174 Post by Rex »

Ahlmzhad wrote: Fri Jun 07, 2024 2:52 pm Murgar

Will stow the game with his stuff, for later exploration. He will also check out the mushrooms to see if he can recognize them as good or poisonous.
Murgar isn't sure if they are edible or not, but it seems likely.
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Re: Lost

#175 Post by Rex »

The mushroom farm doesn't have any exit unless you force the grate in the floor that the water flows out. It would be very tight even for the smallest Khuzdul.

Everyone returns to the stairway that Lharzin continues to watch.
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Re: Lost

#176 Post by Marullus »

Lharzin nods firmly on noting the door, then walks to the open entry way just west to peer through.
"Let's know what's here at our back, then go up."
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Re: Lost

#177 Post by GreyWolfVT »

Algrim "An at least we got shelter, better n' campin in tha woods anyway." the dwarf comments.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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gurusql
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Re: Lost

#178 Post by gurusql »

Rex wrote: Sat Jun 08, 2024 4:34 am
Roll a skill improvement roll for Engineering please. 1d100+15, a total of 61+ and it improves to 61.
Skill improvement for Engineering [1d100+15]=43+15=58

Just missed :cry:
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sulldawga
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Re: Lost

#179 Post by sulldawga »

Ingram says, I propose we try the door first, then the stairs up.
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Re: Lost

#180 Post by GreyWolfVT »

Algrim "Sounds like a smart idea ta me."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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