IC XII
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Re: IC XII
Thurgan, dwarf
Thurgan stays on guard for orcs emerging or the shrews approaching. He waits for the archers to start firing at the creatures.
Thurgan stays on guard for orcs emerging or the shrews approaching. He waits for the archers to start firing at the creatures.
- thirdkingdom
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Re: IC XII
Round Two
Aquar, thinking quickly, lights and throws a flask of oil into the dimly lit room. There is a roar of pain and several tiny, rodential squeaks. Without warning, two brown, flaming missiles streak through the gap in the door. Aquar is able to dodge the lightning quick bites the shrews try and deliver,but is so unnerved by the sight of squealing, flaming shrews that he takes off down the road after Severi! Mursely and Thurgan are both taken quite off guard as well, and run after the fleeing cleric. Brave Anohir stands his ground and fires a sling stone at the shrews, but misses. Half the mercenaries are as affected as the adventurers, and they too begin sprinting away from the rampaging rodents. Three bowmen and a crosbowmen, along with half the infantry, courageously stand their ground. The bowmen fire a volley of arrows at the shrews; one arrow pierces a shrew's eye and it dies instantly. The other quickly succumbs to the flames now sheathing its body. Aquar stands firm, even as arrows rain down around him.
Anohir notes that no orcs have yet to emerge from the building, although a chorus of bellicose yells can be heard from within. Rhys, by this time, has missed the routing of his companions. He rounds the northern side of the building and discovers two unlocked windows on the first floor and two on the second.
Aquar, thinking quickly, lights and throws a flask of oil into the dimly lit room. There is a roar of pain and several tiny, rodential squeaks. Without warning, two brown, flaming missiles streak through the gap in the door. Aquar is able to dodge the lightning quick bites the shrews try and deliver,but is so unnerved by the sight of squealing, flaming shrews that he takes off down the road after Severi! Mursely and Thurgan are both taken quite off guard as well, and run after the fleeing cleric. Brave Anohir stands his ground and fires a sling stone at the shrews, but misses. Half the mercenaries are as affected as the adventurers, and they too begin sprinting away from the rampaging rodents. Three bowmen and a crosbowmen, along with half the infantry, courageously stand their ground. The bowmen fire a volley of arrows at the shrews; one arrow pierces a shrew's eye and it dies instantly. The other quickly succumbs to the flames now sheathing its body. Aquar stands firm, even as arrows rain down around him.
Anohir notes that no orcs have yet to emerge from the building, although a chorus of bellicose yells can be heard from within. Rhys, by this time, has missed the routing of his companions. He rounds the northern side of the building and discovers two unlocked windows on the first floor and two on the second.
Re: IC XII
Rhys listens at the nearest lower level door to see if he hears anything. If he doesn't, then he will open it and look inside.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
- thirdkingdom
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Re: IC XII
Alethan wrote:Rhys listens at the nearest lower level door to see if he hears anything. If he doesn't, then he will open it and look inside.
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Re: IC XII
Thurgan, dwarf
Thurgan returns still looking shaken by the sight of the giant shrews. "Now I want to get them orcs".
Thurgan returns still looking shaken by the sight of the giant shrews. "Now I want to get them orcs".
Re: IC XII
Mursley, MU
Mursley returns, rather embarrassed. He will hang back and use his sling, hoping the orcs finally decide to leave the building.
Mursley returns, rather embarrassed. He will hang back and use his sling, hoping the orcs finally decide to leave the building.
- Grognardsw
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Re: IC XII
Aquar picks ups a dead shrew and tosses it back through the hole, hoping that will draw the orcs out into the open. He is careful not to dwell in front of the hole, expecting arrows to fly forth.
Re: IC XII
Anohir, Priest
Anohir will keep firing stones at shrews and orcs that are visible.
Anohir will keep firing stones at shrews and orcs that are visible.
Re: IC XII
thirdkingdom wrote:Alethan wrote:Rhys listens at the nearest lower level door to see if he hears anything. If he doesn't, then he will open it and look inside.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
- thirdkingdom
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Re: IC XII
Round Three
Rhys clambers up the wall and peers inside. He beholds a chamber, some thirty feet to a side, with a large stone door in the wall opposite (the southern wall). The door is slightly opened, not nearly wide enough to allow a man to pass through. The room itself is largely empty. A large circle has been traced onto the floor, in the center of the room. From where Rhys is perched, it looks like some sort of brownish paint was used to draw the circle.
Severi overcomes his fear of the shrill soricidaes and returns to stand beside and Anohir. Aquar picks up one of the shrews and bodily tosses it back into the room. This stratagem is soon followed by loud, bellicose bellows. The stone door is forcefully wrenched open and a large orc, at least a head taller than those encountered thus far, steps forth, blinking in the afternoon light. The orc is clad in mismatched, scavenged armor and wields a large axe. He is flanked on either side by several smaller, but no less vicious-looking, orcs!
This is the moment Anohir has been waiting for, and he lets loose a sling stone that hits the largest orc directly between the eyes. The orc lets forth a porcine roar! The orcish warrior swings wildly with his axe, catching Aquar with a massive blow.
Rhys clambers up the wall and peers inside. He beholds a chamber, some thirty feet to a side, with a large stone door in the wall opposite (the southern wall). The door is slightly opened, not nearly wide enough to allow a man to pass through. The room itself is largely empty. A large circle has been traced onto the floor, in the center of the room. From where Rhys is perched, it looks like some sort of brownish paint was used to draw the circle.
Severi overcomes his fear of the shrill soricidaes and returns to stand beside and Anohir. Aquar picks up one of the shrews and bodily tosses it back into the room. This stratagem is soon followed by loud, bellicose bellows. The stone door is forcefully wrenched open and a large orc, at least a head taller than those encountered thus far, steps forth, blinking in the afternoon light. The orc is clad in mismatched, scavenged armor and wields a large axe. He is flanked on either side by several smaller, but no less vicious-looking, orcs!
This is the moment Anohir has been waiting for, and he lets loose a sling stone that hits the largest orc directly between the eyes. The orc lets forth a porcine roar! The orcish warrior swings wildly with his axe, catching Aquar with a massive blow.
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Re: IC XII
Rhys the Traveler
Rhys clambers into the room and climbs down to the wall. He moves towards the door, skirting the circle by staying to the sides of the room. When he gets to the door, he listens at the opening to see what he can hear.
Rhys clambers into the room and climbs down to the wall. He moves towards the door, skirting the circle by staying to the sides of the room. When he gets to the door, he listens at the opening to see what he can hear.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
- thirdkingdom
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Re: IC XII
Round Three, cont.
Aquar lashes out with his throwing hammer, but the large orc easily evades the blow. Severi, standing back away from the melee, casts Sleep for the second time. This time, his powers prove more puissant and all the visible orcs, including the large warrior, collapse to the ground.
Inside the building, Rhys puts his ear to the slightly open door. He hears the casting of a spell from a distance, then closer, gutteral voices, speaking in orcish: "An army of elves! We must retreat, and warn the tribe!"
Aquar lashes out with his throwing hammer, but the large orc easily evades the blow. Severi, standing back away from the melee, casts Sleep for the second time. This time, his powers prove more puissant and all the visible orcs, including the large warrior, collapse to the ground.
Inside the building, Rhys puts his ear to the slightly open door. He hears the casting of a spell from a distance, then closer, gutteral voices, speaking in orcish: "An army of elves! We must retreat, and warn the tribe!"
Re: IC XII
Severi, Elf
Severi advances, slaying sleeping swine-men with each stride.
Severi advances, slaying sleeping swine-men with each stride.
- Grognardsw
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Re: IC XII
Aquar, cleric
"Thou fobbing motley-minded gudgeon," mutters Aquar clutching his wound and spitting on the offending orc. For a moment there he thought that blow was to hit Severi, but the dice of the gods can be fickle. "Thou gorbellied fen-sucked younker!" He watches the elf kill it.
The curate applies first aid to himself, followed by a cure light wounds blessing.
"Thou fobbing motley-minded gudgeon," mutters Aquar clutching his wound and spitting on the offending orc. For a moment there he thought that blow was to hit Severi, but the dice of the gods can be fickle. "Thou gorbellied fen-sucked younker!" He watches the elf kill it.
The curate applies first aid to himself, followed by a cure light wounds blessing.
- thirdkingdom
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Re: IC XII
Aquar finds that he is unable to staunch the blood flowing freely from his wound by mundane means.Grognardsw wrote:
The curate applies first aid to himself, followed by a cure light wounds blessing.
Re: IC XII
Rhys the Traveler
Hoping he isn't doing something completely stupid, Rhys opens the door all the way, staying just inside the door frame to try and limit the number of orcs that can attack him at one time... If any orcs get close enough, he will attack.
He calls out, "You shall not pass!"
Hoping he isn't doing something completely stupid, Rhys opens the door all the way, staying just inside the door frame to try and limit the number of orcs that can attack him at one time... If any orcs get close enough, he will attack.
He calls out, "You shall not pass!"
Dragon foot. Bamboo pole. Little mouse. Tiny boy.