B S (XI)

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OGRE MAGE
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Re: B S (XI)

#141 Post by OGRE MAGE »

Jernau35 wrote: Fri Feb 17, 2023 3:24 am Bloody hell, I wrote a four paragraph post last night. It hasn't posted and I don't even have a draft :evil:
I know how upsetting that can be when it happens to me occasionally for whatever reason, but you seem to have this happen far too often.

Is there something that you are doing differently than the rest of us?

Does this routinely happen to anyone else in this game?
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Jernau35
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Re: B S (XI)

#142 Post by Jernau35 »

I was writing on my phone. I suspect I touched the screen to Submit but it didn't work. Then I put my phone down thinking it was done and gone and just Xed out of everything before I went to bed.
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jemmus
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Re: B S (XI)

#143 Post by jemmus »

Jernau35 wrote: Sun Feb 19, 2023 10:00 pm Okay, now I think something is actually going on. I wrote a couple of sentences for Maag yesterday and saved them. Came back later, loaded the draft, added a couple more and saved it again. Just tried to load it now and my most recent draft is Feb 3rd :shock: .
I've had drafts not save. Once had a long GM post not post when I hit submit. So the next day I redid the whole thing. But it turned out that the first did post after all. Confused the heck out of the players. These days for anything other than a quick post by phone, I draft on Notepad and copy and paste and submit.
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OGRE MAGE
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Re: B S (XI)

#144 Post by OGRE MAGE »

I have used the Notepad method a few times myself for larger posts, just so I don't lose anything along the process.

I think the save draft feature works a little differently unless you are editing in the UCP. I have lost saved posts before because I thought they were auto saved after you edit, but then they were just gone.

Believe me, I understand the frustration, as I have lost huge posts that I needed to start over. The second draft never matches the initial attempt.
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OGRE MAGE
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Re: B S (XI)

#145 Post by OGRE MAGE »

Sorry folks!

I have been slammed for time at work lately and currently in the middle of a 3 day blizzard I need to dig out of every few hours.

I will try to get some updates in here soon, but it might take me a day or two to play catch-up.
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Rex
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Re: B S (XI)

#146 Post by Rex »

No problem. We are getting the blizzard now. Winter in the north.
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jemmus
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Re: B S (XI)

#147 Post by jemmus »

Hang in there OM. No winter here in southern NY. Stink bugs are hatching out in February. :shock:
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Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
ravenn4544
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Re: B S (XI)

#148 Post by ravenn4544 »

Keep your snow and ice out of the east coast please!
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Karaunios
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Re: B S (XI)

#149 Post by Karaunios »

No problem and good luck!
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Re: B S (XI)

#150 Post by jemmus »

I took the arrow types from the Bushido RPG. In that game, they're like this:
Standard arrow +0, 1d6 damage
Armor piercer +1 to hit, 1d5 damage
Bowel raker (tri-point) -1 to hit, 1d6 + 1d3 damage
Humming bulb (sound making signaller) -1 to hit, 1d3 damage

As you can so, Bushido loves to make everything complicated. :) But my post was just to show Theo as an arrows nerd, not to propose new rules.
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Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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OGRE MAGE
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Re: B S (XI)

#151 Post by OGRE MAGE »

Interesting.

Never played Bushido.
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Rex
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Re: B S (XI)

#152 Post by Rex »

2E had a bunch of different rules for types of arrows. If my memory is working correctly they had flight and sheath in the phb, stone in the fighters and some more in the elf book.
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Re: B S (XI)

#153 Post by Urson »

Just got this image of Daisy as a French Bulldog, squaring off against a Bull Mastiff... :lorcl:
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Jernau35
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Re: B S (XI)

#154 Post by Jernau35 »

It ain't the size of the dog in the fight, it's the size of the fight in the dog! :D
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Re: B S (XI)

#155 Post by Karaunios »

Activation Station Group:

What should we do? Darklin posted a couple days ago saying he has been ill she couldn't post but it doesn't seem like he's ready to post any time soon since he hasn't reacted to any updates soon.

I hate to ask this question, since I would like him to continue playing with us, but are we willing to risk this demi-god's ire?
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Re: B S (XI)

#156 Post by Monsieur Rose »

Karaunios wrote: Sun Mar 19, 2023 2:36 pm Activation Station Group:

What should we do? Darklin posted a couple days ago saying he has been ill she couldn't post but it doesn't seem like he's ready to post any time soon since he hasn't reacted to any updates soon.

I hate to ask this question, since I would like him to continue playing with us, but are we willing to risk this demi-god's ire?
Now that golden boy has set an ultimatum and told us to leave, I don't think subtlety or deception will work. Maybe, but I don't know. I was positioning Princess to get close to him, pretending to be charmed in case things went sideways.

We did what we came here to do and I'm not sure we could get away if we just grab Darklin and run. It's only a guess that golden boy wouldn't or couldn't chase us. And since he mentioned something about how we got past the top door that suggests he can go at least that far.

My concern is that this isn't a fight we can have, let alone win. Everything about it screams run. He's charming and immobilizing people with a glance, creating and dispelling darkness with a wave. The negative plane where he claims to come from indicates he's undead, his attitude suggests a powerful one.
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Re: B S (XI)

#157 Post by Jernau35 »

I agree that fighting is a poor choice. Yrias and The Princess have less than 10hp. Only two characters have AC 4 or less. Darklin is out of it, and the bad guy seems really powerful.

As you say MR, everything screams run. It just seems poor form to abandon a character (or at least one who didn't get where they are through poor choices). However, TPKs start because nobody recognizes that the situation has passed the point of no return and nobody wants to be the one who runs away.

If we want to leave with Darklin we're going to have to work out solutions (fast) to:

1. Negating the charm ( or immobilizing him)
2. Distracting, blocking, obscuring, confusing or somehow slowing the Bad Guy for at least a round or two.
3. Getting across that chasm (yeah it's only 5' but we're going to be in a fight)
4. At least making it as far as the stairs ( changes the tactical options for us and him)

Anybody got ideas, spells, magic items or abilities to solve these?

I'm going to check Maag's sheet and see if inspiration strikes.
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Re: B S (XI)

#158 Post by gurusql »

Wake has a few spells that can help, Hold Person to immobilize Darklin and potentially Protection from Evil to make it harder for bad guy to attack Wake but in the end that is tactically going to lose.

Perhaps Purify Water on the cold water would make him angrier.

Ok, I really got nothing and I have been not wanting to leave a player behind - but there are only two options I see, (1) Run or (2) Have Wake as the leader trade places with Darklin.
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Re: B S (XI)

#159 Post by Jernau35 »

Maag pretty much just has brute force and speed.

I'm trying to look at this as a solvable puzzle somehow. OM always has some kind of a clue somewhere. What are we missing? That pile of dirt in the corner? We never investigated that. The pool?

Is this really just "trade a character for the next obelisks?"
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Re: B S (XI)

#160 Post by Urson »

In character, I'm the type to go down fighting. Never leave a comrade behind.
HOWEVER, Reality forces me to agree that we need to manage our expectations, and not RP our way into a TPK.
Is this really just "trade a character for the next obelisks?"
I doubt that OM would set this encounter up this way. It's more a matter of a storytelling thing, adapting the situation to provide an organic reason for Darklin to be dropped from the party.
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