You've encamped on a bluff overlooking the western end of the Sunset Sea, enroute to your spymasters in Byzaron. A new companion has joined you at the campfire: a Tifawin warrior, her steel-gray dreadlocks matching the blade of her spear and the glint of her eyes. She speaks of a war preparing in the central plains.The City is all opulent towers of crystal and marble that seemed to grow overnight. They had, in fact, been summoned from some other place or time by the city's rulers; a cabal known as The Amaranthine Sorcerers. This order draws power from a mysterious patron who demands only a tithe of dreams from any within the metropolis. Either the wizards or their master grow ambitious and seek conquest of further realms. You infiltrated a sorceror's home and pillaged her secret papers, which you should bring to Byzaron. Now you flee the sorceror's ethereal servants, who move through dreams. You need to find some kind of ward against the stalkers of dreams. Your dreams grow increasingly strange and worrisome each time you sleep.
"They say the Amaranthines gather steppe-land mercenaries in the waking world, and summon things to stalk the dreams of their foes. Meanwhile the webmasters of Byzaron lay plots, and connive with the City of Masks to make my folk serve their purpose. … But you do not look surprised?"