CHAPTER 16: Into the Jungle

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Edeldhur
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Re: CHAPTER 16: Into the Jungle

#121 Post by Edeldhur »

Drakshar

Reluctantly follows along.
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Zhym
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Re: CHAPTER 16: Into the Jungle

#122 Post by Zhym »

"Might I ask a question?" interjects Kurot.

When the captors are looking at him (and, ideally, no longer pointing their weapons at his companions), he hits them with a bright flash of light from his eyes.

Light beams: [1d20+4]=6+4=10

I need to bring that to at least an 18 (blind 6 targets for 1d6 rounds, save for half duration), though a 20 (blind and stun 6 targets for 1d6 rounds) would be better. Kurot can burn the luck points himself, but is this something Denslow can help with?

Also, I've forgotten what counts as an "action." Could Kurot flashy-eye them two more times, or is one action all he gets to kick off combat?
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Re: CHAPTER 16: Into the Jungle

#123 Post by greyarea »

Denslow burns 5 luck to add 10 to his roll.
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Re: CHAPTER 16: Into the Jungle

#124 Post by Norjax »

Rex wrote: Sat Mar 22, 2025 12:10 pm BarryIs there anything Barry could use for cover within a couple of steps of him?
Yes, if you succeed in rolling a Luck Check = Luck score or less on 1d20. You may burn luck to affect the outcome.
Zhym wrote: Mon Mar 24, 2025 2:35 pm Also, I've forgotten what counts as an "action." Could Kurot flashy-eye them two more times, or is one action all he gets to kick off combat?[/ooc]
A Mutation Roll is considered an "action". Kurot has (4) action dice; (3) 1d20 and (1) 1d14.

If you want to initiate Combat then you need to roll an Initiative die.
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Re: CHAPTER 16: Into the Jungle

#125 Post by Rex »

Barry

Barry dives for cover.

Luck roll (10) [1d20]=15

He tries to get his shield up when he realizes he is in the open.
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Re: CHAPTER 16: Into the Jungle

#126 Post by Norjax »

Rex wrote: Tue Mar 25, 2025 9:53 am Barry

Barry dives for cover.

Luck roll (10) [1d20]=15

He tries to get his shield up when he realizes he is in the open.
Nice try.
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Re: CHAPTER 16: Into the Jungle

#127 Post by Norjax »

The Jag Oru Coast 58D/82 (Afternoon)

Kurot decides that these individuals mean to harm the group, so he initiates combat by a surprise flash of intense light from his eyes. Five of the opponents are blinded by the light, and they reel in shock. Yellow circles

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The goggled leader is unfazed, and the others take action!

Initiative!

Action Details:

Hit Points [Luck Point Recovery - 59D]:

Denslow – 42/42 [11/16]
Silvestri – 60/60 [9/14]
Kurot – 50/50 [15/15]
Max – 28/28 [12/15]
Barry – 53/53 [10/10]
Drakshar - 75/75 [17/17]
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Re: CHAPTER 16: Into the Jungle

#128 Post by Zhym »

Initiative: [1d20]=8

Kurot attempts to blind the remaining opponents.

Light beams: [1d20+4]=3+4=7
Light beams: [1d20+4]=10+4=14
Light beams: [1d20+4]=19+4=23

Can I get some luck help from Denslow to bring that first 7 up to a 13 (+6)? As it stands, that roll prevents him from using the power again today.
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Re: CHAPTER 16: Into the Jungle

#129 Post by greyarea »

Denslow will help although his luck will quickly run out at this rate. Burns 3 luck for +6
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Re: CHAPTER 16: Into the Jungle

#130 Post by shaidar »

SIlvestri

Initiative: [1d20]=2

Silvestri activates the defensive belt and steps out from behind Denslow (on Barry's side) and moves towards the enemy.

Defense belt power check: [1d8]=1

:lol: LOL, macro updated.
Last edited by shaidar on Mon Apr 07, 2025 7:32 pm, edited 2 times in total.
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Re: CHAPTER 16: Into the Jungle

#131 Post by Norjax »

shaidar wrote: Mon Apr 07, 2025 6:54 pm :lol: LOL, macro updated.
Ugh.
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Re: CHAPTER 16: Into the Jungle

#132 Post by greyarea »

Denslow remains treelike, carefully observing and hoping to be mistaken for another tree.
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Re: CHAPTER 16: Into the Jungle

#133 Post by Norjax »

greyarea wrote: Mon Apr 07, 2025 7:03 pm Denslow remains treelike, carefully observing and hoping to be mistaken for another tree.
Make a straight Luck Check (16 or below on d20)
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Re: CHAPTER 16: Into the Jungle

#134 Post by greyarea »

Last edited by greyarea on Mon Apr 07, 2025 8:14 pm, edited 1 time in total.
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Re: CHAPTER 16: Into the Jungle

#135 Post by greyarea »

Max attempts to invoke their patron, HOTAP

Invoke Patron [1d20+1]=12+1=13

Max burns six of his own luck to bring that to 20

If HOTAP isn’t a real patron I’m curious as to what happens next!!! :D
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Re: CHAPTER 16: Into the Jungle

#136 Post by Rex »

Barry

Initiative [1d20]=10

Barry will move until he is within 40 feet of #8 and then sling a bullet at him.

Sling [1d20+1]=11+1=12 to hit [1d4+2]=1+2=3 damage
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Re: CHAPTER 16: Into the Jungle

#137 Post by Edeldhur »

Drakshar

Fires an arrow at the closest opponent! (number 9?)

Short Bow attack [1d20]=16 Damage [1d6]=4

I think that is all I need to roll - if anyone sees I am missing something let me know :)

Initiative: [1d20]=18
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Re: CHAPTER 16: Into the Jungle

#138 Post by Norjax »

The Jag Oru Coast 58D/82 (Afternoon)

ROUND 2

After the initial attack by Kurot, the leader gains the initiative (23) and fires into the android! He hits the mark with his rifle (21) for 3 points of damage.

Drakshar lets an arrow loose against one of the soldiers (#9, AC14), striking for 4 points of damage!

The soldier (#10) next to the leader fires at Kurot, determining him to be the major threat, but misses.

Barry, closes the distance between himself and a target. (#8, AC14) His projectile narrowly misses the soldier's torso.

Barry's opponent fires back and his weapon's projectile catches the manimal mid-section! (7pt. DMG) The projectile burns into his flesh for additional damage. (5pt, DMG, Fails FOR Save)

Max adjusts his consciousness and reaches into the veil between dimensions. He tries to commune with an entity called HOTAP but doesn’t sense any such presence. As his mind navigates the colored geometric patterns of base reality, the UKUR answers his call and modifies Max’s interface with the local continuum. He feels energized and buoyant; able to move beyond normal means.

OOC: Max’s movement doubles; he may take 120ft leaps as an action; duration of 1 turn (essentially until the cessation of combat).

Image

Kurot flashes his eyes three more times in rapid succession, blinding all except the goggled leader!

Silvestri activated his energy belt as the soldiers writhe in a panicked frenzy!

OOC: Denslow may still take an action this round.

OOC: NOTE to new players. The roll results are hidden by the Action Details spoiler. Click to view.

Image

Initiative and Actions!

Action Details:

Hit Points [Luck Point Recovery - 59D]:

Denslow – 42/42 [8/16]
Silvestri – 60/60 [9/14]
Kurot – 47/50 [15/15]
Max – 28/28 [6/15]
Barry – 41/53 [10/10]
Drakshar - 75/75 [17/17]
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Re: CHAPTER 16: Into the Jungle

#139 Post by Rex »

Barry

Barry switches from his sling to his spear and finishes his charge to attack #8 in melee.

Spear Melee [1d20+2]=15+2=17 to hit [1d8+2]=3+2=5 damage
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Re: CHAPTER 16: Into the Jungle

#140 Post by shaidar »

Silvestri

Silvestri steps out of the north side of Denslow, moving 15' and taking a shot at #6 with his rifle:

Initiative: [1d20]=1

Rifle (Short Range 120): [1d20+3]=9+3=12, dmg [1d12]=2
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