The base time to get everything done is 10 days (the Dragon's HD). JJh's roll prevents that from taking longer. In that time you clear the grasses to avoid catastrophic fire, recover the treasure, dispel the budding Sinkhole, fully inspect the structure and avoid dying of thirst. You have to rest a day or so, then return to Eastfort so I'm going to say you get home 3 weeks after having left.
Barnaby's songs get the others singing along and not only help the time pass more quickly, but make work more effective as well.
roobeastie wrote: ↑Wed Mar 05, 2025 12:37 am
Morwen looks over the decomposing kobolds, and sees an opportunity to get them to do something useful. Therefore, she will do what she can to press them into service.
Scholar [2d6]=8
Morwen recalls how the dwarven skeletons behaved when animated in a place of power that could call to their spirits and wisely decides to only animate the common kobolds, and collects the dragonborn to assay if they can be more permanently bound at a later time. She quickly concludes that they received too much damage from the dragon's crushing and trampling attacks and has her newest minions, about 40, collect what they can of their kin (including the dragonborn and the overseers) and give them over to the harvesters. She then commands them to labor until they are no longer required and then they too can be ground down into reagents. Indeed, in what seems more than a little macabre to the others, she has them help with the grinding and even destroy themselves this way when they run out of others.
Jiho, with his cousin's assistance, directs as best he can under the circumstances. Its a motley bunch, and he is exhausted from the battle so it all takes longer than he might wish but in the end the area is made safe and barely livable with a steady trickle of Goblins bearing buckets and skins filled with water that has to be dragged from miles away.
Hemia meanwhile goes about her rites with little fanfare and a few interested others to witness her works. While most are too busy laboring to be impressed with her devotion, or simply cannot experience the difference she makes by driving away the malign influences that have already begun to gather in this place of destruction, what few do are galvanized to work harder. As she does so, she takes hold of the bronze mace. It is clearly a symbol of office forged in centuries past, its design is unlike any templar's mace she has seen nor is it like a bishop's rod. She surmises that it was either made by those not yet fully converted or perhaps as a gift by those outside the faith. She has no doubt that it is a potent holy symbol, the thing thrums in her hand as she channels her faith into her tasks and slowly begins to perfume the air as if with incense smoldering in a blessed censor. Soon enough trails of sweet smelling smoke wisp away from the mace and pool around her.
Darfilla is up to her elbows in viscera in no time, too engrossed in her own task to witness the marvel unfolding around Hemia. Hour by hour she fills crystal phials with dark blood, bile and more, sealing each with lead stoppers and carefully placing them in racks. She draws out so much that she doesn't have nearly enough racks, nor chests for the lot. Luckily the Watchfort has plenty of Dawi tools and containers to fashion more.
CarrieVS wrote: ↑Wed Mar 05, 2025 11:25 am
Being familiar with magical reagents and components, and also a practised hunter - though he never expected to dress a carcass on this scale -
Earnan oversees the breaking down of the dead dragon and extraction of as many parts as can be used. It is rather heavy going.
Earnan Explorer [_2d6]=(1+5)=6
+1 Explorer, at least. Not sure if there's anything else.
While Darfilla has the fluids under control
Earnan guides the rangers on removing the hide, extracting the organs and separating the meat from the bones. The flesh isn't terribly appealing, it needs to be soaked and stewed to remove the toxins and bitter flavors to make at all edible. With their limited water supply that's not happening soon, but since it is so very dry here its a simple, if labor intensive, task to carve the meat into strips and make it into jerky. The parched earth is also a good substitute for sand to rub into the skins and the skull to preserve the trophies as well.
The long bones are cracked, split and excruciatingly ground down into powder then loaded into sacks. There is some excited chatter when
Bardin declares that the bone dust ought to be useful in the making of some excellent
firesand. The smaller bones, especially the knuckles, claws and vertebrae are dried in sand and kept intact. They are more valuable per ounce than the other bones and so it is best to leave them recognizable so they are not adulterated. The great fangs and horns are left intact in the skull for now, but some of the rear teeth can be extracted without reducing the ferocious bearing of the head. Likewise the spines and frills are left intact and the heavy, lighter colored chest plates are stacked in carts. The wing bones are carefully separated and the membranes recovered.