New Beginings
Re: New Beginings
Exact Location Unknown, near Kiraz.
Date Unknown. Dusk.
I am going to skip ahead over the next 2 days. No encounters one more rest at an old campsite. You have just arrived at Kiraz after a full days march.
You have arrived at Kiraz, all seems quite. The river you have been follows comes from the city itself. You are on the opposite side of the river from the stairs and the bridge is destroyed. From a distance it looks like the dwarven seal may have been broken, but you have work ahead of you to cross the river and the open air where the upper bridge was intentional destroyed. It will be dark in less than an hour. You haven't seen any sign of any life in the last 2 hours.
Please check out this video for what you see. If the link doesn't work for you let me know.
https://www.youtube.com/watch?v=iJs6GhG-EXc
Actions
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 105, Uni Pen (0/0), Phy Pen (-4/-20), Move 6, Initiative: 98, Spc:
Algrim Tirion: Inj (none), FL 0, BL 0, PP 39, Uni Pen (0), Phy Pen (-3/-15), SMP 16, Move 10, Initiative: 90, Spc:
Beryl: Inj (none), FL 0, BL 0, PP 18, Uni Pen (0), Phy Pen (0/0), SMP 0, Move 11, Initiative: 90, Spc:
Lharzin: Inj (none), FL 0, BL 0, PP 16, Uni Pen (0), Phy Pen (0/0), SMP 0, Move 8, Initiative: 70, Spc:
Murgar: NPC
Ingram: NPC
Fitz: NPC
Date Unknown. Dusk.
I am going to skip ahead over the next 2 days. No encounters one more rest at an old campsite. You have just arrived at Kiraz after a full days march.
You have arrived at Kiraz, all seems quite. The river you have been follows comes from the city itself. You are on the opposite side of the river from the stairs and the bridge is destroyed. From a distance it looks like the dwarven seal may have been broken, but you have work ahead of you to cross the river and the open air where the upper bridge was intentional destroyed. It will be dark in less than an hour. You haven't seen any sign of any life in the last 2 hours.
Please check out this video for what you see. If the link doesn't work for you let me know.
https://www.youtube.com/watch?v=iJs6GhG-EXc
Actions
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 105, Uni Pen (0/0), Phy Pen (-4/-20), Move 6, Initiative: 98, Spc:
Algrim Tirion: Inj (none), FL 0, BL 0, PP 39, Uni Pen (0), Phy Pen (-3/-15), SMP 16, Move 10, Initiative: 90, Spc:
Beryl: Inj (none), FL 0, BL 0, PP 18, Uni Pen (0), Phy Pen (0/0), SMP 0, Move 11, Initiative: 90, Spc:
Lharzin: Inj (none), FL 0, BL 0, PP 16, Uni Pen (0), Phy Pen (0/0), SMP 0, Move 8, Initiative: 70, Spc:
Murgar: NPC
Ingram: NPC
Fitz: NPC
Re: New Beginings
Arngeir
The Ivinian glances at the sky.
"Need to find camp before dark. Look for place to cross in morning."
The Ivinian glances at the sky.
"Need to find camp before dark. Look for place to cross in morning."
Re: New Beginings
"Crossing the river will be easy compared to that missing upper bridge..." she muses. "Keep an eye for that sword to glow as well, hmmm?"
(How wide is the river? How far across the gap at the upper bridge? Can she guess logically at a back door?)
(How wide is the river? How far across the gap at the upper bridge? Can she guess logically at a back door?)
Re: New Beginings
Lharzin knows this is the West Gate. The front door. If the door is still sealed it will require the master key or 2 lesser keys. You have a lesser key. The back door would only require a lesser key to open but you don't know its location.
The river here is narrowest where the old stone bridge used to cross. It is only about 10 feet across and the water is littered with stone from the bridge that could be used to "hop" across, but it is getting dark and the stones are all wet and likely slippery.
Above, it is harder to judge but probably 20 feet across. There was once a wooden drawbridge but from here you see no evidence of one. The landing at the top of the stairs is about 10 foot square, with no railings or side walls.
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Re: New Beginings
Algrim "Let us find a defensive postiion an camp fer tha night an figure tha rest out in tha mornin'."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: New Beginings
"Perhaps tomorrow, we look for the other doors."
Re: New Beginings
Beryl
"Agreed, we should camp for the evening."
"Agreed, we should camp for the evening."
Re: New Beginings
Exact Location Unknown, near Kiraz.
Date Unknown. Dusk into the night.
The decision is made to find shelter and make camp for the night. A place about 250 paces from the river offers some cover next to a stand of fir trees. Lharzin's sword shows no evidence of Orcs but everyone seems a little on edge, this place seems to unsettle everyone. A meal is eaten and watches set.
A little after the start of mid watch a howling is heard that awakens everyone from their slumber. Louder and not quite right for wolves, it sounded only once but it seemed very loud and close by. Lharzin checks her sword but it remains dark. nothing more is heard or seen for the next few minutes after the noise.
Ingram, "I have never heard anything like that before, some sort of weird Ivashu perhaps?"
An Ivashu is a monster created by the God Ilvir and set loose on the world. Some are fairly common, or at least descriptions of them are well known. But some are said to be unique and unfathomable. The place Ilvir is said to live is about 150 miles from Kiraz as the crow flies. He is the only God said to dwell on Harn. His tower and pit a major site of pilgrimages.
Actions
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 105, Uni Pen (0/0), Phy Pen (-4/-20), Move 6, Initiative: 98, Spc:
Algrim Tirion: Inj (none), FL 0, BL 0, PP 39, Uni Pen (0), Phy Pen (-3/-15), SMP 16, Move 10, Initiative: 90, Spc:
Beryl: Inj (none), FL 0, BL 0, PP 18, Uni Pen (0), Phy Pen (0/0), SMP 0, Move 11, Initiative: 90, Spc:
Lharzin: Inj (none), FL 0, BL 0, PP 16, Uni Pen (0), Phy Pen (0/0), SMP 0, Move 8, Initiative: 70, Spc:
Murgar: NPC
Ingram: NPC
Fitz: NPC
Date Unknown. Dusk into the night.
The decision is made to find shelter and make camp for the night. A place about 250 paces from the river offers some cover next to a stand of fir trees. Lharzin's sword shows no evidence of Orcs but everyone seems a little on edge, this place seems to unsettle everyone. A meal is eaten and watches set.
A little after the start of mid watch a howling is heard that awakens everyone from their slumber. Louder and not quite right for wolves, it sounded only once but it seemed very loud and close by. Lharzin checks her sword but it remains dark. nothing more is heard or seen for the next few minutes after the noise.
Ingram, "I have never heard anything like that before, some sort of weird Ivashu perhaps?"
An Ivashu is a monster created by the God Ilvir and set loose on the world. Some are fairly common, or at least descriptions of them are well known. But some are said to be unique and unfathomable. The place Ilvir is said to live is about 150 miles from Kiraz as the crow flies. He is the only God said to dwell on Harn. His tower and pit a major site of pilgrimages.
Actions
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 105, Uni Pen (0/0), Phy Pen (-4/-20), Move 6, Initiative: 98, Spc:
Algrim Tirion: Inj (none), FL 0, BL 0, PP 39, Uni Pen (0), Phy Pen (-3/-15), SMP 16, Move 10, Initiative: 90, Spc:
Beryl: Inj (none), FL 0, BL 0, PP 18, Uni Pen (0), Phy Pen (0/0), SMP 0, Move 11, Initiative: 90, Spc:
Lharzin: Inj (none), FL 0, BL 0, PP 16, Uni Pen (0), Phy Pen (0/0), SMP 0, Move 8, Initiative: 70, Spc:
Murgar: NPC
Ingram: NPC
Fitz: NPC
Re: New Beginings
The enchantment is on Ingram's sword, I think? 
viewtopic.php?p=703075#p703075
Lharzin grunts and grips her spear. "Far off howls are far off. Don't disturb me until there's a problem."

viewtopic.php?p=703075#p703075
Lharzin grunts and grips her spear. "Far off howls are far off. Don't disturb me until there's a problem."
Re: New Beginings
Beryl
Beryl will be more alert after the noise, but will not venture out of the camp.
Beryl will be more alert after the noise, but will not venture out of the camp.
Re: New Beginings
Arngeir
The Ivinian grabs his shield and axe, and remains alert.
"To close, that was." he whispers.
He listens for any sign of movement outside the camp.
The Ivinian grabs his shield and axe, and remains alert.
"To close, that was." he whispers.
He listens for any sign of movement outside the camp.