I will keep track of hit points and spells here
Ruken: 10/3
Gregorius: 22/17
letholdus: 12/1
Oralorn 7/5
Jovan 21/-3
spells
Ruken: 1st (2) hypnotism, Light
Gregorius: Gregorius: 1st(4) , ,,
2nd(2) Hold Person, find traps
Oralorn 1st (2),
Battle Sheet
- GreyWolfVT
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Re: Battle Sheet
Wouldn't people have healed more from the sleep?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Battle Sheet
Usually its just one hitpoint at a time, for most games at that. Let me dig up the actual reference....ednichols wrote:Wouldn't people have healed more from the sleep?
- GreyWolfVT
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Re: Battle Sheet
Reference says as you stated 1 HP per day of rest, as in nothing strenuous but it does say bed rest is a gain of 3 HP. But I am also citing my 2nd edition players handbook.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Battle Sheet
Right. Here is the excerpt from the 1e handbook.ednichols wrote:Reference says as you stated 1 HP per day of rest.
"There are numerous ways to restore lost hit points. The most mundane is by
resting and allowing time to do the iob. For each day of rest, 1 hit point of
damage is restored. After 30 game days have passed, hit points accrue at
the rate of 5 per day thereafter."
- GreyWolfVT
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Re: Battle Sheet
wow 1e is very mundane lol they also were more willing to let players die off apparently.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Battle Sheet
well, here is the rest of the excerpt....ednichols wrote:wow 1e is very mundane lol they also were more willing to let players die off apparently.
"The "laying on of hands" by paladins, spells, potions, and various magical devices will quickly restore many lost hit points. A wish spell can be used to restore lost hit points to several characters at once."
Admittedly though, health is a valuable commodity in the early levels; you sort of have to play it safe to live long enough for the day to see a wish spell or a round of potions to be drunk.
Re: Battle Sheet
I have already updated the sheet by adding 1 hp to everyone
- GreyWolfVT
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Re: Battle Sheet
Yeah I was just used to the 2e getting 3hp back.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling