Chapter 5: Nameless Things
- Scott308
- Guy Who Gamed With The Famous People
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Re: Chapter 5: Nameless Things
Glasik Ironfoot
Maybe they were terrified because they knew they were going to die, the dwarf offers as he helps dispose of the corpses.
Maybe they were terrified because they knew they were going to die, the dwarf offers as he helps dispose of the corpses.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
- ChubbyPixie
- Rider of Rohan
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- Joined: Sat Dec 08, 2012 12:07 am
Re: Chapter 5: Nameless Things
Gilwennen will help drag the brutes out of the corridor as quickly as possible. Though she is loathe for the filth to desecrate any elven tomb, albeit one long ago fallen to darkness, she remains practical in the matter.
Re: Chapter 5: Nameless Things
Therone
Therone makes an angry face as the Uruks are hidden. Like Gilwennen, she hates the idea of putting filthy Uruk-Hai in an Elven tomb.
While the bodies are moved, she takes up a guard position looking down the angled corridor.
recover arrows [1d2] = 1
recover arrows [1d2] = 2
She recovers one arrow- the other shattered on impact.
Therone makes an angry face as the Uruks are hidden. Like Gilwennen, she hates the idea of putting filthy Uruk-Hai in an Elven tomb.
While the bodies are moved, she takes up a guard position looking down the angled corridor.
recover arrows [1d2] = 1
recover arrows [1d2] = 2
She recovers one arrow- the other shattered on impact.
FA FO
Re: Chapter 5: Nameless Things
Rumil
Rumil sees Therone looking for arrows and goes looking for his.
None found.
Recover arrows [1d2] = 2 [1d2] = 2
Arrows struck.
Rumil sees Therone looking for arrows and goes looking for his.
None found.
Recover arrows [1d2] = 2 [1d2] = 2
Arrows struck.
- hedgeknight
- Rider of Rohan
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Re: Chapter 5: Nameless Things
Gilda Ironfoot
Gilly stomps around, trying not to curse too loudly; she is quite disappointed all three Uruks were killed before she could lay into them. "Ya think these are the only ones came in?"
Then Rumil's words sink in and she sends Red on after Elbenwin.
Sighing and throwing her hands up in frustration, she helps drag the dead Uruks into the room.
Gilly stomps around, trying not to curse too loudly; she is quite disappointed all three Uruks were killed before she could lay into them. "Ya think these are the only ones came in?"
Then Rumil's words sink in and she sends Red on after Elbenwin.
Sighing and throwing her hands up in frustration, she helps drag the dead Uruks into the room.
Winter is coming...
Re: Chapter 5: Nameless Things
The Lost Halls of the First ElvenKing, The Mountains of Mirkwood, Rhovanion, Middle Earth
March 23, Year One of the Fourth Age
Day Five. Midday. Cloudy, damp, cold


In the elf stronghold of the ancient world, long ago fallen to shadow, the Company grimly drag the arrow-riddled orc-corpses into the elven crypt.
Rumil and Vindo search the rank bodies of the dead and recover three orc-bows, two dozen black arrows, three orc-shields, three orc-swords, some dozen silver coins, bone dice, a curved orc-knife, and one dark bottle of orc-grog. Much of it is stained with black blood and all of it stinks of orc.
Folco unsheathes his elf-sword and sees its blade flicker with cold light.

Yet all is quiet and no further torchlight disturbs the patient darkness.
The hobbit investigates the tomb by candlelight but if it holds any secrets, none are revealed.
Elbenwin finds no footprints to betray the Uruks' number. Red the dog sniffs the floor of the towering passageway, north and south.
Actions?!
Map:

One square = 20 feet. Lighter areas are visible. All else is from memory.

PC Status:
March 23, Year One of the Fourth Age
Day Five. Midday. Cloudy, damp, cold
In the elf stronghold of the ancient world, long ago fallen to shadow, the Company grimly drag the arrow-riddled orc-corpses into the elven crypt.
Rumil and Vindo search the rank bodies of the dead and recover three orc-bows, two dozen black arrows, three orc-shields, three orc-swords, some dozen silver coins, bone dice, a curved orc-knife, and one dark bottle of orc-grog. Much of it is stained with black blood and all of it stinks of orc.
Folco unsheathes his elf-sword and sees its blade flicker with cold light.
Yet all is quiet and no further torchlight disturbs the patient darkness.
The hobbit investigates the tomb by candlelight but if it holds any secrets, none are revealed.
Elbenwin finds no footprints to betray the Uruks' number. Red the dog sniffs the floor of the towering passageway, north and south.
Actions?!
Map:
One square = 20 feet. Lighter areas are visible. All else is from memory.
PC Status:
- Elbenarin: Male Dunedan Ranger 2: Move: 9", AC: 3, HP: 25/30
Elbenwin: Male Dunedan Ranger 2: Move: 9", AC: 3, HP: 25/30
Folco Boffin: Male Hobbit Thief 3: Move: 9", AC: 3, HP: 11/21, Candle
Gilda 'Gilly' Ironfoot: Female Dwarvish Fighter 3: Move: 9", AC: 4, HP: 26/41, Torch
Glasik Ironfoot: Male Dwarvish Fighter 3: Move: 9", AC: 4, HP: 20/34
Gilwennen: Female Elvish Fighter/Magic-User 2/1: Move: 9", AC: -1, HP: 13/13, Spells: 0/1 1st lvl
Naruthirdor Nowe: Male Elvish Magic-User 2: Move: 12", AC: 10, HP: 7/8, Spells: 1/4 1st lvl
Rumil: Male Elvish Fighter/Magic-User 2/1: Move: 12", AC: 4, HP: 11/12, Spells: 1/3 1st lvl
Therone: Female Elvish Fighter 3: Move: 9", AC: -1, HP: 16/31
Tinuwen: Female Elvish Fighter/Magic-User 2/1: Move: 9", AC: -1, HP: 12/12, Spells: 1/3 1st lvl
Vindoboduoc: Male Man Thief 3: Move: 9", AC: 4, HP: 19/19
Red: Guard Dog: Move: 12", AC: 6, HD: 2+2, HP: 9/11, AT: 1, D: 1-4, THAC0: 16
- None currently.
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7444
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Chapter 5: Nameless Things
Glasik Ironfoot
Do we want to have the quieter members of our group try to advance and see if you can find anything?
Do we want to have the quieter members of our group try to advance and see if you can find anything?
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Chapter 5: Nameless Things
Rumil
"I am OK scouting ahead, but the Rangers and Folco are much better than I."
"I am OK scouting ahead, but the Rangers and Folco are much better than I."
-
- Rider of Rohan
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Re: Chapter 5: Nameless Things
Elbenarin can scout ahead quietly. "Do we know how many of these foul Uruk's passed us by? We should be leery of another group waiting outside to come behind us in ambush. These foul creatures are clever.."
Re: Chapter 5: Nameless Things
I could not discern their number form he tracks brother, but I will scout with you.
Re: Chapter 5: Nameless Things
Therone
We proceed with as much caution as we can- and assume we haven't seen the last of these.... things.
Therone pauses long enough to add a share of the Uruk-arrows to her quiver. adding 6 arrows on char sheet
We proceed with as much caution as we can- and assume we haven't seen the last of these.... things.
Therone pauses long enough to add a share of the Uruk-arrows to her quiver. adding 6 arrows on char sheet
FA FO
- OGRE MAGE
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Re: Chapter 5: Nameless Things
Folco shakes his head when he sees his blade still glowing.
"These weren't the only ones in their group, it would seem."
He checks his gear and moves to the front ranks again.
"I will scout ahead with my little flame here, if anyone cares to join me. Hopefully we should see their torchlight before they see me."
"That is a good point about more of them coming inside behind us, Elbenarin. Perhaps we could set up an early warning system of some kind. If anyone has a bit of string, we could run it across the width of the hall at boot level. If we tie the ends to a couple of these helmets or other loud clanky metal, we might be able to hear anyone coming before they know where we are."
If the rangers are willing, Folco leads the way into the darkness of the continuing hallway.
"These weren't the only ones in their group, it would seem."
He checks his gear and moves to the front ranks again.
"I will scout ahead with my little flame here, if anyone cares to join me. Hopefully we should see their torchlight before they see me."
"That is a good point about more of them coming inside behind us, Elbenarin. Perhaps we could set up an early warning system of some kind. If anyone has a bit of string, we could run it across the width of the hall at boot level. If we tie the ends to a couple of these helmets or other loud clanky metal, we might be able to hear anyone coming before they know where we are."
If the rangers are willing, Folco leads the way into the darkness of the continuing hallway.
Re: Chapter 5: Nameless Things
Vindo regrets not having enough string to span the hall, and falls in behind Folco, off to the left. He once again prepares his sling before tiptoeing on quietly.
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7444
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Chapter 5: Nameless Things
Glasik Ironfoot
The dwarf will stay behind those scouting ahead as he is not likely to tread unnoticed. He'll keep an eye, an ear, and an axe toward the entrance in case anything should try approaching from behind.
The dwarf will stay behind those scouting ahead as he is not likely to tread unnoticed. He'll keep an eye, an ear, and an axe toward the entrance in case anything should try approaching from behind.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
- SocraticLawyer
- Ranger Lord
- Posts: 2333
- Joined: Sun Mar 18, 2012 7:48 pm
Re: Chapter 5: Nameless Things
Tinuwen waits as the silent types investigate further. She keeps Baudhring ready.
How do we know you're not a donkey-brained man?
Re: Chapter 5: Nameless Things
Rumil
Rumil will advance with the group.
Rumil will advance with the group.
Re: Chapter 5: Nameless Things
Naruthirdor will light one of his candles off of Folco's candle before he leaves. Then he will search the tomb for any more writings, or possible hidden areas.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
- hedgeknight
- Rider of Rohan
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Re: Chapter 5: Nameless Things
Gilda Ironfoot
Gilly readily agrees to move forward...as cautiously as possible. She and Red will bring up the rear.
She lights another torch and follows along as quietly as she can.
Gilly readily agrees to move forward...as cautiously as possible. She and Red will bring up the rear.
She lights another torch and follows along as quietly as she can.
Winter is coming...
- ChubbyPixie
- Rider of Rohan
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- Joined: Sat Dec 08, 2012 12:07 am
Re: Chapter 5: Nameless Things
Gilwennen will wait with those remaining in the tomb as a sort of rear guard in case the surmised counter-ambush is real.
Re: Chapter 5: Nameless Things
The Lost Halls of the First ElvenKing, The Mountains of Mirkwood, Rhovanion, Middle Earth
March 23, Year One of the Fourth Age
Day Five. Midday. Cloudy, damp, cold


In the lonely, forlorn halls of the First ElvenKing, the Company divide their number.
Glasik, Gilwennen and Tinuwen stand guard as Naruthirdor investigates the sorrowful elvish crypt. The elf sage discovers one tomb lid almost imperceptibly out of alignment. The tomb of the ElfQueen's child has been disturbed!

Meanwhile, the rest of the Company slowly, carefully and quietly follow the great hall northward. After turning, it becomes a great chamber whose towering, tapestried walls range beyond their sight.
Candle and torch melt away the ageless shadows and suddenly there is a great stone altar upon which lie many treasures of gold.

But they look cold and unlovely because among them lay three great Uruks on their backs with eyes closed! (U4-6) Laid out like honored dead, ready for internment upon hallowed ground, their faces are deathly pale. Upon their heads are circlets. About their waists are golden chains. Swords lie by their sides, and shields are at their feet.
Suddenly in the darkness beyond the altar, the Company feels, rather than sees, a shadow rise: a tall black figure so dark it seems like a hole in the shadows behind it. (W1)

Baleful eyes glow from the infinite pitch. And terror threatens to take the heart of them all.
Actions?! (Advance scouts, please Save vs Spells in order to act. Wisdom modifiers count.)
Map Detail:

One square = 20 feet. Lighter areas are visible. All else is from memory.
Map:


PC Status:
March 23, Year One of the Fourth Age
Day Five. Midday. Cloudy, damp, cold
In the lonely, forlorn halls of the First ElvenKing, the Company divide their number.
Glasik, Gilwennen and Tinuwen stand guard as Naruthirdor investigates the sorrowful elvish crypt. The elf sage discovers one tomb lid almost imperceptibly out of alignment. The tomb of the ElfQueen's child has been disturbed!
Meanwhile, the rest of the Company slowly, carefully and quietly follow the great hall northward. After turning, it becomes a great chamber whose towering, tapestried walls range beyond their sight.
Candle and torch melt away the ageless shadows and suddenly there is a great stone altar upon which lie many treasures of gold.
But they look cold and unlovely because among them lay three great Uruks on their backs with eyes closed! (U4-6) Laid out like honored dead, ready for internment upon hallowed ground, their faces are deathly pale. Upon their heads are circlets. About their waists are golden chains. Swords lie by their sides, and shields are at their feet.
Suddenly in the darkness beyond the altar, the Company feels, rather than sees, a shadow rise: a tall black figure so dark it seems like a hole in the shadows behind it. (W1)
Baleful eyes glow from the infinite pitch. And terror threatens to take the heart of them all.
Actions?! (Advance scouts, please Save vs Spells in order to act. Wisdom modifiers count.)
Map Detail:
One square = 20 feet. Lighter areas are visible. All else is from memory.
Map:
PC Status:
- Elbenarin: Male Dunedan Ranger 2: Move: 9", AC: 3, HP: 25/30
Elbenwin: Male Dunedan Ranger 2: Move: 9", AC: 3, HP: 25/30
Folco Boffin: Male Hobbit Thief 3: Move: 9", AC: 3, HP: 11/21, Candle
Gilda 'Gilly' Ironfoot: Female Dwarvish Fighter 3: Move: 9", AC: 4, HP: 26/41, Torch
Glasik Ironfoot: Male Dwarvish Fighter 3: Move: 9", AC: 4, HP: 20/34
Gilwennen: Female Elvish Fighter/Magic-User 2/1: Move: 9", AC: -1, HP: 13/13, Spells: 0/1 1st lvl
Naruthirdor Nowe: Male Elvish Magic-User 2: Move: 12", AC: 10, HP: 7/8, Spells: 1/4 1st lvl, Candle
Rumil: Male Elvish Fighter/Magic-User 2/1: Move: 12", AC: 4, HP: 11/12, Spells: 1/3 1st lvl
Therone: Female Elvish Fighter 3: Move: 9", AC: -1, HP: 16/31
Tinuwen: Female Elvish Fighter/Magic-User 2/1: Move: 9", AC: -1, HP: 12/12, Spells: 1/3 1st lvl
Vindoboduoc: Male Man Thief 3: Move: 9", AC: 4, HP: 19/19
Red: Guard Dog: Move: 12", AC: 6, HD: 2+2, HP: 9/11, AT: 1, D: 1-4, THAC0: 16
- None currently.