Part 1: The Village With No Name
Re: Part 1: The Village With No Name
Rician Lockwindberg - Paladin - AC 3 HP: 12/14:
Search rolls for:
Gang Member #1: [1d6] = 1 Find anything hidden?
Gang Member #2: [1d6] = 4
Gang Member #3: [1d6] = 3
Gang Member #4: [1d6] = 2
Gang Member #5: [1d6] = 4
Gang Member #6: [1d6] = 3
Search rolls for:
Gang Member #1: [1d6] = 1 Find anything hidden?
Gang Member #2: [1d6] = 4
Gang Member #3: [1d6] = 3
Gang Member #4: [1d6] = 2
Gang Member #5: [1d6] = 4
Gang Member #6: [1d6] = 3
- GreyWolfVT
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Re: Part 1: The Village With No Name
Loot:
Bandits 1 & 2: leather armor and short swords
Bandit 3: leather armor and carrying a long-sword
Bandit 4: padded armor, carrying a club and a dagger
Bandit 5: wearing no armor carrying a battle axe
Bandit 6: wearing no armor carrying a long-sword
Burl: padded armor and carrying a massive mace
Money found total:
SP[6d6] = 20
GP[8d4] = 17
Bandits 1 & 2: leather armor and short swords
Bandit 3: leather armor and carrying a long-sword
Bandit 4: padded armor, carrying a club and a dagger
Bandit 5: wearing no armor carrying a battle axe
Bandit 6: wearing no armor carrying a long-sword
Burl: padded armor and carrying a massive mace
Money found total:
SP[6d6] = 20
GP[8d4] = 17
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: Part 1: The Village With No Name
Shay the CLERIC will cast a CLW on Zylax.
CLW [1d8] = 3

CLW [1d8] = 3
- GreyWolfVT
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Re: Part 1: The Village With No Name
I'm sorry I have not been tracking player HP other than in the character sheet thread if you don't keep it current I don't correct it prob a bad plan on my end... 

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 1: The Village With No Name
Rician Lockwindberg - Paladin - AC 3 HP: 12/14:
Ok, anyone want to head back to the inn or perhaps visit the chapel with me?
Ok, anyone want to head back to the inn or perhaps visit the chapel with me?
- MonkeyWrench
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Re: Part 1: The Village With No Name
Crow was heading to the inn, asking the others to follow. He waited for the group to finish looting, that's where I think the momentum kind of stopped?
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Part 1: The Village With No Name
Rician Lockwindberg - Paladin - AC 3 HP: 12/14:
Rician follows Crow to the Inn.
Rician follows Crow to the Inn.
- GreyWolfVT
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Re: Part 1: The Village With No Name
Alright at this stage I can only press onward everyone after searching the bandits from the gang head off to the Inn. As you walk over Burl's body to the entrance something unusual is noticed in the mace the burly man was using and his features look like that of a half ogre. The mace looks much greater quality than a standard footman's mace it has a slight shimmer to it noticed to the magic users. To the others it looks like a very high quality mace.
Entering the parlor of the Inn you enter a small cramped space filled by a pair of tables and numerous benches and a long bar. A sullen worn bartender and a nervous aging serving woman serve the weather worn and defeated looking patrons that must be some of the remaining townsfolk. They look a little bit happier with the bandits that must have been in the parlor earlier having been defeated by your group. Two doors
exit the back of the room while a set of narrow wooden steps climb to a second floor with a long balcony. A skinny, middle-aged working woman
dangles a leg through the banister of the second floor balcony. Undaunted by the raucous guests below, she gives a worldly smile and a wave to new patrons of the tavern.
At one of the tables near the front you see playing cards where some of the gang members must have been playing a card game before the stable fire was seen. It looks as if there were probably 3 of the men playing and two of them had the third man well beaten as two of the seats have what must be most of the winnings and the third seat has almost nothing left. The rest of the place is a lot emptier with the other eight to nine men missing.
The Serving woman offers the new comers a table and asks "What can we get you fine warriors that have come to save our town? It's on the house."
Entering the parlor of the Inn you enter a small cramped space filled by a pair of tables and numerous benches and a long bar. A sullen worn bartender and a nervous aging serving woman serve the weather worn and defeated looking patrons that must be some of the remaining townsfolk. They look a little bit happier with the bandits that must have been in the parlor earlier having been defeated by your group. Two doors
exit the back of the room while a set of narrow wooden steps climb to a second floor with a long balcony. A skinny, middle-aged working woman
dangles a leg through the banister of the second floor balcony. Undaunted by the raucous guests below, she gives a worldly smile and a wave to new patrons of the tavern.
At one of the tables near the front you see playing cards where some of the gang members must have been playing a card game before the stable fire was seen. It looks as if there were probably 3 of the men playing and two of them had the third man well beaten as two of the seats have what must be most of the winnings and the third seat has almost nothing left. The rest of the place is a lot emptier with the other eight to nine men missing.
The Serving woman offers the new comers a table and asks "What can we get you fine warriors that have come to save our town? It's on the house."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- MonkeyWrench
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Re: Part 1: The Village With No Name
Canis(Crow) will sit down at a table, "Nothing for me." He will wait for the others to order or sit.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Part 1: The Village With No Name
Zylax very dehydrated from combat sits down thank you i will have a tall mug of ale
Re: Part 1: The Village With No Name
Arastor will grab a chair and sit down at the table, ordering a mug of ale.
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Re: Part 1: The Village With No Name
Shay
Your finest wine for me please. Shay goes over to the empty table that the gang members vacated and scoops up all the money. She brings it up to the bars owners. I don't think they will be needing this where there going. You can divide it up amongst the people who have suffered the most from these ruffians. Keep a little for yourselves as well, for the trouble. She then sits and drinks with the boys, keeping a constant eye on her surroundings.
Let's have a look at this mace shall we Zylax?
Your finest wine for me please. Shay goes over to the empty table that the gang members vacated and scoops up all the money. She brings it up to the bars owners. I don't think they will be needing this where there going. You can divide it up amongst the people who have suffered the most from these ruffians. Keep a little for yourselves as well, for the trouble. She then sits and drinks with the boys, keeping a constant eye on her surroundings.
Let's have a look at this mace shall we Zylax?
- GreyWolfVT
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Re: Part 1: The Village With No Name
The aging serving woman goes and gets the drinks and comes back giving them all to the correct people that ordered them.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 1: The Village With No Name
Rician Lockwindberg - Paladin - AC 3 HP: 12/14:
As he receives his apple cider drink from the server, Rician asks,
"Tell us, these hoodlums we just fought, was that all of them? are there more? & what can you tell us about them?"
As he receives his apple cider drink from the server, Rician asks,
"Tell us, these hoodlums we just fought, was that all of them? are there more? & what can you tell us about them?"
- GreyWolfVT
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Re: Part 1: The Village With No Name
The aging woman looks around nervous and whispers "I cannot say but that was not all of them. The town is full of them. But it is not safe to speak more about it here."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 1: The Village With No Name
Rician Lockwindberg - Paladin - AC 3 HP: 12/14:
Says To the Server,
"Hmmm, so more will still crawl out of the woodwork. Thank You, Madame, we shall keep alert!"
"Any of you feel like talking to the lady upstairs that greeted us as we came in?"
Says To the Server,
"Hmmm, so more will still crawl out of the woodwork. Thank You, Madame, we shall keep alert!"
"Any of you feel like talking to the lady upstairs that greeted us as we came in?"
- GreyWolfVT
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Re: Part 1: The Village With No Name
As the party is talking some of you facing the stairs notice a lone figure wearing nothing but a loin cloth tries to sneak down the stairs and fails to do so hitting a step that creaks loudly. The lone figure looks at the new comers and bolts back up the stairs. You can tell from the looks of the other patrons in the inn that this might be another gang member as they all look nervous and a bit frightened of the man. The woman on the stairs cowers as the man bolts past her.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- MonkeyWrench
- Rider of Rohan
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- Joined: Wed Nov 27, 2013 2:58 pm
- Location: Missouri
Re: Part 1: The Village With No Name
Canis(Crow) gets up and casually heads towards he stairs, "Found a lead on the gang." He will head up the stairs and start knocking down doors until he finds the bandit.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Part 1: The Village With No Name
Arastor, throwing a look at Canis as he gets up from the table, rises and follows the man up the stairs. He throws a look at the woman asking her to point out the direction the bandit fled.
Re: Part 1: The Village With No Name
Rician Lockwindberg - Paladin - AC 3 HP: 12/14:
Rician will follow Canis & Arastor up the stairs...
Rician will follow Canis & Arastor up the stairs...