Chapter 13: Night of the Walking Wet

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Inferno
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Re: Chapter 13: Night of the Walking Wet

#101 Post by Inferno »

Caveman Dwelling near the Starfall, Island of Xygax the Wizard, Land of One Thousand Towers
Night. Friday, April 13th, 912 CY







Image

Mungo joins Finver in examining the walls. The primitive paintings there depict an idyllic life, until the coming of the falling star. Then no further images follow.

Maskelyn finds an animal skin to carry the berries. Ko-Nan sates his hunger and ranges north.

Connak takes Mungo's former position, and Fiefo edges around the opposite corner to observe the rest of the adjacent cave. On the eastern wall rises a cliff-face some ten feet. To the north is another rough-hewn stair ascending into the rock.

Suddenly, ghastly misshapen horrors stagger down those steps! (?1-4) They are akin to the repulsive slime-covered cadavers, except less fully formed!

Image


Actions?!


Map:
Image
One square = 10 feet. Lighter areas are visible. All else is from memory.





PC Status:
Connak: Cat-Man Fighter/Thief 3/4: Move: 9", AC: 5, HP: 20/24
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 4/5 1st lvl, 4/5 2nd lvl, 1/2 3rd lvl, Continual Light
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29, Torch
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 32/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 51/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 2/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl, Lantern

PC Magic:
None currently.

Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Rex
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Re: Chapter 13: Night of the Walking Wet

#102 Post by Rex »

Draupadi

Draupadi moves closer to the others.
ravenn4544
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Re: Chapter 13: Night of the Walking Wet

#103 Post by ravenn4544 »

Ko-Nan warns the others, "More devilry! Will there never be an end to it?!?" He advances towards this new foe.
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redwarrior
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Re: Chapter 13: Night of the Walking Wet

#104 Post by redwarrior »

Connak, upon hearing the shouts, moves just enough to get a clear line of sight and sends an arrow at the nearest creature. In his haste, he spoils his aim on the second one, which goes off in the distance.

Short Bow THAC0 18 [1d20+2]=15+2=17 Damage [1d6]=4
Short Bow THAC0 18 [1d20+2]=8+2=10 Damage [1d6]=2
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SilverBen
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Re: Chapter 13: Night of the Walking Wet

#105 Post by SilverBen »

Finver responds to the sudden commotion by hastening from beside Mungo to the cave opening. He interposes himself between Connak and wall of the narrow choke point.

Upon sighting the horrible creatures approaching, he remarks with an expression half of disgust and half urgency, "These slimies don't even got tha hands ta choke ya! I don't think our weapons will harm 'em. Let's make a run fer it!"

He raises his shield and unharnesses his hammer.
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”
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Urson
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Re: Chapter 13: Night of the Walking Wet

#106 Post by Urson »

Maskelyn
Torches! Fire! I think these things will burn nicely if we can set 'em on fire.
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SilverBen
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Re: Chapter 13: Night of the Walking Wet

#107 Post by SilverBen »

Urson wrote: Wed May 11, 2022 3:31 pm Maskelyn
Torches! Fire! I think these things will burn nicely if we can set 'em on fire.
"Ya! Ya! Good thinkin', little buddy!" Finver replies as he returns his hammer its harness and retrieves a torch to light. He thrusts the lit torch at the approaching enemy and waves it threateningly.

If he needs to attack next round, he will do so using the torch as a makeshift club.
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”
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jemmus
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Re: Chapter 13: Night of the Walking Wet

#108 Post by jemmus »

[Mungo] fixes the beam of his headlamp on one of the things. He things he has time for a sling cast before they close to hand-to-hand. For better aim, he squints one eye and leaves the other one open and just beady. The bullet sails over the glob thing's "head."

[1d20]=3 [1d4+1]=1+1=2 [1d6+1]=1+1=2
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Inferno
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Re: Chapter 13: Night of the Walking Wet

#110 Post by Inferno »

Caveman Dwelling near the Starfall, Island of Xygax the Wizard, Land of One Thousand Towers
Night. Friday, April 13th, 912 CY







Image

In the cave near the starfall, gurgling shrieks from out of the darkness herald an unspeakable sight! Half-formed horrors of human remains and primordial ooze slither into the light!

Fiefo gapes, "I'm starting to think these are the people we were looking for."

Connak deftly lands an arrow in a wet, shapeless chest. Fiefo follows it with his curved blade and an amorphous thing of slime and bone comes asunder! (?1)

Countless things undulate forth to take its place!

The rest of the adventurers come see what's causing the commotion. What they behold, they won't soon forget.

When Maskelyn counsels fire, Finver gets a second torch alight and cries, "Let's run fer it!"


Actions?!


Map:
Image
One square = 10 feet. Lighter areas are visible. All else is from memory.

Behind the DM Screen:
No initiative needed. These creatures strike last in a round.
The monsters move for their action.




PC Status:
Connak: Cat-Man Fighter/Thief 3/4: Move: 9", AC: 5, HP: 20/24
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 4/5 1st lvl, 4/5 2nd lvl, 1/2 3rd lvl, Continual Light
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29, Torch
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 32/35, Torch
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 51/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 2/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl, Lantern

PC Magic:
None currently.

Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
ravenn4544
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Re: Chapter 13: Night of the Walking Wet

#111 Post by ravenn4544 »

Ko-Nan, sickened by the unnatural filth, still yet is unable to strike soundly!

Attack: THACO (18): [1d20+2]=8+2=10 / Damage: (S/M: [2d4+3]=5+3=8 / L: [3d4+3]=6+3=9)
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Rex
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Re: Chapter 13: Night of the Walking Wet

#112 Post by Rex »

Draupadi

"Form up at the narrow in the cave and they won't be able to surround us."

She halts at the narrow to form a line and attacks one if they advance far enough.

Mace [1d20]=6 to hit [1d6+1]=2+1=3 damage
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redwarrior
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Re: Chapter 13: Night of the Walking Wet

#113 Post by redwarrior »

Connak is unsure what our plan is here, but it's reassuring to see one fall so quickly this time. He stays in place and shoots 2 more arrows at the closest slime monsters, ready to cover a retreat or support an attack.


Short Bow THAC0 18 [1d20+2]=13+2=15 Damage [1d6]=6
Short Bow THAC0 18 [1d20+2]=7+2=9 Damage [1d6]=3
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SilverBen
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Re: Chapter 13: Night of the Walking Wet

#114 Post by SilverBen »

Finver charges forward (approx 20') to just beyond the narrow gap between the cave walls. He holds his shield up below his beard in one hand and thrusts the lit torch at the slime creatures approaching. He warns, "Connack! Ko-Nan! Don't get yerselves overrun and surrounded! Hold 'em off here at tha choke point!"

If any enemies approach undeterred by the flaming torch, he'll take a futile swing to threaten them.

Finver attacks with lit torch as makeshift club [1d20]=2
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”
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Urson
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Re: Chapter 13: Night of the Walking Wet

#116 Post by Urson »

Maskelyn
Maskelyn carries his thighbone staff in a ready position, and moves to a place near the western wall, south of the bottleneck.
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jemmus
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Re: Chapter 13: Night of the Walking Wet

#117 Post by jemmus »

Mungo, being somewhat of a dabbler in the art and science of strategy and tactics, sees the soundness of the decision to form a line at the bottleneck. His short legs run to south of the east wall. Ko-nan! Fiefo! Fall back! We're forming an inward parabolic defensive line at a strategic chokepoint! It will allow us to, er... gang up on them!
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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redwarrior
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Re: Chapter 13: Night of the Walking Wet

#118 Post by redwarrior »

Connak calls out Can we soak the gap in oil and burn them?! Does anyone have oil? as he continues to shoot. If needed, he will switch to saber and become part of the wall, but he sees the value in staying on the bow, given the sheer number of these things. He has no oil.
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Inferno
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Re: Chapter 13: Night of the Walking Wet

#119 Post by Inferno »

Caveman Dwelling near the Starfall, Island of Xygax the Wizard, Land of One Thousand Towers
Night. Friday, April 13th, 912 CY







Image

A writhing wave of half-formed slime-cadavers flail forth from the darkness!

Momentarily wrestling between fight or flight, the questers of the fallen star will fight!

Maskelyn and Mungo scurry against opposite walls and, between them, Connak fires arrows into the gurgling, dripping host! One staggering abomination (?8) is pierced but does not fall! "Does anyone have oil?!" the catman shouts.

Draupadi, Fiefo, Finver, and Ko-Nan form a battle line at the cavern's chokepoint but against the groaning, stomach-churning atrocities, none can mount an effective attack! Then Draupadi and Ko-Nan are bludgeoned by the lurching horrors! (8hp and 7hp damage respectively. Please both Save vs Poison, and post regardless of the outcome.)


Actions?!


Map:
Image
One square = 10 feet. Lighter areas were visible this round. All else is from memory.

Behind the DM Screen:



PC Status:
Connak: Cat-Man Fighter/Thief 3/4: Move: 9", AC: 5, HP: 20/24
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 33/41, Spells: 4/5 1st lvl, 4/5 2nd lvl, 1/2 3rd lvl, Continual Light
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29, Torch on ground
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 32/35, Torch
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 44/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 2/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl, Lantern

PC Magic:
None currently.

Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
ravenn4544
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Posts: 8417
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Location: Pennsylvania

Re: Chapter 13: Night of the Walking Wet

#120 Post by ravenn4544 »

Ko-nan takes a step back to form a defensive position.. it makes sense to do so. The relentless wave of literal filth continues to weigh on his mind. Such blasphemy of nature. Twisted and foul. His weapon's answer to such an atrocity belittles his rage.

Save vs Poison (13) [1d20+4]=10+4=14

Attack: THACO (18): [1d20+2]=1+2=3 / Damage: (S/M: [2d4+3]=3+3=6 / L: [3d4+3]=9+3=12)
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