It is a little fiddly, more so for the Cave Fisher and Orb Weaver produce different threads but essentially the same use, to snare a juicy morsel.
It adds a few turns, teeth chatter. The cave is cold though dry. Durgo and Meatloaf extra chilled from the recent plunge into the stagnant pools.
Satisfied with gathering enough threads for the Helix weavers to experiment with, you can press on. New torches lit, new oil filled into lanterns. From this Waterfall Cavern, there remains only one unexplored passage.
Advancing with caution, the group file down the excavated passage. It is mainly round with what looks like a continuous bore on the walls and ceiling, like walking down a screwed out hole. The passage is slightly curved towards the right and inclines deeper, extending several hundred yards. The gritty stones crunch underfoot. Old spider webs are brushed aside, strange droppings noted (lizard excretion? Bat guano).To your left side, another passage proceeds, a mined tunnel carved by hand and visibly drier, unlike the natural erosion in the other direction. Many fine filaments of silky threads dangling across the passage, some sticky with little globular droplets.
After a few minutes exploration, the chalky, gritty nature of the passage gives way to a move natural rock and in the lantern light, you see the small patches of lichen and cave fungi that has spread about. A few drips of water, highly mineralised coat the rocks with brittle calcite deposits.
As you near the passage exit, you sense a wider expanse beyond, just from the air chill and subtle changes of sound that echoing noises make.
Fydmar at the front signals to halt. On the edge of the lantern light you see bones. Two bodies at least, skeletal yellowish figures propped up against a wall, slumped over as if just cast aside.
actions please