Part 2: The Roads ahead
- GreyWolfVT
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Re: Part 2: The Roads ahead
fumble roll for Arastor [1d100] = 35
Roll: 34-39: Effect: Trip; Shaken for 1d6 rounds, [1d6] = 5
Attack of Opportunity: No
Roll: 34-39: Effect: Trip; Shaken for 1d6 rounds, [1d6] = 5
Attack of Opportunity: No
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: Part 2: The Roads ahead
The party goes into round two and Bro Wilken notices a dwarf sprinting up the road towards him and the rest of the party.
Enter Computer +1
Sprinting up the road to try and catch up with an adventurer band you happen to see a mule and cart with a what looks to you like a party of adventurer folk fighting a pack of gnolls.
Enter Computer +1
Sprinting up the road to try and catch up with an adventurer band you happen to see a mule and cart with a what looks to you like a party of adventurer folk fighting a pack of gnolls.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 2: The Roads ahead
Krakus- Will attack Gnoll #5.
T.H. Ad Batl Axe, [1d20+3] = 7+3 = 10, todam sm [1d10+6] = 5+6 = 11, todam lg[1d12+6] = 6+6 = 12
I really suck with this Axe.
T.H. Ad Batl Axe, [1d20+3] = 7+3 = 10, todam sm [1d10+6] = 5+6 = 11, todam lg[1d12+6] = 6+6 = 12
I really suck with this Axe.

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Re: Part 2: The Roads ahead
Sweets, cursing under his breath the whole way, moves as quick as he can to catch up. He isn't overly excited to be going after werewolves but his coin purse is going empty too fast.
Out of breath he eventually sees the fight between the group he wants to join and some gnolls. He unslings his crossbow and loads one of his handmade bolts. He takes aim at a gnoll and fires.
[1d20+2] = 9+2 = 11
[1d6+1] = 3+1 = 4
Out of breath he eventually sees the fight between the group he wants to join and some gnolls. He unslings his crossbow and loads one of his handmade bolts. He takes aim at a gnoll and fires.
[1d20+2] = 9+2 = 11
[1d6+1] = 3+1 = 4
Re: Part 2: The Roads ahead
Rician Lockwindberg - Paladin - AC 3 HP: 12/14:
If needed:
To Hit Roll: [1d20] = 17; Bastard Sword Damage Roll: [2d4] = 5 S/M [2d8] = 9 Large
If needed:
To Hit Roll: [1d20] = 17; Bastard Sword Damage Roll: [2d4] = 5 S/M [2d8] = 9 Large
- GreyWolfVT
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Re: Part 2: The Roads ahead
Rethor runs back into the fray and takes a swing at gnoll #8 Rethor [1d20] = 14 Hit [2d4] = 7 Dmg
Round 2 Actions thus far:
Rethor, Bro Wilken, Krakus, Canis, Rician, Arastor, Pheras, Mathias, & Sweets.
Round 3 Actions thus far:
Rethor, Rician, Krakus. So hold for now I have some round 3 attacks from some of you but I will summarize round 2 first.
Round 2 Actions thus far:
Rethor, Bro Wilken, Krakus, Canis, Rician, Arastor, Pheras, Mathias, & Sweets.
Round 3 Actions thus far:
Rethor, Rician, Krakus. So hold for now I have some round 3 attacks from some of you but I will summarize round 2 first.
Last edited by GreyWolfVT on Sat Jan 31, 2015 10:51 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: Part 2: The Roads ahead
Round 2:
Init PCs [1d10] = 10 NPCs [1d10] = 2
Gnolls go first again.
Gnolls AC 5 fYi
NPCs:
Gnoll 1 swings at Rician and misses.
Gnoll 3 tries to hit Arastor Gnoll 3 Attacks Arastor [1d20] = 14 [2d4] = 5] hits AC 5.
Gnoll 4 faces off with Krakus and misses.
Gnoll 5 double teams Krakus and misses.
Gnoll 6 tries to attack Mathias missing.
Gnoll 7 teams up on Rician but fails to make a hit.
Gnoll 8 doubles up with gnoll 6 attacking Mathias Gnoll 8 Attacks Mathias [1d20] = 16 hit [2d4] = 2 dmg hits AC 3.
Gnoll 9 sneaks off behind some cover
PCs:
Rethor gets healed by Brother Wilken
Bro. Wilken heals Rethor
Krakus takes a mighty swing at Gnoll 5 but gives the gnoll a close shave.
Canis hits gnoll 3 with one arrow and misses with the second 3 dmg.
Rician hits gnoll 1 for 7 dmg.
Arastor hits gnoll 3 for 7 dmg with one arrow misses with the rest.
Mathias hits gnoll 6 crit for 8 dmg. nat 19 or 20 is a crit
Pheras hits gnolls 1, 3, 4, 5, 6 with magic missiles 3 dmg to gnoll 1, 4 dmg to gnoll 3, 3 dmg to gnoll 4, 5 dmg to gnoll 5 & 2 dmg to gnoll 6.
Sweets reaches the party and fires off a crossbow bolt but does not hit his bolt skips off into the woods.
Gnoll 3 drops dead after the magic missiles.
Round 3: Actions!
Map:
Note we have actions for Rethor, Rician & Krakus for R3.
Init PCs [1d10] = 10 NPCs [1d10] = 2
Gnolls go first again.
Gnolls AC 5 fYi
NPCs:
Gnoll 1 swings at Rician and misses.
Gnoll 3 tries to hit Arastor Gnoll 3 Attacks Arastor [1d20] = 14 [2d4] = 5] hits AC 5.
Gnoll 4 faces off with Krakus and misses.
Gnoll 5 double teams Krakus and misses.
Gnoll 6 tries to attack Mathias missing.
Gnoll 7 teams up on Rician but fails to make a hit.
Gnoll 8 doubles up with gnoll 6 attacking Mathias Gnoll 8 Attacks Mathias [1d20] = 16 hit [2d4] = 2 dmg hits AC 3.
Gnoll 9 sneaks off behind some cover
PCs:
Rethor gets healed by Brother Wilken
Bro. Wilken heals Rethor
Krakus takes a mighty swing at Gnoll 5 but gives the gnoll a close shave.
Canis hits gnoll 3 with one arrow and misses with the second 3 dmg.
Rician hits gnoll 1 for 7 dmg.
Arastor hits gnoll 3 for 7 dmg with one arrow misses with the rest.
Mathias hits gnoll 6 crit for 8 dmg. nat 19 or 20 is a crit
Pheras hits gnolls 1, 3, 4, 5, 6 with magic missiles 3 dmg to gnoll 1, 4 dmg to gnoll 3, 3 dmg to gnoll 4, 5 dmg to gnoll 5 & 2 dmg to gnoll 6.
Sweets reaches the party and fires off a crossbow bolt but does not hit his bolt skips off into the woods.
Gnoll 3 drops dead after the magic missiles.
Round 3: Actions!
Map:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: Part 2: The Roads ahead
Sweets is pissed that the first shot missed the mark. Like a well oiled machine he quickly cocks, arms and fires the crossbow again. He holds his breath for a moment before firing at a gnoll.
[1d20+2] = 17+2 = 19
[1d6+1] = 4+1 = 5
[1d20+2] = 17+2 = 19
[1d6+1] = 4+1 = 5
Re: Part 2: The Roads ahead
Brother Wilken (AC 2. HP 22/22) is unwilling to risk firing a sling into melee, so he watches for signs of Gnoll 9 and takes a shot if the opportunity presents itself ...
Sling+1 (stone) = Hit: [1d20+2] = 15+2 = 17 ; Dam S/M/L: [1d4+1] = 1+1 = 2; ROF=1 Range=4/8/16
Sling+1 (stone) = Hit: [1d20+2] = 15+2 = 17 ; Dam S/M/L: [1d4+1] = 1+1 = 2; ROF=1 Range=4/8/16
Last edited by atpollard on Sun Feb 01, 2015 2:05 am, edited 1 time in total.
"welcoming humbly His light and proudly His darkness" - e.e. cummings
- thesniperknight1
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Re: Part 2: The Roads ahead
Pheras Quell - Wizard - AC 5. HP 8/8
Pheras uses magic missile once more on the closest 5 gnolls
Magic Missile: [1d4+1] = 1+1 = 2, [1d4+1] = 2+1 = 3, [1d4+1] = 1+1 = 2, [1d4+1] = 2+1 = 3
Magic Missile: [1d4+1] = 1+1 = 2
Pheras uses magic missile once more on the closest 5 gnolls
Magic Missile: [1d4+1] = 1+1 = 2, [1d4+1] = 2+1 = 3, [1d4+1] = 1+1 = 2, [1d4+1] = 2+1 = 3
Magic Missile: [1d4+1] = 1+1 = 2
“Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
Re: Part 2: The Roads ahead
Mathias swings again, just getting his groove on.
: [1d20+1] = 18+1 = 19 to hit [1d6+1] = 4+1 = 5 damage
: [1d20+1] = 18+1 = 19 to hit [1d6+1] = 4+1 = 5 damage
- GreyWolfVT
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Re: Part 2: The Roads ahead
Alright so we have our round 3 actions for the following Rethor, Rician, Krakus, Sweets, Bro. Wilken, Pheras, & Mathias. Just need Arastor & Canis for round 3. Round 4 we have an action for Rician already.
Oopsy forgot Arastor is shaken for a few rounds so just need Canis to take an action. Arastor is rattled and shaken for 5 rounds so he is out of combat actions fighting wise until round 7
Oopsy forgot Arastor is shaken for a few rounds so just need Canis to take an action. Arastor is rattled and shaken for 5 rounds so he is out of combat actions fighting wise until round 7

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 2: The Roads ahead
Arastor (19/24)
Just par for the course with this die roller.
Just par for the course with this die roller.

- MonkeyWrench
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Re: Part 2: The Roads ahead
Canis(Crow) fires off another arrow.
Crow Long Bow: [1d20+2] = 3+2 = 5, Damage: S/M[1d6] = 6, L[1d6] = 5
Well...
Crow Long Bow: [1d20+2] = 3+2 = 5, Damage: S/M[1d6] = 6, L[1d6] = 5
Well...
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
- GreyWolfVT
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Re: Part 2: The Roads ahead
Round 3:
Init PCs [1d10] = 8 NPCs [1d10] = 3
Gnolls continue to take the upper hand.
Gnolls AC 5
NPCs:
Gnoll 1 continues to attack Rician appears unable to penetrate the protection of evil aura on the paladin.
Gnoll 4 continues to attackKrakus but cannot get a good hit on the barbarian.
Gnoll 5 continues to attackKrakus also cannot prove to be a worthy opponent to the barbarian.
Gnoll 6 continues to attackMathias Gnoll 6 attacks Mathias [1d20] = 17 hit [2d4] = 5 dmg scores a hit for 5 dmg.
Gnoll 7 continues to attack Rician Gnoll 7 attacks Rician [1d20] = 18 hit [2d4] = 7 dmg manages to break through the holy warriors defenses hitting him for 7 dmg.
Gnoll 8 turns to attack Rethor Gnoll 8 Attacks Rethor [1d20] = 13 hit [2d4] = 7 dmg hitting the guard for 7 dmg.
Gnoll 9 pops out of the trees and bushes near Pheras & Bro. Wilken Gnoll 9 Attacks Wilken [1d20] = 19 hit [1d6] = 6 dmg hitting the cleric for 6 dmg with a throwing axe.
PCs:
Rethor swings at gnoll 8 hitting for 7 dmg.
Bro. Wilken waits for gnoll 9 and then will fire a sling bullet at it hitting it for 2 dmg.
Krakus swings at gnoll 5 but misses.
Canis fires another arrow off into the woods. take that you evil trees!
Rician swings again at gnoll 1 hitting for 5 dmg.
Arastor shaken from his fumble in the battle still can't get his head straight to fight.
Mathias swings at gnoll 6 hitting again for 5 dmg.
Pheras launches off some more magic missiles hitting gnoll 1 for 2 dmg, gnoll 4 for 3 dmg, gnoll 5 for 2 dmg, gnoll 6 for 3 dmg, & gnoll 8 for 2 dmg.
Sweets steps forward and fires at gnoll 8 hitting for 5 dmg.
Gnoll 1 slumps to the ground dead after the magic missiles and Rician's strike.
Round 4: Actions!
Map:
Note we have actions for Rician for R4.
Init PCs [1d10] = 8 NPCs [1d10] = 3
Gnolls continue to take the upper hand.
Gnolls AC 5
NPCs:
Gnoll 1 continues to attack Rician appears unable to penetrate the protection of evil aura on the paladin.
Gnoll 4 continues to attackKrakus but cannot get a good hit on the barbarian.
Gnoll 5 continues to attackKrakus also cannot prove to be a worthy opponent to the barbarian.
Gnoll 6 continues to attackMathias Gnoll 6 attacks Mathias [1d20] = 17 hit [2d4] = 5 dmg scores a hit for 5 dmg.
Gnoll 7 continues to attack Rician Gnoll 7 attacks Rician [1d20] = 18 hit [2d4] = 7 dmg manages to break through the holy warriors defenses hitting him for 7 dmg.
Gnoll 8 turns to attack Rethor Gnoll 8 Attacks Rethor [1d20] = 13 hit [2d4] = 7 dmg hitting the guard for 7 dmg.
Gnoll 9 pops out of the trees and bushes near Pheras & Bro. Wilken Gnoll 9 Attacks Wilken [1d20] = 19 hit [1d6] = 6 dmg hitting the cleric for 6 dmg with a throwing axe.
PCs:
Rethor swings at gnoll 8 hitting for 7 dmg.
Bro. Wilken waits for gnoll 9 and then will fire a sling bullet at it hitting it for 2 dmg.
Krakus swings at gnoll 5 but misses.
Canis fires another arrow off into the woods. take that you evil trees!
Rician swings again at gnoll 1 hitting for 5 dmg.
Arastor shaken from his fumble in the battle still can't get his head straight to fight.
Mathias swings at gnoll 6 hitting again for 5 dmg.
Pheras launches off some more magic missiles hitting gnoll 1 for 2 dmg, gnoll 4 for 3 dmg, gnoll 5 for 2 dmg, gnoll 6 for 3 dmg, & gnoll 8 for 2 dmg.
Sweets steps forward and fires at gnoll 8 hitting for 5 dmg.
Gnoll 1 slumps to the ground dead after the magic missiles and Rician's strike.
Round 4: Actions!
Map:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 2: The Roads ahead
[Round 4]
Brother Wilken (AC 2. HP 16/22) let's fly another stone at Gnoll 9 ...
Sling+1 (stone) = Hit: [1d20+2] = 8+2 = 10 ; Dam S/M/L: [1d4+1] = 4+1 = 5; ROF=1 Range=4/8/16
[OOC: Looks like it might be my turn to smite trees.]
Brother Wilken (AC 2. HP 16/22) let's fly another stone at Gnoll 9 ...
Sling+1 (stone) = Hit: [1d20+2] = 8+2 = 10 ; Dam S/M/L: [1d4+1] = 4+1 = 5; ROF=1 Range=4/8/16
[OOC: Looks like it might be my turn to smite trees.]

"welcoming humbly His light and proudly His darkness" - e.e. cummings
Re: Part 2: The Roads ahead
Mathias swings again, feeling a little over zealous.
: [1d20+1] = 5+1 = 6 to hit [1d6+1] = 1+1 = 2 damage
: [1d20+1] = 5+1 = 6 to hit [1d6+1] = 1+1 = 2 damage
- thesniperknight1
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Re: Part 2: The Roads ahead
Pheras Quell - Wizard - AC 5. HP 8/8
Gnoll 9 got too close for Pheras's comfort, he walked up to him, spreading his fingers apart while the thumbs are touching and sends a marvelous flame, he casts Burning Fingers to turn the gnoll into crisp gnoll.
Burning Fingers: [1d3+6] = 1+6 = 7
Gnoll 9 got too close for Pheras's comfort, he walked up to him, spreading his fingers apart while the thumbs are touching and sends a marvelous flame, he casts Burning Fingers to turn the gnoll into crisp gnoll.
Burning Fingers: [1d3+6] = 1+6 = 7
“Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
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Re: Part 2: The Roads ahead
Canis(Crow) fires off another volley of arrows at Gnoll 4 and 5
Crow Long Bow: [1d20+2] = 10+2 = 12, Damage: S/M[1d6] = 1, L[1d6] = 5
Crow Long Bow: [1d20+2] = 19+2 = 21, Damage: S/M[1d6] = 6, L[1d6] = 4
Crow Long Bow: [1d20+2] = 10+2 = 12, Damage: S/M[1d6] = 1, L[1d6] = 5
Crow Long Bow: [1d20+2] = 19+2 = 21, Damage: S/M[1d6] = 6, L[1d6] = 4
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Part 2: The Roads ahead
Krakus-
+1 2 Hd BattleAxe
T.H. Ad Batl Axe, [1d20+3] = 1+3 = 4, todam sm [1d10+6] = 8+6 = 14, todam lg[1d12+6] = 6+6 = 12
Critical Miss
+1 2 Hd BattleAxe
T.H. Ad Batl Axe, [1d20+3] = 1+3 = 4, todam sm [1d10+6] = 8+6 = 14, todam lg[1d12+6] = 6+6 = 12
Critical Miss

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