Silk and Silver: The abandoned mine.

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Spearmint
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Re: Silk and Silver: The abandoned mine.

#161 Post by Spearmint »

Okay. So will not harvesting one complete length of filament, you can crop several strands, pulling them taut and reaching as high as you can (I imagine Fydmar standing in BabeRuth here for extra elevation) you can gather a spools worth.

It is a little fiddly, more so for the Cave Fisher and Orb Weaver produce different threads but essentially the same use, to snare a juicy morsel.

It adds a few turns, teeth chatter. The cave is cold though dry. Durgo and Meatloaf extra chilled from the recent plunge into the stagnant pools.

Satisfied with gathering enough threads for the Helix weavers to experiment with, you can press on. New torches lit, new oil filled into lanterns. From this Waterfall Cavern, there remains only one unexplored passage.
To your left side, another passage proceeds, a mined tunnel carved by hand and visibly drier, unlike the natural erosion in the other direction. Many fine filaments of silky threads dangling across the passage, some sticky with little globular droplets.
Advancing with caution, the group file down the excavated passage. It is mainly round with what looks like a continuous bore on the walls and ceiling, like walking down a screwed out hole. The passage is slightly curved towards the right and inclines deeper, extending several hundred yards. The gritty stones crunch underfoot. Old spider webs are brushed aside, strange droppings noted (lizard excretion? Bat guano).

After a few minutes exploration, the chalky, gritty nature of the passage gives way to a move natural rock and in the lantern light, you see the small patches of lichen and cave fungi that has spread about. A few drips of water, highly mineralised coat the rocks with brittle calcite deposits.

As you near the passage exit, you sense a wider expanse beyond, just from the air chill and subtle changes of sound that echoing noises make.

Fydmar at the front signals to halt. On the edge of the lantern light you see bones. Two bodies at least, skeletal yellowish figures propped up against a wall, slumped over as if just cast aside.

actions please
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Re: Silk and Silver: The abandoned mine.

#162 Post by Cwreando »

Durgo

Durgo whispers, "That's not too inviting. Something got ahold of those two and in a bad way.

Durgo looks the bodies over without touching anything holding the lantern up to get a good look and scans the area.

Durgo continues whispering,"Brother Symeon this might be more your area of expertise.

Durgo gets his sword and shield ready with lantern in his shield hand or lantern on the ground close by.
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Re: Silk and Silver: The abandoned mine.

#163 Post by scottjen »

Fydmar
I'll cover you. He'll stay put (w/loaded X-bow in hand), looking to see if sees anything moving towards Durgo or Brother Symeon. If so, he will tell his friends location of enemy(ies) & fire his X-bow.
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Re: Silk and Silver: The abandoned mine.

#164 Post by DrRenfield »

Brother Symeon

Symeon readies his morning star and shield. He approaches the skeletons and the edge of the lantern light to investigate.

"And the seventy returned again with joy, saying: even the devils are subject unto us"
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Re: Silk and Silver: The abandoned mine.

#165 Post by Spearmint »

update coming shortly
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Re: Silk and Silver: The abandoned mine.

#166 Post by Spearmint »

Beyond the Waterfall Cave

The two skeletons are of dwarven stature, stout in bone density. But these two skeletons are discoloured with a gritty calcite deposit, a sickly dull yellow scale covers the bones. Checking what remains if the bodies you see that whatever garb and raiment they wore, such clothing has long since rotted into draping rags and ill fitting leather belts that once held tools or weapons. Tinpot helms loll askew upon their heads. Each skeleton though has been crushed in the torso by numerous blows, suggestive of sword or spear thrusts. Now they are left, a testimony to some forgotten struggle, propped against a rock wall where the erosion of time and the depositing of minerals from trickling waters erase any memory of who they once were.

These skeletons do not animate even if you move them into a more seemingly comfortable position. Content they are no threat, the miners enter from the tunnel behind.

Suddenly a noise like a rock fall, several stones tumbling slowly as if dislodged is heard in the near distance. Those with lanterns can raise them high and in unshuttered illuminance rather than dimmed, view your surrounds.

A cave, spreading out to the right and left, perhaps sixty feet in each direction. Opposite you several stationery figures, little carved statues of caricature gnomes and others that have odd looking features. Beyond the statues a passage beckons. A cloud of dust dissipating in that area from the sudden movement of stones though you see no one there.

Image

Another sudden movement, not one of stone but a chill breeze that causes the lantern flames to briefly flutter, a waft of sulphur and decay or eggs well rotten assaults your senses.

The mule brays, perhaps sensitive in her equine way to minute changes in the atmosphere.

next actions include a 1d6 with your post please.
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Cave with Gnomish statues
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Re: Silk and Silver: The abandoned mine.

#167 Post by Cwreando »

Durgo

[1d6]=1

Durgo does a quick assessment of where the rush of air came from and if he surmises correctly, he'll consider his safest options for dodging any boulders coming from the direction the rush of air came from. He looks about quickly, "Move to the sides folks."

Using the information available after looking at the possible exit the boulders could come from, he moves to the best spot directing the others, "Quick follow me."
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Re: Silk and Silver: The abandoned mine.

#168 Post by scottjen »

Fydmar
[1d6]=6
Makes a shhh sign and then signals by hand to the others his intention to take the left side. He will move along the left side of the cave peering about (including up). If he makes it to the gnome statues, he will use them for cover trying to see if there is a foe nearby. If nothing is seen and they can see a little down the passage with the lamp, but before they enter it, he will use his dwarven skill to determine if the ceiling is likely to collapse on them.
As needed: skill check [1d100]=34
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Re: Silk and Silver: The abandoned mine.

#169 Post by Cwreando »

Durgo

Durgo would move left following Fydmar ushering the others with them unless he gleams something to counter it then he corrals the everyone to a safer spot.
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Re: Silk and Silver: The abandoned mine.

#170 Post by DrRenfield »

Brother Symeon

Brother Symeon will hug the left with the rest of the group, careful not to crowd Fydmar as he advances.

Symeon positions himself in front, intending to shield the injured Durgo and the weaker miners.

per DM [1d6]=4
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Re: Silk and Silver: The abandoned mine.

#171 Post by Spearmint »

update being written. Will post shortly.
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Re: Silk and Silver: The abandoned mine.

#172 Post by Spearmint »

Beyond the Waterfall Cave

The trio cautiously advance, checking out the sides of the cavern. The four miners hang back with the mule. Crossing the chamber towards the passage illicits a reaction. A stone, about the size of an egg ricochets off several boulders though who hurled it is not seen. Those with shields bear them, expectant of more stone-throwing. Fydmar gets among the statues. They are carved from the rocks around, chiselled by hand in rough rather than artisan sculptured designs. Most of them betray some form of disfigurement, either fractured with cracks or perhaps vandalised with a missing limb, nose or ear. Some look typical of terracotta figures that a landscaper might furnish a garden villa with. Others have a distinctly religious pose, as one might find a saint icon or a statuette figurine of an angel. Not just fat cheeked cherubs bearing wings and Cupid like bows. There is also a grim figure with grotesque face resembling some kind of Octopus, a multi-limbed gargoyle and a row of squat beastmen figures, each about a foot high and posed as if on guard.

After checking the tunnel, Fydmar is confident there are no traps and the area is stable. But a second stone, most likely hurled from a recess deep within the passage strikes miner Plantie square upon the forehead, coshing him senseless. -4hp.
"Thou shalt not pass!" squeaks an angry voice; quick steps and receding in the passage and dust from the heels of someone's boots.

As the miner falls into the arms of his comrades, one of those statues undergoes a strange animation as if suddenly becoming sentient and alarmingly, growing in proportion from a squat, foot high statue to a bulky framed, humanoid figure.

actions please.

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Re: Silk and Silver: The abandoned mine.

#173 Post by Cwreando »

Durgo

OOC - Just clarifying Durgo's HP at 6 of 10 unless First aid has added anything further.

IC - Durgo says, "We mean no harm. Please show yourself and talk peaceably."

Shield raised sword ready saying softly to Fydmar and Brother Symeon, "What manner of beast is this? Perhaps we can encircle its feet with rope?"

Durgo gets his rope out and puts it near his feet easy for them to grab and use.
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Re: Silk and Silver: The abandoned mine.

#174 Post by scottjen »

Fydmar
Sounds like a good plan. If Fydmar is close enough, he will attempt to tie the figures feet together, assuming the figure is not yet ready to attack. If the thing is ready or Fydmar is not close enough, he will add his voice to Durgo's. Call off your sentinel and let us speak. If the figure moves to attack him or his friends, Fydmar attacks w/X-bow or sword & axe if melee range.
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Re: Silk and Silver: The abandoned mine.

#175 Post by DrRenfield »

Brother Symeon

If Fydmar finds an opening to rush the animated statue, Symeon will attempt to pursue the unseen entity further up the passage.

Otherwise, he will stand ready and not spoil his comrades' attempts at diplomacy.

Either way, he will mutter scripture: "There also we saw the Nephilim, and we became like grasshoppers in our own sight, and so we were in their sight.”
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Re: Silk and Silver: The abandoned mine.

#176 Post by Cwreando »

Durgo

Durgo says, "Amen Brother"

Durgo puts his lantern down and hands Fydmar one end and he takes the other end and with shield up unless the figure decides to parlay helps Fydmar wrap the legs with the rope and around the stone humanoid beastie, protecting himself and if needed drops the rope to attack in defense.
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Re: Silk and Silver: The abandoned mine.

#177 Post by Spearmint »

Beyond the Waterfall Cave.

June 14th 1066.


The statute grows inordinately, from a small statute to a larger, human sized squat figure. It has a mean inflection, frowning an angry face though it does not speak. Instead, under some type of enchanted control, the animated being obeys the command to barricade the passage from any intrusion. Fydmar looses a crossbow which it catches out of the air, snapping the bolt between its stony fingers as if it were but a matchstick. It matches forward to try and catch someone and embrace then in his crushingly strong arms. But the brawn seems to lack brains or insight. Advancing, the statue is brought down by a simple trip rope held taut between Durgo and Symeon. As it falls, the miners pile in with heavy picks, Lemmy and Ozzie
get in a critical hacks, -8hp.
next actions, you may each target the creature in melee with a +4 to hit bonus (but no surprise backstab damage though).
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Re: Silk and Silver: The abandoned mine.

#178 Post by scottjen »

Fydmar
Someone keep an eye on our unseen friend. Attacks the animated statue while it is on the ground.

short sword with +4 to hit [1d20+4]=18+4=22; damage [1d6]=5
short sword off hand with +4 to hit [1d20+2]=17+2=19; [1d6]=1
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Re: Silk and Silver: The abandoned mine.

#179 Post by Cwreando »

Durgo

I'll watch for the little runt. We're just here exploring, and we get a rude reception. Perhaps they'll come back to talk peaceful like.

Durgo grabs up his lantern to have a look around keeping his shield in front of him as he scans for signs of movement or openings sword at the ready.
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Re: Silk and Silver: The abandoned mine.

#180 Post by DrRenfield »

Brother Symeon

Symeon gives a battle shout and strikes at the fallen statue.

Morning Star [1d20+4]=10+4=14 damage [1d6+1]=6+1=7
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