Part 1: The Village With No Name

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OGRE MAGE
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Re: Part 1: The Village With No Name

#141 Post by OGRE MAGE »

Shay (and maybe Zylax?) will get up from the table and head out the door. She will walk around the side of the building in the direction that the naked bandit was moving. She will watch the windows and balconies for anybody trying to escape the building.
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Re: Part 1: The Village With No Name

#142 Post by GreyWolfVT »

I'll give you a clear idea of this Inn. The Inn is a two story building with only the one entrance/exit the second floor has no way down other than climbing out a window and jumping off a roof that is at least 30' to 60' off the ground.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 1: The Village With No Name

#143 Post by doughx99 »

Zylax shay let's stick together he follows the group up the stairs
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Re: Part 1: The Village With No Name

#144 Post by GreyWolfVT »

I think that is everyone lol

Alright the party goes up the stairs the woman still scared moves so that the party may enter the upstairs. Three doors and a sturdy railing border this L-shaped area, which overlook potions of the room below. The working girls use this overlook to call down to potential customers. The party heard a room door close on their way up the stairs but there is no telling which door.

Which door shall they choose Door #1, Door #2 or Door #3? ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 1: The Village With No Name

#145 Post by MonkeyWrench »

Canis decides to find him by order of elimination, starting with Door 1 is good enough. he will start by turning the door knob, if locked he will kick the door in.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
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Re: Part 1: The Village With No Name

#146 Post by GreyWolfVT »

The door is locked and from the inside a working girl yells "Go away I'm busy!" STR check to bust door open.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 1: The Village With No Name

#147 Post by MonkeyWrench »

Not sure which kind of test you were talking about so here is a minor test and a flat strength test.

Crow STR Check(15): [1d20] = 6
Minor Test(1-2): [1d6] = 6
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Re: Part 1: The Village With No Name

#148 Post by ybn1197 »

Arastor will move to Door #3 and attempt the same as Crow. First door knob then kick in.

STR Check: d20 [1d20] = 16 vs. 13 Open Doors: [1d20] = 20 vs 7

Now I friggin' roll high numbers!
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Re: Part 1: The Village With No Name

#149 Post by GreyWolfVT »

normal d20 strength check. You bust the door open and see a working girl in bed with a "client" in mid act the girl screams and the man looks ticked but it is not the man you seek. "What the hell is wrong with you can't you see we are busy wait your turn!"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 1: The Village With No Name

#150 Post by MonkeyWrench »

Canis looks around the room to see if the bandit is hiding in there, after seeing that he is not casually gives the girl and man a nod, making note of the man, "You're doing it badly." before walking out of the room to door #2. Testing the doorknob to see if it is locked, if so he will again attempt to kick the door in.

Crow STR Check(15): [1d20] = 13
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Re: Part 1: The Village With No Name

#151 Post by PyroArrow »

Rician Lockwindberg - Paladin - AC 3 HP: 12/14:

Rician will wait outside the doors to charge in if necessary or to catch whatever tries to run out.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Part 1: The Village With No Name

#152 Post by OGRE MAGE »

Shay knows she will be useless in a close quarters fight with the big boys so she sticks to her initial action of walking out the door and watching the back windows for any escape attempts.

I will check around the back. Yell out the window if you need me to come back inside.
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Re: Part 1: The Village With No Name

#153 Post by doughx99 »

Zylax will stand at the top of the stairs keeping a look out.
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Re: Part 1: The Village With No Name

#154 Post by GreyWolfVT »

Door busts open but the new guy gets hit with a bolt trap in the leg Bolt trap [1d4] = 1 + [1d6] = 4 poison you notice the bolt was more than a simple bolt as your leg starts to burn, and gets the tingling feeling when you leg falls asleep. You see nobody in the room.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 1: The Village With No Name

#155 Post by MonkeyWrench »

He had enough time to built a trap? and the tavern just let him do it? skeptical... Oh well.

Canis(Crow) will remove the bolt and lean against the wall since his leg is now asleep. He motions for Rician to head in and search the place. He will then inspect his leg and the symptoms, using his knowledge in poisons to ascertain the antidote as well as how powerful the poison is.
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Re: Part 1: The Village With No Name

#156 Post by ybn1197 »

Arastor sees Canis slump into the door frame and rushes over. When Canis waves Rician to move in to the room, Arastor will follow.
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Re: Part 1: The Village With No Name

#157 Post by PyroArrow »

Rician Lockwindberg - Paladin - AC 3 HP: 12/14:

Rician charges into the room brandishing his bastard sword in front of him, checking to either side of him as well.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Part 1: The Village With No Name

#158 Post by GreyWolfVT »

MonkeyWrench wrote:He had enough time to built a trap? and the tavern just let him do it? skeptical... Oh well.
I never said the man did this is a working girls room and she is not here. Plus the gang owns the town now the inn keeper can't say shite if he wants to live. Checking the room reveals the now triggered trap. Image and a fairly empty of living people room there is a pile of dirty bed sheets piled in a corner of the floor a bed fairly recently made and closet with all sorts of costumes for the working girl to wear, a chair near the door with a small table for what you would gess the clients to leave their stuff and sit to dress afterwards and a small dresser near the bed with a wall oil lamp just above the bed. The Curtains on the window are closed.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 1: The Village With No Name

#159 Post by PyroArrow »

Rician Lockwindberg - Paladin - AC 3 HP: 12/14:

Rician will probe the dirty bedsheets pile with his bastard sword, while one or two of the others stands back in case i am jumped.

If nothing there he will move to the closet & probe it, while one or two of the others stands back in case i am jumped.

Need any rolls for the searches?
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Part 1: The Village With No Name

#160 Post by GreyWolfVT »

Rician finds stained sheets and nothing more. In the closet are a large assortment of womens clothing, costumes, boots, shoes and slippers, and a revealing leather outfit with a whip..... working girl's outfits. :shock: sry no visual aids this time.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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