Action Thread 11
Re: Action Thread 11
Varkos wearily deposits his pack on the floor and then drops to sleep instantly, the days action having taken its toil of him. He doesn't snore, in fact in seems just like a log...
Re: Action Thread 11
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Day 2 – 12:00 p
.
Odo surprises everyone with his return. More surprising as he is without Rake.
The ranger questions the Halfling as to his whereabouts.
Everyone settles in for a rest, Varkos rather heavily. With the fish masher continuing its duty down the stream, it is otherwise quiet.
The cleric and druid talk about spells to pray for.
It’s all quiet until just about the 5th hour. Just as the casters have finished their spell preparations (all spells are good to go) that’s when the ears of the ranger prick up. He quiets everyone so that they can hear the squeak of rats at the masher. But before anyone gets a real good listen, the rats squeaks get higher pitched as if they are fighting each other!
I’ll post a quick overview map for you all. Actions? [/b]HPs: Varkos - 7/22; Ilhalevar - 8/8; Al'Zur- 5/7; SoT - 14/25; Wulfgard - 10/12; Zafalia - 11/11
WIH: Varkos: long sword; Ilhalevar: quarterstaff; Al'Zur: long sword; SoT: Spear, shield; Wulfgard: staff; Zafalia: spear, shield;
MO (10’): Zafalia; Varkos; Ilhalevar; Al'Zur; SoT; Wulfgard
Consumables: Hooded lantern (Zafalia) - 4 hours left (off), 30' radius; Torch, 48 minutes OUT, 40' radius; Torch, 60 minutes (SoT) OUT, 40' radius; lamp 20 minutes (Wulfgard) 20’ radius; Torch, 60 minutes Zafalia, 40’ radius OUT.
--------Spells: Ilhalevar: 1-1/1; Al'Zur: 1-1/1; Wulfgard: 1-1/4; Zafalia: 1-4/4, 2-1/3
.
Day 2 – 12:00 p
.
Odo surprises everyone with his return. More surprising as he is without Rake.
The ranger questions the Halfling as to his whereabouts.
Everyone settles in for a rest, Varkos rather heavily. With the fish masher continuing its duty down the stream, it is otherwise quiet.
The cleric and druid talk about spells to pray for.
It’s all quiet until just about the 5th hour. Just as the casters have finished their spell preparations (all spells are good to go) that’s when the ears of the ranger prick up. He quiets everyone so that they can hear the squeak of rats at the masher. But before anyone gets a real good listen, the rats squeaks get higher pitched as if they are fighting each other!
I’ll post a quick overview map for you all. Actions? [/b]HPs: Varkos - 7/22; Ilhalevar - 8/8; Al'Zur- 5/7; SoT - 14/25; Wulfgard - 10/12; Zafalia - 11/11
WIH: Varkos: long sword; Ilhalevar: quarterstaff; Al'Zur: long sword; SoT: Spear, shield; Wulfgard: staff; Zafalia: spear, shield;
MO (10’): Zafalia; Varkos; Ilhalevar; Al'Zur; SoT; Wulfgard
Consumables: Hooded lantern (Zafalia) - 4 hours left (off), 30' radius; Torch, 48 minutes OUT, 40' radius; Torch, 60 minutes (SoT) OUT, 40' radius; lamp 20 minutes (Wulfgard) 20’ radius; Torch, 60 minutes Zafalia, 40’ radius OUT.
--------Spells: Ilhalevar: 1-1/1; Al'Zur: 1-1/1; Wulfgard: 1-1/4; Zafalia: 1-4/4, 2-1/3
.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Action Thread 11
"Masher?" Is this something the party encountered before I took over Wulfgard?
Wulfgard quickly heals Varkos...
Cure Light Wounds: [1d8] = 2
...twice, if he has time.
Cure Light Wounds: [1d8] = 7
Wulfgard quickly heals Varkos...
Cure Light Wounds: [1d8] = 2
...twice, if he has time.
Cure Light Wounds: [1d8] = 7
Re: Action Thread 11
It's a fish mincer. Or something like that. Our diminutive druid did a speak with animals spell and chatted with the rats; that's how we know what's there. I don't know if any of us has actually ever seen it...Zhym wrote:"Masher?" Is this something the party encountered before I took over Wulfgard?
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Action Thread 11
I believe some of the group came up to it. Even so, you did walk by it to your current location so a rehash. At this point the river’s flow turns a small wooden waterwheel. The wheel is attached by a couple of direction-changing gears to a large wooden box at the river’s edge. At the top of the box, there is a funnel, and at the bottom there is a spout positioned to allow a container to be placed underneath. A clicking and creaking noise comes from inside the box. I think the rats told you what it does. Remnants of fish guts out of the bottom also explain the tale. Fish go in the top, mush comes out of the bottom.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
- Distorted Humor
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Re: Action Thread 11
Odo hears the rats, and takes out his sword "Shall I take the lead and investigate? "
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Re: Action Thread 11
"Thanks friend Wulfgard, I was sore in need of that." VArkos rubs his aching limbs but does feel a new vitality flow through him.
Ron I'm taking the two CLWs - let me know if incorrect
Ron I'm taking the two CLWs - let me know if incorrect
Re: Action Thread 11
Oh yeah for sure.saalaria wrote: Ron I'm taking the two CLWs - let me know if incorrect
I'll update in next action post.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Action Thread 11
Have a care, the Ranger advises. I'll follow, but as of now I won't be much use save for backup.
- Distorted Humor
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Re: Action Thread 11
Odo goes to hide in shadows, and move ahead to see whats going on at the noise.....being discreet so he can run back to report back.
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Re: Action Thread 11
Ilhalevar picks up her rope-like staff and shoulders her pack, ready to follow Odo.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Action Thread 11
As soon as the alert goes out, Zafalia moves over and casts her first cure lights wounds spell on Son of Thunder...
Cure Light Wounds spell [1d8] = 5
She then grabs up her spear and shield and joins the others at the entrance.
The diminutive halfling druidess will fall in behind her thiefly kin-cousin and creep up to see what's what at the fish-mincer.
OOC: new spell roster updated, Ron. (Same 4 1st lvl spells and 3 CLW for her 2nd lvl ones.)
Marking off 1st CLW from roster.
Cure Light Wounds spell [1d8] = 5
She then grabs up her spear and shield and joins the others at the entrance.
Zaf nods and whispers. "I'll go with you, Odo. I have a speak with animals spell ready and would like an update from those rats!"Distorted Humor wrote:Odo hears the rats, and takes out his sword "Shall I take the lead and investigate?"
The diminutive halfling druidess will fall in behind her thiefly kin-cousin and creep up to see what's what at the fish-mincer.
OOC: new spell roster updated, Ron. (Same 4 1st lvl spells and 3 CLW for her 2nd lvl ones.)
Marking off 1st CLW from roster.
Yosef Travathas: High Elf Fighter4/Magic-User3 (rredmond's Pacesetter Games "Legacy of the Unknown" OSRIC Playtest)
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)
DM: home-brew OSRIC "A New Hope to the West" campaign
Fireball... good!!
"What's it gonna take?"
"Everything."
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)
DM: home-brew OSRIC "A New Hope to the West" campaign
Fireball... good!!
"What's it gonna take?"
"Everything."
tkrexx as Emm the Avenging Druid wrote:I shall burn you, and I shall sink your petty warship with fire and lightning, and the ocean shall swallow it and all aboard, and no one will remember any of you!
Re: Action Thread 11
Varkos let's the two scouts get a ways ahead before leading the team out.
Re: Action Thread 11
.
Day 2 – 12:01 p
.
As folks cast their curative spells (2 from Wulfgar and 1 from Zafalia) and Odo preps to go out, the noise gets louder. For once there is a battle going on, and you all aren't the center of it! The halfling sticks his head out of the entranceway, attempting to remain in the shadows.
PM headed out to Odo
As Odo heads out into the hallway, it is at this point that Ilhalevar's staff snaps to rigidness.
HPs: Varkos - 16/22; Ilhalevar - 8/8; Al'Zur- 5/7; SoT - 19/25; Wulfgard - 10/12; Zafalia - 11/11
WIH: Varkos: long sword; Ilhalevar: quarterstaff; Al'Zur: long sword; SoT: Spear, shield; Wulfgard: staff; Zafalia: spear, shield;
MO (10’): Zafalia; Varkos; Ilhalevar; Al'Zur; SoT; Wulfgard
Consumables: Hooded lantern (Zafalia) - 4 hours left (off), 30' radius; Torch, 48 minutes OUT, 40' radius; Torch, 60 minutes (SoT) OUT, 40' radius; lamp 20 minutes (Wulfgard) 20’ radius; Torch, 60 minutes Zafalia, 40’ radius OUT.
--------Spells: Ilhalevar: 1-1/1; Al'Zur: 1-1/1; Wulfgard: 1-2/4; Zafalia: 1-4/4, 2-2/3
.
Day 2 – 12:01 p
.
As folks cast their curative spells (2 from Wulfgar and 1 from Zafalia) and Odo preps to go out, the noise gets louder. For once there is a battle going on, and you all aren't the center of it! The halfling sticks his head out of the entranceway, attempting to remain in the shadows.
PM headed out to Odo
As Odo heads out into the hallway, it is at this point that Ilhalevar's staff snaps to rigidness.
HPs: Varkos - 16/22; Ilhalevar - 8/8; Al'Zur- 5/7; SoT - 19/25; Wulfgard - 10/12; Zafalia - 11/11
WIH: Varkos: long sword; Ilhalevar: quarterstaff; Al'Zur: long sword; SoT: Spear, shield; Wulfgard: staff; Zafalia: spear, shield;
MO (10’): Zafalia; Varkos; Ilhalevar; Al'Zur; SoT; Wulfgard
Consumables: Hooded lantern (Zafalia) - 4 hours left (off), 30' radius; Torch, 48 minutes OUT, 40' radius; Torch, 60 minutes (SoT) OUT, 40' radius; lamp 20 minutes (Wulfgard) 20’ radius; Torch, 60 minutes Zafalia, 40’ radius OUT.
--------Spells: Ilhalevar: 1-1/1; Al'Zur: 1-1/1; Wulfgard: 1-2/4; Zafalia: 1-4/4, 2-2/3
.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Action Thread 11
Ilhalevar jumps as her quarterstaff indicates it is ready for a fight and mumbles, "that's never going to stop surprising me, I'm pretty sure..."
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
- Distorted Humor
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Re: Action Thread 11
[1d6] = 5
Odo shouts back to his comrades over the din of the mincer.
"Centipede attacking the rats."
as Odo tries to leap to darkness....
Odo shouts back to his comrades over the din of the mincer.
"Centipede attacking the rats."
as Odo tries to leap to darkness....
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Re: Action Thread 11
Varkos moves up to help the druidess/rats
If he can get an attack in on the centipede he tries:
Longsword [1d20+3] = 4+3 = 7 Dam [1d8+5] = 5+5 = 10
If he can get an attack in on the centipede he tries:
Longsword [1d20+3] = 4+3 = 7 Dam [1d8+5] = 5+5 = 10
Re: Action Thread 11
Al'Zur tries to sneak around the centipede while it is engaged. He will look for an opportunity to sneak in an attack.
[1d20+5] = 15+5 = 20 backstab
[1d12] = 11 damage vs Large
[1d20+5] = 15+5 = 20 backstab
[1d12] = 11 damage vs Large
Re: Action Thread 11
If there is room, the Ranger will also send his spear lancing toward the awful bug.
To hit: [1d20+2] = 3+2 = 5, damage with WS spear, sm-med: [1d6+3] = 1+3 = 4
I hope there's not enough room.
To hit: [1d20+2] = 3+2 = 5, damage with WS spear, sm-med: [1d6+3] = 1+3 = 4
I hope there's not enough room.