Table #1: Warlocks & Warriors (TSR, 1977)
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
Snake picks up the pace a little, fearing that he has made a directional error at some point throughout his travels.
WW19 [2d6]=8
WW19 [2d6]=8
- Grognardsw
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
The herald announces Turn 19 rolls:
DadsAngry #1 - 5. Red Warlock Samson
Rex #2 - 6. Green Warrior Rex
Norjax #3 - 11 White Warrior Throll
Grog #4 - 3 Blue Warrior Kothar
Mant #5 - 3 vs dragon (needs 7+). Yellow Warrior Boris the Brave
OgreMage #6 - 8. Black Warlock SnakeEye
The warriors and warlords journey through quiet sections of wood and mountain. Throll finds his way through the dismal swamp without delay. Boris continues his epic struggle against the dragon. “Swing harder,” says Penelope petulantly.
The lands at end of Turn 19:

Turn 20
Put one foot in front of 2d6 more, and soon you’ll be walking out those woods.
With his hangover passed, Kothar picks up the pace. WW T20 Kothar [2d6]=11
DadsAngry #1 - 5. Red Warlock Samson
Rex #2 - 6. Green Warrior Rex
Norjax #3 - 11 White Warrior Throll
Grog #4 - 3 Blue Warrior Kothar
Mant #5 - 3 vs dragon (needs 7+). Yellow Warrior Boris the Brave
OgreMage #6 - 8. Black Warlock SnakeEye
The warriors and warlords journey through quiet sections of wood and mountain. Throll finds his way through the dismal swamp without delay. Boris continues his epic struggle against the dragon. “Swing harder,” says Penelope petulantly.
The lands at end of Turn 19:

Turn 20
Put one foot in front of 2d6 more, and soon you’ll be walking out those woods.
With his hangover passed, Kothar picks up the pace. WW T20 Kothar [2d6]=11
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Penelope’s encouragement prompts Boris to vanquish the terrible serpent.
Dragon Battle: [2d6]=9
He tosses the ample wench over his shoulder and makes north for the Demon Maze.
Thanks!
Can’t find a Journey gif either, but here’s a cool pic:

Dragon Battle: [2d6]=9
He tosses the ample wench over his shoulder and makes north for the Demon Maze.
Can’t find a Journey gif either, but here’s a cool pic:

- Grognardsw
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
Turn 20 Continued...
While we wait for DadsAngry's Turn 20 roll, Rex go ahead and roll 2d6 on the Dragon's Lair chart.
- Grognardsw
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
As the seers foretold, Turn 20 rolls:
DadsAngry #1 - 9, 6 in Maze lose 2 Turns. Red Warlock Samson
Rex #2 - 10, 10 vs Dragon lose one Turn. Green Warrior Rex
Norjax #3 - 5. White Warrior Throll
Grog #4 - 11. Blue Warrior Kothar
Mant #5 - 9 to defeat Dragon. Yellow Warrior Boris the Brave
OgreMage #6 - 11. Black Warlock SnakeEye
Samson the warlock meanders about the Demon Maze (lose 2 turns) while Throll and SnakeEyes approach. Boris bests the dragon and prepares to leave while Rex enters and is injured, losing a turn. Kothar again lays wait in the mountains for the opportunity to purloin the princess.
The demesne at end of Turn 20:

Turn 21
Roll 2d6! If you are in, or enter a square space, roll the same on the appropriate chart.


WW T21 Kothar [2d6]=8
DadsAngry #1 - 9, 6 in Maze lose 2 Turns. Red Warlock Samson
Rex #2 - 10, 10 vs Dragon lose one Turn. Green Warrior Rex
Norjax #3 - 5. White Warrior Throll
Grog #4 - 11. Blue Warrior Kothar
Mant #5 - 9 to defeat Dragon. Yellow Warrior Boris the Brave
OgreMage #6 - 11. Black Warlock SnakeEye
Samson the warlock meanders about the Demon Maze (lose 2 turns) while Throll and SnakeEyes approach. Boris bests the dragon and prepares to leave while Rex enters and is injured, losing a turn. Kothar again lays wait in the mountains for the opportunity to purloin the princess.
The demesne at end of Turn 20:

Turn 21
Roll 2d6! If you are in, or enter a square space, roll the same on the appropriate chart.


WW T21 Kothar [2d6]=8
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Throll:
W&W T21 Throll: [2d6]=9
W&W T21 Throll, Demon Maze: [2d6]=9
Throll rears his horse, dismounts and ties it to a small tree. He braves the underground maze, captures a toadstool that only grows here (proving his entry into the center), and makes a hasty exit while avoiding the subterranean demon!
He mounts his horse and heads west (left).
W&W T21 Throll: [2d6]=9
W&W T21 Throll, Demon Maze: [2d6]=9
Throll rears his horse, dismounts and ties it to a small tree. He braves the underground maze, captures a toadstool that only grows here (proving his entry into the center), and makes a hasty exit while avoiding the subterranean demon!
He mounts his horse and heads west (left).
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Samson:
"The exit must be around the next bend."
Lose a Turn
"The exit must be around the next bend."
Lose a Turn
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
Snake plows ahead into the maze.
WW21[2d6]=10
And freaks out when he hears the demon coming.
Demon Maze Exploration [2d6]=10
WW21[2d6]=10
And freaks out when he hears the demon coming.
Demon Maze Exploration [2d6]=10
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Exhausted and taxed from the dragon battle, Boris plods along north toward the Demon’s Maze.
W&W Turn 21: [2d6]=4
W&W Turn 21: [2d6]=4
- Grognardsw
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
The gods toss about mortals in Turn 21:
DadsAngry #1 - Lost turn. Red Warlock Samson
Rex #2 - Lost turn. Green Warrior Rex
Norjax #3 - 9, 9 in Maze escape 2 spaces. White Warrior Throll
Grog #4 - 8. Blue Warrior Kothar
Mant #5 - 4. Yellow Warrior Boris the Brave
OgreMage #6 - 10, 10 in Maze lose 1 turn. Black Warlock SnakeEye
Samson meanders the Maze while Rex is injured by the dragon. Throll easily navigates the Maze, while SnakeEyes hides from the demon in the Maze (lose turn.) Kothar decides it’s nicer waiting in the mountain camp than in the mountain pass.
The map at end of Turn 21:

I realize SnakeEyes should be placed on Demon Maze.
Turn 22
With the exception of the two warlocks, all heroes roll 2d6!

Perhaps the warlocks need rescuing
DadsAngry #1 - Lost turn. Red Warlock Samson
Rex #2 - Lost turn. Green Warrior Rex
Norjax #3 - 9, 9 in Maze escape 2 spaces. White Warrior Throll
Grog #4 - 8. Blue Warrior Kothar
Mant #5 - 4. Yellow Warrior Boris the Brave
OgreMage #6 - 10, 10 in Maze lose 1 turn. Black Warlock SnakeEye
Samson meanders the Maze while Rex is injured by the dragon. Throll easily navigates the Maze, while SnakeEyes hides from the demon in the Maze (lose turn.) Kothar decides it’s nicer waiting in the mountain camp than in the mountain pass.
The map at end of Turn 21:

I realize SnakeEyes should be placed on Demon Maze.
Turn 22
With the exception of the two warlocks, all heroes roll 2d6!

Perhaps the warlocks need rescuing

Last edited by Grognardsw on Thu Feb 18, 2021 10:30 pm, edited 1 time in total.
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Samon:
"They really should have better signage in here."
Lost turn
"They really should have better signage in here."
Lost turn
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
Snake continues wandering, definitely lost.