HP / XP / GP / Marching Order / Loot
- GreyWolfVT
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HP / XP / GP / Marching Order / Loot
if you all want to discuss and post here you can post your proposed marching order.
I'll update and keep Current HP, XP, Money, Loot, and Marching Order here.
I'll update and keep Current HP, XP, Money, Loot, and Marching Order here.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: HP / XP / GP / Marching Order / Loot
Given our current party, I assume Eirik is generally in the front, unless Lubidius wants to for a specific reason. I assume Neev will take up the rear, with the rest of the party in the middle. Does that work for everyone?
Re: HP / XP / GP / Marching Order / Loot
Good with me also I took the gold off for the bread from the bakery hehe.
- GreyWolfVT
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Re: HP / XP / GP / Marching Order / Loot
I'll not worry about marching order just yet but soon enough if you all leave Hanuman it will be important in-case there are any encounters along the way.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: HP / XP / GP / Marching Order / Loot
XP from First Combat:
1 Orc Boss: 65 x 1 = 65
2 Orc Bodyguards: 65 x 2 = 130
4 Orc Warriors: 15 x 4 = 60
Total: 255 xp
Bonus for defeating all in one round: 200
Total XP: 455 / 7 = 65 xp each
1 Orc Boss: 65 x 1 = 65
2 Orc Bodyguards: 65 x 2 = 130
4 Orc Warriors: 15 x 4 = 60
Total: 255 xp
Bonus for defeating all in one round: 200
Total XP: 455 / 7 = 65 xp each
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: HP / XP / GP / Marching Order / Loot
XP from Second Combat:
4 Orc Warriors 15 x 4 = 60
1 Orc Bodyguard 65 x 1 = 65
1 Orc Shaman lvl 3 175 x 1 = 175
2 Worg 120 x 2 = 240
Total XP: 540xp
Bonus for all party members surviving: 160xp
Total XP Per Player: 700 / 8 = 87.5 xp each round up to 88xp each.
Side Notes:
1 Orc Bodyguard fled
1 Orc Warrior Fled
2 Worg Fled
4 Orc Warriors 15 x 4 = 60
1 Orc Bodyguard 65 x 1 = 65
1 Orc Shaman lvl 3 175 x 1 = 175
2 Worg 120 x 2 = 240
Total XP: 540xp
Bonus for all party members surviving: 160xp
Total XP Per Player: 700 / 8 = 87.5 xp each round up to 88xp each.
Side Notes:
1 Orc Bodyguard fled
1 Orc Warrior Fled
2 Worg Fled
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: HP / XP / GP / Marching Order / Loot
Current HP for Players:
Lubidius: 31/31
Alanis: 18/18
Eirik: 37/38
Thifli: 28/31
Dune: 9/22
Neev: 32/32
Theodore: 21/21
Lubidius: 31/31
Alanis: 18/18
Eirik: 37/38
Thifli: 28/31
Dune: 9/22
Neev: 32/32
Theodore: 21/21
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
- Wants a special title like Scott
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- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
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Re: HP / XP / GP / Marching Order / Loot
Current HP for Players:
Lubidius: 31/31
Alanis: 18/18
Eirik: 37/38
Thifli: 27/31
Dune: 9/22
Neev: 32/32
Theodore: 21/21
See if this is useful I know some DM's post this information:
Orcs/Worgs
Orc 1 8/8hp
Orc 2 0/8hp
Orc 3 0/8hp
Orc 4 8/8hp
Orc 5 0/19hp
Orc 6 8/8hp
Orc 7 0/8hp
Orc 8 0/8hp
Worg 1 3/27hp
Worg 2 13/27hp
Worg 3 8/27hp
Worg 4 0/27hp
Lubidius: 31/31
Alanis: 18/18
Eirik: 37/38
Thifli: 27/31
Dune: 9/22
Neev: 32/32
Theodore: 21/21
See if this is useful I know some DM's post this information:
Orcs/Worgs
Orc 1 8/8hp
Orc 2 0/8hp
Orc 3 0/8hp
Orc 4 8/8hp
Orc 5 0/19hp
Orc 6 8/8hp
Orc 7 0/8hp
Orc 8 0/8hp
Worg 1 3/27hp
Worg 2 13/27hp
Worg 3 8/27hp
Worg 4 0/27hp
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: HP / XP / GP / Marching Order / Loot
hehe the Worg on me has just as many hit points as I do right now, I may not make it out of this conflict.
- GreyWolfVT
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Re: HP / XP / GP / Marching Order / Loot
Current HP for Players:
Lubidius: 31/31
Alanis: 18/18
Eirik: 37/38
Thifli: 27/31
Dune: 9/22
Neev: 32/32
Theodore: 21/21
Gandrel: 17/17
See if this is useful I know some DM's post this information:
Orcs/Worgs
Orc 2 0/8hp
Orc 3 0/8hp
Orc 5 0/19hp
Orc 7 0/8hp
Orc 8 0/8hp
Worg 3 0/27hp
Worg 4 0/27hp
Lubidius: 31/31
Alanis: 18/18
Eirik: 37/38
Thifli: 27/31
Dune: 9/22
Neev: 32/32
Theodore: 21/21
Gandrel: 17/17
See if this is useful I know some DM's post this information:
Orcs/Worgs
Orc 2 0/8hp
Orc 3 0/8hp
Orc 5 0/19hp
Orc 7 0/8hp
Orc 8 0/8hp
Worg 3 0/27hp
Worg 4 0/27hp
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34074
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: HP / XP / GP / Marching Order / Loot
XP Earned per play so far: 88 + 65 = 153 to all players except for Sam you get the 88 even though you came in mid battle.
Update character sheets accordingly.
Loot: the orcs that were killed in both battles had mostly wooden small shields, rusty pikes, some worn battle axes, leather armor pretty worn out, the orc boss had studded leather still in a worn condition and fairly smelly. He also had a crude short bow, and a quiver of 13 flight arrows as well as a battle ax. The Shaman had a twisted looking quarterstaff, leather armor oddly cut with some strange looking runes that look to be the orc god's symbols and a knife with blood died on the blade. There are 5 torches, 3 flint&steel, a few small belt pouches and a large sack. The pouches and sack contain the money you found listed below. The shaman also had a ring on his right hand and a bone necklace. The orc boss head a helmet and a medium shield in addition he also had a ring on his right hand. The Orc Boss had a bone earring with the same symbol as the shaman's necklace.
Item Loot Totals:
1 x quarterstaff
3 x crude short bows
8 x battle axes 4 x badly charred handles almost entirely burt off.
2 x charred black pikes
1 x Studded leather dirty and smelling like orc urine
8 x orc urine leather armors worn poor quality
2 x unidentified rings
1 x bone necklace
1 x sack with money in it
10 x small belt pouches with money
1 x orc god symbol earring
1 x battered helmet
Money from the first battle GP [1d100] = 56 SP[1d20] = 15 cp[1d100] = 54
Money from the second battle GP [1d100] = 4 SP[1d20] = 4 cp[1d100] = 58
Money Total:
60GP
19SP
112CP
Symbol on the Shaman's Armor and bone necklace & Orc Boss's earring:

Current HP for Players:
Lubidius: 31/31
Alanis: 18/18
Eirik: 38/38
Thifli: 28/31
Dune: 10/22
Neev: 32/32
Theodore: 21/21
Gandrel: 17/17
Update character sheets accordingly.
Loot: the orcs that were killed in both battles had mostly wooden small shields, rusty pikes, some worn battle axes, leather armor pretty worn out, the orc boss had studded leather still in a worn condition and fairly smelly. He also had a crude short bow, and a quiver of 13 flight arrows as well as a battle ax. The Shaman had a twisted looking quarterstaff, leather armor oddly cut with some strange looking runes that look to be the orc god's symbols and a knife with blood died on the blade. There are 5 torches, 3 flint&steel, a few small belt pouches and a large sack. The pouches and sack contain the money you found listed below. The shaman also had a ring on his right hand and a bone necklace. The orc boss head a helmet and a medium shield in addition he also had a ring on his right hand. The Orc Boss had a bone earring with the same symbol as the shaman's necklace.
Item Loot Totals:
1 x quarterstaff
3 x crude short bows
8 x battle axes 4 x badly charred handles almost entirely burt off.
2 x charred black pikes
1 x Studded leather dirty and smelling like orc urine
8 x orc urine leather armors worn poor quality
2 x unidentified rings
1 x bone necklace
1 x sack with money in it
10 x small belt pouches with money
1 x orc god symbol earring
1 x battered helmet
Money from the first battle GP [1d100] = 56 SP[1d20] = 15 cp[1d100] = 54
Money from the second battle GP [1d100] = 4 SP[1d20] = 4 cp[1d100] = 58
Money Total:
60GP
19SP
112CP
Symbol on the Shaman's Armor and bone necklace & Orc Boss's earring:

Current HP for Players:
Lubidius: 31/31
Alanis: 18/18
Eirik: 38/38
Thifli: 28/31
Dune: 10/22
Neev: 32/32
Theodore: 21/21
Gandrel: 17/17
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
- Wants a special title like Scott
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- Joined: Wed Oct 30, 2013 10:02 pm
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Re: HP / XP / GP / Marching Order / Loot
It would be nice to know who is taking what right now it's all in a large sack for you all to split up.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: HP / XP / GP / Marching Order / Loot
Since we're in a rush, and not sure what we're going to run into, I say we grab the obvious and portable items (rings, necklaces, other jewelry) and maybe the armor with the symbol. Anyone have Detect Magic ready?
- GreyWolfVT
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Re: HP / XP / GP / Marching Order / Loot
or Identify. 

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: HP / XP / GP / Marching Order / Loot
ill have to rest a day, then can identify or detect magic, if needed and can study on the orc symbol earring if needed.
Last edited by Dune on Wed Feb 26, 2014 8:17 pm, edited 2 times in total.
Re: HP / XP / GP / Marching Order / Loot
Ok, in that case, in addition to the cash, I say we grab the following:
Boss Leather
Boss Bow
Boss Arows
Boss Axe
Shaman staff
Shaman armor
Shaman knife
Shaman ring
Shaman Necklace
Boss helmet
Boss shield
Boss ring
Boss earring
The other weapons and armor can rust for all I care. Most of these will fit easily into a sack, which I'm more than happy to carry. The Axe, Bow, Quarterstaff, Armors, and Shield are the bulkiest items. I'll carry the Axe, Bow, and Quarterstaff, assuming others are ok carrying the armors and shields.
Boss Leather
Boss Bow
Boss Arows
Boss Axe
Shaman staff
Shaman armor
Shaman knife
Shaman ring
Shaman Necklace
Boss helmet
Boss shield
Boss ring
Boss earring
The other weapons and armor can rust for all I care. Most of these will fit easily into a sack, which I'm more than happy to carry. The Axe, Bow, Quarterstaff, Armors, and Shield are the bulkiest items. I'll carry the Axe, Bow, and Quarterstaff, assuming others are ok carrying the armors and shields.
- GreyWolfVT
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Re: HP / XP / GP / Marching Order / Loot
The orc symbol would be recognized likely by a cleric it is a holy symbol do you know religion? Though most likely Elves and Dwarves know this symbol from fighting orcs a long long long time. I'm good with that Talmor.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: HP / XP / GP / Marching Order / Loot
Nope--I'm more of a "feeling" Paladin than a "thinking" one. My NWP's are Riding, Land Based, Survival, & Animal Handling.GreyWolfVT wrote:The orc symbol would be recognized likely by a cleric it is a holy symbol do you know religion? Though most likely Elves and Dwarves know this symbol from fighting orcs a long long long time.
Re: HP / XP / GP / Marching Order / Loot
ill go by my elven back ground knowledge on orcs if it helps. do we divide up the gold now or later?GreyWolfVT wrote:The orc symbol would be recognized likely by a cleric it is a holy symbol do you know religion? Though most likely Elves and Dwarves know this symbol from fighting orcs a long long long time.
Last edited by Dune on Wed Feb 26, 2014 8:19 pm, edited 1 time in total.