The Venture Fortuna's Lounge

terrymixon
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mavikfelna
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Re: The Venture Fortuna's Lounge

#81 Post by mavikfelna »

terrymixon wrote: Wed Jun 11, 2025 9:28 pm
mavikfelna wrote: Wed Jun 11, 2025 9:23 pm
terrymixon wrote: Wed Jun 11, 2025 12:33 pm

Your connections skill levels could be applied to JoaT. As for later, you can work on it like the other skills. Check out the Training and Improvement house rules.
Ok, in that case I need to make an adjustment to my character sheet. Removing the skill points in Recon and Stealth and putting them in JoAT.
Go for it.
JoAT does NOT affect expert programs, correct? That does mean I either need to upgrade my combat programs or get a refund for them to have any effectiveness.
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Re: The Venture Fortuna's Lounge

#82 Post by terrymixon »

mavikfelna wrote: Wed Jun 11, 2025 9:32 pm
terrymixon wrote: Wed Jun 11, 2025 9:28 pm
mavikfelna wrote: Wed Jun 11, 2025 9:23 pm

Ok, in that case I need to make an adjustment to my character sheet. Removing the skill points in Recon and Stealth and putting them in JoAT.
Go for it.
JoAT does NOT affect expert programs, correct? That does mean I either need to upgrade my combat programs or get a refund for them to have any effectiveness.
JoAT does not affect expert programs. Now that you have it at level 3, the bandwidth 1 expert programs (all that are expert/1) don't help you.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: The Venture Fortuna's Lounge

#83 Post by mavikfelna »

terrymixon wrote: Wed Jun 11, 2025 9:35 pm
mavikfelna wrote: Wed Jun 11, 2025 9:32 pm
terrymixon wrote: Wed Jun 11, 2025 9:28 pm

Go for it.
JoAT does NOT affect expert programs, correct? That does mean I either need to upgrade my combat programs or get a refund for them to have any effectiveness.
JoAT does not affect expert programs. Now that you have it at level 3, the bandwidth 1 expert programs (all that are expert/1) don't help you.
To clarify, the skills that I actually have at level 0 do get the +1 from bandwidth/1, like the various Engineering sub-skills. It's the ones I'm using JoAT for that are now useless. So if I upgrade my Melee (unarmed) to 0 it would be worth keeping the program. Am I thinking right? Since it's only 2weeks of training and 100cr for 0 level it's probably worth keeping the programs I have now.
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Re: The Venture Fortuna's Lounge

#84 Post by terrymixon »

mavikfelna wrote: Wed Jun 11, 2025 9:51 pm
terrymixon wrote: Wed Jun 11, 2025 9:35 pm
mavikfelna wrote: Wed Jun 11, 2025 9:32 pm

JoAT does NOT affect expert programs, correct? That does mean I either need to upgrade my combat programs or get a refund for them to have any effectiveness.
JoAT does not affect expert programs. Now that you have it at level 3, the bandwidth 1 expert programs (all that are expert/1) don't help you.
To clarify, the skills that I actually have at level 0 do get the +1 from bandwidth/1, like the various Engineering sub-skills. It's the ones I'm using JoAT for that are now useless. So if I upgrade my Melee (unarmed) to 0 it would be worth keeping the program. Am I thinking right? Since it's only 2weeks of training and 100cr for 0 level it's probably worth keeping the programs I have now.
You are correct. I wasn’t thinking of my own house rules. If you have skill 0 and expert 1, you get skill 1 from the wafer.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: The Venture Fortuna's Lounge

#85 Post by helvorn »

ottarrus wrote: Wed Jun 11, 2025 8:06 am To the group, I need one more connection. I have my last three terms available. My Events are not particularly exciting, but if your character was traveling in Core Sector you could have shipped with me. And I'm pretty open to anything that doesn't kill me.
I need a last connection as well.

Term 1: University
Term 2-6: entertainer with a stopover to over throw a local government!
The Spinward Main
Donovan Argushiig, 899CB6, Merchant (3rd Officer), 3 terms, 30 (aka Roger Jones)
Gun Cbt-1, Melee Cbt-1 (Axe), Zero G-0, Steward-1, Pilot-1, Streetwise-1, Gunnery-2, Jack o’Trades-2, Trader-3, Carousing-1, Liaison-1, Engineering-1, Comms-1

District 268
Dzofin 6D9D8A, Corsair (Force Leader), 3 terms
Ships boat-1, Infighting-1, Leader-1, Vehicle-1, rifle-1, SMG-1, Gunnery-1, bribery-1, streetwise-1, forward observer-1, Vacc Suit-1

The Western Lands
Robin Sherwin - Halfling Thief Level 1
Str 11 Dex 14 Con 14 Int 13 Wis 8 Cha 13 Hp 6 AC 13
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Re: The Venture Fortuna's Lounge

#86 Post by helvorn »

I thought if you have an expert program and skill in the same areas as the program that you get a +1 DM
The Spinward Main
Donovan Argushiig, 899CB6, Merchant (3rd Officer), 3 terms, 30 (aka Roger Jones)
Gun Cbt-1, Melee Cbt-1 (Axe), Zero G-0, Steward-1, Pilot-1, Streetwise-1, Gunnery-2, Jack o’Trades-2, Trader-3, Carousing-1, Liaison-1, Engineering-1, Comms-1

District 268
Dzofin 6D9D8A, Corsair (Force Leader), 3 terms
Ships boat-1, Infighting-1, Leader-1, Vehicle-1, rifle-1, SMG-1, Gunnery-1, bribery-1, streetwise-1, forward observer-1, Vacc Suit-1

The Western Lands
Robin Sherwin - Halfling Thief Level 1
Str 11 Dex 14 Con 14 Int 13 Wis 8 Cha 13 Hp 6 AC 13
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Re: The Venture Fortuna's Lounge

#87 Post by terrymixon »

helvorn wrote: Thu Jun 12, 2025 1:18 am I thought if you have an expert program and skill in the same areas as the program that you get a +1 DM
House rule. Find it on Roll20.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: The Venture Fortuna's Lounge

#88 Post by helvorn »

The house rule is confusing in that it mentions providing a bonus to a skill roll. It would seem to me that in the second example if I had skill three I would still get a +1 DM on my die roll

[align]HOUSE RULE: A user can use an Expert package to make a skill check as if they had the skill at the Expert software’s Bandwidth -1. If they already have the skill at Bandwidth-1 or better, it adds a +1 to the skill roll.

That means that someone with an Expert/3 and a skill under Bandwidth-1 gets Skill/2. If they already have Skill/2, the Expert/3 gives them Skill/3. If they have Skill/3 or better, Expert/3 gives them no bonus.[/align]
The Spinward Main
Donovan Argushiig, 899CB6, Merchant (3rd Officer), 3 terms, 30 (aka Roger Jones)
Gun Cbt-1, Melee Cbt-1 (Axe), Zero G-0, Steward-1, Pilot-1, Streetwise-1, Gunnery-2, Jack o’Trades-2, Trader-3, Carousing-1, Liaison-1, Engineering-1, Comms-1

District 268
Dzofin 6D9D8A, Corsair (Force Leader), 3 terms
Ships boat-1, Infighting-1, Leader-1, Vehicle-1, rifle-1, SMG-1, Gunnery-1, bribery-1, streetwise-1, forward observer-1, Vacc Suit-1

The Western Lands
Robin Sherwin - Halfling Thief Level 1
Str 11 Dex 14 Con 14 Int 13 Wis 8 Cha 13 Hp 6 AC 13
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Re: The Venture Fortuna's Lounge

#89 Post by terrymixon »

Some of you have some connections to work out and skills from that to assign, but I believe the bulk of the character generation is complete. You’ve got until Tuesday to settle the last little bits and I’ll post the opening bit then. It will be in a new thread which I will link to here to be sure no one misses it. By then, I’ll have Act 1 in hand and we’ll be off!
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: The Venture Fortuna's Lounge

#90 Post by terrymixon »

helvorn wrote: Thu Jun 12, 2025 1:58 am
That means that someone with an Expert/3 and a skill under Bandwidth-1 gets Skill/2. If they already have Skill/2, the Expert/3 gives them Skill/3. If they have Skill/3 or better, Expert/3 gives them no bonus.
Expert/3 wafer example:

Personal skill 1 or less, jacked skill of 2. Personal skill of 2, jacked skill of 3. Personal skill of 3+, no effect.

Expert/2 wafer example:

Personal skill 0 or unskilled, jacked skill of 1. Personal skill of 1, jacked skill of 2. Personal skill of 2+, no effect.

Expert/1 wafer example:

Personal skill unskilled, jacked skill of 0. Personal skill of 0, jacked skill of 1. Personal skill of 1+, no effect.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: The Venture Fortuna's Lounge

#91 Post by ottarrus »

helvorn wrote: Thu Jun 12, 2025 1:16 am
ottarrus wrote: Wed Jun 11, 2025 8:06 am To the group, I need one more connection. I have my last three terms available. My Events are not particularly exciting, but if your character was traveling in Core Sector you could have shipped with me. And I'm pretty open to anything that doesn't kill me.
I need a last connection as well.

Term 1: University
Term 2-6: entertainer with a stopover to over throw a local government!
Sure. You were the onboard entertainment on my ship on your way to the revolution. You then authored a hit play "A Funny Thing Happened On The Way To The Coup Attempt" :lol:
"If ignorance is bliss, why are there so many pissed off stupid people out there?"
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Re: The Venture Fortuna's Lounge

#92 Post by helvorn »

ottarrus wrote: Thu Jun 12, 2025 4:24 am
Sure. You were the onboard entertainment on my ship on your way to the revolution. You then authored a hit play "A Funny Thing Happened On The Way To The Coup Attempt" :lol:
Brilliant!
The Spinward Main
Donovan Argushiig, 899CB6, Merchant (3rd Officer), 3 terms, 30 (aka Roger Jones)
Gun Cbt-1, Melee Cbt-1 (Axe), Zero G-0, Steward-1, Pilot-1, Streetwise-1, Gunnery-2, Jack o’Trades-2, Trader-3, Carousing-1, Liaison-1, Engineering-1, Comms-1

District 268
Dzofin 6D9D8A, Corsair (Force Leader), 3 terms
Ships boat-1, Infighting-1, Leader-1, Vehicle-1, rifle-1, SMG-1, Gunnery-1, bribery-1, streetwise-1, forward observer-1, Vacc Suit-1

The Western Lands
Robin Sherwin - Halfling Thief Level 1
Str 11 Dex 14 Con 14 Int 13 Wis 8 Cha 13 Hp 6 AC 13
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Re: The Venture Fortuna's Lounge

#93 Post by terrymixon »

I have Act 1 in my hot little hands and will start writing the opening post this weekend. I’ll drop it in a new thread Monday night most likely. It begins.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: The Venture Fortuna's Lounge

#94 Post by shaidar »

Excellent
(in the voice of Monty Burns)
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Re: The Venture Fortuna's Lounge

#95 Post by terrymixon »

Opening post written. Now I just have to force myself to wait until Monday evening. ;)
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: The Venture Fortuna's Lounge

#96 Post by helvorn »

I will get busy finishing my gear.
The Spinward Main
Donovan Argushiig, 899CB6, Merchant (3rd Officer), 3 terms, 30 (aka Roger Jones)
Gun Cbt-1, Melee Cbt-1 (Axe), Zero G-0, Steward-1, Pilot-1, Streetwise-1, Gunnery-2, Jack o’Trades-2, Trader-3, Carousing-1, Liaison-1, Engineering-1, Comms-1

District 268
Dzofin 6D9D8A, Corsair (Force Leader), 3 terms
Ships boat-1, Infighting-1, Leader-1, Vehicle-1, rifle-1, SMG-1, Gunnery-1, bribery-1, streetwise-1, forward observer-1, Vacc Suit-1

The Western Lands
Robin Sherwin - Halfling Thief Level 1
Str 11 Dex 14 Con 14 Int 13 Wis 8 Cha 13 Hp 6 AC 13
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terrymixon
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Re: The Venture Fortuna's Lounge

#97 Post by terrymixon »

Did anyone suffer from Age related characteristic loss? I just found out that 2300AD (semi-related to Mongoose Traveller) starts aging rolls at 50 and I kind of like that. Charted Space is, on average, pretty advanced medically. Even without targeted intervention, that would bump general health. It might even lure some of you into adding a few more terms, which I find acceptable. If you want to add a few more terms, just do it. It will make the characters a bit more skilled, but I'm fine with that.

The changed rule:

AGING

The effects of aging begin when a Traveller reaches 34 50 years of age (at the end of their fourth eighth career term). At the end of the fourth eighth term and at the end of every term thereafter, the Traveller must roll 2D on the Aging table. Use the Traveller’s total number of terms minus 4 as a negative DM on this table; the older you are, the heavier the effects of aging will weigh upon you.

Aslan: Aslan aging is slower in its onset but more severe in effects than in human Travellers. The first roll on the Aging table is not made until age 42 58 (after six ten terms of service have been completed); thereafter, it is checked every term and twice the Traveller’s number of terms served minus 4 is applied as a negative DM to the roll.

Current ages:

Arvil: 42
Erasmus: 46
Litte: 46
Marcus: 42
Selet: 39
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: The Venture Fortuna's Lounge

#98 Post by mavikfelna »

terrymixon wrote: Sat Jun 14, 2025 8:50 pm Did anyone suffer from Age related characteristic loss? I just found out that 2300AD (semi-related to Mongoose Traveller) starts aging rolls at 50 and I kind of like that. Charted Space is, on average, pretty advanced medically. Even without targeted intervention, that would bump general health. It might even lure some of you into adding a few more terms, which I find acceptable. If you want to add a few more terms, just do it. It will make the characters a bit more skilled, but I'm fine with that.

The changed rule:

AGING

The effects of aging begin when a Traveller reaches 34 50 years of age (at the end of their fourth eighth career term). At the end of the fourth eighth term and at the end of every term thereafter, the Traveller must roll 2D on the Aging table. Use the Traveller’s total number of terms minus 4 as a negative DM on this table; the older you are, the heavier the effects of aging will weigh upon you.

Aslan: Aslan aging is slower in its onset but more severe in effects than in human Travellers. The first roll on the Aging table is not made until age 42 58 (after six ten terms of service have been completed); thereafter, it is checked every term and twice the Traveller’s number of terms served minus 4 is applied as a negative DM to the roll.

Current ages:

Arvil: 42
Erasmus: 46
Litte: 46
Marcus: 42
Selet: 39
Honestly, I think the penalty is too high for Aslan. Make it one and a half times number of terms, no minus 4, or -2 at most. With a -16 on your 1st roll for aging, you are going to get hit hard even on a good roll. At -13 (1.5x -2) you'll suffer at least minimal affects no matter what but it's less likely to kill you outright.

But 2 more terms is tempting. I've been looking at the Clans of the Aslan and while Erma is culturally Imperial there might be a few things in there that would be interesting. I really would like to see a complete collection of character build rules that includes the Companion and racial books.
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Re: The Venture Fortuna's Lounge

#99 Post by terrymixon »

mavikfelna wrote: Sat Jun 14, 2025 9:59 pm
terrymixon wrote: Sat Jun 14, 2025 8:50 pm Did anyone suffer from Age related characteristic loss? I just found out that 2300AD (semi-related to Mongoose Traveller) starts aging rolls at 50 and I kind of like that. Charted Space is, on average, pretty advanced medically. Even without targeted intervention, that would bump general health. It might even lure some of you into adding a few more terms, which I find acceptable. If you want to add a few more terms, just do it. It will make the characters a bit more skilled, but I'm fine with that.

The changed rule:

AGING

The effects of aging begin when a Traveller reaches 34 50 years of age (at the end of their fourth eighth career term). At the end of the fourth eighth term and at the end of every term thereafter, the Traveller must roll 2D on the Aging table. Use the Traveller’s total number of terms minus 4 as a negative DM on this table; the older you are, the heavier the effects of aging will weigh upon you.

Aslan: Aslan aging is slower in its onset but more severe in effects than in human Travellers. The first roll on the Aging table is not made until age 42 58 (after six ten terms of service have been completed); thereafter, it is checked every term and twice the Traveller’s number of terms served minus 4 is applied as a negative DM to the roll.

Current ages:

Arvil: 42
Erasmus: 46
Litte: 46
Marcus: 42
Selet: 39
Honestly, I think the penalty is too high for Aslan. Make it one and a half times number of terms, no minus 4, or -2 at most. With a -16 on your 1st roll for aging, you are going to get hit hard even on a good roll. At -13 (1.5x -2) you'll suffer at least minimal affects no matter what but it's less likely to kill you outright.

But 2 more terms is tempting. I've been looking at the Clans of the Aslan and while Erma is culturally Imperial there might be a few things in there that would be interesting. I really would like to see a complete collection of character build rules that includes the Companion and racial books.
Good point. Let me amend the Aslan aging to be this:

Aslan: Aslan aging is slower in its onset but more severe in effects than in human Travellers. The first roll on the Aging table is not made until age 42 58 (after six ten terms of service have been completed); thereafter, it is checked every term and 1.5 (rounded up) the Traveller’s number of terms served minus 4 2 is applied as a negative DM to the roll.

And she's travelled all over, so why not something from the Heirate?
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: The Venture Fortuna's Lounge

#100 Post by ateno »

terrymixon wrote: Sat Jun 14, 2025 8:50 pm
The changed rule:

AGING

The effects of aging begin when a Traveller reaches 34 50 years of age (at the end of their fourth eighth career term). At the end of the fourth eighth term and at the end of every term thereafter, the Traveller must roll 2D on the Aging table. Use the Traveller’s total number of terms minus 4 as a negative DM on this table; the older you are, the heavier the effects of aging will weigh upon you.

<snip>

Current ages:

Arvil: 42
Erasmus: 46
Litte: 46
Marcus: 42
Selet: 39
I suffered from aging twice, once where I lost a point of endurance, and once when I lost a point of STR and END. My stats are consistent with that.
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