Table #1: Warlocks & Warriors (TSR, 1977)

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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#141 Post by OGRE MAGE »

Snake picks up the pace a little, fearing that he has made a directional error at some point throughout his travels.

WW19 [2d6]=8
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#142 Post by Mant72 »

Boris remains locked in combat with the writhing wyrm!

Dragon’s Lair Exploration: [2d6]=3
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#143 Post by Grognardsw »

The herald announces Turn 19 rolls:

DadsAngry #1 - 5. Red Warlock Samson
Rex #2 - 6. Green Warrior Rex
Norjax #3 - 11 White Warrior Throll
Grog #4 - 3 Blue Warrior Kothar
Mant #5 - 3 vs dragon (needs 7+). Yellow Warrior Boris the Brave
OgreMage #6 - 8. Black Warlock SnakeEye

The warriors and warlords journey through quiet sections of wood and mountain. Throll finds his way through the dismal swamp without delay. Boris continues his epic struggle against the dragon. “Swing harder,” says Penelope petulantly.

The lands at end of Turn 19:

Image

Turn 20

Put one foot in front of 2d6 more, and soon you’ll be walking out those woods.

With his hangover passed, Kothar picks up the pace. WW T20 Kothar [2d6]=11
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#144 Post by Rex »

Rex

W&W turn 20 [2d6]=10

To the Dragons lair.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#145 Post by Mant72 »

Penelope’s encouragement prompts Boris to vanquish the terrible serpent.

Dragon Battle: [2d6]=9

He tosses the ample wench over his shoulder and makes north for the Demon Maze.
Norjax wrote: Wed Feb 10, 2021 11:45 pm Nice find, Mant! I looked for a Gif of the lizards from Journey, but was unsuccessful.
😀 Thanks!

Can’t find a Journey gif either, but here’s a cool pic:

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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#146 Post by Norjax »

Throll:

W&W T20 Throll: [2d6]=5

Continues to the Demon Maze.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#147 Post by OGRE MAGE »

Snake penguin walks very quickly, nearly able to smell the demon in the distance.

WW20[2d6]=11
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#148 Post by Grognardsw »

Turn 20 Continued...
Rex wrote: Sat Feb 13, 2021 5:45 am Rex

W&W turn 20 [2d6]=10

To the Dragons lair.
While we wait for DadsAngry's Turn 20 roll, Rex go ahead and roll 2d6 on the Dragon's Lair chart.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#149 Post by Rex »

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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#150 Post by DadsAngry »

Samson:

Samson reaches the Demon Maze and enters.
W&W turn 20 [2d6]=9

Demon's Maze [2d6]=6
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#151 Post by Grognardsw »

As the seers foretold, Turn 20 rolls:

DadsAngry #1 - 9, 6 in Maze lose 2 Turns. Red Warlock Samson
Rex #2 - 10, 10 vs Dragon lose one Turn. Green Warrior Rex
Norjax #3 - 5. White Warrior Throll
Grog #4 - 11. Blue Warrior Kothar
Mant #5 - 9 to defeat Dragon. Yellow Warrior Boris the Brave
OgreMage #6 - 11. Black Warlock SnakeEye

Samson the warlock meanders about the Demon Maze (lose 2 turns) while Throll and SnakeEyes approach. Boris bests the dragon and prepares to leave while Rex enters and is injured, losing a turn. Kothar again lays wait in the mountains for the opportunity to purloin the princess.

The demesne at end of Turn 20:

Image

Turn 21

Roll 2d6! If you are in, or enter a square space, roll the same on the appropriate chart.

Image

Image


WW T21 Kothar [2d6]=8
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#152 Post by Norjax »

Throll:

W&W T21 Throll: [2d6]=9

W&W T21 Throll, Demon Maze: [2d6]=9

Throll rears his horse, dismounts and ties it to a small tree. He braves the underground maze, captures a toadstool that only grows here (proving his entry into the center), and makes a hasty exit while avoiding the subterranean demon!

He mounts his horse and heads west (left).
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#153 Post by Rex »

Rex

:evil:
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#154 Post by DadsAngry »

Samson:

"The exit must be around the next bend."
Lose a Turn
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#155 Post by OGRE MAGE »

Snake plows ahead into the maze.

WW21[2d6]=10

And freaks out when he hears the demon coming.

Demon Maze Exploration [2d6]=10
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#156 Post by Mant72 »

Exhausted and taxed from the dragon battle, Boris plods along north toward the Demon’s Maze.

W&W Turn 21: [2d6]=4
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#157 Post by Grognardsw »

The gods toss about mortals in Turn 21:

DadsAngry #1 - Lost turn. Red Warlock Samson
Rex #2 - Lost turn. Green Warrior Rex
Norjax #3 - 9, 9 in Maze escape 2 spaces. White Warrior Throll
Grog #4 - 8. Blue Warrior Kothar
Mant #5 - 4. Yellow Warrior Boris the Brave
OgreMage #6 - 10, 10 in Maze lose 1 turn. Black Warlock SnakeEye

Samson meanders the Maze while Rex is injured by the dragon. Throll easily navigates the Maze, while SnakeEyes hides from the demon in the Maze (lose turn.) Kothar decides it’s nicer waiting in the mountain camp than in the mountain pass.

The map at end of Turn 21:

Image
I realize SnakeEyes should be placed on Demon Maze.

Turn 22

With the exception of the two warlocks, all heroes roll 2d6!

Image
Perhaps the warlocks need rescuing ;)
Last edited by Grognardsw on Thu Feb 18, 2021 10:30 pm, edited 1 time in total.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#158 Post by DadsAngry »

Samon:

"They really should have better signage in here."
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#159 Post by Rex »

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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#160 Post by OGRE MAGE »

Snake continues wandering, definitely lost.
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