The Last Watchfort (Summer 669)

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Re: The Last Watchfort (Summer 669)

#101 Post by scarik »

Morwen discharges her wand. Streaks of black and purple energy streak forth once more and strike the dragon full in the neck.

Si-woo and Drotik struggle back to their feet to loose while the others charge to put a final end to the monster.

But it isn't needed. The dragon thrashes one final time and then slumps down to the floor. Its flames spill out of its mouth as harmlessly as fire can.

In the outer Chamber the power compelling the Kobolds likewise falls leading to a desperate rout. Those who escape the weapons before them find only death waiting for them outside.

You are victorious. All that remains is the deathblow.
Morwen deals 3 hits
Dragon Wounded [2d6]=8 Net -3 to Save means it is Incapacitated.

Drotik attack [_4d6]=(4+4+4+3)=15 0 hits even with the +1 since he has to get up and is out of point blank now.
Si-woo attack [_5d6]=(3+4+1+5+4)=17 1 hit
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Re: The Last Watchfort (Summer 669)

#102 Post by Leitz »

Ji-ho

"Everyone, forward! Finish this!" Ji-ho commanded.
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Re: The Last Watchfort (Summer 669)

#103 Post by tibbius »

Dramm needs no encouragement. Could we just use his massive roll from above?
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
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Re: The Last Watchfort (Summer 669)

#104 Post by CarrieVS »

Earnan’s sharp senses perceive most of what is taking place behind him, but he has no attention to understand it as he tries desperately to stem the tide of kobolds.

He cuts down one more and then, blessedly, they break. They break.

He hears Ji-ho’s instruction, but he does not turn back to the dragon’s chamber to obey it. He keeps a rearguard position, though he doubts it is necessary. But he also doubts his slender strength and light blade to pierce the dragon’s hide: he seemed scarcely to affect it even with enchanted arrows, and with it now slumped to the ground it is not so easy to shoot over his comrades’ heads.

He feels no need to be in at the kill. He is no dragonslayer, but for as little injury as he dealt the beast, he has played his part well enough in getting them in here.
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Re: The Last Watchfort (Summer 669)

#105 Post by scarik »

tibbius wrote: Sun Feb 23, 2025 11:40 pm Dramm needs no encouragement. Could we just use his massive roll from above?
No further rolls necessary
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Re: The Last Watchfort (Summer 669)

#106 Post by Leitz »

scarik wrote: Mon Feb 24, 2025 1:54 am
tibbius wrote: Sun Feb 23, 2025 11:40 pm Dramm needs no encouragement. Could we just use his massive roll from above?
No further rolls necessary
Yeah, but in the telling of it, it was a spanking great roll!

After the death blow, Hemia, Templar of the Lawgiver and Not To Be Denied, told Dramm to "sit down and sit still" as he did her healer bit, and then Cure Wounds.
Hemia healer on Dramm [_2d6]=(3+5)=8

After that she went around doing healer, and spending SP on the most needy.
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Re: The Last Watchfort (Summer 669)

#107 Post by tibbius »

Barnaby's mastiff and pups accompany him as he re-enters the danger chamber and studies the scene. Seeing Dramm still badly hurt, the bard hastens to his once-follower-now-liege. He casts Cure Wounds using the roll from above: Barnaby Spell Dice [_2d6]=(4+6)=10. Then he selects who else might need his aid (if he still has spell points? He also cast Cure Wounds on Jing Ji-ho before fleeing the dragon.)
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
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Re: The Last Watchfort (Summer 669)

#108 Post by scarik »

Just before all the healing...

Dramm grasps the dragon by one of its horns and with all of his might drives the blessed sword given to him by Bishop Tomas when he swore his Paladin's Oath up under the monster's jaw and into its brain until he feels the tip strike bone. A violent shudder ripples down his arm, numbing him to the elbow, and he fears for a moment that he has broken the blade with the force of his thrust. But only for a moment as that fear is quickly replaced with a searing pain as the dragon's hot blood pours down over his hand, searing his flesh and boiling his own blood in his veins.

He lurches backward, trying to release his grip but the hilt is melted to his flesh and tears free as well. He grits his teeth and is pretty sure he can feel one of them shatter as he tumbles to the stone floor. His head hits the ground and without his helm to protect him he slips into darkness. Lost in the blackness between life and death he feels a cooling hand grasp his own and a white light whispers to him, "Your quest has only begun, Paladin."

He comes to in a world of hurt with Hemia commanding him to be still as her prayers send soothing waves through what could have been his ruined hand. But by the Power of the Lawgiver he is healed and he can feel his fingers once more. The pain remains for days, and the scars from where the sword hilt burned him will last the rest of his life, but he is whole. All the while the sword is still in his fist, its blade blazing like a torch, yet the heat stops at the hilt and no longer threatens him.

Dramm cannot say why, but he knows that some part of the dragon's spirit remains within the steel. Its name was Karnelion and it was born a creature of fire and rage in the black depths of Kraka Drak. He doesn't quite understand how but he can feel it longs to face the unholy and bathe it in righteous flame. For a moment it blazes white as the blinding sun before it dims, cools and surrenders its power to the old soldier.

Everyone else can feel that something otherworldly has occurred but how they experience it is focused through the lens of their experiences.

I leave it to the players to decide how the presence of an Angel and a corrupted spirit being cleansed affects them or their NPCs.
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Re: The Last Watchfort (Summer 669)

#109 Post by roobeastie »

Morwen, despite being in the doorway of the other room, is dumbstruck by what she feels and sees. Without realizing it, she reaches out to Macnav knowing that he feels it as well - the presence of a spirit once tainted finally experiencing peace from a being both judgmental and forgiving. While the only outward reaction the Ravenkin has is in the slight widening of her eyes and lack of tension in her frame, it would be obvious to anyone who feels they know her well-enough to see that she is feeling a certain kind of way about what took place. Respect shines in both her eyes and in Macnav's as they glance over at Dramm, aware that the path he's chosen to walk is not for the faint of head or heart.

No words are needed.
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Re: The Last Watchfort (Summer 669)

#110 Post by Leitz »

Hemia basked in the moment. Certainly, it was Dramm's moment, but one doesn't eschew the presence of a divine being when those rare moments arrive. Her own faith, strong as it was, grew in seeing others act in the Lawgiver. As Barnaby rushed to Dramm's aid, Hemia stepped back. It was not her place to stand between friends, and certainly not her place to deny the bard a front row and in the moment, moment. She knew his rendition of the event would be a marvel.

She glanced around, again, and visually assessed the wounded. Drotik and Rolton were in a bad way, but both had moved to guard the door so their exit was clear. She noted that Darfilla looked at Rolton with a woman's interest, and Hemia herself smiled. Morwen and Macnav were alright, and for that Hemia was glad. She'd happily heal either of them if they needed it, but she wasn't sure how her herbs and poultices might affect them. The Dawi gathered together, happy to be alive and perhaps mildly surprised to be so at the same time. The dragon was huge, and this would be a tale their lives would be founded on.

Her husband, of course, had reverted to his duty. He would let those outside know of the victory, and ensure they knew about the kobolds. He would be the one to let them know they didn't have to face certain death today, and they would begin to laugh and cheer once the terror wore off.

As she circulated, bandaging here or applying something smelly but useful there, she knew Lord Jing approached. He had a particular walk, light for someone in heavy armor, and for once they didn't have to carry him straight to Springkeep. "Yes, My Lord?"

"A favor, if you would," he said. "Would you and Rolton mind conferring about something I should gift to my lady? I'm unsure of her tastes and the local culture. She would long to be here, so I must ensure she knows I thought of her in this moment."

Hemia looked him up and down, and then shook her head. "You did not wear her favor into combat. Or did the flames burn it off?"

He patted his chest. "No, I do not parade my love for others to see; they either know of it or they do not. I carry her favor well protected, and close to my heart, so that it gives me strength."

Hemia nodded, and then nodded off to the side and motioned for Lord Jing to join her. "My Lord, may I ask a boon? Have I earned your favor?"

He turned to her and leaned forward, she had spoken quietly. He took a deep breath, and smiled. "You have earned much more than I can ever repay; and are free to ask what you will. If it is the right thing to do, then I will do my best."

"Thank you." Hemia leaned even closer, and whispered. "Then please, My Lord, grant this request: Take a d**n break. We have cleared the watchforts and nearly lost you multiple times. You have a wife to see to, and I'm thinking you're not the only one who wouldn't mind letting themselves relax a little. We've been on this quest for over a year, and every thought and every moment has been on the next deadly challenge. We've lost sight of what we have, and how valuable it is."

Lord Jing leaned back, grinned, and began to laugh. "Wise advice indeed. Thank you! Let's plan a celebration when we get home, and invite everyone. Barnaby needs time to compose the tale, but I'm sure he'll have it ready."

He cleaned the dragon ichor off his sword and sheathed it, then took off his helm. "I'm going to go outside and talk everyone into coming in to see the creature while it is still hot. They deserve to be a part of the tale as well, and to have something to tell their grandchildren."
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Re: The Last Watchfort (Summer 669)

#111 Post by scarik »

Aftermath

With the death of the dragon it is not long before the final Watchfort is made safe. The unnatural heat begins to fade, but is replaced by dozens of tiny sparks and flames as each of the kobolds show their strange origins. Their bodies shrivel and crumble leaving piles of hot rust where there ought to have been flesh and bone. At the base of each mound is a single, scarlet scale, hard steel and markedly smaller than most of the scales found on the slain dragon. Traces of dust and even smaller scales are found throughout the tunnels in the hard to reach places for many weeks after.

The bodies of the Overseers are distinguished only from their greater piles of debris and containing two or more scales fused into one. The Dragonborn, by contrast, remain normal bodies, albeit clad in dragonscale rather than skin.

With all the errant sparks the soldiers spend a lot of time chasing flames as they try to kindle the dried grasses. The fires are stubborn and hard to extinguish and the troops quickly begins calling them 'the dragon's last breaths'. It is apparent to all that these dried grasses are liable to ignite if not cleared, but to Earnan it is more dire. The grass is much drier than than it was at the beginning of the day, the first lightning strike to touch the hill could start a blaze able to consume a hundred miles of the prairie even in the heaviest downpour.

Then, of course, there is the treasure. Hundreds of pounds of coins and enough gems to fill a wine barrel along with all the tools and armaments needed to equip a community and jewels worthy of a king. There are hundreds of containers, each of fine make themselves, though many are broken and all are empty; victims of the dragon's greed and need to keep all things of value close by. Most of it is obviously of Dawi-make as expected with a portion crafted by the Men who once lived among them, but a not insignificant portion contrasts with the rest. Some of the items and coins come from far off, a few as far as Ji-ho's homeland, and while all are old and bear the designs of kings and places past some are truly ancient.

Si-woo finds a small bronze coin, long since green with the patina of age that reminds him of home. As he brings it up to take a better look his cousin turns toward him and he nearly drops the tiny disc in surprise at how closely the profiles align.

No one present is an expert in ancient (or to Earnan, somewhat old), coins and decorations, but it is apparent to Hemia, Morwen, Barnaby, and Earnan that there are things here that were made before the Lawgiver trod the world seven centuries past. How that came to pass is testament to the important of the trade routes to Kraka Grak.

It is a king's ransom they have gained. Enough for a thousand to retire and live rich lives.

Once they remove a thousand stone of dead dragon that is...
Treasure.

Coins 61058p weighing 570lbs
Gems 39570p 180 gems weighing a few pounds
Salvage 3310p weighing several tons (mostly tools and equipment as the other forts)

Jewelry
worth 20800p
Jade necklace (1500p)
Platinum pendant set with gems (12000p)
Platinum ring set with gems (2000p)
Silver necklace set with gems (2000p)
Gold ring (500p)
Gold tiara (1400p)
Silver and gold crown (800p)
Silver necklace (600p)


Magic Items

Scrolls
5 tubes containing scrolls with a single spell each. 1 Cleric, 2 Mage and 2 of Protection usable by anyone once identified.

Potions
10 potions that will require study. Some seem like copies of those you already have, but made differently so best to not assume.

Arms
A silver dagger without a sheath found between the fingers of the dragon's left claw.
A bronze mace with a head wrought to look like the Book of Law
A warhammer made for a Dawi highpriest.
A broad-axe of Dawi make that looks like glass but is heavier than stone.


Armor
Heavy Armor: A full suit of heavy maille with bracers, greaves and a strong helm made for a Dwarf. It is etched with dozens of Dawi runes of protection and growth.
Well Armor (odd phrasing but it tells you the type ;) ): An open helm and stout hauberk with bracers made for a Dwarf. Its runes are of protection, devotion and forging showing it was made to be worn by a priest.

Rings
Ring of ... aura of abjuration. Wide and made of adamantine, Dawi runes KARI NUN KARAK. A traditional Dawi saying that literally means 'protect and endure'.
Ring of ... aura of transmutation. Made of silver and set with blue gems. It looks almost like a flowing stream or a wave.
Ring of ... aura of transmutation. Made of brass but rough to the touch. Unadorned.

Rods, Staves & Wands
Rod of aura of abjuration. Forged from adamantine and etched and inset with brass Dawi runes of protection.
Wand of aura of divination. Forked at the end and carved of dark wood. Smooth and unadorned. Definitely not of dwarven make.

Wondrous
A tun barrel with a spigot and iron banding etched with Dawi runes VAL DA HAX KUL HA meaning 'master of brewing!' and many other superlatives and recipes. Seems empty but literally weighs a ton. aura of transmutation and conjuring
A horn of the type Dawi use to store firesand, filled with dark sand and Dawi runes NA DOK AK meaning 'not seen' aura of enchantment
Musical instrument: a set of Pipes bearing Dawi runes (DM note, this was too complicated to spell out) reading 'triumph over the underthings' aura of enchantment and conjuration










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Re: The Last Watchfort (Summer 669)

#112 Post by CarrieVS »

Eithlin comes flying straight towards Earnan as soon as he emerges from the hill. She lands on his shoulder where she whistles and chatters, pinning her eyes and demanding her beak scratched. She has been with her friends Erikir and Toph, but she has been anxious.

Earnan is shocked by the state of the hillside, and hurries to tell Ji-ho of the scale of the fire risk. Ji-ho suggests sending for reinforcements from Goblintown, to bring enough buckets to water the land, but the elf shakes his head, "The hill is baked dry beyond any natural drought, I fear it will drink in all the water they can carry without a trace, and still be parched. It must all must be cleared down to bare earth, but if we can bring more hands to help with that, let us. Should there come a summer storm while there is anything left to burn, no amount of rain will save us from the lightning."
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Re: The Last Watchfort (Summer 669)

#113 Post by Leitz »

Ji-ho

After listening to Earnan's concern, Ji-ho thought for a moment. His face drew into a scowl as he gave a curt nod. "Let's get the people we need together and solve this problem."

He grabbed several troopers nearby and sent them to round up a bunch of people. "Top of the hill, now. It is both important and urgent."

I'm pretty sure we have some of the plains nomads, as well as Goblins. The PCs are requested and JJh's entourage are directed. This assumes the PCs show up. If not, the we can edit out their bits and keep going.

Ji-ho quickly strode to the top of the watchfort hill and looked around. He looked at Earnan, and then pointed. "That looks like the best spot to get sufficient water from, but if you can check it out with Erikir, and perhaps find us a better spot, we will do both cleaning off the fire risk and bringing as much water as we can. Spring storms here can show up with speed and violence. Take Rolton as well, and Drotik. They will lead the men to clear the path and fight anything that might be left. I'm sure you've heard the story, but we literally stumbled into a hive of ghouls and ghasts at Eastfort."

As the others arrived, Ji-ho nodded and let them know who all was coming. Once the crew was assembled, he addressed the leader of the plains nomads and the Goblins. "It is no secret that I mean to secure this land and bring as much peace and prosperity as I can. I have deep respect for Azgar Lawseeker and King Vuird, and I treasure their friendship. Right now we need each other, and I ask for your help in protecting your people and everyone else's."

He took a breath, and nodded at Earnan. "The understanding of all living things is beyond me. Earnan noted how dry the grass here is, and that the slightest spark from a lightening storm, or even an ember from a campfire, could cause a blaze that would engulf us, our Goblin friends, and much of the plains. We will solve this problem in two different ways, at the same time. Magarra, you and your kin will get every tool we can find and we will begin to strip the dried grass and any place Earnan says, and get it to the waterway. Rolton, you, Drotik, and some men will clear a wide path so that the work flows easily and no surprises find us. Erikir, keep a sharp eye out since we will be focused on the labor."

"Dramm, I know you want to get to work with the rest of us, but please, rest for a day or two. This will take time, and we will need to swap out people as we go." Ji-ho looked at the Goblin leader. "Your people are the most numerous, most at risk, and closest. Get the message to them as fast as you can, to bring tools to move earth and buckets to carry water. Tell my friend King Vuird that we need as many of his people as he can send."

Turning to look at the Nomad leader, Ji-ho continued. "Range around as best you can, see who and what else is close by that needs to be warned. I hope there is no risk, but if something happens we will not be able to stop it, and hundreds will die."

"Everyone, we will keep some on watch who can physically rest, and keep as many buckets and shovels going as we can." He paused, and looked around. "I walked among King Vuird's people; even the children welcomed us openly. I would rather move a mountain for a risk that never came than to tell my friend I let his children die because I was lazy. Magarra, get us tools! Dramm, position yourself here and lead those who watch. If Barnaby can give us a song to lighten our hearts, then so much the better."

With that said, Ji-ho took off his armor and stacked it for ready use. When Magarra's people brought tools and explained the best way to get things going, Ji-ho grabbed a shovel and got to work.
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Re: The Last Watchfort (Summer 669)

#114 Post by scarik »

Ji-ho sets the troops to their tasks and quickly it becomes apparent that harvesting the grass will be a simple, if labor intensive task, and anywhere else in the grasslands that would be enough. But workers need water and it is equally quickly noted that there is none here at all. The Kobolds survived on the water found in the blood of their prey, but Men, Goblins and Dawi cannot live without liquid water. Morwen and Macnav don't mind drinking toad blood but even they can't last long that way. Earnan is normally more than capable of living off morning dew, but even he will find it hard to do so here. They would need an acre of oil cloth and good winds to have any chance of drawing moisture from this desert.

Bardin initially scoffs at the idea that this will be an issue given that each of these forts is masterfully designed with cisterns and wells... but the Kobold warren has ruined the cisterns so even if there was moisture to capture (which, as established there is not) they would be of no use and the well is likewise cracked and dry. With every minute spent surveying the fort and assaying the structure Bardin's brow furrows deeper. He knows the stories of how dragon's sap the strength from the earth to fuel their own growth but until now, when he sees it up close, he did not appreciate how thorough that blight would be.

With the dragon dead the land will recover on its own some day, but only Earnan is liable to still be alive to see it. The Dawi never abandon a Hold, and already they are talking of restoring it, but it will be many years of toil before anyone prospers here. The Domain Land Value of this hex is negative. It is more desert than prairie.

But that is a matter for the future. For now it is time to clear the fire danger and recover the treasure.

You need some Skill rolls. Barnaby will be able to use his inspiration for this.
Earnan can lead dressing of the dragon with his ranger and wizard knowledge. Roll Explorer
Darfilla is the only Alchemist, she is assisted by other mages and the Dawi. Roll Alchemist
Morwen can either harvest the area for necromantic reagents or press the kobolds into service with it. They are terrible undead minions, but they can still cut grass and haul things. Roll Scholar in either case.
Ji-ho is coordinating the efforts. Roll Captain
Dramm is recovering at first, but his Paladin abilities could be useful.
Si-woo is assisting Ji-ho. Roll Lieutenant.
Hemia is converting the Goblins and leading rites to ensure that the dragon's death doesn't turn this ecological mess into a Sinkhole of Evil. Roll Harness Power.
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Re: The Last Watchfort (Summer 669)

#115 Post by roobeastie »

Morwen looks over the decomposing kobolds, and sees an opportunity to get them to do something useful. Therefore, she will do what she can to press them into service.

Scholar [2d6]=8
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Re: The Last Watchfort (Summer 669)

#116 Post by Leitz »

Well... Hopefully Barnaby does a good job with that Inspire...

Ji-ho, distracted by the potential issues with the Dawi wanting to permanently reclaim the fort, finds it hard to focus.
JJh Captain [_2d6]=(2+3)=5
I think that's +1 for Captain and +1 for Heroic. If Charisma counts, that's +2, and if Heroic Leader helps, so much the better.


Si-Woo Lieutenant [_2d6]=(1+3)=4
Just Leader and Heroic.

Darfilla Alchemist [_2d6]=(3+6)=9
A good roll! Alchemist, Insight, and Intelligence +2.

Hemia Harness Power [_2d6]=(3+1)=4
Back to bleagh rolls. Leader, Wisdom +1
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Re: The Last Watchfort (Summer 669)

#117 Post by CarrieVS »

Being familiar with magical reagents and components, and also a practised hunter - though he never expected to dress a carcass on this scale - Earnan oversees the breaking down of the dead dragon and extraction of as many parts as can be used. It is rather heavy going.

Earnan Explorer [_2d6]=(1+5)=6
+1 Explorer, at least. Not sure if there's anything else.
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Re: The Last Watchfort (Summer 669)

#118 Post by tibbius »

Despite his parching throat, Barnaby manages to get a work chant going. Barnaby CHA (Inspire Allies) Roll [1d6]=1+[1d8]=6
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
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Re: The Last Watchfort (Summer 669)

#119 Post by scarik »

The base time to get everything done is 10 days (the Dragon's HD). JJh's roll prevents that from taking longer. In that time you clear the grasses to avoid catastrophic fire, recover the treasure, dispel the budding Sinkhole, fully inspect the structure and avoid dying of thirst. You have to rest a day or so, then return to Eastfort so I'm going to say you get home 3 weeks after having left.

tibbius wrote: Wed Mar 05, 2025 6:29 pm Despite his parching throat, Barnaby manages to get a work chant going. Barnaby CHA (Inspire Allies) Roll [1d6]=1+[1d8]=6
Barnaby's songs get the others singing along and not only help the time pass more quickly, but make work more effective as well.
roobeastie wrote: Wed Mar 05, 2025 12:37 am Morwen looks over the decomposing kobolds, and sees an opportunity to get them to do something useful. Therefore, she will do what she can to press them into service.

Scholar [2d6]=8
Morwen recalls how the dwarven skeletons behaved when animated in a place of power that could call to their spirits and wisely decides to only animate the common kobolds, and collects the dragonborn to assay if they can be more permanently bound at a later time. She quickly concludes that they received too much damage from the dragon's crushing and trampling attacks and has her newest minions, about 40, collect what they can of their kin (including the dragonborn and the overseers) and give them over to the harvesters. She then commands them to labor until they are no longer required and then they too can be ground down into reagents. Indeed, in what seems more than a little macabre to the others, she has them help with the grinding and even destroy themselves this way when they run out of others.
Leitz wrote: Wed Mar 05, 2025 12:59 am Well... Hopefully Barnaby does a good job with that Inspire...

Ji-ho, distracted by the potential issues with the Dawi wanting to permanently reclaim the fort, finds it hard to focus.
JJh Captain [_2d6]=(2+3)=5
I think that's +1 for Captain and +1 for Heroic. If Charisma counts, that's +2, and if Heroic Leader helps, so much the better.


Si-Woo Lieutenant [_2d6]=(1+3)=4
Just Leader and Heroic.

Darfilla Alchemist [_2d6]=(3+6)=9
A good roll! Alchemist, Insight, and Intelligence +2.

Hemia Harness Power [_2d6]=(3+1)=4
Back to bleagh rolls. Leader, Wisdom +1
Jiho, with his cousin's assistance, directs as best he can under the circumstances. Its a motley bunch, and he is exhausted from the battle so it all takes longer than he might wish but in the end the area is made safe and barely livable with a steady trickle of Goblins bearing buckets and skins filled with water that has to be dragged from miles away.

Hemia meanwhile goes about her rites with little fanfare and a few interested others to witness her works. While most are too busy laboring to be impressed with her devotion, or simply cannot experience the difference she makes by driving away the malign influences that have already begun to gather in this place of destruction, what few do are galvanized to work harder. As she does so, she takes hold of the bronze mace. It is clearly a symbol of office forged in centuries past, its design is unlike any templar's mace she has seen nor is it like a bishop's rod. She surmises that it was either made by those not yet fully converted or perhaps as a gift by those outside the faith. She has no doubt that it is a potent holy symbol, the thing thrums in her hand as she channels her faith into her tasks and slowly begins to perfume the air as if with incense smoldering in a blessed censor. Soon enough trails of sweet smelling smoke wisp away from the mace and pool around her.

Darfilla is up to her elbows in viscera in no time, too engrossed in her own task to witness the marvel unfolding around Hemia. Hour by hour she fills crystal phials with dark blood, bile and more, sealing each with lead stoppers and carefully placing them in racks. She draws out so much that she doesn't have nearly enough racks, nor chests for the lot. Luckily the Watchfort has plenty of Dawi tools and containers to fashion more.
CarrieVS wrote: Wed Mar 05, 2025 11:25 am Being familiar with magical reagents and components, and also a practised hunter - though he never expected to dress a carcass on this scale - Earnan oversees the breaking down of the dead dragon and extraction of as many parts as can be used. It is rather heavy going.

Earnan Explorer [_2d6]=(1+5)=6
+1 Explorer, at least. Not sure if there's anything else.
While Darfilla has the fluids under control Earnan guides the rangers on removing the hide, extracting the organs and separating the meat from the bones. The flesh isn't terribly appealing, it needs to be soaked and stewed to remove the toxins and bitter flavors to make at all edible. With their limited water supply that's not happening soon, but since it is so very dry here its a simple, if labor intensive, task to carve the meat into strips and make it into jerky. The parched earth is also a good substitute for sand to rub into the skins and the skull to preserve the trophies as well.

The long bones are cracked, split and excruciatingly ground down into powder then loaded into sacks. There is some excited chatter when Bardin declares that the bone dust ought to be useful in the making of some excellent firesand. The smaller bones, especially the knuckles, claws and vertebrae are dried in sand and kept intact. They are more valuable per ounce than the other bones and so it is best to leave them recognizable so they are not adulterated. The great fangs and horns are left intact in the skull for now, but some of the rear teeth can be extracted without reducing the ferocious bearing of the head. Likewise the spines and frills are left intact and the heavy, lighter colored chest plates are stacked in carts. The wing bones are carefully separated and the membranes recovered.
scarik
Ranger Knight
Ranger Knight
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Joined: Wed Dec 22, 2021 11:08 pm

Re: The Last Watchfort (Summer 669)

#120 Post by scarik »


I made some notes to allow for choices that may technically conflict with my post above, but that's ok. Just let me know what you want.

You can sell up to half of this for coin to ready buyers nearby.

Dragon Parts:

Hide and Scales: 2 full suits of Heavy Armor, 2 Large shields and 2 capes/mantles. Alternately you could equip a single knight with full armor, shield and barding for a warhorse. You can also make more sets of lighter armor proportionally (2 Heavy can be 3 Well for instance and 2 Well = 3 Decent all with appropriate shields).

Fangs and claws: 20 daggers or spearheads plus 20 arrowheads. You could use several to fashion more exotic weapons as your imagination envisions. A warpick/hammer is possible, or a macuahuitl. A sword would require you to pull one of the big fangs from the trophy and thus reduce its effect a bit.

Longbones: Dragons have basically the same skeleton as a cat with the addition of a long neck and of course the wings. These can be made into anything that an equal length of wood could do. Most obviously weapon shafts. Otherwise you can grind them for reagents. The wings are by far the longest bones and part of one would make a spectacular banner.

Blood and Bile: Liquid reagents worth £60 (Base was 40, Darfilla rolled 12+ so she adds 50% value by collecting every drop, especially of the heartblood). This does include the major organs.

Bones: Solid reagents worth £30 (Base 20, same reason). Using this to make firesand results in better quality and likewise its exceptionally useful when used to enhance fire magic or similar alchemy.

Trophies: The head is of course the main thing here but there are other bits and bobs left over to incorporate into jewelry, fancy dinnerware, sewing needles, and so on with the cost to fashion all this covered by selling off some of that.

Meat: Not super valuable, but it is a few steers worth so I am using it to offset the logistics cost of provisioning the group, the victory feast and rewards to the troops (a months wages is appropriate). The jerky then goes in the larders.
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