Player Character Forum Sheet
Player Character Forum Sheet
You can post your character here if you would like. It is not required as I will add your PC sheet to the website that you email me.
Castien Larenthalryl
Last Updated: Tuesday, June 26, 2012
Update Reason: Updated experience point total.
Name: Castien Larenthalryl
Alignment: Chaotic Good
Race: High Elf
Class: Mage (1)
Experience: 131 / 2,500 (+10% bonus)
Languages (Spoken): Common, Elf, Goblin, Hobgoblin, Orc
Languages (Read & Write): Common, Elf, Goblin, Orc
Gender: Male | Age: 126 | Height: 4'08" (56 inches) | Weight: 100 pounds | Hair: Black | Eyes: Brown
Family: Larenthalryl's | Clan: ??? | Home: Veluna | Patron: ??? | Religion: ??? | Birth Rank: 1 | # Siblings: 0
Social Class: ??? | Status: Single | Honor: ??? | Base Honor: ??? | Reaction Adjustment: 0
STR: 8 (To Hit: 0 | Dam: 0 | Weight: 35 | Max Press: 90 | Open Doors: 5 | Bend Bars/Gates: 1%)
DEX: 13 (Reaction Adj: 0 | Missile Attack Adj: 0 | Defensive Adj: 0)
CON: 4 (Hit Points: -1 | Sys Shock: 40% | Resurrection: 45% | Poison Save: 0 | Regeneration: Nil)
INT: 17 (#Languages: 6 | Spell Level: 8th | Know Spell: 75% | Max Spell/Lvl: 14 | Illusion Immunity: -)
WIS: 11 (Magic Defense Adj: 0 | Spell Bonus: 0 | Spell Failure: 10% | Spell Immunity: -)
CHA: 12 (Max Henchmen: 5 | Loyalty Base: 0 | Reaction Adj: 0)
HP: 2/2 (current/maximum) (-1 per level constitution penalty)
AC: 10 (No armor or bonus)
Rear AC: 10
THAC0: 20
Movement Rate: 12"
Saving Throws (pg 134)
Paralyze/Poison (): 14
Rod, Staff, or Wand (): 11
Petrification/Polymorph (): 13
Breath Weapon (): 15
Spells (): 12
Weapon Proficiencies: 1 (1/6 levels with -5 penalty)
- Quarterstaff
Non-weapon Proficiencies: 10 (4+6 Intelligence Bonus) (1/3 levels)
- Cartography | Int -2 (15)
- Etiquite | Cha 0 (12)
- Heraldry | Int 0 (17)
- Languages (Speak): Goblin | Int 0 (17)
- Languages (Speak): Hobgoblin | Int 0 (17)
- Languages (Speak): Orc | Int 0 (17)
- Languages (Read & Write): Common | Int +1 (18)
- Languages (Read & Write): Elf | Int +1 (18)
- Languages (Read & Write): Goblin | Int +1 (18)
- Languages (Read & Write): Orc | Int +1 (18)
Travelling Spellbook
1st: Charm Person1st: Identify
1st: Read Magic
1st: Sleep
Current Spell(s) Memorized
1st: Sleep
Weapons
Quarterstaff (#Attacks: 1 | Attack Adj: -2 | Damage Adj: -1 | Damage: 1d6 | Range: 0 | Weight: 4 | Size: L | Type: B | Speed: 4)
Equipment (Total Starting Cost: 27gp + 121sp + 0cp)
Armor --> (Cost/Weight): 0gp (0.0)
None
Clothing --> (Cost/Weight): 1gp, 19sp (5.0)
Belt (3sp/-)
Boots, soft (1gp/-)
Cloak (8sp/-)
Sash (2sp/-)
Surcoat (6sp/-)
Weapons --> (Cost/Weight): 0gp (4.0)
Quarterstaff (-/4)
Equipment --> (Cost/Weight): 26gp, 102sp, 0cp (8.5)
Belt (3sp/-)
Boots, soft (1gp/-)
Cloak (8sp/-)
Sash (2sp/-)
Surcoat (6sp/-)
Backpack (2gp/2)
- Travelling Spellbook (28 pages; 14 used) (-/1)
Belt pouch, large (1gp/1)
- Map or scroll case (8sp/0.5)
-> Paper (5 sheets) (2gp/-) each
- Map or scroll case (8sp/0.5)
-> Parchment (5 sheets) (1gp/-) each
- Map or scroll case (8sp/0.5)
-> Papyrus (5 sheets) (8sp/-) each
- Map or scroll case (8sp/0.5)
-> Empty
- Map or scroll case (8sp/0.5)
-> Empty
- Wineskin (8sp/1)
Belt pouch, small (7sp/0.5)
- Coins
Belt pouch, small (7sp/0.5)
- Spell components (-/-)
- Writing Ink (1 vial) (8gp/1)
Magic Items --> (Cost/Weight): 0 (0.0)
None
Coins/Treasure (starting gold: 50 gp) (1.1)
PP: 0
GP: 10
SP: 1
CP: 0
Gems: 0
Jewelry: 0
Other Valuables: 0
Expense Tracking
Encumbrance(Strength Weight Allowance: 35)
Armor: 0.0
Clothing: 5.0
Weapons: 4.0
Equipment: 8.5
Magic: 0
Coin: 1.1
Total Encumbrance: 18.6
Special Abilities
- Infravision: 60'
- 90% resistance to sleep and charm spells *
- Any non-crossbow: +1 to hit
- Long or short sword: +1 to hit
- Detect Secret Doors: 1 in 6 when passing, 2 in 6 when searching
- Detect Concealed Doors: 3 in 6
- Opponents suffer a -4 penalty to their surprise die rolls when traveling in non-metal armor and alone (or with other elves or halflings), or more than 90 feet in advance of others.
===> Note: If a door must be opened (or some similar task), the surprise penalty is reduced to -2.
Background
Miscellaneous Information (Magical Items, Command Words, Small Maps, Etc.)
None
Henchmen/Animal Companions
None
Roll Tracking
All Rolls
Hit points (1st level) [1d4] = 3 (-1 due to lowering my constitution to a 4 after the roll)
Starting money (x10): [1d4+1] = 4+1 = 5
Damage Taken
None
Notes
Spell Memorization (PHB: 107 | PDF: 108)
Update Reason: Updated experience point total.
Name: Castien Larenthalryl
Alignment: Chaotic Good
Race: High Elf
Class: Mage (1)
Experience: 131 / 2,500 (+10% bonus)
Languages (Spoken): Common, Elf, Goblin, Hobgoblin, Orc
Languages (Read & Write): Common, Elf, Goblin, Orc
Gender: Male | Age: 126 | Height: 4'08" (56 inches) | Weight: 100 pounds | Hair: Black | Eyes: Brown
Family: Larenthalryl's | Clan: ??? | Home: Veluna | Patron: ??? | Religion: ??? | Birth Rank: 1 | # Siblings: 0
Social Class: ??? | Status: Single | Honor: ??? | Base Honor: ??? | Reaction Adjustment: 0
STR: 8 (To Hit: 0 | Dam: 0 | Weight: 35 | Max Press: 90 | Open Doors: 5 | Bend Bars/Gates: 1%)
DEX: 13 (Reaction Adj: 0 | Missile Attack Adj: 0 | Defensive Adj: 0)
CON: 4 (Hit Points: -1 | Sys Shock: 40% | Resurrection: 45% | Poison Save: 0 | Regeneration: Nil)
INT: 17 (#Languages: 6 | Spell Level: 8th | Know Spell: 75% | Max Spell/Lvl: 14 | Illusion Immunity: -)
WIS: 11 (Magic Defense Adj: 0 | Spell Bonus: 0 | Spell Failure: 10% | Spell Immunity: -)
CHA: 12 (Max Henchmen: 5 | Loyalty Base: 0 | Reaction Adj: 0)
HP: 2/2 (current/maximum) (-1 per level constitution penalty)
AC: 10 (No armor or bonus)
Rear AC: 10
THAC0: 20
Movement Rate: 12"
Saving Throws (pg 134)
Paralyze/Poison (): 14
Rod, Staff, or Wand (): 11
Petrification/Polymorph (): 13
Breath Weapon (): 15
Spells (): 12
Weapon Proficiencies: 1 (1/6 levels with -5 penalty)
- Quarterstaff
Non-weapon Proficiencies: 10 (4+6 Intelligence Bonus) (1/3 levels)
- Cartography | Int -2 (15)
- Etiquite | Cha 0 (12)
- Heraldry | Int 0 (17)
- Languages (Speak): Goblin | Int 0 (17)
- Languages (Speak): Hobgoblin | Int 0 (17)
- Languages (Speak): Orc | Int 0 (17)
- Languages (Read & Write): Common | Int +1 (18)
- Languages (Read & Write): Elf | Int +1 (18)
- Languages (Read & Write): Goblin | Int +1 (18)
- Languages (Read & Write): Orc | Int +1 (18)
Travelling Spellbook
1st: Charm Person
1st: Sleep
Weapons
Quarterstaff (#Attacks: 1 | Attack Adj: -2 | Damage Adj: -1 | Damage: 1d6 | Range: 0 | Weight: 4 | Size: L | Type: B | Speed: 4)
Equipment (Total Starting Cost: 27gp + 121sp + 0cp)
Armor --> (Cost/Weight): 0gp (0.0)
None
Clothing --> (Cost/Weight): 1gp, 19sp (5.0)
Belt (3sp/-)
Boots, soft (1gp/-)
Cloak (8sp/-)
Sash (2sp/-)
Surcoat (6sp/-)
Weapons --> (Cost/Weight): 0gp (4.0)
Quarterstaff (-/4)
Equipment --> (Cost/Weight): 26gp, 102sp, 0cp (8.5)
Belt (3sp/-)
Boots, soft (1gp/-)
Cloak (8sp/-)
Sash (2sp/-)
Surcoat (6sp/-)
Backpack (2gp/2)
- Travelling Spellbook (28 pages; 14 used) (-/1)
Belt pouch, large (1gp/1)
- Map or scroll case (8sp/0.5)
-> Paper (5 sheets) (2gp/-) each
- Map or scroll case (8sp/0.5)
-> Parchment (5 sheets) (1gp/-) each
- Map or scroll case (8sp/0.5)
-> Papyrus (5 sheets) (8sp/-) each
- Map or scroll case (8sp/0.5)
-> Empty
- Map or scroll case (8sp/0.5)
-> Empty
- Wineskin (8sp/1)
Belt pouch, small (7sp/0.5)
- Coins
Belt pouch, small (7sp/0.5)
- Spell components (-/-)
- Writing Ink (1 vial) (8gp/1)
Magic Items --> (Cost/Weight): 0 (0.0)
None
Coins/Treasure (starting gold: 50 gp) (1.1)
PP: 0
GP: 10
SP: 1
CP: 0
Gems: 0
Jewelry: 0
Other Valuables: 0
Expense Tracking
Armor: 0.0
Clothing: 5.0
Weapons: 4.0
Equipment: 8.5
Magic: 0
Coin: 1.1
Total Encumbrance: 18.6
Special Abilities
- Infravision: 60'
- 90% resistance to sleep and charm spells *
- Any non-crossbow: +1 to hit
- Long or short sword: +1 to hit
- Detect Secret Doors: 1 in 6 when passing, 2 in 6 when searching
- Detect Concealed Doors: 3 in 6
- Opponents suffer a -4 penalty to their surprise die rolls when traveling in non-metal armor and alone (or with other elves or halflings), or more than 90 feet in advance of others.
===> Note: If a door must be opened (or some similar task), the surprise penalty is reduced to -2.
Background
None
Henchmen/Animal Companions
None
Roll Tracking
All Rolls
Hit points (1st level) [1d4] = 3 (-1 due to lowering my constitution to a 4 after the roll)
Starting money (x10): [1d4+1] = 4+1 = 5
Damage Taken
None
Notes
Spell Memorization (PHB: 107 | PDF: 108)
Last edited by dmw71 on Tue Jun 26, 2012 9:18 pm, edited 21 times in total.
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- DM: In Development
Re: Player Character Forum Sheet

Name: Ausus tuulo'Welkwood ("Ausus from Welkwood")
Race: Half-Elf
Alignment: Chaotic Good
Class: Fighter 1
Exp: 0/2000
AC: 6
Hit points: 3/3
Hit points level 1: [1d10] = 3
Str: 13
Int: 9
Wis: 9
Dex: 12
Con: 13
Cha: 12
Saving throws:
PPDM: 14
RSW: 16
PP: 15
BW: 17
Spell: 17
Weapon proficiencies:
- Two-handed sword (specialized)
- Short bow
- Dagger
Non-weapon proficiencies:
- Leatherworking (9)
- Hunting (8)
- Animal Lore (9)
- Riding, Land-Based (12)
- Swimming (13)
Equipment:
- Two-handed sword (+1 to-hit, 1d10+2/3d6+2 damage, 3/2 attacks per round)
- Hide Armor
(TBD)
Money/Gems: 35g
Starting gold: [5d4] = 10 x 10
Last edited by Xaxyx on Fri Apr 27, 2012 6:35 pm, edited 1 time in total.
"It is inevitable that at some point a character will fall into a pit, off a wall, or over a cliff." - OSRIC, p.119
Re: Player Character Forum Sheet
Final, I do believe
Name: Karalquint Cavanethal (Karl)
Race: Elf
Alignment: NG
Class: Fighter 1
Exp: 0/2000
ARMOR CLASS (Armor Worn: Chain and Shield)
- Base: 2
- Shieldless: 3
- Rear: 5
Hit points: 3
[1d10] = 3 hit points
Str: 14
Int: 10
Wis: 12
Dex: 16 (+1,+1,-2)
Con: 9
Cha: 12
Saving throws:
PPDM: 14
RSW: 16
PP: 15
BW: 17
Spell: 17
Weapon proficiencies: Long Sword (specialized, +1,+2), Short Bow, Spear
Non-weapon proficiencies: Blind-fighting, Rope Use
Special Abilities
- Infravision: 60'
- 90% resistance to sleep and charm spells *
- Any non-crossbow: +1 to hit
- Long or short sword: +1 to hit
- Detect Concealed Doors: 1 in 6 when passing, 3 in 6 when searching
- Detect Secret Doors: 2 in 6
- Opponents suffer a -4 penalty to their surprise die rolls when traveling in non-metal armor and alone (or with other elves or halflings), or more than 90 feet in advance of others.
-
Equipment:
Chain Mail
Medium Shield
Long Sword
Spear
Boots, Riding
Belt
Cloak
Backpack
Large Belt pouch x2
Small Belt pouch
Flint and Steel
Wineskin
Money/Gems: 4gp, 1 sp
Starting gold: [5d4x10] = 11x10 = 110 starting gold
Karalquint was born to Laquesha and Thermode, both of who shared a commission the the Defense Brigade headquartered in Pitchfield, the Capital of Sunndi. It varied a bit, but typically, one parent would serve while the other was at home caring for their two offspring. The only real question out of most of the populace was how they were actually conceived.
Anyway, Karl and his younger sister, Aquina, both were raised in a strict military household. It didn't take long for them to pick up habits from their parents as they were so alike. In addition to chores, they were expected to spend some time daily in at least three areas, two of which were directly supervised by which ever parent was home at the time, exercise, and martial arts. Karl quickly gravitated to the Long Sword, and Aquina the Short Bow. The mental skills were taught as well by an Elder, Quintain, who showed them the basics, but sadly, neither one had the knack for any further arcane lessons.
As time went by, and the two were deemed 'old enough' both of their parents were promoted to full time commissions, resulting in limited supervision. Free from the leash, the two relaxed a bit, but were severely chastised by their Father upon a return visit, essentially resulting in their being kicked out from the only home they had ever known.
They traveled a bit together, but eventually went their separate ways, to seek, fame, fortune, and above all, vindication.
Name: Karalquint Cavanethal (Karl)
Race: Elf
Alignment: NG
Class: Fighter 1
Exp: 0/2000
ARMOR CLASS (Armor Worn: Chain and Shield)
- Base: 2
- Shieldless: 3
- Rear: 5
Hit points: 3
[1d10] = 3 hit points
Str: 14
Int: 10
Wis: 12
Dex: 16 (+1,+1,-2)
Con: 9
Cha: 12
Saving throws:
PPDM: 14
RSW: 16
PP: 15
BW: 17
Spell: 17
Weapon proficiencies: Long Sword (specialized, +1,+2), Short Bow, Spear
Non-weapon proficiencies: Blind-fighting, Rope Use
Special Abilities
- Infravision: 60'
- 90% resistance to sleep and charm spells *
- Any non-crossbow: +1 to hit
- Long or short sword: +1 to hit
- Detect Concealed Doors: 1 in 6 when passing, 3 in 6 when searching
- Detect Secret Doors: 2 in 6
- Opponents suffer a -4 penalty to their surprise die rolls when traveling in non-metal armor and alone (or with other elves or halflings), or more than 90 feet in advance of others.
-
Equipment:
Chain Mail
Medium Shield
Long Sword
Spear
Boots, Riding
Belt
Cloak
Backpack
Large Belt pouch x2
Small Belt pouch
Flint and Steel
Wineskin
Money/Gems: 4gp, 1 sp
Starting gold: [5d4x10] = 11x10 = 110 starting gold
Karalquint was born to Laquesha and Thermode, both of who shared a commission the the Defense Brigade headquartered in Pitchfield, the Capital of Sunndi. It varied a bit, but typically, one parent would serve while the other was at home caring for their two offspring. The only real question out of most of the populace was how they were actually conceived.
Anyway, Karl and his younger sister, Aquina, both were raised in a strict military household. It didn't take long for them to pick up habits from their parents as they were so alike. In addition to chores, they were expected to spend some time daily in at least three areas, two of which were directly supervised by which ever parent was home at the time, exercise, and martial arts. Karl quickly gravitated to the Long Sword, and Aquina the Short Bow. The mental skills were taught as well by an Elder, Quintain, who showed them the basics, but sadly, neither one had the knack for any further arcane lessons.
As time went by, and the two were deemed 'old enough' both of their parents were promoted to full time commissions, resulting in limited supervision. Free from the leash, the two relaxed a bit, but were severely chastised by their Father upon a return visit, essentially resulting in their being kicked out from the only home they had ever known.
They traveled a bit together, but eventually went their separate ways, to seek, fame, fortune, and above all, vindication.
Last edited by Nuke66 on Thu May 31, 2012 1:54 am, edited 9 times in total.
Re: Player Character Forum Sheet

Name: Gandrel Fairburn
Alignment: Chaotic Good
Religion: Rudd
Race: High Elf
Class: Mage/Thief
Experience:
Mage 61 / 2,500 (+10% bonus)
Thief 67 / 1,250
HIT POINTS
- Total: 4 / 4
-> Level 1/1
Damage: 0
Rolls
url=http://www.unseenservant.com/Default.as ... ne&id=4657][1d4] = 3[/url]
highlight an entire string (more about this)
PbP Forum code: [1d6] = 6
ARMOR CLASS (Armor Worn: Leather)
- Base: 5
- Surprised: 5
- Shieldless: 5
- Rear: 8
MOVEMENT
- Base: 12
- Light ( )
- Moderate ( )
- Heavy ( )
- Severe ( )
- Jog (x2)
- Run (x3): Run (x4): Run (x5):
ABILITY SCORES
STR: 13 (To Hit: -, Dam: - Weight: 45, Max Press: 140, Open Doors: 7, Bend Bars/Gates: 4%)
DEX: 17 (Reaction Adj: +2, Missile Attack Adj: +2, Defensive Adj: -3)
CON: 13 (Hit Points: 0, Sys Shock: 85%, Resurrection: 90%, Poison Save: 0, Regeneration: Nil)
INT: 15 (#Languages: 4, Spell Level: 7th, Know Spell: 65%, Max Spell/Lvl: 11, Illusion Immunity: -)
WIS: 13 (Magic Defense Adj: 0, Spell Bonus: -, Spell Failure: -, Spell Immunity: -)
CHA: 10 (Max Henchmen: 4, Loyalty Base: 0, Reaction Adj: 0)
SAVING THROWS
Paralyze/Poison (): 13
Rod, Staff, or Wand (): 11
Petrification/Polymorph (): 12
Breath Weapon (): 15
Spells (): 12
Weapon Proficiencies: 2 (1/4 levels with -3 penalty)
Longsword
Short Bow
Non-weapon Proficiencies: 7 (3+4 Intelligence Bonus) (1/4 levels)
Blind fighting (-2 TH in Darkness, Starlight -1, No AC penalty, 1/2 move penalty in dark, -2 TH invisible
Jumping (Can Pole Vault)
Reading Lips (Common)
Tumbling (1/2 Dam fall <60')
Swimming
Languages - Common, Elf, Orc
Starting Money: 100 GP
[2d6x10] = 10x10 = 100
Weapons: (#Attacks: , Attack Adj: , Damage Adj: , Damage (S/M): , Damage (L): , Range: , Weight: , Size: , Type: , Speed: )
Long Sword (#AT 1, TH +1, DAM 0, S/M 1-8, L 1-12, W 4, SZ M, T S, Sp 5)
Sheaf Arrow (#AT 2, TH +3, DAM 0, S/M 1-8, L 1-8, R 5/10/15, W 0, SZ M, T P, Sp 7 (S/Bow)
Flight Arrow (#AT 2, TH +3, DAM 0, S/M 1-6, L 1-6, R 5/10/15, W 0, SZ M, T P, Sp 7 (S/Bow)
Ammunition (Qty) Sheaf Arrow 12
Ammunition (Qty) Flight Arrow 12
Special Attacks
Spells:
Travelling Spell Book (20 pages)
Book:
1st level
Audible Glamer (1 page)
Colour Spray (5 pages)
Read Magic (3 pages)
Magic Missile (4 pages)
Learnt:
Colour Spray
Special Abilities
- Infravision: 60'
- 90% resistance to sleep and charm spells *
- Any non-crossbow: +1 to hit
- Long or short sword: +1 to hit
- Detect Concealed Doors: 1 in 6 when passing, 3 in 6 when searching
- Detect Secret Doord: 2 in 6
- Opponents suffer a -4 penalty to their surprise die rolls when traveling in non-metal armor and alone (or with other elves or halflings), or more than 90 feet in advance of others.
===> Note: If a door must be opened (or some similar task), the surprise penalty is reduced to -2.
Gender: Male
Age: 115
Height: 5' 0''
Weight: 100lbs
Hair: Black
Eyes: Green
Gear (Total Enc 40)
Item (Weight)
Long Sword (4)
Leather Armour (15)
Short Bow (2)
Backpack (2)
Quiver (1)
12 Sheaf Arrows (1)
12 Flight Arrows (1)
Dry Rations
Waterskin (1)
Thieves Picks (1)
6 Lamp Oil (6)
6 Torches (6)
Boots
Belt
Belt Pouch
Tunic
Vest
Cloak
Breeches
Supplies
Water/Wine... 1
Rations...... 1
Treasure
PP:
GP: 1
EP:
SP: 5
CP: 58
Gems:
Purple Gem
Other Valuables:
Miscellaneous Information (Magical Items, Command Words, Small Maps, Etc.)
Henchmen/Animal Companions
Name
AC
Race/Class
HD/Lvl
# Att
Thac0
Dmg/Effects
HP
Skills/Abilities
Background:
Gandrel was born to Elven merchant parents from Veluna. They made their living travelling the land and bringing back non-Elven items to sell in their home city. On one such trip abroad to Verbobonc, when Gandrel was but an infant, they were ambushed by orcs and the party slain. Gandrel was taken by the orcs in order that he could be used as a slave but fortunately a patrol of the Viscount's guard came upon the orcish band and slew them. They took Gandrel back to Verbobonc as he clearly had nowhere else to go.
He was placed in the care of an orphanage which, unbeknownst to most, had close links to the Thieves Guild. The thieves took the youngsters, once they had been deemed suitable, and apprenticed them as pickpockets or lookouts for their various schemes. Gandrel, having been hardened by the death of his parents and having sworn hatred and revenge against any orcs he met in future, took to this life like a duck to water and served a fair part of what would have been his teenage years (in human terms) honing his thieving abilities, his agility and dextrousness serving him particularly well.
One day he eventually was caught in the act of picking a pocket of a senior member of the Mage's Guild by the mage himself. Fortunately the mage, Adolphus Rufus, was a kindly soul, who had lost his wife to orc marauders. Once he had heard Gandrel's tale, Adolphus offered to teach him about all things orcish to aid him in his quest for revenge and it was during this time he learnt the orc’s tongue. During the course of these studies, Adolphus realised his pupil had a great intellect and would be a perfect pupil for the magical arts so he offered to become Gandrel’s teacher and mentor which was readily accepted.
Gandrel learnt spellcraft by day and burglary by night and eventually became too well known around Verbobonc to continue to operate successfully as a thief but by now he had also decided it was time to take his quest for revenge into the wider world; if he became rich in the process that was a happy bonus. So he bid farewell to Adolphus, swearing to return periodically to continue his studies, to seek out whatever orcs he could to slake his thirst for retribution….
Last edited by saalaria on Sat Jun 30, 2012 7:37 pm, edited 3 times in total.
Quoros Spiritforged Expenses Log
(I like to keep track of this, but I don't like muddling up my character sheet with the unnecessary list that eventually gets quite long, so I'm just grabbing another spot under the Character thread to track it all...)
Expense Tracking:
PP: 0
GP: 1
SP: 1953
CP: 64
Expenses:
2cp - to the beggar outside of Hommlet (Goodmonth 9)
2sp - an ale at the inn (Goodmonth 9)
4sp - donation to church of St. Cuthbert (Goodmonth 9)
2sp - common room for one night (Goodmonth 9)
Expense Tracking:
PP: 0
GP: 1
SP: 1953
CP: 64
Expenses:
2cp - to the beggar outside of Hommlet (Goodmonth 9)
2sp - an ale at the inn (Goodmonth 9)
4sp - donation to church of St. Cuthbert (Goodmonth 9)
2sp - common room for one night (Goodmonth 9)
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Quoros Spiritforged Expenses Log
Oh, I like this!Alethan wrote:(I like to keep track of this, but I don't like muddling up my character sheet with the unnecessary list that eventually gets quite long, so I'm just grabbing another spot under the Character thread to track it all...)
I'll keep mine in my character sheet, however, wrapping it in 'spoiler' tags (like I started to do with my background information). I'd just assume have to update a single post instead of multiple, but this level of accountability and organization definitely appeals to me so thanks for the inspiration!
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- DM: In Development
Re: Player Character Forum Sheet
Me too... but I think I will be picking-pockets of the locals before too long..either that or starve!