UE Issue #6: Infernal Convergence

gurusql
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gurusql
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Re: UE Issue #6: Infernal Convergence

#201 Post by gurusql »

Just posted two private posts (results of PER rolls) - if you did not get one it was because you did not roll :lol:

Warlock can post at his leisure and Azir you can half move and still attack on 9 if you want. Please note that this agent that was flashed and chained up by Eclipse and Warlock. If you would like to pick a different opponent that is fine. You can leap 9 hexes and still attack with a Punch. (if that is what you want.)
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Rex
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Re: UE Issue #6: Infernal Convergence

#202 Post by Rex »

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Re: UE Issue #6: Infernal Convergence

#203 Post by MrKinister »

Warlock

Turn 1, Phase 3, Dex 19

The combined effect of Eclipse's light attack and Warlock's Mystic Chains effectively took the agent out of the fight. Or at least it seemed that way to Warlock. Still, there were quite a lot of these. He was going to get his target practice in today. Which is more than he could say of a typical day. Not bad overall.

Warlock watched as the team simply vaulted off the railway and landed in the midst of the agents.

"Damn, you guys are mobile. I need to practice me some of that."

And yet, those blasters activated with an odd light, a 'green' glow, reminiscent of ... Ohzar?... were these agents using mystic weapons? And if so, who would be skilled enough, trained enough, and even willing, to combine magic and technology like that? This bode ill to Warlock, specially considering that if these weapons could be created in enough quantities they would pose a serious threat to everyone.

It became even more imperative in Warlock's mind to capture and interrogate one of these agents and see where these weapons were coming from.

Now that the rest of the team was off the railing Warlock had free reign to shoot from on high and pick out his targets. In particular, the large coffin-like structure into which one of the agents had 'escaped' to seemed highly problematic. If he understood the mind of a person plotting crime, this might be a prelude to something more nefarious. He could not stop the agent in the contraption, but perhaps, if it needed constant control, he could prevent any further progress towards... whatever they were doing down there. Besides, now that he thought of it, the contraption was more than likely the one responsible for the noise they heard while on the roof. He would have to examine that thing closely once they were done with Viper today.

Having made up his mind, Warlock remained in place, aiming downwards towards the agent next to the 'coffin'. The runes around his hands came into existence quickly and with practiced confidence. He'd been doing this for years now, and he would probably be doing it for longer.

Status: Warlock is not moving from his position. He will aim a Mystic Chains spell at Agent #8.

Levels set into OCV again. Attacking with Mystic Chains (Entangle) spell (END: 2) at figure #8.
OCV: 9, DCV: 7 (-3 to be hit from Change Environment)
PD: 12/22 (10 rPD), ED: 14/24 (10 rED)
BODY: 10/10 - STUN: 40/40 - END: 38/40

To Hit: [_3d6]=(4+4+4)=12
This might actually miss, what with the Range Penalty and all. But they are agents. Let's see what happens. Unmodified DCV hit would be 8.

Mystic Chains 4D6 Entangle: [_4d6]=(4+4+6+3)=17
Four Five BODY for that entangle.
Last edited by MrKinister on Thu Jun 05, 2025 12:15 am, edited 1 time in total.
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Re: UE Issue #6: Infernal Convergence

#204 Post by Rex »

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gurusql
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Re: UE Issue #6: Infernal Convergence

#205 Post by gurusql »

Entering the Factory from the Roof
5:36 PM Local Time – Sunday, December 6th, 1987
Turn 1, Segment 3 & 4


Wind Dragon: DEX 20, DEF 20, END 43/46, STUN 18/38, Init 5,2,1
Eclipse: DEX 20, DEF 21/25, END 40/46, STUN 29/29, Init 1,4,2 - (2 Hex height)
Azir: DEX 18, DEF 27, END 51/56, STUN 40/56, Init ?,?,?
Warlock: DEX 20, DEF 22/24, END 37/40, STUN 40/40, Init ?,?,? - Acting as 19 DEX (7 Hex Height)

Agents 4, 6, 7 are knocked out
Agents 9 are in Mystic Chains


Wind Dragon sees that his blow slowed down the agent in front of him, be he is not out. He moves up an actually physically punches Agent 7. So often he punches in the air and the lands the blow at a distance. Perhaps forgetting his own strength, he knocks the agent out and knocks him back about 8m (4 hexes).

Eclipse moves down and towards the west (top of the map). Eclipse launches a plasma bolt at Agent 6, hitting him and blowing him back into the passenger side tire of the van parked inside. Agent 6 is unconscious.

There was an ask about OCV, it is DEX/3 round to the nearest whole number so in Eclipse's case 20/3 = 7

For Warlock's shot, he is 7 hexes in the air and 11 across the map. This is 13" for a -3 penalty for range. This is a hit, binding Agent 8 in the mystic chains!

Since Azir would see that Eclipse was not only attacking the same target that Azir wanted to move after, but in an effort to move this along. I am changing Azir's target to #1 - hopefully this is OK with Rex

Azir leaps into the teeth of action, as she so often does and attempts to land a full blow on Agent 1. He manages to dodge her blow.

This leaves only Agents 1, 2, 3 and 5 still in the action. And this takes us to Segment 4. The agents get to move on segment 4. Agent 5 yells, "Take down the vampire, our rifles will do more against her. AIM...FIRE" The agents that were previously set - are no longer.

The four agents attempt to coordinate together and all blast Azir. Agents 1 & 5 both hit Azir (and manage to coordinate). The green glows hit Azir at the same moment. Azir takes a total of 11+5 STUN = 16 STUN. This plan does not work so well for the agents.

For your next actions Wind Dragon, Eclipse and Azir get to act on segment 5 with Warlock acting on segment 6.

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Rex
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Re: UE Issue #6: Infernal Convergence

#206 Post by Rex »

Azir

Azir attacks agent #1.

Offense Punch [_3d6]=(1+1+6)=8 [_11d6]=(5+2+5+1+6+6+5+6+3+6+1)=46 [_2d6]=(1+6)=7

The change of target was fine.
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