Return To The Ruins (Warlords Palace)
- Karaunios
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Re: Return To The Ruins (Warlords Palace)
Akhilleus also falls back. "Can't you disolve your own spell, Xenos? I would gladly charge at them."
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Re: Return To The Ruins (Warlords Palace)
Definitely my mistake here. I've been absolutely buried at work lately and didn't read closely enough. Truthfully though, it's not out of character for Cyril!silifi wrote: ↑Wed Feb 19, 2025 2:42 pmI thought we were leaving one alive for interrogation?The_Wanderer wrote: ↑Wed Feb 19, 2025 2:26 pm Cyril says, "Allow me, Kain...you get moving on that furniture." He then caves in the skull of the remaining sleeping snakeman with his staff.
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Re: Return To The Ruins (Warlords Palace)
Cyril
"What kind of foul, serpentine sorcery is this...?" Cyril waves a hand offhandedly and barks out a guttural curse; tendrils of light snake forward along the ground and appear to crawl, lifelike, over and around the unnatural darkness attempting to dig into the opaque globe.
He casts Light
He then looks down at the dead snakeman at his feet and sighs. "My apologies, companions. I may have been overzealous with this one."
"What kind of foul, serpentine sorcery is this...?" Cyril waves a hand offhandedly and barks out a guttural curse; tendrils of light snake forward along the ground and appear to crawl, lifelike, over and around the unnatural darkness attempting to dig into the opaque globe.
He casts Light
He then looks down at the dead snakeman at his feet and sighs. "My apologies, companions. I may have been overzealous with this one."
Re: Return To The Ruins (Warlords Palace)
Sik climbs over the beds and starts hammering spikes under the door.
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Re: Return To The Ruins (Warlords Palace)
Kainaxarthos
"Huh. They're not bashing at the door. That can't be good." He turns to look back at the others and sees darkness. "And neither can that."
Kain takes a moment to breathe while he tries to think of a way forward.
"Move to the sides and spread out. Force them to come into the room." He moves to the south wall, outside the darkness.
"Huh. They're not bashing at the door. That can't be good." He turns to look back at the others and sees darkness. "And neither can that."
Kain takes a moment to breathe while he tries to think of a way forward.
"Move to the sides and spread out. Force them to come into the room." He moves to the south wall, outside the darkness.
Re: Return To The Ruins (Warlords Palace)
Magda sets her lantern atop any remaining bed near the middle of the room, and positions herself where she can see both entrances.
"Agree, Kain. They might have us just where they want us."
"Agree, Kain. They might have us just where they want us."
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Re: Return To The Ruins (Warlords Palace)
Under The Zakath Desert
Back To Xambaala?
Still No Idea On Time Or Day
Not moving himself, Drest yells to fall back, his magic sword already aglow with a soft light to see by.
Xenos moves out of the area of darkness, using the wall to guide him.
Sik crawls UNDER the beds, hoping to pound some spikes in to solidify their barrier. As he nails in the first, he notices a puddle of thick, clear, pungent liquid starting to form under the door. He isn't sure, but he thinks this substance is something similar to lamp oil. Then he sees a light mist or smoke entering the room from under the crack of the door as well. I'll need a successful Avoidance Save before Sik can act again.
Kain and Magda move from the center of the room, wondering if they are safe inside here or not.
Cyril calls on the power of his chaos god once again, sending slithering tentacles of light into the darkness, which completely dispels the black curtain brought about by the chanting Snake-man. As the room is bathed in a disturbing light once again, Drest notices 3 more snakes slithering across the floor. One snaps at him but cant bite through his armor, while the other two larger snakes propel themselves towards Magda and Akhilleus.
The Scout still sees the bones scattered throughout the hallway, preventing those threats out in the hall from coming any closer, but he can also still hear the chanting of the Snakemen beyond the area of the spell.
Actions?
Taibhse (Sh3) FA:0(20) AC5 4/15
Xenos (DS3) FA:3 AC5 17/17 CT:? FOB:3
Akhilleus (F4) FA:4 AC4 35/35
Kainaxarthos (C3) FA:2 AC6 19/19 CMW, Sanct
Magda (W2) FA:0 AC9 8/8 Sleep Hooded Lantern
Sik (Ba2) FA:2 AC5 12/25
Cyril (Pr3) FA:1 AC8 12/12 Light HP CMW CLW
Drest (Sc4) FA:3 AC7 16/22 Magic Sword
Back To Xambaala?
Still No Idea On Time Or Day
Not moving himself, Drest yells to fall back, his magic sword already aglow with a soft light to see by.
Xenos moves out of the area of darkness, using the wall to guide him.
Sik crawls UNDER the beds, hoping to pound some spikes in to solidify their barrier. As he nails in the first, he notices a puddle of thick, clear, pungent liquid starting to form under the door. He isn't sure, but he thinks this substance is something similar to lamp oil. Then he sees a light mist or smoke entering the room from under the crack of the door as well. I'll need a successful Avoidance Save before Sik can act again.
Kain and Magda move from the center of the room, wondering if they are safe inside here or not.
Cyril calls on the power of his chaos god once again, sending slithering tentacles of light into the darkness, which completely dispels the black curtain brought about by the chanting Snake-man. As the room is bathed in a disturbing light once again, Drest notices 3 more snakes slithering across the floor. One snaps at him but cant bite through his armor, while the other two larger snakes propel themselves towards Magda and Akhilleus.
The Scout still sees the bones scattered throughout the hallway, preventing those threats out in the hall from coming any closer, but he can also still hear the chanting of the Snakemen beyond the area of the spell.
Actions?
Taibhse (Sh3) FA:0(20) AC5 4/15
Xenos (DS3) FA:3 AC5 17/17 CT:? FOB:3
Akhilleus (F4) FA:4 AC4 35/35
Kainaxarthos (C3) FA:2 AC6 19/19 CMW, Sanct
Magda (W2) FA:0 AC9 8/8 Sleep Hooded Lantern
Sik (Ba2) FA:2 AC5 12/25
Cyril (Pr3) FA:1 AC8 12/12 Light HP CMW CLW
Drest (Sc4) FA:3 AC7 16/22 Magic Sword
- Karaunios
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Re: Return To The Ruins (Warlords Palace)
Akhilleus attacks the new snakes. First the one going for him, then the one that's going to attack Magda.
Broad sword (one-handed) - To hit: [1d20+3]=7+3=10; Dmg: [1d8+4]=4+4=8
Broad sword (one-handed) - To hit: [1d20+3]=13+3=16; Dmg: [1d8+4]=3+4=7
Broad sword (one-handed) - To hit: [1d20+3]=9+3=12; Dmg: [1d8+4]=2+4=6
"I'd gladly go into the corridor and confront those snake men face to face, but not before that forest of bones disappears!"
Broad sword (one-handed) - To hit: [1d20+3]=7+3=10; Dmg: [1d8+4]=4+4=8
Broad sword (one-handed) - To hit: [1d20+3]=13+3=16; Dmg: [1d8+4]=3+4=7
Broad sword (one-handed) - To hit: [1d20+3]=9+3=12; Dmg: [1d8+4]=2+4=6
"I'd gladly go into the corridor and confront those snake men face to face, but not before that forest of bones disappears!"
Re: Return To The Ruins (Warlords Palace)
Drest
Drest attacks the snake.
"They are still spell casting!"
Short Sword +4 vs Rep [1d20+4]=9+4=13 to hit [1d6+5]=1+5=6 damage
Drest attacks the snake.
"They are still spell casting!"
Short Sword +4 vs Rep [1d20+4]=9+4=13 to hit [1d6+5]=1+5=6 damage
Re: Return To The Ruins (Warlords Palace)
Saving Throw Avoidance (16): [1d20+3]=15+3=18
Sik backs away from the beds and draws his axe.
"They're trying to smoke us out," he announces to the group.
Sik backs away from the beds and draws his axe.
"They're trying to smoke us out," he announces to the group.
Re: Return To The Ruins (Warlords Palace)
Xenos
Xenos joins the others in attacking the snakes:
Scimitar (long): to-hit [1d20+2]=20+2=22, damage [1d8+3]=2+3=5
"I can't bring the spell down early, but it shouldn't last much longer."
Xenos joins the others in attacking the snakes:
Scimitar (long): to-hit [1d20+2]=20+2=22, damage [1d8+3]=2+3=5
"I can't bring the spell down early, but it shouldn't last much longer."
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Re: Return To The Ruins (Warlords Palace)
Kainaxarthos
He nods in appreciation of the snake-men's tactics. "Sounds about right, Sik. Are you sure it's fire and not gas?"
Kain will reach out and try to smack a snake as he too waits for the bones to collapse.
Morningstar: FA2[1d20]=11
Morningstar: SM[1d8]=4 L[1d10]=5
He nods in appreciation of the snake-men's tactics. "Sounds about right, Sik. Are you sure it's fire and not gas?"
Kain will reach out and try to smack a snake as he too waits for the bones to collapse.
Morningstar: FA2[1d20]=11
Morningstar: SM[1d8]=4 L[1d10]=5
Re: Return To The Ruins (Warlords Palace)
Magda
The witch concurs again, "Indeed, it sounds like something I would do."
With both hands now free, Magda wields her ironwood staff to try to ward off the large snake coming toward her. If it gets close enough to strike, she smashes its head with the butt of the staff.
Quarterstaff (1/1, FA 0) [1d20] = 16 Damage [1d6+1]=4+1 = 5
Using this weapon improves her AC from 9 to 8.
The witch concurs again, "Indeed, it sounds like something I would do."
With both hands now free, Magda wields her ironwood staff to try to ward off the large snake coming toward her. If it gets close enough to strike, she smashes its head with the butt of the staff.
Quarterstaff (1/1, FA 0) [1d20] = 16 Damage [1d6+1]=4+1 = 5
Using this weapon improves her AC from 9 to 8.
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Re: Return To The Ruins (Warlords Palace)
Under The Zakath Desert
Back To Xambaala?
Still No Idea On Time Or Day
Unable to dispel his hallway of grasping magic bones, Xenos assures the group the disturbing effect will only last a couple more minutes before if fades away naturally. He and Kain then join those trying to defend themselves against the oncoming snakes before they bite anyone else.
With their help, Magdal, Akhilleus, and Drest are able to put all the pesky serpents down before they cause any more trouble, despite the growing danger both in front of them and behind.
Sik crawls out from under the stacked beds just as the fluid on the floor ignites into a burst of powerful flames that explodes in a spray of fire and wood splinters. As the explosion rips into the room, he, Cyril, and Taibhse are all hit with flying shrapnel that nearly kills the groups Shaman. 6 dam each He falls to the floor unconscious as thick smoke and dust fills the back half of the room, hiding what might lie beyond the now burning door.
As if that weren't enough excitement for the moment, the trio of Snake-men beyond the bend in the south hallway apparently still have a few tricks up their sleeves too. Before the duo of Drest and Xenos can even catch their breath, a cloud of noxious vapors suddenly forms around them, badly irritating eyes, nose, and throats while causing extreme fits of coughing and retching. Please Save vs. Death (reacting according to the result)
Actions?
Red square = Unconscious Taibhse (Sh3) FA:0(20) AC5 -2/15 Unconscious
Xenos (DS3) FA:3 AC5 17/17 CT FOB:2
Akhilleus (F4) FA:4 AC4 35/35
Kainaxarthos (C3) FA:2 AC6 19/19 CMW, Sanct
Magda (W2) FA:0 AC9 8/8 Sleep Hooded Lantern
Sik (Ba2) FA:2 AC5 6/25
Cyril (Pr3) FA:1 AC8 6/12 Light HP CMW CLW
Drest (Sc4) FA:3 AC7 16/22 Magic Sword
Back To Xambaala?
Still No Idea On Time Or Day
Unable to dispel his hallway of grasping magic bones, Xenos assures the group the disturbing effect will only last a couple more minutes before if fades away naturally. He and Kain then join those trying to defend themselves against the oncoming snakes before they bite anyone else.
With their help, Magdal, Akhilleus, and Drest are able to put all the pesky serpents down before they cause any more trouble, despite the growing danger both in front of them and behind.
Sik crawls out from under the stacked beds just as the fluid on the floor ignites into a burst of powerful flames that explodes in a spray of fire and wood splinters. As the explosion rips into the room, he, Cyril, and Taibhse are all hit with flying shrapnel that nearly kills the groups Shaman. 6 dam each He falls to the floor unconscious as thick smoke and dust fills the back half of the room, hiding what might lie beyond the now burning door.
As if that weren't enough excitement for the moment, the trio of Snake-men beyond the bend in the south hallway apparently still have a few tricks up their sleeves too. Before the duo of Drest and Xenos can even catch their breath, a cloud of noxious vapors suddenly forms around them, badly irritating eyes, nose, and throats while causing extreme fits of coughing and retching. Please Save vs. Death (reacting according to the result)
Actions?
Red square = Unconscious Taibhse (Sh3) FA:0(20) AC5 -2/15 Unconscious
Xenos (DS3) FA:3 AC5 17/17 CT FOB:2
Akhilleus (F4) FA:4 AC4 35/35
Kainaxarthos (C3) FA:2 AC6 19/19 CMW, Sanct
Magda (W2) FA:0 AC9 8/8 Sleep Hooded Lantern
Sik (Ba2) FA:2 AC5 6/25
Cyril (Pr3) FA:1 AC8 6/12 Light HP CMW CLW
Drest (Sc4) FA:3 AC7 16/22 Magic Sword
Re: Return To The Ruins (Warlords Palace)
Xenos
Death save (15): [1d20]=5
Xenos tries to back out of the cloud but is overwhelmed by the noxious fumes.
Death save (15): [1d20]=5
Xenos tries to back out of the cloud but is overwhelmed by the noxious fumes.
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Re: Return To The Ruins (Warlords Palace)
Cyril
"We brave few will have to fight our way out...Azathoth has not given me any more magic that will help here.
Shall we push through the noxious gas or through the flames?"
"We brave few will have to fight our way out...Azathoth has not given me any more magic that will help here.
Shall we push through the noxious gas or through the flames?"
Re: Return To The Ruins (Warlords Palace)
Sik tries to take cover behind a bed, waiting for the flames and smoke to cllear before engaging the enemy.
Re: Return To The Ruins (Warlords Palace)
Magda
Holding her breath, Magda darts closer to Xenos and assesses whether she can grasp an outstretched arm or leg to pull her fellow Ixian to safety, without exposing herself to the greenish fumes.
"The flames! … or at least the smoke that's left. I still have something for the snakes. Let's get our warriors away from that foul vapour."The_Wanderer wrote: ↑Tue Mar 04, 2025 7:28 pm"Shall we push through the noxious gas or through the flames?"
Holding her breath, Magda darts closer to Xenos and assesses whether she can grasp an outstretched arm or leg to pull her fellow Ixian to safety, without exposing herself to the greenish fumes.
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Re: Return To The Ruins (Warlords Palace)
Cyril holds his breath and moves up to try to pull Drest out of the noxious gas.