Chapter 13: Underground City of the Demon God
- SocraticLawyer
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Re: Chapter 13: Underground City of the Demon God
Garrin charges forward, attacking the first beast-man he can.
To Hit with +1 Long Sword: [1d20+1] = 12+1 = 13; Damage: sm - [1d8+1] = 2+1 = 3; lg - [1d12+1] = 5+1 = 6
To Hit with +1 Long Sword: [1d20+1] = 12+1 = 13; Damage: sm - [1d8+1] = 2+1 = 3; lg - [1d12+1] = 5+1 = 6
How do we know you're not a donkey-brained man?
Re: Chapter 13: Underground City of the Demon God
Mako:
Mako will follow Amethu but at a distance to avoid any boulders that are launched towards him.
Mako will follow Amethu but at a distance to avoid any boulders that are launched towards him.
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Re: Chapter 13: Underground City of the Demon God
Xorxen stays behind the monsters, but he doesn’t attack. Instead waiting to see if any of the more dangerous spell casters show themselves.
He hopes to use his advantage of being unseen upon them if they are indeed nearby, but will aid his friends from behind the enemy ranks once the fighting commences.
(fancy way of saying.....he holds his attack for now.
He hopes to use his advantage of being unseen upon them if they are indeed nearby, but will aid his friends from behind the enemy ranks once the fighting commences.
(fancy way of saying.....he holds his attack for now.
Re: Chapter 13: Underground City of the Demon God
The Vast Subterranean Caverns Beneath the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Seven. Evening?, 19th day of the month of Yuluk, 1279th year of the Age of Aquilonia


The primordial creatures of Zargoth see the explorers ascending the switchback with weapons drawn and they charge down upon them with wild fury and savagery, nearly stampeding Xorzen! The invisible monk clings to the cliffside to avoid being overrun and trampled underfoot!
Garrin and Zahra beat back the roaring, snarling onslaught with shields and swords, but Kiri is hammered by the bone-crunching blow of an immense club! His enchanted helmet is all that saves his skull from caving in! (-9hp damage)
Loche the Pict whirls the fabled Sling of Sutekh over his head and unleashes a whistling stone that breaks the jaw of the nearest murderous subhuman! (B4) Garrin seizes the advantage and slashes his three-foot blade, gutting and killing the carnal creature, drenching the path with hot blood!

With Mako following invisibly behind him, Amethu advances up the boulder-strewn path and gets his lantern alight as Zahra is forced to drop her torch and fight. She yowls a feline battle cry and splits a broad sloping skull with the Sword of Xuthalhotep! (B6) Her enemy is dead before it hits the ground.
Aside the fierce pale amazon, Kiri impales another ferocious primitive with a terrible disemboweling thrust of his magic trident, killing it instantly! (B5)
In the blink of an eye, three of the powerful, bestial servitors were rent asunder, broken and smashed.
Actions?!
Map:

The lower part of the map is lower in altitude. The upper part of the map is higher in altitude.
PCs are climbing the path upward. Lighter rocks are the path. Darker rocks are the steep cliffs. Each character is ~5' diameter.
Non-required Reading (rolls and rulings):

PC Status:
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Seven. Evening?, 19th day of the month of Yuluk, 1279th year of the Age of Aquilonia
The primordial creatures of Zargoth see the explorers ascending the switchback with weapons drawn and they charge down upon them with wild fury and savagery, nearly stampeding Xorzen! The invisible monk clings to the cliffside to avoid being overrun and trampled underfoot!
Garrin and Zahra beat back the roaring, snarling onslaught with shields and swords, but Kiri is hammered by the bone-crunching blow of an immense club! His enchanted helmet is all that saves his skull from caving in! (-9hp damage)
Loche the Pict whirls the fabled Sling of Sutekh over his head and unleashes a whistling stone that breaks the jaw of the nearest murderous subhuman! (B4) Garrin seizes the advantage and slashes his three-foot blade, gutting and killing the carnal creature, drenching the path with hot blood!
With Mako following invisibly behind him, Amethu advances up the boulder-strewn path and gets his lantern alight as Zahra is forced to drop her torch and fight. She yowls a feline battle cry and splits a broad sloping skull with the Sword of Xuthalhotep! (B6) Her enemy is dead before it hits the ground.
Aside the fierce pale amazon, Kiri impales another ferocious primitive with a terrible disemboweling thrust of his magic trident, killing it instantly! (B5)
In the blink of an eye, three of the powerful, bestial servitors were rent asunder, broken and smashed.
Actions?!
Map:
The lower part of the map is lower in altitude. The upper part of the map is higher in altitude.
PCs are climbing the path upward. Lighter rocks are the path. Darker rocks are the steep cliffs. Each character is ~5' diameter.
Non-required Reading (rolls and rulings):
PC Status:
- Amethu: Verulian Grand Magus Cleric/Magic-User 3/2: Move: 9", AC: 4, HP: 14/14, Spells: 4/7 1st lvl, 3/3 2nd lvl, Lantern
Garrin Locke: Argosian Atlantean Paladin 3: Move: 12", AC: 3(1), HP: 26/26, Laying Hands: 1/1
Kiri Khutan: Kambujan Easterner Fighter/Magic-User 2/2: Move: 9", AC: 3, HP: 5/14, Spells: 3/3 1st lvl
Loche: Pict Savage Thief 4: Move: 9", AC: 5, HP: 18/18
Mako: Khitan Easterner Illusionist 3: Move: 12", AC: 7(5), HP: 10/10, Spells: 2/2 1st lvl, 0/1 2nd lvl,
Xorzen: Verulian Osoran Monk 3: Move: 17", AC: 6(4), HP: 16/16
Zahra: Verulian Amazon Fighter 3: Move: 12", AC: 3, HP: 18/21
- Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
Healing Mists of Osorus (All except Amethu and Zahra): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
Invisibility x2 (Mako): Targets: self and Xorzen
Last edited by Inferno on Sat Nov 02, 2019 3:34 pm, edited 1 time in total.
Re: Chapter 13: Underground City of the Demon God
Zahra
Zahra barely hesitates, stepping forward to attack (B2)as her first victim hits the stone.
att [1d20+4] = 12+4 = 16
Sword vs sm, med [1d8+5] = 2+5 = 7
Zahra barely hesitates, stepping forward to attack (B2)as her first victim hits the stone.
att [1d20+4] = 12+4 = 16
Sword vs sm, med [1d8+5] = 2+5 = 7
FA FO
- SocraticLawyer
- Ranger Lord
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Re: Chapter 13: Underground City of the Demon God
Garrin attacks the nearest fiend B3 I think.
To Hit with +1 Long Sword: [1d20+1] = 16+1 = 17; Damage: sm - [1d8+1] = 2+1 = 3; lg - [1d12+1] = 9+1 = 10
To Hit with +1 Long Sword: [1d20+1] = 16+1 = 17; Damage: sm - [1d8+1] = 2+1 = 3; lg - [1d12+1] = 9+1 = 10
How do we know you're not a donkey-brained man?
- ChubbyPixie
- Rider of Rohan
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- Joined: Sat Dec 08, 2012 12:07 am
Re: Chapter 13: Underground City of the Demon God
Shocked by the severe blow, Kiri lunges at B1, but finds he is unable to connect solidly through his suddenly hazy vision.
Attack with Trident +1, Claw of Chobek (THAC0:19): To Hit: [1d20+4] = 5+4 = 9 Damage vs. s/m: [1d6+8] = 6+8 = 14, vs. Lg: [3d4+7] = 6+7 = 13
Attack with Trident +1, Claw of Chobek (THAC0:19): To Hit: [1d20+4] = 5+4 = 9 Damage vs. s/m: [1d6+8] = 6+8 = 14, vs. Lg: [3d4+7] = 6+7 = 13
- OGRE MAGE
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Re: Chapter 13: Underground City of the Demon God
Xorxen sees the fighters tearing through the ranks of the beastmen, so he decides to keep his distance.
Remaining unseen and as quiet as possible, he continues searching the area for any other threats. He watches up the passage for others who might be about to show themselves.
Remaining unseen and as quiet as possible, he continues searching the area for any other threats. He watches up the passage for others who might be about to show themselves.
Re: Chapter 13: Underground City of the Demon God
Mako:
The Easterner watches at a distance as the party slaughter the beastly creatures who wished them harm.
The Easterner watches at a distance as the party slaughter the beastly creatures who wished them harm.
- Scott308
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Re: Chapter 13: Underground City of the Demon God
Loche
The Pictish rogue moves a bit closer to the beasts even as he sends a bullet hurtling toward one of the foul creatures.
The Pictish rogue moves a bit closer to the beasts even as he sends a bullet hurtling toward one of the foul creatures.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Chapter 13: Underground City of the Demon God
The Vast Subterranean Caverns Beneath the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Seven. Evening?, 19th day of the month of Yuluk, 1279th year of the Age of Aquilonia


As the explorers under the earth fight the subhuman servants of Zargoth, around them are strewn slashed and shattered bodies like wreckage from a storm. The maelstrom of violence rages on.
Then suddenly, the pale, powerful primitives break. Their second ambush has failed. Not wishing to join the mangled ruins of their bestial kin, they plunge headlong up the switchback path, fleeing the battle.
As they bolt, Loche and Garrin take down one of the savages (B3) by stone and by sword, and Zahra nearly cuts down another (B2)!
Invisible Xorzen lunges aside again, avoiding the stampede, and then the beastmen are gone from sight! They are no match for the outlanders armed with the fabled Treasure of Xuthalhotep.
Actions?!
Map:

The lower part of the map is lower in altitude. The upper part of the map is higher in altitude.
PCs are climbing the path upward. Lighter rocks are the path. Darker rocks are the steep cliffs. Each character is ~5' diameter.
Non-required Reading (rolls and rulings):

PC Status:
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Seven. Evening?, 19th day of the month of Yuluk, 1279th year of the Age of Aquilonia
As the explorers under the earth fight the subhuman servants of Zargoth, around them are strewn slashed and shattered bodies like wreckage from a storm. The maelstrom of violence rages on.
Then suddenly, the pale, powerful primitives break. Their second ambush has failed. Not wishing to join the mangled ruins of their bestial kin, they plunge headlong up the switchback path, fleeing the battle.
As they bolt, Loche and Garrin take down one of the savages (B3) by stone and by sword, and Zahra nearly cuts down another (B2)!
Invisible Xorzen lunges aside again, avoiding the stampede, and then the beastmen are gone from sight! They are no match for the outlanders armed with the fabled Treasure of Xuthalhotep.
Actions?!
Map:
The lower part of the map is lower in altitude. The upper part of the map is higher in altitude.
PCs are climbing the path upward. Lighter rocks are the path. Darker rocks are the steep cliffs. Each character is ~5' diameter.
Non-required Reading (rolls and rulings):
PC Status:
- Amethu: Verulian Grand Magus Cleric/Magic-User 3/2: Move: 9", AC: 4, HP: 14/14, Spells: 4/7 1st lvl, 3/3 2nd lvl, Lantern
Garrin Locke: Argosian Atlantean Paladin 3: Move: 12", AC: 3(1), HP: 26/26, Laying Hands: 1/1
Kiri Khutan: Kambujan Easterner Fighter/Magic-User 2/2: Move: 9", AC: 3, HP: 5/14, Spells: 3/3 1st lvl
Loche: Pict Savage Thief 4: Move: 9", AC: 5, HP: 18/18
Mako: Khitan Easterner Illusionist 3: Move: 12", AC: 7(5), HP: 10/10, Spells: 2/2 1st lvl, 0/1 2nd lvl,
Xorzen: Verulian Osoran Monk 3: Move: 17", AC: 6(4), HP: 16/16
Zahra: Verulian Amazon Fighter 3: Move: 12", AC: 3, HP: 18/21
- Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
Healing Mists of Osorus (All except Amethu and Zahra): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
Invisibility x2 (Mako): Targets: self and Xorzen
Last edited by Inferno on Sat Nov 02, 2019 3:39 pm, edited 1 time in total.
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7442
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Chapter 13: Underground City of the Demon God
Loche
The Pict kicks one of the dead creatures before spitting on the corpse.
The Pict kicks one of the dead creatures before spitting on the corpse.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
-
- Rider of Rohan
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Re: Chapter 13: Underground City of the Demon God
Amethu moves forward to study the corpses.
Re: Chapter 13: Underground City of the Demon God
Zahra
Zahra studies the cliff face above them, anticipating a second attack.
Zahra studies the cliff face above them, anticipating a second attack.
FA FO
- ChubbyPixie
- Rider of Rohan
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Re: Chapter 13: Underground City of the Demon God
Kiri breathes heavily, looking a bit worse for wear but remaining stoic. “Yes, we’d best be ready for a second encounter with the evil priests. I fear they are nearby,” he says.
Re: Chapter 13: Underground City of the Demon God
Mako:
Mako stands quietly in the back of the party keeping a look out behind them.
Mako stands quietly in the back of the party keeping a look out behind them.
- SocraticLawyer
- Ranger Lord
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- Joined: Sun Mar 18, 2012 7:48 pm
Re: Chapter 13: Underground City of the Demon God
Garrin keeps watch at the front, sword drawn, while the others survey the carnage.
How do we know you're not a donkey-brained man?
- OGRE MAGE
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Re: Chapter 13: Underground City of the Demon God
Xorxen checks around on their ambush ledge to see if the monsters left anything important behind.
Re: Chapter 13: Underground City of the Demon God
The Vast Subterranean Caverns Beneath the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Seven. Evening?, 19th day of the month of Yuluk, 1279th year of the Age of Aquilonia

Outmatched, the surviving beastmen break and flee! The adventurers do not give chase. Instead they survey the battlefield where the dead eyes of butchered simian brutes stare glassily into infinity.

Amethu finds no sign of life in the bodies. Their only possessions are loincloths and large primitive weapons.
Garrin and Mako stand guard as Loche kicks one of the massive corpses.
Zahra's crimson eyes scan the cliff face looming above for another lurking ambush on the switchbacks. She sees nothing lying in wait for them. And Xorzen finds nothing in the ambush nest.
Kiri was badly wounded in the beastmen's ill-fated attack. But he does not request aid.
Actions?

PC Status:
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Seven. Evening?, 19th day of the month of Yuluk, 1279th year of the Age of Aquilonia
Outmatched, the surviving beastmen break and flee! The adventurers do not give chase. Instead they survey the battlefield where the dead eyes of butchered simian brutes stare glassily into infinity.
Amethu finds no sign of life in the bodies. Their only possessions are loincloths and large primitive weapons.
Garrin and Mako stand guard as Loche kicks one of the massive corpses.
Zahra's crimson eyes scan the cliff face looming above for another lurking ambush on the switchbacks. She sees nothing lying in wait for them. And Xorzen finds nothing in the ambush nest.
Kiri was badly wounded in the beastmen's ill-fated attack. But he does not request aid.
Actions?
PC Status:
- Amethu: Verulian Grand Magus Cleric/Magic-User 3/2: Move: 9", AC: 4, HP: 14/14, Spells: 4/7 1st lvl, 3/3 2nd lvl, Lantern
Garrin Locke: Argosian Atlantean Paladin 3: Move: 12", AC: 3(1), HP: 26/26, Laying Hands: 1/1
Kiri Khutan: Kambujan Easterner Fighter/Magic-User 2/2: Move: 9", AC: 3, HP: 5/14, Spells: 3/3 1st lvl
Loche: Pict Savage Thief 4: Move: 9", AC: 5, HP: 18/18
Mako: Khitan Easterner Illusionist 3: Move: 12", AC: 7(5), HP: 10/10, Spells: 2/2 1st lvl, 0/1 2nd lvl,
Xorzen: Verulian Osoran Monk 3: Move: 17", AC: 6(4), HP: 16/16
Zahra: Verulian Amazon Fighter 3: Move: 12", AC: 3, HP: 18/21
- Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
Healing Mists of Osorus (All except Amethu and Zahra): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
Invisibility x2 (Mako): Targets: self and Xorzen
Last edited by Inferno on Sat Nov 02, 2019 3:41 pm, edited 1 time in total.
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Re: Chapter 13: Underground City of the Demon God
Amethu, surveying the (visible) party, attends to Kiri's wounds before proceeding. From behind his mask, "That is the last of my healing prayers for now"
Cure Light Wounds [1d8] = 6
Cure Light Wounds [1d8] = 6