Fingers allows his dog to lap up a potion, the dog's wounds healed. Having asked the others first, Allmond then prays for healing of his own severe wounds, Baudh finding it just to fully heal the cleric as well.
Fingers marked off 2 oil. I need another 2 marked off before you move.
Date: 12:30pm, 19 July 2021
Effects: None
Distance Travelled: ~6 miles
Injuries: Markd (moderately injured), Bandy (minorly injured)
Markd will deduct 2, then, but he has no more to spare for such actions again.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
The creatures burning and sending up greasy black plumes of smoke, the group looks around at their progress along the old road. Markd and Bandy point out the henge on the hilltop to the south-southwest, recognizing where they faced the gargoyles and identifying that the group veered slightly north, now adjusting.
As afternoon bends towards evening, Markd leads around the base of an otherwise unassuming hill. A brief detour and inspection finds an archway of old hand-built fieldstones, low on the south side of the hill, sunken into the earth by centuries of age and erosion. It has been recently excavated, allowing a smooth ramp down to the doorway. Sprinkles sniffs it and growls.
Date: 2:30pm, 19 July 2021
Effects: None
Distance Travelled: ~9 miles
Injuries: Markd (moderately injured), Bandy (minorly injured)
The recently excavated ramp allows easy access and you pass down through the archway, where you find a well-made hallway. Dried leaves and natural clutter have blown in and litter the floor randomly. The flagstone floor remain almost completely intact, and hewn block-stone composes the side walls and ceiling, only occasionally marred, showing gouge-marks of metal-on-stone. Keeping your compass, you enter from the eastern side of the end of the hall, the tunnel about eight feet wide and running northward from here. An iron door is embedded into the west wall right before you - it slides sideways into the wall and is wedged halfway open by a rolled up old tapestry. With a light, you'd not see further up the north hall, except for an iron chandelier hanging from the ceiling about 80' ahead of you. A steady, amber glow comes from each of the places where four candles should be, not flickering like a candle would. You don't see anything special about that section of hallway, and the hall continues on beyond the reach of the light further northward, but it does give indication that there are two more doorways inset on the west wall, just past the light's reach north and south.
Date: 2:40pm, 19 July 2021
Effects: None
Distance Travelled: ~9 miles
Injuries: Markd (moderately injured), Bandy (minorly injured)
"Aw, man," whines Fingers. "Why didn't I think to bring spikes until now? You guys said the other doors spit out skeletons to fight, right? Sure would be nice if we could spike 'em shut."
Brushing some of the leaves aside, he kneels down to inspect the floor. "Might be an old-fashioned trap that let 'em out. Maybe."
Is any of the writing that was on the door still visible?
Fingers inspects the floor between here and the first door to the north for pressure plates in the dim light from the archway but finds none.
The iron door before you bears a six-pointed sun and writing in a text script that is unfamiliar to all four of you. The door bears no lock and is built to slide into the left wall. The next doorway is 40' northward down the hallway from you, barely outlined by the light from the chandelier hanging 80' away. You think there might be a third doorway just beyond the light, 120' away.
Date: 2:40pm, 19 July 2021
Light: dim light from archway (-2), chandelier up the hallway
Effects: None
Injuries: Markd (moderately injured), Bandy (minorly injured)
Fingers spends some time inspecting the writing on the door in the dim light trickling in from outside.
For Fingers:
The door is ringed with magical runes, which he cannot interpret. The center section, however, he is able to interpret. It is related to the language of the seaborne traders of the coasts to the west of the Southlands.
Almighty Baudhon, correct injustice
Almighty Baudhon, raise her beautiful form
Almighty Baudhon, return the life unjustly taken
I invoke the twelve realms to enact this prayer
I invoke six elements to enact this prayer
I invoke the powers of life and death to enact this prayer
Date: 3:00pm, 19 July 2021
Light: dim light from archway (-2), chandelier up the hallway
Effects: None
Injuries: Markd (moderately injured), Bandy (minorly injured)
Fingers reads the inscription to the others. "That mean anything to you?" he asks. "I mean, obviously it's something with the ghostly trial, but what's all that about twelve realms and six elements?"