CHAPTER 16: Into the Jungle
Re: CHAPTER 16: Into the Jungle
Drakshar
Reluctantly follows along.
Reluctantly follows along.
Re: CHAPTER 16: Into the Jungle
"Might I ask a question?" interjects Kurot.
When the captors are looking at him (and, ideally, no longer pointing their weapons at his companions), he hits them with a bright flash of light from his eyes.
Light beams: [1d20+4]=6+4=10
I need to bring that to at least an 18 (blind 6 targets for 1d6 rounds, save for half duration), though a 20 (blind and stun 6 targets for 1d6 rounds) would be better. Kurot can burn the luck points himself, but is this something Denslow can help with?
Also, I've forgotten what counts as an "action." Could Kurot flashy-eye them two more times, or is one action all he gets to kick off combat?
When the captors are looking at him (and, ideally, no longer pointing their weapons at his companions), he hits them with a bright flash of light from his eyes.
Light beams: [1d20+4]=6+4=10
I need to bring that to at least an 18 (blind 6 targets for 1d6 rounds, save for half duration), though a 20 (blind and stun 6 targets for 1d6 rounds) would be better. Kurot can burn the luck points himself, but is this something Denslow can help with?
Also, I've forgotten what counts as an "action." Could Kurot flashy-eye them two more times, or is one action all he gets to kick off combat?
Re: CHAPTER 16: Into the Jungle
Denslow burns 5 luck to add 10 to his roll.
Re: CHAPTER 16: Into the Jungle
Yes, if you succeed in rolling a Luck Check = Luck score or less on 1d20. You may burn luck to affect the outcome.
A Mutation Roll is considered an "action". Kurot has (4) action dice; (3) 1d20 and (1) 1d14.
If you want to initiate Combat then you need to roll an Initiative die.
Re: CHAPTER 16: Into the Jungle
Barry
Barry dives for cover.
Luck roll (10) [1d20]=15
He tries to get his shield up when he realizes he is in the open.
Barry dives for cover.
Luck roll (10) [1d20]=15
He tries to get his shield up when he realizes he is in the open.
Re: CHAPTER 16: Into the Jungle
Nice try.Rex wrote: ↑Tue Mar 25, 2025 9:53 am Barry
Barry dives for cover.
Luck roll (10) [1d20]=15
He tries to get his shield up when he realizes he is in the open.
Re: CHAPTER 16: Into the Jungle
The Jag Oru Coast 58D/82 (Afternoon)
Kurot decides that these individuals mean to harm the group, so he initiates combat by a surprise flash of intense light from his eyes. Five of the opponents are blinded by the light, and they reel in shock. Yellow circles

The goggled leader is unfazed, and the others take action!
Initiative!
Action Details:
Hit Points [Luck Point Recovery - 59D]:
Denslow – 42/42 [11/16]
Silvestri – 60/60 [9/14]
Kurot – 50/50 [15/15]
Max – 28/28 [12/15]
Barry – 53/53 [10/10]
Drakshar - 75/75 [17/17]
Kurot decides that these individuals mean to harm the group, so he initiates combat by a surprise flash of intense light from his eyes. Five of the opponents are blinded by the light, and they reel in shock. Yellow circles

The goggled leader is unfazed, and the others take action!
Initiative!
Action Details:
Hit Points [Luck Point Recovery - 59D]:
Denslow – 42/42 [11/16]
Silvestri – 60/60 [9/14]
Kurot – 50/50 [15/15]
Max – 28/28 [12/15]
Barry – 53/53 [10/10]
Drakshar - 75/75 [17/17]
Re: CHAPTER 16: Into the Jungle
Initiative: [1d20]=8
Kurot attempts to blind the remaining opponents.
Light beams: [1d20+4]=3+4=7
Light beams: [1d20+4]=10+4=14
Light beams: [1d20+4]=19+4=23
Can I get some luck help from Denslow to bring that first 7 up to a 13 (+6)? As it stands, that roll prevents him from using the power again today.
Kurot attempts to blind the remaining opponents.
Light beams: [1d20+4]=3+4=7
Light beams: [1d20+4]=10+4=14
Light beams: [1d20+4]=19+4=23
Can I get some luck help from Denslow to bring that first 7 up to a 13 (+6)? As it stands, that roll prevents him from using the power again today.
Re: CHAPTER 16: Into the Jungle
Denslow will help although his luck will quickly run out at this rate. Burns 3 luck for +6
Re: CHAPTER 16: Into the Jungle
SIlvestri
Initiative: [1d20]=2
Silvestri activates the defensive belt and steps out from behind Denslow (on Barry's side) and moves towards the enemy.
Defense belt power check: [1d8]=1
LOL, macro updated.
Initiative: [1d20]=2
Silvestri activates the defensive belt and steps out from behind Denslow (on Barry's side) and moves towards the enemy.
Defense belt power check: [1d8]=1

Last edited by shaidar on Mon Apr 07, 2025 7:32 pm, edited 2 times in total.
Re: CHAPTER 16: Into the Jungle
Denslow remains treelike, carefully observing and hoping to be mistaken for another tree.
Re: CHAPTER 16: Into the Jungle
Make a straight Luck Check (16 or below on d20)
Re: CHAPTER 16: Into the Jungle
Luck check [1d20]=6 for Denslow
Last edited by greyarea on Mon Apr 07, 2025 8:14 pm, edited 1 time in total.
Re: CHAPTER 16: Into the Jungle
Max attempts to invoke their patron, HOTAP
Invoke Patron [1d20+1]=12+1=13
Max burns six of his own luck to bring that to 20
If HOTAP isn’t a real patron I’m curious as to what happens next!!!
Invoke Patron [1d20+1]=12+1=13
Max burns six of his own luck to bring that to 20
If HOTAP isn’t a real patron I’m curious as to what happens next!!!

Re: CHAPTER 16: Into the Jungle
Barry
Initiative [1d20]=10
Barry will move until he is within 40 feet of #8 and then sling a bullet at him.
Sling [1d20+1]=11+1=12 to hit [1d4+2]=1+2=3 damage
Initiative [1d20]=10
Barry will move until he is within 40 feet of #8 and then sling a bullet at him.
Sling [1d20+1]=11+1=12 to hit [1d4+2]=1+2=3 damage
Re: CHAPTER 16: Into the Jungle
Drakshar
Fires an arrow at the closest opponent! (number 9?)
Short Bow attack [1d20]=16 Damage [1d6]=4
I think that is all I need to roll - if anyone sees I am missing something let me know
Initiative: [1d20]=18
Fires an arrow at the closest opponent! (number 9?)
Short Bow attack [1d20]=16 Damage [1d6]=4
I think that is all I need to roll - if anyone sees I am missing something let me know

Initiative: [1d20]=18
Re: CHAPTER 16: Into the Jungle
The Jag Oru Coast 58D/82 (Afternoon)
ROUND 2
After the initial attack by Kurot, the leader gains the initiative (23) and fires into the android! He hits the mark with his rifle (21) for 3 points of damage.
Drakshar lets an arrow loose against one of the soldiers (#9, AC14), striking for 4 points of damage!
The soldier (#10) next to the leader fires at Kurot, determining him to be the major threat, but misses.
Barry, closes the distance between himself and a target. (#8, AC14) His projectile narrowly misses the soldier's torso.
Barry's opponent fires back and his weapon's projectile catches the manimal mid-section! (7pt. DMG) The projectile burns into his flesh for additional damage. (5pt, DMG, Fails FOR Save)
Max adjusts his consciousness and reaches into the veil between dimensions. He tries to commune with an entity called HOTAP but doesn’t sense any such presence. As his mind navigates the colored geometric patterns of base reality, the UKUR answers his call and modifies Max’s interface with the local continuum. He feels energized and buoyant; able to move beyond normal means.
OOC: Max’s movement doubles; he may take 120ft leaps as an action; duration of 1 turn (essentially until the cessation of combat).

Kurot flashes his eyes three more times in rapid succession, blinding all except the goggled leader!
Silvestri activated his energy belt as the soldiers writhe in a panicked frenzy!
OOC: Denslow may still take an action this round.
OOC: NOTE to new players. The roll results are hidden by the Action Details spoiler. Click to view.

Initiative and Actions!
Action Details:
Hit Points [Luck Point Recovery - 59D]:
Denslow – 42/42 [8/16]
Silvestri – 60/60 [9/14]
Kurot – 47/50 [15/15]
Max – 28/28 [6/15]
Barry – 41/53 [10/10]
Drakshar - 75/75 [17/17]
ROUND 2
After the initial attack by Kurot, the leader gains the initiative (23) and fires into the android! He hits the mark with his rifle (21) for 3 points of damage.
Drakshar lets an arrow loose against one of the soldiers (#9, AC14), striking for 4 points of damage!
The soldier (#10) next to the leader fires at Kurot, determining him to be the major threat, but misses.
Barry, closes the distance between himself and a target. (#8, AC14) His projectile narrowly misses the soldier's torso.
Barry's opponent fires back and his weapon's projectile catches the manimal mid-section! (7pt. DMG) The projectile burns into his flesh for additional damage. (5pt, DMG, Fails FOR Save)
Max adjusts his consciousness and reaches into the veil between dimensions. He tries to commune with an entity called HOTAP but doesn’t sense any such presence. As his mind navigates the colored geometric patterns of base reality, the UKUR answers his call and modifies Max’s interface with the local continuum. He feels energized and buoyant; able to move beyond normal means.
OOC: Max’s movement doubles; he may take 120ft leaps as an action; duration of 1 turn (essentially until the cessation of combat).

Kurot flashes his eyes three more times in rapid succession, blinding all except the goggled leader!
Silvestri activated his energy belt as the soldiers writhe in a panicked frenzy!
OOC: Denslow may still take an action this round.
OOC: NOTE to new players. The roll results are hidden by the Action Details spoiler. Click to view.

Initiative and Actions!
Action Details:
Hit Points [Luck Point Recovery - 59D]:
Denslow – 42/42 [8/16]
Silvestri – 60/60 [9/14]
Kurot – 47/50 [15/15]
Max – 28/28 [6/15]
Barry – 41/53 [10/10]
Drakshar - 75/75 [17/17]
Re: CHAPTER 16: Into the Jungle
Barry
Barry switches from his sling to his spear and finishes his charge to attack #8 in melee.
Spear Melee [1d20+2]=15+2=17 to hit [1d8+2]=3+2=5 damage
Barry switches from his sling to his spear and finishes his charge to attack #8 in melee.
Spear Melee [1d20+2]=15+2=17 to hit [1d8+2]=3+2=5 damage
Re: CHAPTER 16: Into the Jungle
Silvestri
Silvestri steps out of the north side of Denslow, moving 15' and taking a shot at #6 with his rifle:
Initiative: [1d20]=1
Rifle (Short Range 120): [1d20+3]=9+3=12, dmg [1d12]=2
Silvestri steps out of the north side of Denslow, moving 15' and taking a shot at #6 with his rifle:
Initiative: [1d20]=1
Rifle (Short Range 120): [1d20+3]=9+3=12, dmg [1d12]=2