Yes, this is what I would suggest as well.
OOC
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Re: OOC
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: OOC
Yes, good thinking.
-15 to EML.
It might be best to rest the hour first unless you perceive a reason to rush.
Re: OOC
This brings up a good point I want to mention.
The biggest difference between HM magic spells, psychic talents, and ritual invocations and the equivalent in say D&D and most other systems is timing.
All of these in HM are about timing and are ideally used outside of combat or a rushed situation. Preparation and using everything you possibly can to get any advantage is always best. When you need to use them in one of those situations you are significantly increasing your risk. HM is often described as low magic, but anyone who has played it for any amount of time quickly realizes that it isn't at all low magic, but it is used very differently from other RPGs. Starting Mages and Clerics have some powerful spells/invocations available to them and can even make magic items. Alchemists can make potions right away. But all these things require preparation and planning.
How often do you find a magic compass in D&D for example, but they are very common among the Sindarin and Khuzdul of Harn and common among those who work magic among Humans as well. They are simply very useful, but not flashy magic.
The biggest difference between HM magic spells, psychic talents, and ritual invocations and the equivalent in say D&D and most other systems is timing.
All of these in HM are about timing and are ideally used outside of combat or a rushed situation. Preparation and using everything you possibly can to get any advantage is always best. When you need to use them in one of those situations you are significantly increasing your risk. HM is often described as low magic, but anyone who has played it for any amount of time quickly realizes that it isn't at all low magic, but it is used very differently from other RPGs. Starting Mages and Clerics have some powerful spells/invocations available to them and can even make magic items. Alchemists can make potions right away. But all these things require preparation and planning.
How often do you find a magic compass in D&D for example, but they are very common among the Sindarin and Khuzdul of Harn and common among those who work magic among Humans as well. They are simply very useful, but not flashy magic.
Re: OOC
That is a distinct paradigm shift from D&d magic.
Those last two questions about the pendant might seem odd, but they are feeding into the questions about the key and what it might open, assuming of course that the pendant, they key, the owner and whoever hid them are the same person or linked in some fashion.
Those last two questions about the pendant might seem odd, but they are feeding into the questions about the key and what it might open, assuming of course that the pendant, they key, the owner and whoever hid them are the same person or linked in some fashion.
Re: OOC
I can see where you are going with it and it is a good plan. You really have lots of options for asking questions but need to apply them to the right item. You have lots of coins but did he handle each one much? They may get you some info but not as likely to be as good a source as the necklace or dagger for example.
Re: OOC
4 mule drawn carts
4 pack mules
The merchant (Sax of Dor) and his son/apprentice (Gram of Dor)
4 teamsters, originally 5 but one was slain in the Foulspawn raid.
3 men-at-arms, one incapacitated from his injuries sustained in the raid.
A few other individuals have minor injuries that Idril treated.
4 pack mules
The merchant (Sax of Dor) and his son/apprentice (Gram of Dor)
4 teamsters, originally 5 but one was slain in the Foulspawn raid.
3 men-at-arms, one incapacitated from his injuries sustained in the raid.
A few other individuals have minor injuries that Idril treated.
Re: OOC
Idril could also use Sensitivity again. Not saying anything else is magical but sometimes the magical Aura of something can mask another item depending on circumstances which she would know that is possible.
Re: OOC
Not wishing to bung up the IC thread, but I was wondering what we are doing for a campfire? Will it be affecting the night vision of the guard up on the high spot? How open is the area in front? Would putting more fires out there give us better view of any sneaker without affecting our vision?
Re: OOC
There is one medium sized fire, big enough for Idril to cook with. They will keep a lit but hooded lantern once every one goes to sleep. it will be in a place that people can grab it and light a already set up bonfire and unlit torches. The guards won't have lit torches but will have unlit torches near them. The problem with lighting fires around is going to be that they would just sneak around them and the fire makes it easy to see that is near the fire, even from a distance. Not to mention maintaining them burning is lots of work. There are other options of course but this is how most caravans do it. In certain areas they will have a cold camp, no fires even to make dinner.