Prologue: Strangers in a Strange Land

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Inferno
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Re: Prologue: Strangers in a Strange Land

#101 Post by Inferno »

Azoth Al-Aziz, occultic priest:

The inscrutable cleric didn't let on that he noticed the wizard's weasel secretly murder the helpless captives in cold blood. (Made a saving throw, according to Grognardsw)

This troubled Azoth's mind, not because the dark priest was philosophically opposed to execution, but because Siavel was. Azoth Al-Aziz knew his elven friend to be a self-professed enlightened, good individual who viewed execution as an evil act unless done to an extremely dangerous and evil being.

Slavery also troubled Azoth's mind. Not because he was opposed to it. But because many in the party violently opposed slavery. Yet, Calto had just taken a slave without any protestations.

Azoth hoped this was merely the common inconsistencies he found all too often among the less disciplined. (ie: those not Lawful! Ha! ;) )

For the alternative was a dire prospect indeed. What if the Hidden Shrine, or this otherworldly, dream-like jungle beyond the yellow mists, had the powers to affect men's minds? Azoth carefully, silently watched his friends for more telling, aberrant behavior as they advanced through the mysterious, primeval forest.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Coleridge
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Re: Prologue: Strangers in a Strange Land

#102 Post by Coleridge »

Calto, Neutral means I'm a complicated man, druid

Calto smiles at his newfound simian companion, tosses him a few rations and beckons him to follow the party from the tree tops as he and Jaguar resume their march towards the enigmatic shrine.

If there are any interesting herbs on the way, he will snip a few and throw them in a pouch.
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Re: Prologue: Strangers in a Strange Land

#103 Post by Inferno »

Azoth Al-Aziz, occultic priest:

The dark acolyte turned to Calto. "Moonslayer my friend, please speak with the furry kobold you've just enlisted. Perhaps he's been to the hidden shrine. Perhaps he's rushed in where savages fear to tread.
"...Like we are about to,"
Azoth added with a sardonic smile.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Coleridge
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Re: Prologue: Strangers in a Strange Land

#104 Post by Coleridge »

I didn't memorize speak with animals today unfortunately, unless the DM wants to do us a solid.
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Grognardsw
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Re: Prologue: Strangers in a Strange Land

#105 Post by Grognardsw »

The adventurers press ahead, one native and Bruno leading the way with a native and Leomar at the rear wary of pursuit. Calto the druid is accompanied by his new-found furry friend. The drum beats continue.

The rain beats down. Mosquitos bite.
Image

It is unpleasant. Two hours hard marching, cutting through undergrowth at points, brings the party closer to the outer ruins of Tamoachan.

Image

At least it stops raining.

Image

Then the native pauses, motioning for the others to stop and be quiet. Though the adventurers can no longer communicate with the natives, they know something is up. Suddenly the native gasps, grabs his throat, and collapses to the ground! Bursting from the undergrowth...
Image

All around you...

Image

Some bear nets. Others bring bamboo tubes to their mouths.
Actions!
- Sorry Calto, have to go with what spells are selected for a given day.
- There is a 5% chance per PC of contracting something from a mosquito bite. Everyone please roll 1d100.
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Re: Prologue: Strangers in a Strange Land

#106 Post by max_vale »

Alex 'Blade Rain' Vam; Human male Fighter


Alex took up the 'drag' position at the tail of the party, keeping an alert eye and ear out, frequently looking behind, above, down low and up high; with his broadsword in one hand and his favorite enchanted dagger in the other. He had become used to the magic employed by his fellow party members, but he was still conscious of the fact that it didn't always work the way it was explained to him, so he kept a wary eye on both the magically compelled human and the magically compelled....colorful-snout-beast...as well.
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Re: Prologue: Strangers in a Strange Land

#107 Post by Coleridge »

Calto Moonslayer, It’s hammer time, Druid

Calto pushes his new furry friend behind him and instructs Jaguar to guard his front. The druid suddenly feels far less remorse for enslaving the savage as he prepares to defend himself from these cowardly adversaries.

Calto casts summon insects and directs his spell towards as many attackers carrying nets as he can.

Let’s hope this savage jungle has a few distinct insects, eh?


Forgot to add my mosquito roll. Here it is.

[1d100] = 98
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Re: Prologue: Strangers in a Strange Land

#108 Post by Magnus »

Siavel spies Azoth's grimace and sighs. He prepares to once again try to counsel his friend on shades of moral grey, often a hopeless exercise when speaking to impatient and short-lived humans - even a relatively wise and educated one such as Azoth. For better of worse, circumstances win the debate for the mage as a large group of extremely dangerous and evil barbarians again emerge from the bush! ;) :lol:

The mage does not like the look of the blowgun tubes - or of one native gasping for air on the ground (perhaps poisoned)!!! He begins a conjuration that will protect them from the poisonous darts and perhaps even the nets, so that the fighters can take out the remainder of the savages. The mage does his best to slide behind his fellows or, better yet, cover of some kind, so as to ensure that he can get his spell away without being injured. Siavel waves his hands and begins a loud and audible exhale...

He also commands his weasel to attack the closest savage to the mage.
Cast Wind Wall. Casting time 3 seg. Assuming that Calto's spell can engulf a savage closer to the party than the wind wall.

Disease roll: [1d100] = 92
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Re: Prologue: Strangers in a Strange Land

#109 Post by Marcanus_da_Lich »

Grindhelm curses under his breath and raises his axe and sends it flying down on the nearest savage, belting out a loud growl as he does so.
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Re: Prologue: Strangers in a Strange Land

#110 Post by Inferno »

Azoth Al-Aziz, occultic priest:

Azoth once more uttered the blasphemous language of his dread lord to imbue himself with unearthly sorcerous power that violated the sovereignty of Time Itself.
"'Ai! 'Ai! Ftaghn! Tharanak! Ftaghu!"
Casts Hold Person on three savages. Preference is given to those near Azoth, with blow guns. Thanks.

Mosquitos: [1d100] = 96
Phew! Have we all rolled over 90 on this?!
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Prologue: Strangers in a Strange Land

#111 Post by Dogma »

Leomar drops instinctively drops into a fighting stance, short sword at the ready. "To the steps! Maybe these savages will be to superstitious to follow!"

He will make his way to the steps, eithering striking at the any nativse getting within range or dodging any thrown nets.

Short sword to hit [1d20+2] = 17+2 = 19, damage [1d6+2] = 3+2 = 5
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Re: Prologue: Strangers in a Strange Land

#112 Post by Synthalus »

Bruno The Mad

Not this time Bruno the mad thinks to himself. I was waiting for this to happen. Bruno immediately attacks the closet savage in the open, not afraid of the repercussions now that he knows how weak they are.

Attack Roll [1d20+2] = 18+2 = 20
Damage Roll [1d6+2] = 6+2 = 8

disease check [1d100] = 38
Last edited by Synthalus on Thu Apr 09, 2015 3:55 pm, edited 1 time in total.
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Re: Prologue: Strangers in a Strange Land

#113 Post by max_vale »

Alex 'Blade Rain' Vam; Human male Fighter


Alex will look all around to ensure that no one is using the melee at the front of the party as a perfect opportunity to flank them; and if he sees no one approaching from the rear or flanks; he will make his way to the front of the party to see if any help is needed to defeat their new foes....


OOC: If he DOES see any tribal warriors attempting to attack them from the rear/flanks, he'll hurl magic dagger at them and then rush forward with his Broadsword.....other wise, he just moves to get into a decent enough position to melee the foes in the front
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Re: Prologue: Strangers in a Strange Land

#114 Post by Grognardsw »

Ambush! - Round One

Image

The adventurers draw steel and spell against the attacking savages, who rush in from all directions.

Image

It's hard to tell numbers; they must have snuck ahead and around the party during their trek.

Leomar the thief draws his unicorn-whale-horn magick sword and makes for the ruins of nearby stairs (see picture), encouraging others to do the same. A savage with rock-studded club lunges toward him but Leomar parries and ripostes, gashing the savage in the shoulder! The jungle barbarian grunts and swings his club, weakly connecting with Leomar (2 HP damage.)

Grindhelm the dwarf girds himself for the oncoming attack, swinging his axe Screaming Death in a low arc that slices the legs on an attacking savage! Bruno the gnome slashes with his magick short sword Wyrmebane, opening up the chest of a savage.

Siavel the sorcerer intones gusty words of enchantment while waving a small fan and green peacock feather. Suddenly a wall of wind erupts, running along in front of Siavel, Azoth, Alex, Calto and the friendly native. The powerful air currents disrupt two flying nets as well as one blow gun darts.

Azoth cleric of Nodens again channels divine magicks and paralyzes two of his three target savages, taking out those with blow dart tubes.

Calto's charmed savage waves his arms and yells something. Defending his friend somehow? the druid wonders. He is waving off the savages and instead pointing to the other adventurers. Meanwhile, Calto draws forth his sacred mistletoe, a flower and a bit of mud. He begins a chant, punctuated by verbal clicks, chews the flower, rubs the mud in his hands as his magicks summon forth a swarm of insects (to appear beginning of next round due to casting time.)

Two savages jump out from the jungle behind Siavel and his wind wall. The elf's pet giant weasel hisses, lunges forward and clamps onto a savage's leg (9 HP.) The savage yells and slams his obsidian edged sword on the weasel (8 HP.) Alex "Blade Rain" Vam quickly hurls his magic dagger at the second oncoming savage. It pierces and sticks in his shoulder (9 HP.) The savage staggers a bit, continues his rush, swings a club, but Blade Rain dodges.

Actions for Round 2!
- Initiative: Party [1d6] = 6 vs. Monsters [1d6] = 5 Party wins.
- Siavel feel free to roll attacks for your weasel in the future.
- Summon Insects duration: 6 rounds.
- Wind Wall duration: 6 rounds.

Quite a lot of low rolls...
- Savages Save vs. Azoth Hold [1d20] = 20, [1d20] = 14, [1d20] = 14 Two fail
- Leomar and Alex rolls vs. Mosquito disease [1d100] = 27, [1d100] = 57 Safe
- Savages' 2 blow guns Save vs.Wind Wall [1d20] = 9, [1d20] = 13 Fail
- Savages' 2 nets Save vs.Wind Wall [1d20] = 2, [1d20] = 16 Fail
- Savages attack Bruno, native [1d20] = 6, [1d20] = 4, dam. [1d8] = 7, [1d8] = 1 Misses
- Savages attack Alex, weasel [1d20] = 8, [1d20] = 15, dam. [1d8] = 6, [1d8] = 8 Weasel takes 8
- Savage attacks vs. Leomar, Grindhelm [1d20] = 20, [1d20] = 8, dam. [1d8] = 1, [1d8] = 6 Leomar takes 2
- Weasel attack [1d20] = 15, dam. [2d6] = 9 Hits
- Alex 'Blade Rain' Vam magic dagger [1d20+6] = 11+6 = 17, dam. [2d4+4] = 5+4 = 9 Hits

HP status: viewtopic.php?p=180013#p180013
Last edited by Grognardsw on Thu Apr 09, 2015 6:09 pm, edited 1 time in total.
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Re: Prologue: Strangers in a Strange Land

#115 Post by max_vale »

Alex 'Blade Rain' Vam, human male Fighter

Alex will let out a curse followed by a sigh and a "It's gonna be a LOOOOONNNG Day"; all while swinging his Broadsword at the native with his Enchanted Dagger stuck in him; and if possible he will attempt to reach out and retrieve his beloved, magicked dagger....
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Re: Prologue: Strangers in a Strange Land

#116 Post by Inferno »

Azoth Al-Aziz, occultic priest:

Azoth cried out with an angry snarl: “Leomar is right! This fight wins us nothing!”

The dark cleric wished to join a tactical retreat, leaving none of the party behind. To cover their escape, he spoke sacrilegious syllables to implore his merciless master to empower him with sorcery dark and unearthly: "‘Ai! ‘Ai! Tharanak! Gotha N’ghft!"

Azoth will summon Darkness (the reverse of Light) to conjure a writhing, 40’ diameter, ethereal black void of undulating shadow tentacles to cover their escape. He will place it upon a tree trunk selected to engulf as many of the savages as possible, and none of the party.
Then Azoth held out his hands and urgently shouted toward the cannibals: "Camazotz! Camazotz! Camazotz!" to try to convince the superstitious primitives that the sudden, inexplicable darkness was a manifestation of, or attack from, the bat god whose shrine terrified them.

Those cannibals not plunged into darkness might be distracted or frightened by the spectacle of "Camazotz's" abyss hemisphere.
...I hope. :)

Cast Darkness. If the savages are distracted or frightened by "Camazotz's" attack, then next round maybe we can flee for the "sanctuary" of the accursed shrine. Thanks.
Last edited by Inferno on Thu Apr 09, 2015 8:36 pm, edited 2 times in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Prologue: Strangers in a Strange Land

#117 Post by Grognardsw »

The DM wrote:...brings the party closer to the outer ruins of Tamoachan.
Image
The ruin near you is not the Shrine of Tamoahan, but rather one of many crumbling overgrown ruins surrounding the main shrine. The main shrine is probably another 15 minute trek deeper in.

Where the stairs go is up a mostly ruined tree-covered 30' ziggurat.
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Re: Prologue: Strangers in a Strange Land

#118 Post by Coleridge »

Before I respond, is that wind wall separating some of the party now? Is my monkey with me?
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Re: Prologue: Strangers in a Strange Land

#119 Post by Magnus »

Siavel is pleased to see that his wind wall was effective in catching the nets and blowgun darts, though he is surprised that the latter even have a chance to make it through the wall.

The mage, having used up his offensive spells, resorts to his bow. He fires an arrow at the closest savage not engaged in melee (and, of course, not subject to the wind wall). Assuming he finds a target, he scores a pretty nice shot into the body of a savage.

Blue, having bit into a savage, begins to drain the blood of its victim. If the savage survives the bite and blood drain, the party is sure in trouble, as these savages are quite tough.
Blood drain:

[1d6] = 6, [1d6] = 5

Arrow attack

[1d20] = 18

[1d6] = 5
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Re: Prologue: Strangers in a Strange Land

#120 Post by Grognardsw »

Coleridge wrote:Before I respond, is that wind wall separating some of the party now? Is my monkey with me?
grognardsw wrote:Suddenly a wall of wind erupts, running along in front of Siavel, Azoth, Alex, Calto and the friendly native.


Yes, the baboon is on Calto's side of the Wind Wall.
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