Strategy Talk: plans & player discussions:

Straither
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Re: Strategy Talk: plans & player discussions:

#241 Post by Straither »

Could I suggest an alternate marching order? Having Edel at the front is risky
I positioned Edel at the front with Chagg because the charmed Orc is leading the way. I am fine with you guys switching around as you move up through the passage.

If anyone wants to cast a spell, make a skill check, attack or parlay; then be clear in the main thread. I will advance the update Monday if you need more time to strategize.
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Re: Strategy Talk: plans & player discussions:

#242 Post by corum »

Edeldhur wrote: Fri Apr 11, 2025 12:01 pm
corum wrote: Fri Apr 11, 2025 11:26 am Can we fake a thing to wait in the passage to the right?
Could you elaborate? :P
If we create a quick disturbance that needs us to stay but be allowed to duck into the right passage away from the trouble - rather than advance up the main thoroughfare? Perhaps Chagg could be asked to play along?

Otherwise, Galadria will be happy to start bashing orc. She will have seen enough to want to bring some justice to our friends.
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Re: Strategy Talk: plans & player discussions:

#243 Post by Edeldhur »

corum wrote: Sun Apr 13, 2025 6:12 am
Edeldhur wrote: Fri Apr 11, 2025 12:01 pm
corum wrote: Fri Apr 11, 2025 11:26 am Can we fake a thing to wait in the passage to the right?
Could you elaborate? :P
If we create a quick disturbance that needs us to stay but be allowed to duck into the right passage away from the trouble - rather than advance up the main thoroughfare? Perhaps Chagg could be asked to play along?

Otherwise, Galadria will be happy to start bashing orc. She will have seen enough to want to bring some justice to our friends.
Not sure if that is possible - to sneak into the right passage, because:
Straither wrote: Fri Apr 11, 2025 2:16 pm
we can retreat,
The only way to retreat is back through the Aspis Cave.

They block the way straight ahead and into the side passage on the right. Incidentally as you have stopped at that junction, you notice a large swipe of blood, fresh blood still wet and glistening on the left side of the wall, a splatter similar to an injured person staggering along the wall. It is at waist height (or head height of a Halfling ...)
But do you have any suggestion on how to create that disturbance? And what it might be?
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Re: Strategy Talk: plans & player discussions:

#244 Post by Howman »

Aside from the sergeant, we should focus on killing these weasels. Olleg is our most sturdy fighter, so if anyone had to get bitten, I'm glad it was him. Unless he can get the weasel off of him, surviving longer than the next round or two will be difficult, though.
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Re: Strategy Talk: plans & player discussions:

#245 Post by Edeldhur »

Howman wrote: Mon Apr 14, 2025 1:23 pm Aside from the sergeant, we should focus on killing these weasels. Olleg is our most sturdy fighter, so if anyone had to get bitten, I'm glad it was him. Unless he can get the weasel off of him, surviving longer than the next round or two will be difficult, though.
I believe all the orcs are currently asleep, so yeah, the weasels are the immediate threat.
Sleep should last something like 5 rounds/level FYI.
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Re: Strategy Talk: plans & player discussions:

#246 Post by Edeldhur »

corum wrote: Mon Apr 14, 2025 1:28 pm Galadria

Calls to the group ahead "take out that Sergeant". Then turning inward to pray will cast "Chant" to aid them.
The sergeat is asleep.
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Re: Strategy Talk: plans & player discussions:

#247 Post by OGRE MAGE »

I'm confused again.

Do you mind explaining your Reaction Roll outcomes for us?

Sometimes I notice that the higher the roll, the worse the reaction is. Then other times it seems to be the exact opposite, and lower rolls seem worse.
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Re: Strategy Talk: plans & player discussions:

#248 Post by Howman »

I know that Chagg is still charmed by Edel. Once we start killing the orcs and weasels, do we expect the charm to break? If so, we should be careful not to allow Chagg to escape, as he could also raise the alarm. Being away from the main fight, if the charm breaks, Chagg would be in a good position to flee.
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Re: Strategy Talk: plans & player discussions:

#249 Post by Edeldhur »

I'll handle Chagg ;)
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Re: Strategy Talk: plans & player discussions:

#250 Post by Straither »

Do you mind explaining your Reaction Roll outcomes for us?


Not at all. So I do a reaction check to give me a result, positive or negative or somewhere in-between when it comes to resolving an action or choice. I try to use the Reaction Table published in the DMG, pg65
ENCOUNTER REACTIONS: Any intelligent creature which can be conversed with will react in some way to the character that is speaking. Reaction is determined by rolling percentile dice, adjusting the score for charisma and applicable loyalty odjustment as if the creature were an henchman of the character speaking, and the modified score of the percentile dice is compared to the table below:

Adjusted Die Score ..... equates to Reaction

01 (or less)-05 : violently hostile
06-25 : hostile, immediate action.
26-45 : uncertain but 55% prone to negative.
46-55 : uncertain, ambivalent, uninterested
56-75 uncertain but 55% prone to positive
76-95 friendly, immediate action
96-00 (or greater) enthusiastic friendly response.
So let me explain the last few reaction rolls:

Juvenile kit reactions: [1d100]=18 here I rolled how the kit weasel would react to the adult weasels attacking. The score resolves as hostile, immediate action and I deemed that to be an attack on whoever held its leash.

Chagg's reactions: [1d100]=26

Here I rolled how Chagg might take the opportunity to escape the party. It is a low score, unmodified being close to hostile. As I explained in the update, I factored in a perceived Charisma attribute from Edel. The charm person spell doesn't intrinsically state that the charmee views them as having 18 charisma but it makes sense to me. So an 18 Charisma has a +40% loyalty which resolves (26+40=66) as uncertain but edging towards positive. I also factored in what the Orc has seen and heard and determined that with the patrol turning up, he would take his chances and try and escape the party but still defend the character of Edel. I explained what negatives he might consider; the Ogre and Orc comrade both being slain.

Orcs: reactions [1d100]=95 this was your first impression of these Orcs. Very friendly which I resolved as them greeting you, trying to usher you away sternly but not threatening, from a nearby conflict or danger and that the giant weasels were being friendly to the group and kit.

you don't know, but ooc, right at this moment Goran & Fawkes are fighting for their lives very close nearby and these Orcs and Weasels are pursuing them.

Aspis: trade negotiations [1d100]=95

This was the reaction of the Aspis guard to accept the Sundew carcass and trade for the whole group to pass through their cave.


Aspis reactions to drunkenness [1d100]=52 [1d100]=86 [1d100]=42 [1d100]=35 Aspis: alcohol induced drunkenness, 11+ Save vs Poison [1d20]=5[1d20]=16[1d20]=4[1d20]=8
This reaction was to the failed poison saves. The three failures rolled reactions in the uncertain, prone to negative range, which I resolved as hassling and mocking the dwarves as they passed by. Mortar asked questions of the one who passed his poison save.

Weasel's reactions: [1d100]=48

I think this was the check by the kit once it had woken from the Colour Spray stupor. It resolves towards negative but I actioned that a few treats and soft words would allow it to be comfortable with Mortar.

Ant reactions to Ogre being dragged: [1d100]=64 [1d100-25]=99-25=74

This was the reaction of the drone ants and the soldier ant to the bloody Ogre being dragged away. I resolved it as the ants were content to let the party alone providing you didn't threaten them.

Elwita reactions [1d100]=22

I resolved this as Elwita wanting to die and threaten to attack or seek vengeance on the Aspis. She was later physically healed via potion and spell and her mind partially softened through the illusion of being a dwarven pin-up babe.

Aspis: feather token bribe [1d100]=99

I resolved this as the Aspis trading a Quall Feather Token with Edel for the carcass, (still living) Elwita. It was mentioned Elwita had been skinned for trying to harm the Aspis Queen.

Ogre: reactions [1d100]=99

I think this was the Ogre listening to Vennar and returning downstairs for a +5gp bribe so that he could trade shields with the Aspis. He came down with Vennar, happy to leave Galadria to mix with the other team members.

Hope that is helpful to understand how I deal with an encounter.
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Re: Strategy Talk: plans & player discussions:

#251 Post by Edeldhur »

Pretty solid breakdown - thumbs up Straither.
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Re: Strategy Talk: plans & player discussions:

#252 Post by Edeldhur »

Gang, FYI Edel is out of level 1 spells.
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Re: Strategy Talk: plans & player discussions:

#253 Post by Straither »

Gang, FYI Edel is out of level 1 spells.
I produced an up-to-date checklist in the previous main thread post. This is the current state of the team:
Mortar: DM & RM, any 0/4 x 1st, 1/3 x 2nd lvl.
Durrant: DM, any 2/4 x 1st, 1/3 x 2nd lvl.
Edel: RM, any 0/4 x 1st, 3/3 x 2nd lvl.

Galadria: DE cantrip, any 1/4 x 1st, 0/2 x 2nd lvl.
Vennar: DE cantrip, any 3/4 x 1st, 2/3 x 2nd lvl.

Jacupo: DE cantrip, any 2/4 x 1st, 2/2 x 2nd lvl.
Rogger: DE cantrip, any 1/2 x 1st lvl.
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Re: Strategy Talk: plans & player discussions:

#254 Post by Edeldhur »

Straither wrote: Tue Apr 15, 2025 10:29 am
Gang, FYI Edel is out of level 1 spells.
I produced an up-to-date checklist in the previous main thread post. This is the current state of the team:
Mortar: DM & RM, any 0/4 x 1st, 1/3 x 2nd lvl.
Durrant: DM, any 2/4 x 1st, 1/3 x 2nd lvl.
Edel: RM, any 0/4 x 1st, 3/3 x 2nd lvl.

Galadria: DE cantrip, any 1/4 x 1st, 0/2 x 2nd lvl.
Vennar: DE cantrip, any 3/4 x 1st, 2/3 x 2nd lvl.

Jacupo: DE cantrip, any 2/4 x 1st, 2/2 x 2nd lvl.
Rogger: DE cantrip, any 1/2 x 1st lvl.
Ok, time for Vennar to do some healing I feel :P
I can see several candidates for some healing, probably starting with Olleg.
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Re: Strategy Talk: plans & player discussions:

#255 Post by Howman »

Good to see the party still has some higher levels spells available if we get into a pinc. Also thanks for those explanations of the reaction rolls, Straither!

Olleg can definitely survive the next round with the blood sucking weasel latched onto him, assuming no other sources of damage. After that, some bad luck could kill him, so healing would definitely be appreciated.
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Re: Strategy Talk: plans & player discussions:

#256 Post by Straither »

Olleg should remember that he still has the Ring of Spell Storing: (Jump x2) which has a bonus for dwarven wearers. See your private forum :character thread posts.
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Re: Strategy Talk: plans & player discussions:

#257 Post by OGRE MAGE »

Thanks!

Now that I see it all spelled out, it makes a lot more sense to me.

I was apparently the one causing the confusion for myself. :lol:
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Re: Strategy Talk: plans & player discussions:

#258 Post by corum »

Edeldhur wrote: Mon Apr 14, 2025 1:41 pm
corum wrote: Mon Apr 14, 2025 1:28 pm Galadria

Calls to the group ahead "take out that Sergeant". Then turning inward to pray will cast "Chant" to aid them.
The sergeat is asleep.
:lol:
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Re: Strategy Talk: plans & player discussions:

#259 Post by Howman »

I'm not sure what spells our clerics have available at the moment, but I wanted to suggest that a Command could be the best way to remove a weasel from someone. Particularly if the kit or free adult weasel latch on to someone, pretty much anyone besides Olleg is in immediate danger of dying. That blood sucking damage is nasty!
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Re: Strategy Talk: plans & player discussions:

#260 Post by Straither »

Fawkes used a Command spell, spoken in Orcish "release" to get the weasel to let go of Goran in the Memorial Cemetery. But the weasel will get a saving throw check, so it is not guaranteed and it is effective for only a single round.
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