Chapter 11: The Parallax Reality

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Bluetongue
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Re: Chapter 11: The Parallax Reality

#121 Post by Bluetongue »

Sheriff Yul

"As a cyborg I must breathe and drown as easily as other living beings. Let's take of the blue potions. If it helps to give us gills then we can go further."

I would also suggest that a lung full of air could be sucked out from empty wineskins or water canteens if the potions do not cover everybody.

He fastens his waist belt around and clip a lantern and flask of oil in a pouch so that he could light up any cave we enter later. I have 50'ft hemp rope (lasso rope) in my pack. So I figure on swimming to the junction, tying the rope to a rock and laying it as a guideline.

With a left or right choice at the junction, he will choose to go right.
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Re: Chapter 11: The Parallax Reality

#122 Post by Rex »

Draupadi

"We should try and stick together. Who can hold there breath longest? They should get go without the potion if we don't have enough to go around and someone with a potion stays with them in case they can't make it."
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Re: Chapter 11: The Parallax Reality

#123 Post by jemmus »

Mungo

I can hold my breath pretty long. And I've already had a portion of a potion.
Constitution 17 - For holding breath?
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Chapter 11: The Parallax Reality

#124 Post by ravenn4544 »

Ko-Nan over hears the discussion occurring close by. "I will not drink the brew born of wizard filth. I will swim by my own strength."
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Re: Chapter 11: The Parallax Reality

#125 Post by Rex »

Draupadi

"Perhaps you could scout which route is better Mungo since you have already drank the potion."

16 Con, seems the best choice
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Re: Chapter 11: The Parallax Reality

#126 Post by jemmus »

Mungo
I can try. Or perhaps we should follow Finver, who already knows the route? By the way, I think there's a third of the potion left. Someone should use it.
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Chapter 11: The Parallax Reality

#127 Post by redwarrior »

Connak looks up at that. If I could breathe, it would be a bit less terrifying. Do we know how long we must swim?

I don't remember, but I think we might be able to share a potion at lessened duration?
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Re: Chapter 11: The Parallax Reality

#128 Post by Urson »

Maskelyn
Ok, you talked me into it. If we don't meet up with something that eats our faces, the tunnels would be a good place to hide until the heat's off.... assuming it's not just flooded caves.
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Re: Chapter 11: The Parallax Reality

#129 Post by jemmus »

Mungo takes one of the recently found potions. If no one minds, I'll take a swallow of this. Mole-men aren't good swimmers. To tell the truth, I've never swum in my life and I hope I never have to again after this.

Mungo drinks half.
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Chapter 11: The Parallax Reality

#130 Post by Rex »

Draupadi

Draupadi will drink half a potion. "Lets do this." She heads into the water.
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Re: Chapter 11: The Parallax Reality

#131 Post by redwarrior »

Connak drinks a half a potion, looks at he water with revulsion, and gets ready to follow the leader.
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Re: Chapter 11: The Parallax Reality

#132 Post by Bluetongue »

Sheriff Yul

Drinks a swimming potion, a half measure.
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Re: Chapter 11: The Parallax Reality

#133 Post by jemmus »

Mungo prepares to follow the leader into the water. He's not much looking forward to this. But on the other hand, if it will get them out of Sleestak land, he's all for it.
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Chapter 11: The Parallax Reality

#134 Post by Inferno »

Unknown Cavern, The City of the Sleestaks, Deep Beneath the Forbidden Zone
The Island of Xygax the Wizard, Land of One Thousand Towers
Day Ten. Night? April 5th, 912 CY





Image

In the unknown cavern (area 21), the adventurers each quaff a half bottle of the glimmering brew that is the color of the sea. Not wanting to be left behind, Ambrose and the Altrusian elder drink as well. In astonishment, their necks sprout gills!

Ko-Nan refuses, emptying a wineskin and filling it with air.

And then they dive!

Image

Of those that drank, their possessions and hair somehow retain the appearance of remaining dry!

Finver and Yul lead them down to a large tunnel mouth. They swim inside, scattering a school of tiny albino cave fish. The tunnel forks and Yul guides them to the right. Weightless, they paddle on, miraculously breathing underwater as Ko-Nan pulls air from his wineskin.

The right hand shaft opens onto a vast lake, over which flickers light!

The adventurers cautiously surface in deep shadow, and peer out.

Image

They are in the subterranean lake at the center of the City of the Sleestaks! ...in the exact area where Enath had indicated! (area 18)

They have not been spotted, yet. But the shore is abuzz with urgent activity as Sleestaks and Altrusians search the city...

Image

...hunting for them!


Actions?!


Map Detail:
Image
One square = 10 feet. Lighter areas were visible this post. All else is from memory.
PCs are purple. Altrusians are orange. Ambrose is brown.


Map:
Image





PC Status:
Connak: Cat-Man Fighter/Thief 2/3: Move: 9", AC: 5, HP: 10/19
Draupadi: Human Cleric 4: Move: 9", AC: 2, HP: 17/34, Spells: 2/5 1st lvl, 3/4 2nd lvl
Fiefo LeBratt: Rat-Man Fighter 3: Move: 9", AC: 1, HP: 26/26
Finver Karstlander: Dwarven Fighter 3: Move 6", AC: 2(1), HP: 15/31
Ko-Nan: Human Barbarian 3: Move: 12", AC: 4, HP: 12/39
Maskelyn: Gnome Illusionist 3: Move: 9", AC: 7, HP: 9/14, Spells: 0/2 1st lvl, 0/1 2nd lvl
Mungo: Mole-Man Cleric 4: Move: 9", AC: 7, HP: 16/34, Spells: 1/5 1st lvl, 3/4 2nd lvl
Sheriff Yul: Cyborg Fighter 3: Move: 9", AC: 5, HP: 27/38

PC Magic:
Light (Draupadi): Target: Finver's dagger. Duration: 91 rounds.

Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Chapter 11: The Parallax Reality

#135 Post by Bluetongue »

Sheriff Yul

Swims to the left hand side, sticking his bald head very slowly above water so as not to create lots of tell tale ripples. He takes stick of the situation and submerges himself again.

We can't communicate much by speech but he goes to Finver, signing for him to sheathe the dagger with the light spell in case that gives us away. The cave lights might be enough to navigate by.
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Re: Chapter 11: The Parallax Reality

#136 Post by jemmus »

Mungo points an index claw at the passage behind Ambrose and the elder Altrusian. He starts going that way as smoothly and quietly as he can, avoiding making any ripples in the water.
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Chapter 11: The Parallax Reality

#137 Post by Rex »

Draupadi

With their heads just above the water, whispering, "Maybe we should try the other underwater tunnel?"
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Re: Chapter 11: The Parallax Reality

#138 Post by Urson »

Maskelyn
Maskelyn grins and shakes his head. Well played, Grey One. You got me. he thinks, then turns to swim toward the other fork of the tunnel.
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Re: Chapter 11: The Parallax Reality

#139 Post by redwarrior »

Connack growls low in the back of his throat and dives after Maskelyn.
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Re: Chapter 11: The Parallax Reality

#140 Post by ravenn4544 »

Ko-nan scans the enemies for any sign they have been detected. He too moves smoothly and quietly in the still water. He is reminded of a time seemingly long past. A retributive raid on a rival mining tribe found him moving through still water on a dark night in a similarly dim chamber. That mission ended in the spilled blood of the enemy. He smiles. Something likely to happen yet again, here, soon....
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