Port Llast - The Quarry
Re: Port Llast - The Quarry
At the sight of the deceased dwarf, Ari gently strums her lute, playing but not singing a dirge for the dead.
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Re: Port Llast - The Quarry
Well we are the fools that opened the door so now we gotta see it through. He doesn't know any better than the others about how to fight a ghost so he just shrugs his shoulders. I guess I'll find out the hard way how to kill a ghost before he hurts any more of us.
He then works with Barin to see Jaden is looked after.
He then works with Barin to see Jaden is looked after.
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Re: Port Llast - The Quarry
Mid-Morning, Port Llast, the Quarry > Ghostly Plans
In reply to Old Nelda, the companions make the decision to deal with the ghost and lay it to rest...somehow.
Mag asks the question that is troubling to think about > "...will special weapons be required?"
To which Barin follows with, "How do we determine what we need to do to put it to rest?"
"Ghosts are powerful undead. If your plan is to harm or destroy them, you will need weapons of iron or those imbued with magic," Martin replies. "Have you such?"
"Perhaps, all it wants is to rest," Marilynn offers. "Fulfill its task and go on to...wherever spirits go, to the gods above or below."
"And you won't know that until you confront it again," Brantas says with a sigh. "I had a lot of other things to do today."
This last statement gets him a few glares from the Dwarves of the quarry and Marilynn rolls her eyes at the brusque wizard.
OOC: Most of you should have a magical weapon or item from character creation. Yes?
In reply to Old Nelda, the companions make the decision to deal with the ghost and lay it to rest...somehow.
Mag asks the question that is troubling to think about > "...will special weapons be required?"
To which Barin follows with, "How do we determine what we need to do to put it to rest?"
"Ghosts are powerful undead. If your plan is to harm or destroy them, you will need weapons of iron or those imbued with magic," Martin replies. "Have you such?"
"Perhaps, all it wants is to rest," Marilynn offers. "Fulfill its task and go on to...wherever spirits go, to the gods above or below."
"And you won't know that until you confront it again," Brantas says with a sigh. "I had a lot of other things to do today."
This last statement gets him a few glares from the Dwarves of the quarry and Marilynn rolls her eyes at the brusque wizard.
OOC: Most of you should have a magical weapon or item from character creation. Yes?
Winter is coming...
Re: Port Llast - The Quarry
Barin
"I have a few enchanted sling stones, which aren't much help if a bunch of us are fighting it close. Even if we have enough weapons that can harm it, how do we protect ourselves from it's deadly touch and the fear? We may need spend time preparing and gaining the right spells."
"I have a few enchanted sling stones, which aren't much help if a bunch of us are fighting it close. Even if we have enough weapons that can harm it, how do we protect ourselves from it's deadly touch and the fear? We may need spend time preparing and gaining the right spells."
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Re: Port Llast - The Quarry
Martin, the young priest of Lathander, begins to pace...and talk.
"Ghosts are indelibly tied to the place of its demise until, and not before, the spirit is set free, usually by resolving its tragic demise. This ghost appears to be a guardian of some sort and is obviously untrustworthy of our intrusion. Hence, we must placate it and attempt to ascertain the nature and cause of its existence. Having done so, we can then formulate a plan of action to release it from its earthly bonds so that it may move on to the afterlife."
He takes a breath to continue, but Old Nelda interrupts him. "So, we need to talk with it and see how we can help it along, yes?"
Martin gives her a look as if to say, Really? - and is about to speak again when Trell interrupts him.
"There might be sommat in the old ledgers of this mine. Dwarves are meticulous in their efforts, and mayhap we find sommat to help us understand what be troubling the spirit. I need a guard posted here and the rest of ye foller me to me office. The old ledgers be there."
"Ghosts are indelibly tied to the place of its demise until, and not before, the spirit is set free, usually by resolving its tragic demise. This ghost appears to be a guardian of some sort and is obviously untrustworthy of our intrusion. Hence, we must placate it and attempt to ascertain the nature and cause of its existence. Having done so, we can then formulate a plan of action to release it from its earthly bonds so that it may move on to the afterlife."
He takes a breath to continue, but Old Nelda interrupts him. "So, we need to talk with it and see how we can help it along, yes?"
Martin gives her a look as if to say, Really? - and is about to speak again when Trell interrupts him.
"There might be sommat in the old ledgers of this mine. Dwarves are meticulous in their efforts, and mayhap we find sommat to help us understand what be troubling the spirit. I need a guard posted here and the rest of ye foller me to me office. The old ledgers be there."
Winter is coming...
Re: Port Llast - The Quarry
Moan
"I have a means to deal with it, but I think it will take more than just me."
Moan has 12 magic arrows and a magic long sword.
"I have a means to deal with it, but I think it will take more than just me."
Moan has 12 magic arrows and a magic long sword.
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Re: Port Llast - The Quarry
Grumble frowns at the news. My axes are well made Dwarven stock but not magical. I would be happier with something I knew could stop the ghost in my hands..
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Re: Port Llast - The Quarry
just two potions on Raz. Potion of growth and one of sweet water.hedgeknight wrote: ↑Fri Apr 18, 2025 12:11 pm OOC: Most of you should have a magical weapon or item from character creation. Yes?
Raz "Well aside from conjuring the spiritual hammer through Gond's blessing, no I don't have any magical weapons, though I imagine my pick contains iron." the gnome responds to half the statements and questions."I know I am still young or early on in my priestly ways but isn't there a ritual to send ghosts to their rest?" he hazards to ask.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Port Llast - The Quarry
Mag
"Let us go take a look at the old ledgers."
Only magical arrows for me
"Let us go take a look at the old ledgers."
Only magical arrows for me
Re: Port Llast - The Quarry
Thurm

Have a magical item, but it is not a weaponhedgeknight wrote: ↑Fri Apr 18, 2025 12:11 pm
OOC: Most of you should have a magical weapon or item from character creation. Yes?

Re: Port Llast - The Quarry
Barin
"Let's look a look at these ledgers then, learn what we can and try and work out a plan.
"Let's look a look at these ledgers then, learn what we can and try and work out a plan.
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Re: Port Llast - The Quarry
Errrr I don't think we can just leave this open and walk away now. Ain't we responsible fer this?
Re: Port Llast - The Quarry
Moan
"Agreed, we would need to post guards here at the very least."
"Agreed, we would need to post guards here at the very least."
Re: Port Llast - The Quarry
When the talk goes towards magical weapons, Ari adds, "I have a few magical arrows, though only six, so I'm not sure how useful they will be. Still I a agree with you all. We need to finish what we started here."
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Re: Port Llast - The Quarry
Several Dwarves from the Quarry along with Brantas, Marilynn and Martin, post up as guards, watching the open shaft with intensity and a bit of fear. The rest follow Trell to his office where he begins to dig through piles of ledgers. Many are rolled up and placed in cubicles set into the wall (think of the post office). The oldest ledgers are near the top and while Trell is grumbling and moving boxes to stand on, his assistant, a young Dwarf wearing a leather apron and some type of monocles on his eyes, shows up with a tray of mugs and a very large pitcher of ale. "Can't work if yer thirsty, eh?" the Dwarf says with a grin as he begins filling mugs.
"Ah! Here we go! Here we go now! Sweet child of mine! Come to pappy!" Trell sounds excited and eases down off the boxes and gently places a very dusty and somewhat tattered roll of parchment on the table. Glancing at his assistant and the mugs of ale, he shakes his head and mutters, "If'n any of ye spill one drop of ale on me ledger..." and leaves it hanging at that.
The ledger is so old it isn't even tied together. It has been simply rolled up and placed in its cubby and left untouched for...the gods know how long! Trell cracks his knuckles and begins to roll out the parchment. As he does so, it crackles and flakes a bit around the edges, causing him (and most of you) to wince and hope it doesn't just fall apart! It doesn't, for these old parchments are incredibly durable even after ages of lying around unused, and with the help of some of you, the ledger is fully spread out. Trell places an empty mug on each corner and stands back to look at it.
Surprisingly there is not much information written on the parchment, but it is filled with Dwarven runes and symbols. Trell looks over it muttering and then calls his assistant to his side. "Gorban, take a look would ye? Tell us what ya see, boy."
Gorban adjusts the monocles around his eyes, peering at the old parchment...and then mutters, "There be two pages, boss! The one atop is some writing and underneath..." he gently removes the two mugs on his right and rolls back the top sheet to reveal a map!
Some of the map looks well-drawn, but then much of it is hazy and faded and difficult to make out.
The writing, however, can be translated by Gorban.
1172, Hammer 4 - New shaft discovered. Fresh vein.
1172, Ches 19 - Equinox - tunnels continue. Kobolds! Kill all; lose two men.
1172, Mirtul 8 - Fresh water! Cold and clear. Celebration!
1172, Flamerule 30 - Shieldmeet - Barbarians give warnings. Sommat about waking up the dead. Rubbish
1172, Eleint 20 - rock becomes harder to drill and remove; three men missing.
1172, Uktar 3 - New chamber discovered! Tons of rock to remove.
1172, Uktar 6 - Sommat is wrong
1172, Uktar 13 - Missing several men. Just gone!
1172, Uktar 20 - The barbarians were right!! We've awoken the dead and they...
1172, Uktar 30 - Sealing shaft. Barbarians help. Lost me brudder...
1172, Nightal 4 - Shaft sealed; dead mourned; returning north in Spring...
"That's all I see here, boss," Gorban announces. Beads of sweat run down the young Dwarf's face and his eyes are wide. He fills a mug of gulps it down.
Trell lets out a long sigh, as if has been holding his breath. "Whatever, they woke up...well, it's still down there. You lot sure you wanna take this on?"
"Ah! Here we go! Here we go now! Sweet child of mine! Come to pappy!" Trell sounds excited and eases down off the boxes and gently places a very dusty and somewhat tattered roll of parchment on the table. Glancing at his assistant and the mugs of ale, he shakes his head and mutters, "If'n any of ye spill one drop of ale on me ledger..." and leaves it hanging at that.
The ledger is so old it isn't even tied together. It has been simply rolled up and placed in its cubby and left untouched for...the gods know how long! Trell cracks his knuckles and begins to roll out the parchment. As he does so, it crackles and flakes a bit around the edges, causing him (and most of you) to wince and hope it doesn't just fall apart! It doesn't, for these old parchments are incredibly durable even after ages of lying around unused, and with the help of some of you, the ledger is fully spread out. Trell places an empty mug on each corner and stands back to look at it.
Surprisingly there is not much information written on the parchment, but it is filled with Dwarven runes and symbols. Trell looks over it muttering and then calls his assistant to his side. "Gorban, take a look would ye? Tell us what ya see, boy."
Gorban adjusts the monocles around his eyes, peering at the old parchment...and then mutters, "There be two pages, boss! The one atop is some writing and underneath..." he gently removes the two mugs on his right and rolls back the top sheet to reveal a map!
Some of the map looks well-drawn, but then much of it is hazy and faded and difficult to make out.
The writing, however, can be translated by Gorban.
1172, Hammer 4 - New shaft discovered. Fresh vein.
1172, Ches 19 - Equinox - tunnels continue. Kobolds! Kill all; lose two men.
1172, Mirtul 8 - Fresh water! Cold and clear. Celebration!
1172, Flamerule 30 - Shieldmeet - Barbarians give warnings. Sommat about waking up the dead. Rubbish
1172, Eleint 20 - rock becomes harder to drill and remove; three men missing.
1172, Uktar 3 - New chamber discovered! Tons of rock to remove.
1172, Uktar 6 - Sommat is wrong
1172, Uktar 13 - Missing several men. Just gone!
1172, Uktar 20 - The barbarians were right!! We've awoken the dead and they...
1172, Uktar 30 - Sealing shaft. Barbarians help. Lost me brudder...
1172, Nightal 4 - Shaft sealed; dead mourned; returning north in Spring...
"That's all I see here, boss," Gorban announces. Beads of sweat run down the young Dwarf's face and his eyes are wide. He fills a mug of gulps it down.
Trell lets out a long sigh, as if has been holding his breath. "Whatever, they woke up...well, it's still down there. You lot sure you wanna take this on?"
Winter is coming...
Re: Port Llast - The Quarry
Moan
"No real choice now. Only a coward would turn their backs on this now."
"No real choice now. Only a coward would turn their backs on this now."
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Re: Port Llast - The Quarry
Raz looks interested in the ledger and it's records "Hmm, you ever considered having someone make copies of that ledger to some books?" having sidetracked enough he focuses back on the bigger priority "I don't see it right to just leave whatever it is that was awoken down there for the next innocent person to unlock. Bad enough we've already has losses to this ghost thing. It' only be the right thing to do to make sure it can't happen to anyone else if it is within out power."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: Port Llast - The Quarry
Grumble snorts. Well ain't we stupid for opening this mess up.. He looks at the group. So now we either put whatever is down there to rest or we seal it back up, right?. He shakes his head and takes out a sharpening stone. I don't know nothing about sealing in the undead... he says and starts sharpening his axe.
Last edited by Computer +1 on Thu Apr 24, 2025 12:13 pm, edited 1 time in total.