The Venture Fortuna's Lounge

terrymixon
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terrymixon
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Re: The Venture Fortuna's Lounge

#101 Post by terrymixon »

ateno wrote: Sat Jun 14, 2025 10:19 pm
terrymixon wrote: Sat Jun 14, 2025 8:50 pm
The changed rule:

AGING

The effects of aging begin when a Traveller reaches 34 50 years of age (at the end of their fourth eighth career term). At the end of the fourth eighth term and at the end of every term thereafter, the Traveller must roll 2D on the Aging table. Use the Traveller’s total number of terms minus 4 as a negative DM on this table; the older you are, the heavier the effects of aging will weigh upon you.

<snip>

Current ages:

Arvil: 42
Erasmus: 46
Litte: 46
Marcus: 42
Selet: 39
I suffered from aging twice, once where I lost a point of endurance, and once when I lost a point of STR and END. My stats are consistent with that.
I have added them back in.

Anyone else let me know the specifics and I will reverse them.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: The Venture Fortuna's Lounge

#102 Post by helvorn »

I lost a point of endurance and will address that. Not sure about another term. Maybe something completely different.
The Spinward Main
Donovan Argushiig, 899CB6, Merchant (3rd Officer), 3 terms, 30 (aka Roger Jones)
Gun Cbt-1, Melee Cbt-1 (Axe), Zero G-0, Steward-1, Pilot-1, Streetwise-1, Gunnery-2, Jack o’Trades-2, Trader-3, Carousing-1, Liaison-1, Engineering-1, Comms-1

District 268
Dzofin 6D9D8A, Corsair (Force Leader), 3 terms
Ships boat-1, Infighting-1, Leader-1, Vehicle-1, rifle-1, SMG-1, Gunnery-1, bribery-1, streetwise-1, forward observer-1, Vacc Suit-1

The Western Lands
Robin Sherwin - Halfling Thief Level 1
Str 11 Dex 14 Con 14 Int 13 Wis 8 Cha 13 Hp 6 AC 13
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terrymixon
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Re: The Venture Fortuna's Lounge

#103 Post by terrymixon »

helvorn wrote: Sat Jun 14, 2025 10:30 pm I lost a point of endurance and will address that. Not sure about another term. Maybe something completely different.
So, you will bump the END by one? Then I won't. Carry on. And with no aging until 50, you might add more than one term. ;)
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: The Venture Fortuna's Lounge

#104 Post by mavikfelna »

Ok, I took 2 Aslan Manager terms in the Clan Allies and ho boy. I ended up with 7 total benefit rolls. +1 SOC, 7 clan shares (took corporate since we're a corporate clan) and two Kinships. Skill wise I didn't do badly, getting Advocate 0, Admin 1 and Melee (Natural) 0.

So Erma is now 54, having been dropped off in the Core of the Imperium by her clan, Clan Hrewferna - A minor Aslan clan operating a trading corporation throughout Aslan, Solomani and Imperial space. Ancestral Territories 8. Erma is a middle daughter of the Felna family and Pride. She owns 7 clan shares, worth 3.5MCr (earning 1d6-1%/yr).

I need 2 Aslan allies from the Kinship.
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Re: The Venture Fortuna's Lounge

#105 Post by terrymixon »

mavikfelna wrote: Sun Jun 15, 2025 12:36 am Ok, I took 2 Aslan Manager terms in the Clan Allies and ho boy. I ended up with 7 total benefit rolls. +1 SOC, 7 clan shares (took corporate since we're a corporate clan) and two Kinships. Skill wise I didn't do badly, getting Advocate 0, Admin 1 and Melee (Natural) 0.

So Erma is now 54, having been dropped off in the Core of the Imperium by her clan, Clan Hrewferna - A minor Aslan clan operating a trading corporation throughout Aslan, Solomani and Imperial space. Ancestral Territories 8. Erma is a middle daughter of the Felna family and Pride. She owns 7 clan shares, worth 3.5MCr (earning 1d6-1%/yr).

I need 2 Aslan allies from the Kinship.
I’ll let you add the details to your character sheet. So, that is -1 to 5 times KCr35? Someone won’t be hurting for money. ;)

As for the allies, they will both be higher level managers in the clan business. I’ll come up with names tomorrow.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: The Venture Fortuna's Lounge

#106 Post by mavikfelna »

terrymixon wrote: Sun Jun 15, 2025 1:15 am
mavikfelna wrote: Sun Jun 15, 2025 12:36 am Ok, I took 2 Aslan Manager terms in the Clan Allies and ho boy. I ended up with 7 total benefit rolls. +1 SOC, 7 clan shares (took corporate since we're a corporate clan) and two Kinships. Skill wise I didn't do badly, getting Advocate 0, Admin 1 and Melee (Natural) 0.

So Erma is now 54, having been dropped off in the Core of the Imperium by her clan, Clan Hrewferna - A minor Aslan clan operating a trading corporation throughout Aslan, Solomani and Imperial space. Ancestral Territories 8. Erma is a middle daughter of the Felna family and Pride. She owns 7 clan shares, worth 3.5MCr (earning 1d6-1%/yr).

I need 2 Aslan allies from the Kinship.
I’ll let you add the details to your character sheet. So, that is -1 to 5 times KCr35? Someone won’t be hurting for money. ;)

As for the allies, they will both be higher level managers in the clan business. I’ll come up with names tomorrow.
Are you changing the default for the clan shares? They are worth 500KCr each and you earn on them based on that. So it's 3.5MCr worth of shares. I don't have to cash them in to earn on them, they're corporate stocks. Normally this replaces pensions, since Aslan don't get them, and they can't be sold or cashed in. And I got exceptionally lucky with the number I got cause I got 1 6 roll and that's 4 shares. The others were on rolls of 1 and 2 for 1 share each. Also note, Each year the total shares value is also subject to a 8+ check that affects the value by 10% per effect, after it pays the default payout, which I think it way to large, up or down. I'd make it 2% but even 5% would be alot more reasonable. Normal businesses are not usually so volatile. A critical success or fail would make sense to do it at 10% for.

Anyway, character sheet updated and I changed the skill I was going to be working on to Carousing for training.
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Re: The Venture Fortuna's Lounge

#107 Post by terrymixon »

mavikfelna wrote: Sun Jun 15, 2025 1:45 am
terrymixon wrote: Sun Jun 15, 2025 1:15 am
mavikfelna wrote: Sun Jun 15, 2025 12:36 am Ok, I took 2 Aslan Manager terms in the Clan Allies and ho boy. I ended up with 7 total benefit rolls. +1 SOC, 7 clan shares (took corporate since we're a corporate clan) and two Kinships. Skill wise I didn't do badly, getting Advocate 0, Admin 1 and Melee (Natural) 0.

So Erma is now 54, having been dropped off in the Core of the Imperium by her clan, Clan Hrewferna - A minor Aslan clan operating a trading corporation throughout Aslan, Solomani and Imperial space. Ancestral Territories 8. Erma is a middle daughter of the Felna family and Pride. She owns 7 clan shares, worth 3.5MCr (earning 1d6-1%/yr).

I need 2 Aslan allies from the Kinship.
I’ll let you add the details to your character sheet. So, that is -1 to 5 times KCr35? Someone won’t be hurting for money. ;)

As for the allies, they will both be higher level managers in the clan business. I’ll come up with names tomorrow.
Are you changing the default for the clan shares? They are worth 500KCr each and you earn on them based on that. So it's 3.5MCr worth of shares. I don't have to cash them in to earn on them, they're corporate stocks. Normally this replaces pensions, since Aslan don't get them, and they can't be sold or cashed in. And I got exceptionally lucky with the number I got cause I got 1 6 roll and that's 4 shares. The others were on rolls of 1 and 2 for 1 share each. Also note, Each year the total shares value is also subject to a 8+ check that affects the value by 10% per effect, after it pays the default payout, which I think it way to large, up or down. I'd make it 2% but even 5% would be alot more reasonable. Normal businesses are not usually so volatile. A critical success or fail would make sense to do it at 10% for.

Anyway, character sheet updated and I changed the skill I was going to be working on to Carousing for training.
I didn’t have the book in front of me. I thought that was 3.5 mil per, not the total. My bad. I’ll read up on all this tomorrow.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: The Venture Fortuna's Lounge

#108 Post by mavikfelna »

Clans of the Aslan page 20 for the Corporation info. The Kinships are on pg 22.
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Re: The Venture Fortuna's Lounge

#109 Post by terrymixon »

mavikfelna wrote: Sun Jun 15, 2025 1:50 am Clans of the Aslan page 20 for the Corporation info. The Kinships are on pg 22.
Thanks.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: The Venture Fortuna's Lounge

#110 Post by terrymixon »

terrymixon wrote: Sun Jun 15, 2025 1:55 am
mavikfelna wrote: Sun Jun 15, 2025 1:50 am Clans of the Aslan page 20 for the Corporation info. The Kinships are on pg 22.
Thanks.
I understand the corporation info. Your two kinships are:

Those Who Serve: A guild of those who make an art form of service, stewards for the most part, but others that are similar as well. You have 1 Ally from the organization and can call on them for training assistance. What that means will be determined when you call it in.

The Order of Business: An organization that focuses on business excellence and financial prowess. Techniques for becoming wealthy and powerful are secrets that this organization shares. Perhaps that explains some of the financial successes you’ve had. You have one ally in the organization.

Neither of the allies are named at this point as I intend to have them contact you. ;)
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: The Venture Fortuna's Lounge

#111 Post by helvorn »

I am buying weapons for my character on the Roll20 character sheet. Weapons upgrades like laser sights and such are equipment so they go in different places on the character sheet. How can I "attach" an upgrade to a weapon on the character sheet?
The Spinward Main
Donovan Argushiig, 899CB6, Merchant (3rd Officer), 3 terms, 30 (aka Roger Jones)
Gun Cbt-1, Melee Cbt-1 (Axe), Zero G-0, Steward-1, Pilot-1, Streetwise-1, Gunnery-2, Jack o’Trades-2, Trader-3, Carousing-1, Liaison-1, Engineering-1, Comms-1

District 268
Dzofin 6D9D8A, Corsair (Force Leader), 3 terms
Ships boat-1, Infighting-1, Leader-1, Vehicle-1, rifle-1, SMG-1, Gunnery-1, bribery-1, streetwise-1, forward observer-1, Vacc Suit-1

The Western Lands
Robin Sherwin - Halfling Thief Level 1
Str 11 Dex 14 Con 14 Int 13 Wis 8 Cha 13 Hp 6 AC 13
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terrymixon
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Re: The Venture Fortuna's Lounge

#112 Post by terrymixon »

helvorn wrote: Sun Jun 15, 2025 4:24 am I am buying weapons for my character on the Roll20 character sheet. Weapons upgrades like laser sights and such are equipment so they go in different places on the character sheet. How can I "attach" an upgrade to a weapon on the character sheet?
You’ll have to do it manually, I’m afraid.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: The Venture Fortuna's Lounge

#113 Post by helvorn »

terrymixon wrote: Sun Jun 15, 2025 5:04 am
helvorn wrote: Sun Jun 15, 2025 4:24 am I am buying weapons for my character on the Roll20 character sheet. Weapons upgrades like laser sights and such are equipment so they go in different places on the character sheet. How can I "attach" an upgrade to a weapon on the character sheet?
You’ll have to do it manually, I’m afraid.
No worries. Do you know if/how things like scopes and laser sights integrate with the dice rolling?
The Spinward Main
Donovan Argushiig, 899CB6, Merchant (3rd Officer), 3 terms, 30 (aka Roger Jones)
Gun Cbt-1, Melee Cbt-1 (Axe), Zero G-0, Steward-1, Pilot-1, Streetwise-1, Gunnery-2, Jack o’Trades-2, Trader-3, Carousing-1, Liaison-1, Engineering-1, Comms-1

District 268
Dzofin 6D9D8A, Corsair (Force Leader), 3 terms
Ships boat-1, Infighting-1, Leader-1, Vehicle-1, rifle-1, SMG-1, Gunnery-1, bribery-1, streetwise-1, forward observer-1, Vacc Suit-1

The Western Lands
Robin Sherwin - Halfling Thief Level 1
Str 11 Dex 14 Con 14 Int 13 Wis 8 Cha 13 Hp 6 AC 13
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Re: The Venture Fortuna's Lounge

#114 Post by shaidar »

Hmmm. I didn't take any age-related hits, but I do need to decide if I want to throw another term or two in.
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Re: The Venture Fortuna's Lounge

#115 Post by mavikfelna »

terrymixon wrote: Sun Jun 15, 2025 4:18 am
terrymixon wrote: Sun Jun 15, 2025 1:55 am
mavikfelna wrote: Sun Jun 15, 2025 1:50 am Clans of the Aslan page 20 for the Corporation info. The Kinships are on pg 22.
Thanks.
I understand the corporation info. Your two kinships are:

Those Who Serve: A guild of those who make an art form of service, stewards for the most part, but others that are similar as well. You have 1 Ally from the organization and can call on them for training assistance. What that means will be determined when you call it in.

The Order of Business: An organization that focuses on business excellence and financial prowess. Techniques for becoming wealthy and powerful are secrets that this organization shares. Perhaps that explains some of the financial successes you’ve had. You have one ally in the organization.

Neither of the allies are named at this point as I intend to have them contact you. ;)
Oh, I didn't even think about custom kindships. These look neat, thanks!
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Re: The Venture Fortuna's Lounge

#116 Post by terrymixon »

helvorn wrote: Sun Jun 15, 2025 6:44 am
terrymixon wrote: Sun Jun 15, 2025 5:04 am
helvorn wrote: Sun Jun 15, 2025 4:24 am I am buying weapons for my character on the Roll20 character sheet. Weapons upgrades like laser sights and such are equipment so they go in different places on the character sheet. How can I "attach" an upgrade to a weapon on the character sheet?
You’ll have to do it manually, I’m afraid.
No worries. Do you know if/how things like scopes and laser sights integrate with the dice rolling?
There is a miscellaneous spot that could be used for that. If it’s not constant, we can manually remember it.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: The Venture Fortuna's Lounge

#117 Post by shaidar »

I've added another couple of terms in the navy. I've updated roll20 and Markus's bio over at roll20 for anyone interested.
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Re: The Venture Fortuna's Lounge

#118 Post by terrymixon »

Everyone feel free to update their own character sheets. Let me know if I need to do so. If I don’t hear from you I won’t know. ;)
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: The Venture Fortuna's Lounge

#119 Post by terrymixon »

It looks like Mavikfelna and Shaidar have added some terms and their sheets are (I think) updated. Shaidar, make sure to bump your age on the prime tab. Ateno has decided to stand pat.

Will you be doing more terms, Helvorn or Ottarrus? If so, update your sheets (including your age), please.

The opening post comes out tomorrow evening, but that won't impinge on you doing this if you like. Almost there...
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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