002 Jenghe/Regina (1810) C799663–9 [056/1085]

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joertexas
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#221 Post by joertexas »

terrymixon wrote: Sun May 18, 2025 12:51 am
helvorn wrote: Sun May 18, 2025 12:18 am
terrymixon wrote: Sat May 17, 2025 8:36 pm

"I need generate to calculate jump and maneuver and navigation to fly. I can release generate when I've got jump ready."

He'll prep the jump and hopefully release generate for when Donovan needs to do some shooting. If he needs to jink, he'll call out and see how Zaki balances things. The goal is to kill maneuvering before jump to ease the potential for damage.
Donovan calls out to Zaki as he squirms into his vacc suit. "Give Flighty Maneuver/Evade instead of regular Maneuver so he can dodge. Give me Target for now so I can at least fire up the systems."
The missiles should still have been a ways to go and Flighty needs navigation to keep heading for the jump point. Eris, if that is correct, he'll say the following.

"Hold on to that change for me. I have to have maneuver and navigation to keep heading for the jump limit. I'll let you know when to switch to maneuver/evade."

If Donovan is correct and the missiles are going to arrive sooner, he'll let the instruction Donvan gave stand.
Zaki shakes her head. "Okay, so you want Maneuver slash Evade, Generate, Jump, and Target?"
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursiia, 486B97
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

Billion Credit Bounty
Her Excellency Jaelah Shugilamar, Countess Vincenzo, EFHGHE-RR2
Investigate-5, Ancients Tech-2, Psi Devices-2, Gun Cbt-2, Streetwise-2, Interpret-2, Omni-Science-2, Persuade 1, ZeroG-1, Athletics-1, JOT-1, Computers-1, Medic-1, Telepathy-1, Persuade-1, Drive-0, , Recon-0, Vacc Suit-0

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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#222 Post by terrymixon »

joertexas wrote: Sun May 18, 2025 2:21 am
terrymixon wrote: Sun May 18, 2025 12:51 am
helvorn wrote: Sun May 18, 2025 12:18 am

Donovan calls out to Zaki as he squirms into his vacc suit. "Give Flighty Maneuver/Evade instead of regular Maneuver so he can dodge. Give me Target for now so I can at least fire up the systems."
The missiles should still have been a ways to go and Flighty needs navigation to keep heading for the jump point. Eris, if that is correct, he'll say the following.

"Hold on to that change for me. I have to have maneuver and navigation to keep heading for the jump limit. I'll let you know when to switch to maneuver/evade."

If Donovan is correct and the missiles are going to arrive sooner, he'll let the instruction Donvan gave stand.
Zaki shakes her head. "Okay, so you want Maneuver slash Evade, Generate, Jump, and Target?"
"I won't need jump until we have to jump. I won't need maneuver slash evade until the missiles get close. Right now I need generate, navigation, and generate."
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#223 Post by Eris »

terrymixon wrote: Sun May 18, 2025 12:51 am
helvorn wrote: Sun May 18, 2025 12:18 am
terrymixon wrote: Sat May 17, 2025 8:36 pm

"I need generate to calculate jump and maneuver and navigation to fly. I can release generate when I've got jump ready."

He'll prep the jump and hopefully release generate for when Donovan needs to do some shooting. If he needs to jink, he'll call out and see how Zaki balances things. The goal is to kill maneuvering before jump to ease the potential for damage.
Donovan calls out to Zaki as he squirms into his vacc suit. "Give Flighty Maneuver/Evade instead of regular Maneuver so he can dodge. Give me Target for now so I can at least fire up the systems."
The missiles should still have been a ways to go and Flighty needs navigation to keep heading for the jump point. Eris, if that is correct, he'll say the following.

"Hold on to that change for me. I have to have maneuver and navigation to keep heading for the jump limit. I'll let you know when to switch to maneuver/evade."

If Donovan is correct and the missiles are going to arrive sooner, he'll let the instruction Donvan gave stand.
You are correct, it is going to be 30 minutes before the missiles intersect with your ship. You have some time to do things.

OOC: Terry's post listed Generate twice. I think he meant Generate, Navigate and Maneuver. You can have one more installed...Target or Jump. You'll need Target to use the weapons at all. You'll need Jump when you are about to Jump. Oh, and I know Donovan is going to want Predict-1 or Gunner Interactive when he's shooting at the missiles, but what will you unload to give him either of those?

See, there is some fun in the old Computer rules! :)
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#224 Post by terrymixon »

Eris wrote: Sun May 18, 2025 7:07 am
terrymixon wrote: Sun May 18, 2025 12:51 am
helvorn wrote: Sun May 18, 2025 12:18 am

Donovan calls out to Zaki as he squirms into his vacc suit. "Give Flighty Maneuver/Evade instead of regular Maneuver so he can dodge. Give me Target for now so I can at least fire up the systems."
The missiles should still have been a ways to go and Flighty needs navigation to keep heading for the jump point. Eris, if that is correct, he'll say the following.

"Hold on to that change for me. I have to have maneuver and navigation to keep heading for the jump limit. I'll let you know when to switch to maneuver/evade."

If Donovan is correct and the missiles are going to arrive sooner, he'll let the instruction Donvan gave stand.
You are correct, it is going to be 30 minutes before the missiles intersect with your ship. You have some time to do things.

OOC: Terry's post listed Generate twice. I think he meant Generate, Navigate and Maneuver. You can have one more installed...Target or Jump. You'll need Target to use the weapons at all. You'll need Jump when you are about to Jump. Oh, and I know Donovan is going to want Predict-1 or Gunner Interactive when he's shooting at the missiles, but what will you unload to give him either of those?

See, there is some fun in the old Computer rules! :)
Maybe Flighty needs generate twice because he’s really bad at that. ;) Thanks, Eris.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#225 Post by joertexas »

terrymixon wrote: Sun May 18, 2025 2:37 am
"I won't need jump until we have to jump. I won't need maneuver slash evade until the missiles get close. Right now I need generate, navigation, and generate."
"Generate, Navigate, Target, and Maneuver. Are these correct?"
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursiia, 486B97
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

Billion Credit Bounty
Her Excellency Jaelah Shugilamar, Countess Vincenzo, EFHGHE-RR2
Investigate-5, Ancients Tech-2, Psi Devices-2, Gun Cbt-2, Streetwise-2, Interpret-2, Omni-Science-2, Persuade 1, ZeroG-1, Athletics-1, JOT-1, Computers-1, Medic-1, Telepathy-1, Persuade-1, Drive-0, , Recon-0, Vacc Suit-0

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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#226 Post by terrymixon »

joertexas wrote: Sun May 18, 2025 5:29 pm
terrymixon wrote: Sun May 18, 2025 2:37 am
"I won't need jump until we have to jump. I won't need maneuver slash evade until the missiles get close. Right now I need generate, navigation, and generate."
"Generate, Navigate, Target, and Maneuver. Are these correct?"
“I believe so. I’ll release generate as soon as I can.”
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#227 Post by joertexas »

terrymixon wrote: Sun May 18, 2025 6:39 pm
joertexas wrote: Sun May 18, 2025 5:29 pm
"Generate, Navigate, Target, and Maneuver. Are these correct?"
“I believe so. I’ll release generate as soon as I can.”
Zaki swaps in the Generate and Target cassettes and loads up the programs. "Okay, Generate, Maneuver, Navigate, and Target programs are up and running," she announces to everyone.
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursiia, 486B97
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

Billion Credit Bounty
Her Excellency Jaelah Shugilamar, Countess Vincenzo, EFHGHE-RR2
Investigate-5, Ancients Tech-2, Psi Devices-2, Gun Cbt-2, Streetwise-2, Interpret-2, Omni-Science-2, Persuade 1, ZeroG-1, Athletics-1, JOT-1, Computers-1, Medic-1, Telepathy-1, Persuade-1, Drive-0, , Recon-0, Vacc Suit-0

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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#228 Post by terrymixon »

joertexas wrote: Sun May 18, 2025 6:53 pm
terrymixon wrote: Sun May 18, 2025 6:39 pm
joertexas wrote: Sun May 18, 2025 5:29 pm
"Generate, Navigate, Target, and Maneuver. Are these correct?"
“I believe so. I’ll release generate as soon as I can.”
Zaki swaps in the Generate and Target cassettes and loads up the programs. "Okay, Generate, Maneuver, Navigate, and Target programs are up and running," she announces to everyone.
Flighty will get to generate a jump to Regina.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#229 Post by Tiglath »

Sigrún's voice carries over the intercom "Bridge, Turret Two. In Battery and ready to engage! Flighty you are doing an excellent job - don't jump or evade too hard now or we will lose them!"
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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002 Jenghe/Regina (1810) Space Combat Round 1

#230 Post by Eris »

OOC: Notes on this Space Combat

Donovan is in Turret One and Sigrun is in Turret Two each can fire independently.

  • To Hit: 8+ on 2d6 after DM's are applied. Natural 12 automatic hit.
  • DM's to consider:
    • Target size: Missile is -1; Opponent Ship is +1
    • Target distance: Very Long -5; Long -3; Near -1; Close -0
    • Predict-1: +1
    • Gunner Interact: +2 (Donovan's Gunnery skill); +1 (Sigurn's Gunnery skill)
  • Round 1: Opponent Ship is Out of Range range closing one range band per 5 rounds, Missile 1 & 2 are Very Long range closing one range band per 2 rounds (Long rounds 2&3, Near rounds 4&5, Close 6&7)
  • Round 1: To Hit Missile 2d6-5-1, 8+ (only a 12 will hit). Ship is out of range.
  • If you hold fire and track for this round you get a +1 To Hit on the tracked target next round.
  • Generate will finish this round and can be swapped out for either Predict-1 or Gunner Interact for next round


Will you fire this round and at which missile (1 or 2)?
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#231 Post by ateno »

Karcsi has taken the time gathering and preplacing damage control items around the ship.

Hes near the center ready to sprint to anyplace that might breach.

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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#232 Post by Eris »

Tiglath wrote: Sun May 18, 2025 7:56 pm Sigrún's voice carries over the intercom "Bridge, Turret Two. In Battery and ready to engage! Flighty you are doing an excellent job - don't jump or evade too hard now or we will lose them!"
I do need to let you know I made a mistake about the Navigate program. It is not used in Normal Space and only needs to be loaded and running when the ship is about to go into Jump Space. You can unload it from the Computer leaving only Maneuver, Generate for one turn and Target and have either Predict-1 or Gunner Interactive installed on Round 1. That would improve your ability to hit a missile this round and once Generate ends, both Predict-1 and Gunner Interactive could be loaded until you need to replace Maneuver and one of them to load Navigation and Jump1 to make the Transition to JSpace.
 
Maneuver - fly ship in normal space.
Maneuver/Evade-1 - fly ship in normal space AND allow performing evasion tactics (based on Pilot skill).
Either of these programs must be loaded and active to Pilot the ship
 
Generate - create a Jump Tape that is loaded into...
Navigation - ...send the ship through the correct Jump Portal, Worm Hole, Transition Point, whatever it is
Jump-1 - Form and maintain the jump bubble when the ship is in JSpace
Both Navigation and Jump-1 must be loaded and active for the ship to enter JSpace and fly to the proper exit location, but both may be loaded in the round the ship will enter JSpace and don't have to be loaded earlier.
 
Target - must be loaded and active for the Turrets to be used
Predict-1 - Gives +1 modifier to fire by laser cannon
Gunner Interact - Gives +DM equal to PC Gunnery skill
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#233 Post by terrymixon »

Eris wrote: Sun May 18, 2025 8:29 pm
Tiglath wrote: Sun May 18, 2025 7:56 pm Sigrún's voice carries over the intercom "Bridge, Turret Two. In Battery and ready to engage! Flighty you are doing an excellent job - don't jump or evade too hard now or we will lose them!"
I do need to let you know I made a mistake about the Navigate program. It is not used in Normal Space and only needs to be loaded and running when the ship is about to go into Jump Space. You can unload it from the Computer leaving only Maneuver, Generate for one turn and Target and have either Predict-1 or Gunner Interactive installed on Round 1. That would improve your ability to hit a missile this round and once Generate ends, both Predict-1 and Gunner Interactive could be loaded until you need to replace Maneuver and one of them to load Navigation and Jump1 to make the Transition to JSpace.
 
Maneuver - fly ship in normal space.
Maneuver/Evade-1 - fly ship in normal space AND allow performing evasion tactics (based on Pilot skill).
Either of these programs must be loaded and active to Pilot the ship
 
Generate - create a Jump Tape that is loaded into...
Navigation - ...send the ship through the correct Jump Portal, Worm Hole, Transition Point, whatever it is
Jump-1 - Form and maintain the jump bubble when the ship is in JSpace
Both Navigation and Jump-1 must be loaded and active for the ship to enter JSpace and fly to the proper exit location, but both may be loaded in the round the ship will enter JSpace and don't have to be loaded earlier.
 
Target - must be loaded and active for the Turrets to be used
Predict-1 - Gives +1 modifier to fire by laser cannon
Gunner Interact - Gives +DM equal to PC Gunnery skill
Flighty will let the gunners make that decision.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#234 Post by Tiglath »

terrymixon wrote: Sun May 18, 2025 8:46 pm Flighty will let the gunners make that decision.
(OOC: But wait! One of the gunners is... ;) :) ).

Sigrún states confidently "Ekki skjóta enn! Allir leysir byrja að rekja skotmarkið mitt".

She designates a priority target to Turret One and begins to track it herself ensuring they pass off updated tracks.

She then calls the Bridge " Hvað vitum við um Imperial óvin okkar? Kriechbaum svaraðu mér!"

Then the Computer room "Bardagastjórn. Hrafns auga!"

Then Engineering "Við hleypum þeim síðasta inn og eyðileggjum hann í lokin og látum hann líta út eins og dauða okkar. Chef, vertu tilbúinn til að slíta allan aflgjafa".

(OOC: Swordy Trans Service (but she's not translating so you'll be "Googling It"):

Don't shoot yet! All lasers begin tracking my target.

What do we know about our Imperial enemy? Kriechbaum talk to me!

Combat Command. Raven's Eye!
[Predict 1]

We'll let the last one in and destroy it closein, making it look like our death. Chef, get ready to cut off all power).
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#235 Post by terrymixon »

Tiglath wrote: Sun May 18, 2025 9:59 pm
terrymixon wrote: Sun May 18, 2025 8:46 pm Flighty will let the gunners make that decision.
(OOC: But wait! One of the gunners is... ;) :) ).

Sigrún states confidently "Ekki skjóta enn! Allir leysir byrja að rekja skotmarkið mitt".

She designates a priority target to Turret One and begins to track it herself ensuring they pass off updated tracks.

She then calls the Bridge " Hvað vitum við um Imperial óvin okkar? Kriechbaum svaraðu mér!"

Then the Computer room "Bardagastjórn. Hrafns auga!"

Then Engineering "Við hleypum þeim síðasta inn og eyðileggjum hann í lokin og látum hann líta út eins og dauða okkar. Chef, vertu tilbúinn til að slíta allan aflgjafa".

(OOC: Swordy Trans Service (but she's not translating so you'll be "Googling It"):

Don't shoot yet! All lasers begin tracking my target.

What do we know about our Imperial enemy? Kriechbaum talk to me!

Combat Command. Raven's Eye!
[Predict 1]

We'll let the last one in and destroy it closein, making it look like our death. Chef, get ready to cut off all power).
“Uh… Sigrun, use your Imperial words.”
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#236 Post by Tiglath »

terrymixon wrote: Sun May 18, 2025 10:27 pm
Tiglath wrote: Sun May 18, 2025 9:59 pm
terrymixon wrote: Sun May 18, 2025 8:46 pm Flighty will let the gunners make that decision.
(OOC: But wait! One of the gunners is... ;) :) ).

Sigrún states confidently "Ekki skjóta enn! Allir leysir byrja að rekja skotmarkið mitt".

She designates a priority target to Turret One and begins to track it herself ensuring they pass off updated tracks.

She then calls the Bridge " Hvað vitum við um Imperial óvin okkar? Kriechbaum svaraðu mér!"

Then the Computer room "Bardagastjórn. Hrafns auga!"

Then Engineering "Við hleypum þeim síðasta inn og eyðileggjum hann í lokin og látum hann líta út eins og dauða okkar. Chef, vertu tilbúinn til að slíta allan aflgjafa".

(OOC: Swordy Trans Service (but she's not translating so you'll be "Googling It"):

Don't shoot yet! All lasers begin tracking my target.

What do we know about our Imperial enemy? Kriechbaum talk to me!

Combat Command. Raven's Eye!
[Predict 1]

We'll let the last one in and destroy it closein, making it look like our death. Chef, get ready to cut off all power).
“Uh… Sigrun, use your Imperial words.”
She replies absently "That's Korvettenkapitän over the comm Oberleutnant! We shoot down one missile but let the other one come in very close. As we fire on the last Chef... Obermaschinist Johann makes Loki's move on the Hnefatafl board and douses our power plant. We cut M drive, go dark and tumble. They will see only what they wish to see because they are vectored along their own missile's track and will have the detonation in their vision. I know their ship... and so I know them... and so their mind. They are keen yet their missile's explosion will be between their sensors and us and at near enough the projected time on the end of the missile's run. We will dump our trash at the same time as we cut power to simulate debris. They will be fooled... because they are too slow. At 2G max boost they are non a warship... they are not predators... but just amateur scavengers... and so... they will see what they wish to see".

There may be static over the intercom but it sounds like Sigrún now speaks with a low guttural tone in her throat "They... are... not... like us. We... will... lure them in... ".

(OOC: "Chief Mechanic")
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#237 Post by terrymixon »

Tiglath wrote: Mon May 19, 2025 12:02 am
terrymixon wrote: Sun May 18, 2025 10:27 pm
Tiglath wrote: Sun May 18, 2025 9:59 pm

(OOC: But wait! One of the gunners is... ;) :) ).

Sigrún states confidently "Ekki skjóta enn! Allir leysir byrja að rekja skotmarkið mitt".

She designates a priority target to Turret One and begins to track it herself ensuring they pass off updated tracks.

She then calls the Bridge " Hvað vitum við um Imperial óvin okkar? Kriechbaum svaraðu mér!"

Then the Computer room "Bardagastjórn. Hrafns auga!"

Then Engineering "Við hleypum þeim síðasta inn og eyðileggjum hann í lokin og látum hann líta út eins og dauða okkar. Chef, vertu tilbúinn til að slíta allan aflgjafa".

(OOC: Swordy Trans Service (but she's not translating so you'll be "Googling It"):

Don't shoot yet! All lasers begin tracking my target.

What do we know about our Imperial enemy? Kriechbaum talk to me!

Combat Command. Raven's Eye!
[Predict 1]

We'll let the last one in and destroy it closein, making it look like our death. Chef, get ready to cut off all power).
“Uh… Sigrun, use your Imperial words.”
She replies absently "That's Korvettenkapitän over the comm Oberleutnant! We shoot down one missile but let the other one come in very close. As we fire on the last Chef... Obermaschinist Johann makes Loki's move on the Hnefatafl board and douses our power plant. We cut M drive, go dark and tumble. They will see only what they wish to see because they are vectored along their own missile's track and will have the detonation in their vision. I know their ship... and so I know them... and so their mind. They are keen yet their missile's explosion will be between their sensors and us and at near enough the projected time on the end of the missile's run. We will dump our trash at the same time as we cut power to simulate debris. They will be fooled... because they are too slow. At 2G max boost they are non a warship... they are not predators... but just amateur scavengers... and so... they will see what they wish to see".

There may be static over the intercom but it sounds like Sigrún now speaks with a low guttural tone in her throat "They... are... not... like us. We... will... lure them in... ".

(OOC: "Chief Mechanic")
Flighty blinks, unsure of what is happening. He mutes his connection to all hands and opens one to Zaki while he works. "I think Sigrun is having some kind of crisis. I'm not sure what an Oberleutnant is but know I'm not one. I think she's having a flashback."
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#238 Post by Tiglath »

(OOC: I think this below was overtaken by events... ;)

Is Sigrún flashing back, forward (or even sideways)? Or maybe just emerging as a much purer and less complicated form of herself...??? :SAN: ).


viewtopic.php?p=761602#p761602

(OOC: The above might be a little more insight for those thrust into the role of Sgt Pinback...

Because somebody has to feed the alien...

Whilst skillfully avoiding the dual hazards of innuendo or metaphor... ;) :roll: :) ).
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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terrymixon
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#239 Post by terrymixon »

Tiglath wrote: Mon May 19, 2025 12:52 am (OOC: I think this below was overtaken by events... ;)

Is Sigrún flashing back, forward (or even sideways)? Or maybe just emerging as a much purer and less complicated form of herself...??? :SAN: ).


viewtopic.php?p=761602#p761602

(OOC: The above might be a little more insight for those thrust into the role of Sgt Pinback...

Because somebody has to feed the alien...

Whilst skillfully avoiding the dual hazards of innuendo or metaphor... ;) :roll: :) ).
She'll be quite cross with Flighty as he is bound and determined not to have a boarding action. ;)
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 002 Jenghe/Regina (1810) C799663–9 [056/1085]

#240 Post by joertexas »

terrymixon wrote: Mon May 19, 2025 12:19 am
Flighty blinks, unsure of what is happening. He mutes his connection to all hands and opens one to Zaki while he works. "I think Sigrun is having some kind of crisis. I'm not sure what an Oberleutnant is but know I'm not one. I think she's having a flashback."
"Responding," Zaki replies. She exits the computer room and makes her way to Sigrún's station. "Sigrún, it's me. Open the hatch."
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursiia, 486B97
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

Billion Credit Bounty
Her Excellency Jaelah Shugilamar, Countess Vincenzo, EFHGHE-RR2
Investigate-5, Ancients Tech-2, Psi Devices-2, Gun Cbt-2, Streetwise-2, Interpret-2, Omni-Science-2, Persuade 1, ZeroG-1, Athletics-1, JOT-1, Computers-1, Medic-1, Telepathy-1, Persuade-1, Drive-0, , Recon-0, Vacc Suit-0

The Western Lands
Tinu, Ranger 1
Longbow, longsword

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