CHAPTER 2a: To Kill the Pigmonn!

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Norjax
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Re: CHAPTER 2b: To Kill the Pigmonn!

#121 Post by Norjax »

...

The Gam'A Zone, Day 30, Morning

You continue to make acquaintance with the strange traveler from within the Gam’A Zone. The loot from the battle is loaded into the cart and Bart ponders about making armor for the Drot Swyne.

Making armor for the Drot Swyne is possible, but it will impede their travel rate and not fully function as armor unless someone skilled in armoring makes it.

There is still the matter of what to do with your Pigmonn prisoner. You all (except Ghar) need to rest for half a day to make up for last night’s activities.

Supplemented with supplies from the Pigmonn, you have about 4 days travel inside the Gam’A Zone before you have to start towards Nuv Vano.

Actions?


...
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Urson
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Re: CHAPTER 2b: To Kill the Pigmonn!

#122 Post by Urson »

I got nothing. Belial would have no problem slaughtering the pigmonn for meat, but I'm guessing that probably won't fly.
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Re: CHAPTER 2b: To Kill the Pigmonn!

#123 Post by Mimdalf »

Blixx

Blixx steps forward "Perhaps we could pack up and move out for a few hours, getting us away from this carnage. Once we see a nice defensible campsite we can settle down for a rest."

Before we move out Blixx will eye a nice bit of ham to acquire and along the route he will try and spy any herbs or tubers he might use to make Gamma-Chili for when we stop to rest using his cooking skill.
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Re: CHAPTER 2b: To Kill the Pigmonn!

#124 Post by GreyWolfVT »

Jack "We really don't need to keep prisoners do we? Just more resources to use up wouldn't it be wise to just get rid of the dead weight now?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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Inferno
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Re: CHAPTER 2b: To Kill the Pigmonn!

#125 Post by Inferno »

Bruze Whane, mutant bat:

Bruze nods at Jack's words and repeats: "The right to kill this Pigmonn is Belial's... to avenge his friends."

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The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

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Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
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Re: CHAPTER 2b: To Kill the Pigmonn!

#126 Post by Urson »

Belial
Much Grass, Brother Bat.

The baboon knuckles over to the prisoner and snaps his neck, dropping him face-first in the dirt.
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Re: CHAPTER 2b: To Kill the Pigmonn!

#127 Post by sirravd »

Ghar, Normal Android

Ghar stands meditating on the edge of the camp.
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Re: CHAPTER 2b: To Kill the Pigmonn!

#128 Post by Inferno »

Bruze Whane, mutant bat:

Bruze nodded once at Belial, not fully understanding him but comprehending enough.

Then, in response to Blixx, he asked: "Should we return to The Watchtower? Or our campsite with the trenches?"

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: CHAPTER 2b: To Kill the Pigmonn!

#129 Post by Grognardsw »

Cthul Hand Luke, mutant

"Let's giddy on up then to the campsite," says Luke, spitting on the pigmonn.
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Re: CHAPTER 2b: To Kill the Pigmonn!

#130 Post by max_vale »

Frank Rock; veteran Human


Frank nods to the newcomer and says; "Welcome to the crew Ghar". As for the execution of the pigmonn, Frank has little to say or add, so he just helps everyone/anyone with loading supplies up and nods to Luke's last words; "Indeed; let's get over to the campsite and then figure out our next move."
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Re: CHAPTER 2b: To Kill the Pigmonn!

#131 Post by sirravd »

Ghar, Normal Android

Char makes little acknowledgement of Frank or anyone else, but helps to load the supplies, following the others.
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Urson
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Re: CHAPTER 2b: To Kill the Pigmonn!

#132 Post by Urson »

Belial
When the group has gotten back to their camp, Belial will spend some time grooming himself, getting all the blood and unidentified tissue out of his muzzle hair. He'll probably get sidetracked enough to attempt to groom Jack or Bruze. If they object, Woah, sorry, bro. Thought I was back home for a minute, y'know?

He'll also try and get some sleep.
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Re: CHAPTER 2b: To Kill the Pigmonn!

#133 Post by Norjax »

...

The Gam'A Zone, Day 30, Early Afternoon

You return to the campsite to rest for a few hours, leaving the dead pigmonn to rot in the sun. Blixx harvests a small supply of ham for making a batch of chili in the near future. Those on watch spend some of their time sorting supplies and watching for local weather.

In the early afternoon, all are rested from last night’s activities and begin discussions on where to travel next. You estimate that supplies will allow for 4 days inside the Gam’A Zone before your will need to head northeast towards the Long Route and your destination in Lantica.

Actions?


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Re: CHAPTER 2b: To Kill the Pigmonn!

#134 Post by GreyWolfVT »

Jack "So when are you gonna make that chili Blixx?" Jack asks as his stomach growls a bit too loudly.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: CHAPTER 2b: To Kill the Pigmonn!

#135 Post by Grognardsw »

Cthul Hand Luke, mutant

"Did we fully explore the watchtowers?" asks Luke. "if not, press on north?"
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Re: CHAPTER 2b: To Kill the Pigmonn!

#136 Post by Norjax »

...

The Gam'A Zone, Day 30, Early Afternoon

Current Map:

Image

The orange line is the path you took in. The blue line is where the fliers tracked the pigmonn. The white "C" in the black circle shows the location of your camp (orange dot) near second watch tower.

North is up.


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Re: CHAPTER 2b: To Kill the Pigmonn!

#137 Post by GreyWolfVT »

Jack chuckles then asks Cthul Hand Luke "Perhaps you mean let us continue south to that next similar mound?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: CHAPTER 2b: To Kill the Pigmonn!

#138 Post by max_vale »

Frank Rock; veteran Human


Frank nods and says in reply to his companions; "Yeah, let's go check out the next tower-structure....see if there's anything of interest there".
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