Chapter 8 - Into the Swamp

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shaidar
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Re: Chapter 8 - Into the Swamp

#321 Post by shaidar »

Weston

Weston is happy to get moving with the others.
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Edeldhur
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Re: Chapter 8 - Into the Swamp

#322 Post by Edeldhur »

Tellurion

I guess that means no one objects me releasing the lizard man? As long as he goes outside and not inside?
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gurusql
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Re: Chapter 8 - Into the Swamp

#323 Post by gurusql »

Del

I am not willing to fight over it, but I think it is the wrong choice.
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Re: Chapter 8 - Into the Swamp

#324 Post by Edeldhur »

Tellurion

Fair enough. I am making the call simply for the sake of expediency.

Tellurion drags the lizard man toward the exit the ogre took (I assume it is the same we used to come in), then points to his knife, to the lizard man ropes, and to the exit - "I will cut you loose, and you will go THAT way"

We also make sure the rest of the group does not allow him to go into the tunnel we plan to follow.

Then Tellurion releases him.
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Re: Chapter 8 - Into the Swamp

#325 Post by Rex »

Egon

Egon watches as the lizard man is released.
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Re: Chapter 8 - Into the Swamp

#326 Post by GreyWolfVT »

Lizardman looks untrusting eyes dart to the exit passage and back at the one cutting him loose stops making noise and once freed darts out the exit passage.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Edeldhur
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Re: Chapter 8 - Into the Swamp

#327 Post by Edeldhur »

Tellurion

Nodding, Tellurion waited a moment to make sure the lizardman is gone, then followed after the others - "Let's hope I do not regret that" - he mumbled to himself.
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Re: Chapter 8 - Into the Swamp

#328 Post by gurusql »

Del

Del will move forward with the group but will keep one eye on the rear.
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Re: Chapter 8 - Into the Swamp

#329 Post by Rex »

Egon

Egon moves forward.
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Re: Chapter 8 - Into the Swamp

#330 Post by GreyWolfVT »

Onward...we go following the long tunnel, that is about 10 feet wide and 10 feet high, extending due south. After you proceed about 50 feet you come to a wall. But feeling around you realize you are at the back end of a concealed door it takes a little bit of time but the folks skilled in such things manage to find a trigger to open the door it opens and you look into a large room is divided into six areas by bars of typical prison type. The bars are intact and firmly set into the solid rock walls, ceiling, and floor. The door opens into one of the cells in this room. One area, 5 feet by 20 feet in size, is lined with doors of the same style. It provides access between this room and another as well as to the cells in this room. The cells contain decayed straw, wooden benches, and bowls filled with the moldy remains of ancient meals. The large cell (C) is also equipped with seven sets of manacles anchored in the east wall. You enter into the jail through the secret door that is in the back of cell (E). One of the other cells you can see a skeleton (cell B). You try the door of the cell you have entered through and the door is locked but perhaps someone with skilled nimble fingers might be able to unlock it or someone with a spell.

Actions?

Map: you are entering where the red X is. Each cell door is located where the cell letter is on the map except for cell C.
Jail Room.png
Jail Room.png (109.77 KiB) Viewed 163 times
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Rex
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Re: Chapter 8 - Into the Swamp

#331 Post by Rex »

Egon

Egon will try to open the lock.

Open Locks (50%) [1d100]=32
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Edeldhur
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Re: Chapter 8 - Into the Swamp

#332 Post by Edeldhur »

Tellurion

Stands watch for any movement, while Egon does his thing.
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Re: Chapter 8 - Into the Swamp

#333 Post by gurusql »

Del

Del tries to think if she thinks we are still in the boundary of the castle walls.
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Re: Chapter 8 - Into the Swamp

#334 Post by GreyWolfVT »

The cell door gives Egon that satisfying sound of being unlocked.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Rex
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Re: Chapter 8 - Into the Swamp

#335 Post by Rex »

Egon

Egon will slip out and check the other cell doors.
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Edeldhur
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Re: Chapter 8 - Into the Swamp

#336 Post by Edeldhur »

Tellurion

Follows suit, daggers in hand.
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Re: Chapter 8 - Into the Swamp

#337 Post by GreyWolfVT »

Egon finds that all of the other cell doors are locked. In one is a skeleton holding something shiny and small about the size of a coin or medallion. Cell B At the end of the hallway/passage area between the cells is a door in the western wall.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Rex
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Re: Chapter 8 - Into the Swamp

#338 Post by Rex »

Egon

Egon will try to pick the lock on the door to the cell with the skeleton holding something.

Open Locks (50) [1d100]=70

"This one is tricky, can't seem to get it. Anyone else have a way to open it up?"
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Re: Chapter 8 - Into the Swamp

#339 Post by Edeldhur »

Tellurion

"I can try to force it open, if no one has any other ideas"
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Rex
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Re: Chapter 8 - Into the Swamp

#340 Post by Rex »

Egon

"I can try forcing it."

Egon will try to force it open.

Open Doors (12) [1d20]=18

"Nope, you can try Tellurion."
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