Character Creation
Re: Character Creation
Thanks. I will most likely change it. I am heading out shortly for the woods and wont be back until Monday night.
Final Steps
Here are the final steps in character creation:
Step 15: Level
You're level 1.
Step 16: Starting Rewards
I'm convinced they added this step to impress upon you what an outcast you are, as you don't start with any by RAW. This is metacurrency used to alter dice rolls. Because PbP tends to move slower, we'll start with 1 Persona and 2 Fate. (We will discuss how this works in a later post.)
Step 17: Name
Even if the Prince's men call you "monster", you still have a name.
Step 18: Raiment
What is the one distinctive thing your character wears?
Step 19: Age
Choose your age. This has no mechanical effect, so choose whatever best fits your ideas about your character.
Step 15: Level
You're level 1.
Step 16: Starting Rewards
I'm convinced they added this step to impress upon you what an outcast you are, as you don't start with any by RAW. This is metacurrency used to alter dice rolls. Because PbP tends to move slower, we'll start with 1 Persona and 2 Fate. (We will discuss how this works in a later post.)
Step 17: Name
Even if the Prince's men call you "monster", you still have a name.
Step 18: Raiment
What is the one distinctive thing your character wears?
Step 19: Age
Choose your age. This has no mechanical effect, so choose whatever best fits your ideas about your character.
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: Character Creation
I think I have done all this. Perhaps some tweaks needed that you experts could point to.
I will establish a goal when I know more of the starting scenario.
I will establish a goal when I know more of the starting scenario.
Re: Character Creation
Sheet updated!
I would like to establish that Great Wolves have longer , human-length lifespans. (I can't be a good Loremaster or creature of legend if I am three years old.)
I would like to establish that Great Wolves have longer , human-length lifespans. (I can't be a good Loremaster or creature of legend if I am three years old.)
Re: Character Creation
That's certainly fine with me; the two main inspirations I am familiar with for intelligent wolves are the orc-mount wargs (and the talking wolves of C.S. Lewis would fall into this category) and the venerable wise forest wolves. The latter get a little ridiculous if limited to a normal wolf's lifespan.
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: Character Creation
I think I am all set, added a picture. Missing her signature cloak but its in the grass somewhere.
Re: Character Creation
So... Are we ready to go?
Pitch us stories!
What is Chapter 1, Enoch?
Pitch us stories!
What is Chapter 1, Enoch?
Re: Character Creation
We can handle this a couple of ways. If there's something you all want to do--go treasure-hunting, strike against the Prince, do something else--I can probably create an adventure to do so. Otherwise, I can throw out a couple of ideas and you all can decide which sounds interesting.
Or I can simply start both groups at the "front door" of an adventure.
Or I can simply start both groups at the "front door" of an adventure.
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: Character Creation
Group 1:
One group is:
* Never trust a human
* I must thin the human herd
* Subterfuge is always the best approach, and
* "dismissive of divine intervention in the world."
I liked the original pitch of seeking some ancient relic in a lost place of power. I think it should include a race against Human Clergy for those beliefs.
Group 2:
The other group is:
* Might is not always right
* Nothing is more important than prepping the next meal
* embrace the weird of the world and to feast in the essence of dreams!
They need an unjust situation where people are being starved and there's something more curious than an albino pigeon... And where a horse is useful.
From a selfish perspective, I hope their Chapter 1 is raiding a holding camp of prisoners from the Sorcerer's Tower, including the talking Bear chef and Rumplestiltskin.
That way I can join them for Chapter 2: Return to Sorcerer's Tower.
One group is:
* Never trust a human
* I must thin the human herd
* Subterfuge is always the best approach, and
* "dismissive of divine intervention in the world."
I liked the original pitch of seeking some ancient relic in a lost place of power. I think it should include a race against Human Clergy for those beliefs.
Group 2:
The other group is:
* Might is not always right
* Nothing is more important than prepping the next meal
* embrace the weird of the world and to feast in the essence of dreams!
They need an unjust situation where people are being starved and there's something more curious than an albino pigeon... And where a horse is useful.
From a selfish perspective, I hope their Chapter 1 is raiding a holding camp of prisoners from the Sorcerer's Tower, including the talking Bear chef and Rumplestiltskin.

Re: Character Creation
Edited: Clough: aka 'Mouse number Two'
posted picture in his creation thread. I think skills and stuff are complete and will add or tweak goals when I know more of the adventure.
posted picture in his creation thread. I think skills and stuff are complete and will add or tweak goals when I know more of the adventure.
Re: Character Creation
I like Marullus' idea for group one, seems to be a good fit. I would just as soon start at the door so to speak.
Re: Character Creation
We'll start both groups "at the door", so to speak. I'm not sure how a "race against Human Clergy" would work in game terms (or dungeon design), so if you have any ideas on that please let me know.Marullus wrote:Group 1:
One group is:
* Never trust a human
* I must thin the human herd
* Subterfuge is always the best approach, and
* "dismissive of divine intervention in the world."
I liked the original pitch of seeking some ancient relic in a lost place of power. I think it should include a race against Human Clergy for those beliefs.
Group 2:
The other group is:
* Might is not always right
* Nothing is more important than prepping the next meal
* embrace the weird of the world and to feast in the essence of dreams!
They need an unjust situation where people are being starved and there's something more curious than an albino pigeon... And where a horse is useful.
From a selfish perspective, I hope their Chapter 1 is raiding a holding camp of prisoners from the Sorcerer's Tower, including the talking Bear chef and Rumplestiltskin.That way I can join them for Chapter 2: Return to Sorcerer's Tower.
As for a second character, I've mentioned several times that I am not ready to give players second characters. We have not even started the first adventure, and we're already well off the beaten path for Torchbearer, and stretching my confidence for successfully running this game.
What sort of relic is Group 1 seeking? A lost symbol of elven authority, maybe?
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: Character Creation
That could work, maybe a symbol or documentation of a human family/clan that has a claim to the throne and is more sympathetic to our cause.
Re: Character Creation
Broadly speaking, it would be good to have the human/nonhuman conflict in play from the start, somehow.
If we're talking about a traditional dungeon, then it might be something like the beginning of Indiana Jones, where three is this rival group that might show up as a twist in a pivotal moment.
Alternatively, we could be trying to do something like rob a human... catacomb (?) and our rivals are the regular denizens of the site.
If we're talking about a traditional dungeon, then it might be something like the beginning of Indiana Jones, where three is this rival group that might show up as a twist in a pivotal moment.
Alternatively, we could be trying to do something like rob a human... catacomb (?) and our rivals are the regular denizens of the site.
Re: Character Creation
Thanks, these are some good ideas: for the first party, I think you all will be trying to retrieve a lost crown of a fallen elven kingdom before agents of the state church can get it, and the second group will probably, as you say, be infiltrating a catacomb under the Prince's control.
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: Character Creation
Hey Rossik!rossik wrote:Durganor was from the Rockgate clan, tradicional for guarding gates. After losing both parents to goblin raids, Durganor got terrible nightmares with those creatures for year. One day, he was suppose to guard the side gates lonely (for just a moment, as his comrade went to attend the "nature's call"), and suddenly a small pack of goblins tried to breach the gates. He tried to resist the urge to run, but when he saw one of the goblins wearing a dwarf flesh mask resembling his mother, he had to run away. That caused the loss of 2 other dwarf guards, who got attacked by surprise. One of the guards were related to Gunthor.
The raiders were defeated, as was Durganor spirit. He run away from the Dwarven Halls, never to be seen again.
He had abandoned his clan name, but still uses the iron key he got from his father, during the initiation ritual. He uses it as a necklace, hidden under his beard.
Durganor knows he can still fight. Its in his blood. But for know he feels it thin and weak as a whisper. But the flame still there, waiting to burst.
Lonely, hungry and confused, he found Old Myrtha, who taught him the "ways of the rats", as she called it. It was the skills to survive in this dread world, and he learned it all. He even got the "graduation bracelet", made with rat tails.
Durganor desires little of life itself, but he knows there are things more incredible than a albino pigeon. He wants to see it all, to embrace the weird of the world and to feast in the essence of dreams!
You have a fantastic write up above, but it looks like you still need to distill it in to a Belief, Goal, and Instinct on your sheet.
(Also, you Posted your character sheet twice - you can delete one of those

Just using the above, I suggest...
Belief: I will see things more incredible than a albino pigeon.
Goal: I will regain my confidence in battle.
Instinct: Always look for good trash.
Personally, I love that belief, but you may want something that drives the story more directly. Your choice. A good belief encourages you to do difficult/troublesome things (like taking risks to discover something more incredible than a pigeon) or to role-play a struggle and break it (by giving up on seeking incredible things because you discovered a stronger motivation within you).
There's lots of good instincts you could do. This one highlights his training as a homeless bum and let's you use Scavenge every place you go without advancing the Grind. It's not a bad option.
Code: Select all
"Alright everyone, stay close. It's dangerous here and... Where's the dwarf?"
(From headfirst in the trash can) "Hey guys! I found us a rope!"