Chapter 35: What the Night Brings

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Inferno
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Re: Chapter 35: What the Night Brings

#41 Post by Inferno »

The Hinterlands beyond the March of Bissel, Greyhawk
Day One. Night. Saturday, January 14th, 577 CY






Image

At table, the old Flan woman listens to the doomed heroes' sad story and replies, "I am sorry that these things should have happened to you. But here at least, you are welcome."

Then to Faron with a small, reassuring smile, "There are many strange things in the night. But inside, we are safe."

The dishes are cleared and the guests are served strong black coffee and fried apple cake. The servers smile as if they know the visitors will like it.

Then the children sing songs for them into the night.

Image

Some bashful, some bold, some giggling from behind each other, marveling at the gnomes and the swords and the armor.

When the weary travelers can no longer keep their eyes open, the old woman speaks in Flannish to her family, and then to their guests in broken Common, "We have kept you up too late. You will forgive us I hope. We don't have visitors often."

Then she smiles at Ingrid, "It is not our way that you should sleep together in one room. But if it is your wish, my dear? Perhaps you are married to one of these nice men."

Soon, their hosts retire and leave the guests to the great room where more beds were brought in for them.

Image

"Sleep well, my friends. Please to not go outside. Inside, we are safe," the old woman says as she leaves them. "Good night now. See you in morning."

The Flan peasants say their prayers, and soon the house falls quiet.


Replies to any of the above? And actions for the night please.


Map:
Image
For floorplan only. PCs are in the center, great room. Their hosts are sleeping in the other rooms.





PC Status:
Faron, Human Thief 6: Move: 9", AC: 4, HP: 27/27
Grey Mouser,
Half-Elf Magic-User/Thief 4/5: Move: 9", AC: 5, HP: 21/21, Spells: 3/3 1st lvl, 2/2 2nd lvl
Ingrid Esthof, Human Cleric 6: Move: 6", AC: 3(1), HP: 28/28, Spells: 5/5 1st lvl, 5/5 2nd lvl, 3/3 3rd lvl
N'Rogara: Human Ranger 5: Move: 9", AC: 4, HP: 53/53
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 37/37
Urdur Shimmerstone, Gnome Illusionist 5: Move: 12", AC: 4, HP: 15/15, Spells: 4/4 1st lvl, 2/2 2nd lvl, 1/1 3rd lvl

PC Magic:
None currently

Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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rredmond
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Re: Chapter 35: What the Night Brings

#42 Post by rredmond »

"Inside may be safe," the ranger says quietly, just for the rest of the party to hear, "but I'd be happier if we still set a watch."
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.
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jemmus
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Re: Chapter 35: What the Night Brings

#43 Post by jemmus »

Yes, I fully agree, friend, Faron says. I'll take a middle one. He feels that that is the time that things are must likely to bump in the night.
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Chapter 35: What the Night Brings

#44 Post by SocraticLawyer »

Urdur nods in agreement. He offers to take first watch per the watch order in the OOC thread.
How do we know you're not a donkey-brained man?
ravenn4544
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Re: Chapter 35: What the Night Brings

#46 Post by ravenn4544 »

Mouser also takes a watch.
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Inferno
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Re: Chapter 35: What the Night Brings

#47 Post by Inferno »

The Flan Village in the Hinterlands beyond Bissel, Greyhawk
Day One. Night. Saturday, January 14th, 577 CY






Image

The peasant house falls silent, and the doomed heroes set a watch for the night in the humble great room, crowded with beds.

It has been many weeks since they have slept with full stomachs in beds in a warm room. They quickly fall asleep and hours pass without incident.

Ingrid Esthof dreams again of an alluring stranger whom she cannot quite see, who is her lover and her love.

Late in the first watch, Ingrid rises from her bed in her night clothes. N'Rogara and Urdur assume she needs a drink of water or use of the chamber pot.

Neither suspects she is sleepwalking.

Without a word, Ingrid goes to the back of the room and unlatches the shutters and the window.

Image

Ingrid throws open the large window and, facing it, exposes her neck!

For the first time, N'Rogara sees the frightful marks upon Ingrid's throat!

Image

A blast of frigid air from the open window blows out their candles, awakens Faron, Mouser and Telkis, and rouses Ingrid from her beguiling dream!

Suddenly, in the moonlit curtains, they see the shadow of a figure!

Image

Beyond it, in the darkness of the night, erupts the bloodcurdling howls of wolves!

The shadowed figure silently beckons to Ingrid.

Image

Against her every wish, Ingrid feels compelled to comply! (Ingrid please Save vs Spells to act freely! Wisdom modifiers count)


Actions, everyone!


Map:
Image
Room is 20' x 30'. PC markers are each approximately 5' x 5'.





PC Status:
Faron, Human Thief 6: Move: 9", AC: 4, HP: 27/27
Grey Mouser,
Half-Elf Magic-User/Thief 4/5: Move: 9", AC: 5, HP: 21/21, Spells: 3/3 1st lvl, 2/2 2nd lvl
Ingrid Esthof, Human Cleric 6: Move: 6", AC: 3(1), HP: 28/28, Spells: 5/5 1st lvl, 5/5 2nd lvl, 3/3 3rd lvl
N'Rogara: Human Ranger 5: Move: 9", AC: 4, HP: 53/53
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 37/37
Urdur Shimmerstone, Gnome Illusionist 5: Move: 12", AC: 4, HP: 15/15, Spells: 4/4 1st lvl, 2/2 2nd lvl, 1/1 3rd lvl

PC Magic:
None currently

Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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ChubbyPixie
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Re: Chapter 35: What the Night Brings

#48 Post by ChubbyPixie »

If Telkis sees Ingrid moving towards the window, he will try to restrain her.
Not sure what's needed here:
STR Check (14): [1d20]=7
"Ingrid, come to your senses!" he harshly whispers, keeping as quiet as he can in order not to alarm the household.
ravenn4544
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Re: Chapter 35: What the Night Brings

#49 Post by ravenn4544 »

Mouser wakens and quickly grabs his blades. “I knew it!” He moves toward the figure in the window.
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Re: Chapter 35: What the Night Brings

#50 Post by rredmond »

N’Rogara assumes the worst and rushes the figure, slicing through the curtain.
Two-handed: TH [1d20+2]=19+2=21 DAM [1d10+2]=9+2=11

Jinkies good rolls! Actions and associated rolls for actions are the SOP? If not disregard and I’ll cry quietly in the corner. ;)
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.
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SocraticLawyer
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Re: Chapter 35: What the Night Brings

#51 Post by SocraticLawyer »

Flööst, says Urdur. He silently rebukes himself for daring to think he might get a good night's rest.

Urdur does his best to get a torch lit, and moves towards Ingrid. If he can reach her this round, he tries to help Telkis awaken the cleric.
How do we know you're not a donkey-brained man?
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Scott308
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Re: Chapter 35: What the Night Brings

#52 Post by Scott308 »

Ingrid Esthof - Vampire Thrall

With the lover she has been saving herself for her entire life beckoning her to come with him, she wants nothing more than to make him happy. She climbs through the window so they may be together.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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jemmus
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Re: Chapter 35: What the Night Brings

#53 Post by jemmus »

Faron tries to take advantage of the action to quietly move to the shadow's flank.
Move silently 43% [1d100]=98 Nope.
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Inferno
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Re: Chapter 35: What the Night Brings

#54 Post by Inferno »

Flan Village in the Hinterlands beyond the March of Bissel, Greyhawk
Day One. Night. Saturday, January 14th, 577 CY






Image


From out of the darkness, arms reach for Ingrid Esthof... arms that she longs to embrace.


Image

Their cold shadow falls across her beautiful face and she can feel that shadow to the very depths of her soul.

Ingrid moves toward her dream lover that they may be together at last. But suddenly, she is denied! Telkis has her by the wrist and is pulling her away from that which she desires most!

Urdur gets a torch alight in the icy wind and the room is alive in writhing, jumping shadows.

Faron, Mouser and N'Rogara charge the open window with steel bared! The ranger's great sword, glittering in the cold moonlight, slashes through the ethereal, blowing curtain and strikes something solid within!

The shadow on the curtain disappears!

Image


And then suddenly, bursting through the curtain and ripping it from the wall and trampling it beneath them, come two large wolves, barking and feral and murderous!





Actions?!


Map:
Image
Room is 20' x 30'. PC markers are each approximately 5' x 5'.

Behind the DM Screen:



PC Status:
Faron, Human Thief 6: Move: 9", AC: 4, HP: 27/27
Grey Mouser,
Half-Elf Magic-User/Thief 4/5: Move: 9", AC: 5, HP: 21/21, Spells: 3/3 1st lvl, 2/2 2nd lvl
Ingrid Esthof, Human Cleric 6: Move: 6", AC: 3(1), HP: 28/28, Spells: 5/5 1st lvl, 5/5 2nd lvl, 3/3 3rd lvl
N'Rogara: Human Ranger 5: Move: 9", AC: 4, HP: 53/53
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 37/37
Urdur Shimmerstone, Gnome Illusionist 5: Move: 12", AC: 4, HP: 15/15, Spells: 4/4 1st lvl, 2/2 2nd lvl, 1/1 3rd lvl, Torch

PC Magic:
None currently

Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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jemmus
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Re: Chapter 35: What the Night Brings

#55 Post by jemmus »

Faron's longsword glows in the dark of the room as he thrusts it into the side of the nearby wolf.

THAC0 19 +1 Longsword [1d20+1]=17+1=18 S/M [1d8+1]=3+1=4 L [1d12+1]=5+1=6
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
ravenn4544
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Location: Pennsylvania

Re: Chapter 35: What the Night Brings

#56 Post by ravenn4544 »

Mouser growls back at the wolf as he stabs with his trusted blade!

Scalpel (THACO 19) To Hit [1d20]=14, S/M/L Dam. [1d8]=8
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Re: Chapter 35: What the Night Brings

#57 Post by SocraticLawyer »

Urdur whispers a series of mystical phrases, seeking to deprive one of the wolves of its sight!

Casts Blindness, targeting W2.
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Scott308
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Re: Chapter 35: What the Night Brings

#58 Post by Scott308 »

Ingrid Esthof - Human Cleric

Ingrid allows Telkis to pull her a few feet away from danger before she casts a spell. Uttering words of divine magic, the cleric suddenly begins growling like a wild animal!
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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rredmond
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Re: Chapter 35: What the Night Brings

#60 Post by rredmond »

N'Rogara curses as the creature in the curtain seemingly gets away. Hopefully with a massive wound, he thinks. "Strange crew,", he says out loud, half to himself, "everyone's growling, there's work to be done," he growls, in a growly tone, not actual growls.

Here's hoping he can back up his smartassery!
TH [1d20+2]=15+2=17; DAM [1d10+2]=3+2=5


FYI to the DM: there is something wrong with my Macro for some reason. I'll fuss with it later, but it returned a bunch of errors. You can see it in the roll list though. Bizarre. Decent enough TH roll though!
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.
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