010: Off to The Deeps

terrymixon
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ateno
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Re: 010: Into the Deeps

#121 Post by ateno »

Thumper wrote: Tue Jan 28, 2025 3:06 am Walt, who has spent the week in space growing a short beard:
”You’re welcome to go undercover with me to go rooting around for an underground cabal of psionics here on Aki. Could be messy work. Going to need a good disguise and a loadout of shady Neural Jack skills. Could be fun though. Might want to know Teleport in case we need to extricate ourselves from a bad situation. That kinda points to you, Arker.
"Sounds good, I will think on my ah .. jacks.... Anything I should concentrate on so we don't double?"

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Re: 010: Into the Deeps

#122 Post by terrymixon »

helvorn wrote: Tue Jan 28, 2025 3:32 am
terrymixon wrote: Mon Jan 27, 2025 8:18 pm The arrival at Aki is similar to the earlier ones, though as you are in larger ships, you get priority in orbital slots. Once you are in place, that frees you up to implement your plans to deal with Aki's taint issue while Ciencia focuses on recruiting colonists, though she will need to get whatever permissions are required as well, and that is an area that others could help with. Roscoe will be setting up a fabrication store like the one on Collace (and Glisten), but he likely won't need help.

Items I am aware of that need to be dealt with by the PCs:

1. Make sure planetary security will even let you back on the planet.
2. Get approvals to sell seeds for taint-resistant plants.
3. Find sellers for seeds for taint-resistant plants.
4. Set up clinics and potentially hospitals to treat people for everyday issues.
5. Get medical approvals to make DNA adaptions to the willing that would make them immune to most non-biological atmospheric taints, including the variety here on Aki.
6. Start campaign to get people willing to have the changes made.
7. Find people to run said clinics and hospitals for you.
8. Find an underground cabal of psionics.
9. Anything Terry has forgotten.


“What shall we do first?” Metz asked. “Do we do this as a group or split up?”
William speaks up. "I think items 1, 2 and 5 are first but we can work on item 4 right away as well."
"The Guild Leader has spoken," Roscoe intoned with a smile. "That's probably best so that we know who is working on what and no effort will be wasted. Who should do what, William? It might be best for someone new to speak with planetary security to present a fresh face. That leaves the other tasks needing people."
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 010: Into the Deeps

#123 Post by helvorn »

terrymixon wrote: Wed Jan 29, 2025 1:04 am
helvorn wrote: Tue Jan 28, 2025 3:32 am
terrymixon wrote: Mon Jan 27, 2025 8:18 pm The arrival at Aki is similar to the earlier ones, though as you are in larger ships, you get priority in orbital slots. Once you are in place, that frees you up to implement your plans to deal with Aki's taint issue while Ciencia focuses on recruiting colonists, though she will need to get whatever permissions are required as well, and that is an area that others could help with. Roscoe will be setting up a fabrication store like the one on Collace (and Glisten), but he likely won't need help.

Items I am aware of that need to be dealt with by the PCs:

1. Make sure planetary security will even let you back on the planet.
2. Get approvals to sell seeds for taint-resistant plants.
3. Find sellers for seeds for taint-resistant plants.
4. Set up clinics and potentially hospitals to treat people for everyday issues.
5. Get medical approvals to make DNA adaptions to the willing that would make them immune to most non-biological atmospheric taints, including the variety here on Aki.
6. Start campaign to get people willing to have the changes made.
7. Find people to run said clinics and hospitals for you.
8. Find an underground cabal of psionics.
9. Anything Terry has forgotten.


“What shall we do first?” Metz asked. “Do we do this as a group or split up?”
William speaks up. "I think items 1, 2 and 5 are first but we can work on item 4 right away as well."
"The Guild Leader has spoken," Roscoe intoned with a smile. "That's probably best so that we know who is working on what and no effort will be wasted. Who should do what, William? It might be best for someone new to speak with planetary security to present a fresh face. That leaves the other tasks needing people."
"Who do we have that is not locally compromised?"
The Spinward Main
Donovan Argushiig, 899CB6, Merchant (3rd Officer), 3 terms, 30 (aka Roger Jones)
Gun Cbt-1, Melee Cbt-1 (Axe), Zero G-0, Steward-1, Pilot-1, Streetwise-1, Gunnery-2, Jack o’Trades-2, Trader-3, Carousing-1, Liaison-1, Engineering-1, Comms-1

District 268
Dzofin 6D9D8A, Corsair (Force Leader), 3 terms
Ships boat-1, Infighting-1, Leader-1, Vehicle-1, rifle-1, SMG-1, Gunnery-1, bribery-1, streetwise-1, forward observer-1, Vacc Suit-1

The Western Lands
Robin Sherwin - Halfling Thief Level 1
Str 11 Dex 14 Con 14 Int 13 Wis 8 Cha 13 Hp 6 AC 13
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Re: 010: Into the Deeps

#124 Post by terrymixon »

helvorn wrote: Wed Jan 29, 2025 4:52 am
terrymixon wrote: Wed Jan 29, 2025 1:04 am
helvorn wrote: Tue Jan 28, 2025 3:32 am

William speaks up. "I think items 1, 2 and 5 are first but we can work on item 4 right away as well."
"The Guild Leader has spoken," Roscoe intoned with a smile. "That's probably best so that we know who is working on what and no effort will be wasted. Who should do what, William? It might be best for someone new to speak with planetary security to present a fresh face. That leaves the other tasks needing people."
"Who do we have that is not locally compromised?"
If memory serves, it was Walt and Arkar that ran into trouble with the authorities.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 010: Into the Deeps

#125 Post by Tiglath »

helvorn wrote: Wed Jan 29, 2025 4:52 am
terrymixon wrote: Wed Jan 29, 2025 1:04 am
helvorn wrote: Tue Jan 28, 2025 3:32 am

William speaks up. "I think items 1, 2 and 5 are first but we can work on item 4 right away as well."
"The Guild Leader has spoken," Roscoe intoned with a smile. "That's probably best so that we know who is working on what and no effort will be wasted. Who should do what, William? It might be best for someone new to speak with planetary security to present a fresh face. That leaves the other tasks needing people."
"Who do we have that is not locally compromised?"
Garvin offers "I reckon I'm clean... at least as far as Aki's concerned. What needs doin' then?"
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: 010: Into the Deeps

#126 Post by Thumper »

terrymixon wrote: Wed Jan 29, 2025 1:35 pm
If memory serves, it was Walt and Arkar that ran into trouble with the authorities.
It was! What could go wrong here?

Walt-
”Hey Metz and Bianca. Can you make an Aug to adjust our biometrics to hide our true ID?

And Aster, is it possible for you and your agency to authorize individuals to have Ancients artifacts in their possession? If so, that would help me form a cover story for mine and Arker’s undercover search. If you can, I’m thinking I’ll take an inert and innocuous Ancients item and ask around the University for info on it, including inquiring if they think it can be activated by psi. I’m hoping a psi there recognizes were shielded and makes a “pass” on us.

Arker, I think I’m going to max my Jack loadout with Streetwise, Deception, Persuasion, Diplomacy, Stealth, etc. while keeping maximum combatant stats. Keep Teleportation strength close at hand.

If Aster can’t authorize that, how about we set up a gambling ring near the University. Students get drawn from all over. I bet some enterprising Telepath makes a side hustle through gambling. It’s what I did as a kid. Find someone you think is a rich ass, read his mind during a game and take his money. They’ll find us shielded and out themselves, or we discover their shielding and try to bring them into our gambling scheme.

Thoughts? Any other ideas?”
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Re: 010: Into the Deeps

#127 Post by terrymixon »

Thumper wrote: Wed Jan 29, 2025 4:18 pm
terrymixon wrote: Wed Jan 29, 2025 1:35 pm
If memory serves, it was Walt and Arkar that ran into trouble with the authorities.
It was! What could go wrong here?

Walt-
”Hey Metz and Bianca. Can you make an Aug to adjust our biometrics to hide our true ID?

And Aster, is it possible for you and your agency to authorize individuals to have Ancients artifacts in their possession? If so, that would help me form a cover story for mine and Arker’s undercover search. If you can, I’m thinking I’ll take an inert and innocuous Ancients item and ask around the University for info on it, including inquiring if they think it can be activated by psi. I’m hoping a psi there recognizes were shielded and makes a “pass” on us.

Arker, I think I’m going to max my Jack loadout with Streetwise, Deception, Persuasion, Diplomacy, Stealth, etc. while keeping maximum combatant stats. Keep Teleportation strength close at hand.

If Aster can’t authorize that, how about we set up a gambling ring near the University. Students get drawn from all over. I bet some enterprising Telepath makes a side hustle through gambling. It’s what I did as a kid. Find someone you think is a rich ass, read his mind during a game and take his money. They’ll find us shielded and out themselves, or we discover their shielding and try to bring them into our gambling scheme.

Thoughts? Any other ideas?”
“Omicron would never authorize that, so it might be shaky as a cover story,” she said. “I can protect you from them, but planetary security is outside my preview. You’d be on your own there.”
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 010: Off to The Deeps

#128 Post by Thumper »

Walt-
”Alrighty then. Looks like we’re doing the poker tournament. Spicoli, you’re a Telepath. You want in on this job? We could probably benefit from your cyber expertise.

Initially, I’m thinking of renting a place within walking distance of campus. Find a nearby bar that runs poker games. If we strike out, at least we have some fun!

If Metz can adequately disguise us biometrically, we don’t have to be ourselves while in role.

What d’ya think?”
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Re: 010: Off to The Deeps

#129 Post by terrymixon »

Thumper wrote: Wed Jan 29, 2025 6:01 pm Walt-
”Alrighty then. Looks like we’re doing the poker tournament. Spicoli, you’re a Telepath. You want in on this job? We could probably benefit from your cyber expertise.

Initially, I’m thinking of renting a place within walking distance of campus. Find a nearby bar that runs poker games. If we strike out, at least we have some fun!

If Metz can adequately disguise us biometrically, we don’t have to be ourselves while in role.

What d’ya think?”
Spicoli isn’t there. He has secluded himself in the pocket universe overseeing the scout service and is unavailable.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 010: Off to The Deeps

#130 Post by ateno »

Thumper wrote: Wed Jan 29, 2025 6:01 pm Walt-
" ... Initially, I’m thinking of renting a place within walking distance of campus. Find a nearby bar that runs poker games. If we strike out, at least we have some fun!
What d’ya think?”
"We should check with the local laws about legality of betting, and perhaps have our place ready to play in also."

Modified my skills.

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Re: 010: Off to The Deeps

#131 Post by terrymixon »

Also, Bianca says that biometrics can be changed but it is not a simple process and doing it on the fly isn’t feasible. It takes some preparation and forethought. If you give her a day, she can get you so that no one will recognize you.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 010: Off to The Deeps

#132 Post by Thumper »

ateno wrote: Wed Jan 29, 2025 7:55 pm
Thumper wrote: Wed Jan 29, 2025 6:01 pm Walt-
" ... Initially, I’m thinking of renting a place within walking distance of campus. Find a nearby bar that runs poker games. If we strike out, at least we have some fun!
What d’ya think?”
"We should check with the local laws about legality of betting, and perhaps have our place ready to play in also."

Modified my skills.

Arkar
Walt-
”Are you suggesting we host poker tournaments?”
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Re: 010: Off to The Deeps

#133 Post by ateno »

Thumper wrote: Thu Jan 30, 2025 5:51 am Walt-
”Are you suggesting we host poker tournaments?”
Arkar looks a Walt and smiles.

"It appears due to who's at my shoulder's these days those days are behind me. What I am saying is have a separate room we can set up as a game room and
we can invite those we want there without others watching or a intimate conversation."


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Re: 010: Off to The Deeps

#134 Post by Thumper »

Walt-
”Aha! Makes sense. And you should be able to set up electronic interference to counter eavesdroppers, right?”
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Re: 010: Off to The Deeps

#135 Post by ateno »

Thumper wrote: Thu Jan 30, 2025 3:23 pm Walt-
”Aha! Makes sense. And you should be able to set up electronic interference to counter eavesdroppers, right?”
"I'm more a talky guy not much with electronics, but lets see if our resident scientist can help?

Arkat 'hails' Dr. Metz and plugs in Walt to the call.

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Re: 010: Off to The Deeps

#136 Post by terrymixon »

ateno wrote: Thu Jan 30, 2025 6:46 pm
Thumper wrote: Thu Jan 30, 2025 3:23 pm Walt-
”Aha! Makes sense. And you should be able to set up electronic interference to counter eavesdroppers, right?”
"I'm more a talky guy not much with electronics, but lets see if our resident scientist can help?

Arkat 'hails' Dr. Metz and plugs in Walt to the call.

Arkar
Metz will answer. “Yes?”
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 010: Off to The Deeps

#137 Post by ateno »

terrymixon wrote: Thu Jan 30, 2025 6:53 pm
Metz will answer. “Yes?”
"Hey Doc, I got Walt on line also. We are going to the surface, renting a house, do you know or have access to a electronic counter espionage interference device we can set up and have in the background to prevent eaves droppers?

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Re: 010: Off to The Deeps

#138 Post by terrymixon »

ateno wrote: Thu Jan 30, 2025 7:07 pm
terrymixon wrote: Thu Jan 30, 2025 6:53 pm
Metz will answer. “Yes?”
"Hey Doc, I got Walt on line also. We are going to the surface, renting a house, do you know or have access to a electronic counter espionage interference device we can set up and have in the background to prevent eaves droppers?

Arkar
"Yes, the same system we installed on the ship. I would need a few hours to get it all rigged up, but then it would both block eavesdropping attempts and com signals and tell you if someone were wearing a surveillance device."
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 010: Off to The Deeps

#139 Post by Thumper »

Walt-
"Sweet! Is it small enough to be active and concealed carried on me?"
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Re: 010: Off to The Deeps

#140 Post by terrymixon »

Thumper wrote: Thu Jan 30, 2025 9:42 pm Walt-
"Sweet! Is it small enough to be active and concealed carried on me?"
“No, it is a series of sensors and emitters that have to be set up in the area being monitored and protected.”
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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