Teleportation
The character may teleport a number of sectors equal to the Rank Value of this power in a single turn. Teleporting requires the player to roll d% on the Master Table using the Rank Value of this power. A result of Black means the character arrives dazed at the destination sector and must spend the next turn recovering (the character may take no actions that turn).
If the character is unfamiliar with – or cannot see – the destination sector and teleports into a solid object – which can include the ground – the player must roll d% on the Master Table using the Rank Value of the character’s Fortitude. A result of Black immediately bounces the character back to the starting sector where the character is dazed and must spend 1-10 turns recovering (taking no actions during that time). Any other result immediately bounces the character back to the starting sector where the character is dazed for one turn.
Even with the highest rank value for teleportation, you cannot teleport yourself that far of distance (Montana to say Rhode Island).
Raven, while flipping through his tablet last night, was able to find some pictures of the city.

- atlas city from afar.jpg (32.17 KiB) Viewed 660 times

- atlas city inside view 2.jpg (49.19 KiB) Viewed 660 times

- atlas city inside view.jpg (45.23 KiB) Viewed 660 times

- atlas city ariel view.jpg (54.12 KiB) Viewed 660 times
As the two supers wake up and get ready for the morning, Raven's back a bit stiff from the floor, a knocking can be heard on the door.