JoAT does NOT affect expert programs, correct? That does mean I either need to upgrade my combat programs or get a refund for them to have any effectiveness.terrymixon wrote: ↑Wed Jun 11, 2025 9:28 pmGo for it.mavikfelna wrote: ↑Wed Jun 11, 2025 9:23 pmOk, in that case I need to make an adjustment to my character sheet. Removing the skill points in Recon and Stealth and putting them in JoAT.terrymixon wrote: ↑Wed Jun 11, 2025 12:33 pm
Your connections skill levels could be applied to JoaT. As for later, you can work on it like the other skills. Check out the Training and Improvement house rules.
The Venture Fortuna's Lounge
- mavikfelna
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Re: The Venture Fortuna's Lounge
- terrymixon
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Re: The Venture Fortuna's Lounge
JoAT does not affect expert programs. Now that you have it at level 3, the bandwidth 1 expert programs (all that are expert/1) don't help you.mavikfelna wrote: ↑Wed Jun 11, 2025 9:32 pmJoAT does NOT affect expert programs, correct? That does mean I either need to upgrade my combat programs or get a refund for them to have any effectiveness.terrymixon wrote: ↑Wed Jun 11, 2025 9:28 pmGo for it.mavikfelna wrote: ↑Wed Jun 11, 2025 9:23 pm
Ok, in that case I need to make an adjustment to my character sheet. Removing the skill points in Recon and Stealth and putting them in JoAT.
- mavikfelna
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Re: The Venture Fortuna's Lounge
To clarify, the skills that I actually have at level 0 do get the +1 from bandwidth/1, like the various Engineering sub-skills. It's the ones I'm using JoAT for that are now useless. So if I upgrade my Melee (unarmed) to 0 it would be worth keeping the program. Am I thinking right? Since it's only 2weeks of training and 100cr for 0 level it's probably worth keeping the programs I have now.terrymixon wrote: ↑Wed Jun 11, 2025 9:35 pmJoAT does not affect expert programs. Now that you have it at level 3, the bandwidth 1 expert programs (all that are expert/1) don't help you.mavikfelna wrote: ↑Wed Jun 11, 2025 9:32 pmJoAT does NOT affect expert programs, correct? That does mean I either need to upgrade my combat programs or get a refund for them to have any effectiveness.
- terrymixon
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Re: The Venture Fortuna's Lounge
You are correct. I wasn’t thinking of my own house rules. If you have skill 0 and expert 1, you get skill 1 from the wafer.mavikfelna wrote: ↑Wed Jun 11, 2025 9:51 pmTo clarify, the skills that I actually have at level 0 do get the +1 from bandwidth/1, like the various Engineering sub-skills. It's the ones I'm using JoAT for that are now useless. So if I upgrade my Melee (unarmed) to 0 it would be worth keeping the program. Am I thinking right? Since it's only 2weeks of training and 100cr for 0 level it's probably worth keeping the programs I have now.terrymixon wrote: ↑Wed Jun 11, 2025 9:35 pmJoAT does not affect expert programs. Now that you have it at level 3, the bandwidth 1 expert programs (all that are expert/1) don't help you.mavikfelna wrote: ↑Wed Jun 11, 2025 9:32 pm
JoAT does NOT affect expert programs, correct? That does mean I either need to upgrade my combat programs or get a refund for them to have any effectiveness.
Re: The Venture Fortuna's Lounge
I need a last connection as well.
Term 1: University
Term 2-6: entertainer with a stopover to over throw a local government!
Re: The Venture Fortuna's Lounge
I thought if you have an expert program and skill in the same areas as the program that you get a +1 DM
- terrymixon
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Re: The Venture Fortuna's Lounge
The house rule is confusing in that it mentions providing a bonus to a skill roll. It would seem to me that in the second example if I had skill three I would still get a +1 DM on my die roll
[align]HOUSE RULE: A user can use an Expert package to make a skill check as if they had the skill at the Expert software’s Bandwidth -1. If they already have the skill at Bandwidth-1 or better, it adds a +1 to the skill roll.
That means that someone with an Expert/3 and a skill under Bandwidth-1 gets Skill/2. If they already have Skill/2, the Expert/3 gives them Skill/3. If they have Skill/3 or better, Expert/3 gives them no bonus.[/align]
[align]HOUSE RULE: A user can use an Expert package to make a skill check as if they had the skill at the Expert software’s Bandwidth -1. If they already have the skill at Bandwidth-1 or better, it adds a +1 to the skill roll.
That means that someone with an Expert/3 and a skill under Bandwidth-1 gets Skill/2. If they already have Skill/2, the Expert/3 gives them Skill/3. If they have Skill/3 or better, Expert/3 gives them no bonus.[/align]
- terrymixon
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Re: The Venture Fortuna's Lounge
Some of you have some connections to work out and skills from that to assign, but I believe the bulk of the character generation is complete. You’ve got until Tuesday to settle the last little bits and I’ll post the opening bit then. It will be in a new thread which I will link to here to be sure no one misses it. By then, I’ll have Act 1 in hand and we’ll be off!
- terrymixon
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Re: The Venture Fortuna's Lounge
Expert/3 wafer example:
Personal skill 1 or less, jacked skill of 2. Personal skill of 2, jacked skill of 3. Personal skill of 3+, no effect.
Expert/2 wafer example:
Personal skill 0 or unskilled, jacked skill of 1. Personal skill of 1, jacked skill of 2. Personal skill of 2+, no effect.
Expert/1 wafer example:
Personal skill unskilled, jacked skill of 0. Personal skill of 0, jacked skill of 1. Personal skill of 1+, no effect.
Re: The Venture Fortuna's Lounge
Sure. You were the onboard entertainment on my ship on your way to the revolution. You then authored a hit play "A Funny Thing Happened On The Way To The Coup Attempt"

"If ignorance is bliss, why are there so many pissed off stupid people out there?"
-- George Carlin
-- George Carlin
- terrymixon
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Re: The Venture Fortuna's Lounge
I have Act 1 in my hot little hands and will start writing the opening post this weekend. I’ll drop it in a new thread Monday night most likely. It begins.
Re: The Venture Fortuna's Lounge
Excellent
(in the voice of Monty Burns)
(in the voice of Monty Burns)
- terrymixon
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Re: The Venture Fortuna's Lounge
Opening post written. Now I just have to force myself to wait until Monday evening. 

- terrymixon
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Re: The Venture Fortuna's Lounge
Did anyone suffer from Age related characteristic loss? I just found out that 2300AD (semi-related to Mongoose Traveller) starts aging rolls at 50 and I kind of like that. Charted Space is, on average, pretty advanced medically. Even without targeted intervention, that would bump general health. It might even lure some of you into adding a few more terms, which I find acceptable. If you want to add a few more terms, just do it. It will make the characters a bit more skilled, but I'm fine with that.
The changed rule:
AGING
The effects of aging begin when a Traveller reaches 34 50 years of age (at the end of their fourth eighth career term). At the end of the fourth eighth term and at the end of every term thereafter, the Traveller must roll 2D on the Aging table. Use the Traveller’s total number of terms minus 4 as a negative DM on this table; the older you are, the heavier the effects of aging will weigh upon you.
Aslan: Aslan aging is slower in its onset but more severe in effects than in human Travellers. The first roll on the Aging table is not made until age 42 58 (after six ten terms of service have been completed); thereafter, it is checked every term and twice the Traveller’s number of terms served minus 4 is applied as a negative DM to the roll.
Current ages:
Arvil: 42
Erasmus: 46
Litte: 46
Marcus: 42
Selet: 39
The changed rule:
AGING
The effects of aging begin when a Traveller reaches 34 50 years of age (at the end of their fourth eighth career term). At the end of the fourth eighth term and at the end of every term thereafter, the Traveller must roll 2D on the Aging table. Use the Traveller’s total number of terms minus 4 as a negative DM on this table; the older you are, the heavier the effects of aging will weigh upon you.
Aslan: Aslan aging is slower in its onset but more severe in effects than in human Travellers. The first roll on the Aging table is not made until age 42 58 (after six ten terms of service have been completed); thereafter, it is checked every term and twice the Traveller’s number of terms served minus 4 is applied as a negative DM to the roll.
Current ages:
Arvil: 42
Erasmus: 46
Litte: 46
Marcus: 42
Selet: 39
- mavikfelna
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Re: The Venture Fortuna's Lounge
Honestly, I think the penalty is too high for Aslan. Make it one and a half times number of terms, no minus 4, or -2 at most. With a -16 on your 1st roll for aging, you are going to get hit hard even on a good roll. At -13 (1.5x -2) you'll suffer at least minimal affects no matter what but it's less likely to kill you outright.terrymixon wrote: ↑Sat Jun 14, 2025 8:50 pm Did anyone suffer from Age related characteristic loss? I just found out that 2300AD (semi-related to Mongoose Traveller) starts aging rolls at 50 and I kind of like that. Charted Space is, on average, pretty advanced medically. Even without targeted intervention, that would bump general health. It might even lure some of you into adding a few more terms, which I find acceptable. If you want to add a few more terms, just do it. It will make the characters a bit more skilled, but I'm fine with that.
The changed rule:
AGING
The effects of aging begin when a Traveller reaches 34 50 years of age (at the end of their fourth eighth career term). At the end of the fourth eighth term and at the end of every term thereafter, the Traveller must roll 2D on the Aging table. Use the Traveller’s total number of terms minus 4 as a negative DM on this table; the older you are, the heavier the effects of aging will weigh upon you.
Aslan: Aslan aging is slower in its onset but more severe in effects than in human Travellers. The first roll on the Aging table is not made until age 42 58 (after six ten terms of service have been completed); thereafter, it is checked every term and twice the Traveller’s number of terms served minus 4 is applied as a negative DM to the roll.
Current ages:
Arvil: 42
Erasmus: 46
Litte: 46
Marcus: 42
Selet: 39
But 2 more terms is tempting. I've been looking at the Clans of the Aslan and while Erma is culturally Imperial there might be a few things in there that would be interesting. I really would like to see a complete collection of character build rules that includes the Companion and racial books.
- terrymixon
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Re: The Venture Fortuna's Lounge
Good point. Let me amend the Aslan aging to be this:mavikfelna wrote: ↑Sat Jun 14, 2025 9:59 pmHonestly, I think the penalty is too high for Aslan. Make it one and a half times number of terms, no minus 4, or -2 at most. With a -16 on your 1st roll for aging, you are going to get hit hard even on a good roll. At -13 (1.5x -2) you'll suffer at least minimal affects no matter what but it's less likely to kill you outright.terrymixon wrote: ↑Sat Jun 14, 2025 8:50 pm Did anyone suffer from Age related characteristic loss? I just found out that 2300AD (semi-related to Mongoose Traveller) starts aging rolls at 50 and I kind of like that. Charted Space is, on average, pretty advanced medically. Even without targeted intervention, that would bump general health. It might even lure some of you into adding a few more terms, which I find acceptable. If you want to add a few more terms, just do it. It will make the characters a bit more skilled, but I'm fine with that.
The changed rule:
AGING
The effects of aging begin when a Traveller reaches 34 50 years of age (at the end of their fourth eighth career term). At the end of the fourth eighth term and at the end of every term thereafter, the Traveller must roll 2D on the Aging table. Use the Traveller’s total number of terms minus 4 as a negative DM on this table; the older you are, the heavier the effects of aging will weigh upon you.
Aslan: Aslan aging is slower in its onset but more severe in effects than in human Travellers. The first roll on the Aging table is not made until age 42 58 (after six ten terms of service have been completed); thereafter, it is checked every term and twice the Traveller’s number of terms served minus 4 is applied as a negative DM to the roll.
Current ages:
Arvil: 42
Erasmus: 46
Litte: 46
Marcus: 42
Selet: 39
But 2 more terms is tempting. I've been looking at the Clans of the Aslan and while Erma is culturally Imperial there might be a few things in there that would be interesting. I really would like to see a complete collection of character build rules that includes the Companion and racial books.
Aslan: Aslan aging is slower in its onset but more severe in effects than in human Travellers. The first roll on the Aging table is not made until age 42 58 (after six ten terms of service have been completed); thereafter, it is checked every term and 1.5 (rounded up) the Traveller’s number of terms served minus 4 2 is applied as a negative DM to the roll.
And she's travelled all over, so why not something from the Heirate?
Re: The Venture Fortuna's Lounge
I suffered from aging twice, once where I lost a point of endurance, and once when I lost a point of STR and END. My stats are consistent with that.terrymixon wrote: ↑Sat Jun 14, 2025 8:50 pm
The changed rule:
AGING
The effects of aging begin when a Traveller reaches 34 50 years of age (at the end of their fourth eighth career term). At the end of the fourth eighth term and at the end of every term thereafter, the Traveller must roll 2D on the Aging table. Use the Traveller’s total number of terms minus 4 as a negative DM on this table; the older you are, the heavier the effects of aging will weigh upon you.
<snip>
Current ages:
Arvil: 42
Erasmus: 46
Litte: 46
Marcus: 42
Selet: 39