Quest #1 - The Search for Fonkin

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Eris
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Re: Quest #1 - The Search for Fonkin

#661 Post by Eris »

Quinn launches another of his daggers at Thug 3 Attack with thrown Dagger: [1d20+0]=10+0=10; Damage: [1d4]=2, cursing as the dagger lodges itself in the wooden frame rather than the Thug and then steps back and to the left to give others a better chance to fight hand to hand in the doorway.

OOC: I think that was Quinn's last dagger so he'll be left with only his staff to fight with...and that's not a lot of help, so he's stepping out of the way!
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In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun
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Re: Quest #1 - The Search for Fonkin

#662 Post by Nemesis »

Quinn thrusted his mace at Thug 3, but the stab missed.

Thug 3 rushed to Richard and struck him with an axe.

Attack: [1d20]=8; Damage: [1d8]=5

The attack missed.

******************************************

Order
----------
Miranda
Thug 5
Quinn
Thug 3
Alias <- current turn
Thug 4
Thug 2
Richard
Balteus
Gurkidd
Kiyve

MAP:

Code: Select all

 ┌─────────────────────────────┐
 │                             │
 │                             │
 │                             │
 │                             │
 │                             │
 │                             │
 │                             │
 │             T4              │
 │                             │
 │           T2                │
 └──────────┐   ┌──────────────┘
            │  T5
            │   │
 ───────────┘T3 └──────────────
      A G  B  R  K
             Q  M
 ──────────────────────────────

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Nemesis
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Re: Quest #1 - The Search for Fonkin

#663 Post by Nemesis »

Alias readied his sling, moved behind Balteus, and launched a bullet at Thug 3:

Attack: [1d20]=2; Damage [1d4]=4

The attack missed.

Thug 4 threw a handaxe at Richard:

Attack: [1d20]=4; Damage: [1d6]=6

The attack missed.

Thug 2 threw a handaxe at Kiyve:

Attack: [1d20]=8; Damage: [1d6]=1

The attack missed.

******************************************

Order
----------
Miranda
Thug 5
Quinn
Thug 3
Alias
Thug 4
Thug 2
Richard <- current turn
Balteus
Gurkidd
Kiyve

MAP:

Code: Select all


 ┌─────────────────────────────┐
 │                             │
 │                             │
 │                             │
 │                             │
 │                             │
 │                             │
 │                             │
 │                             │
 │            T4               │
 │                             │
 └──────────T2  ┌──────────────┘
            │  T5
            │   │
 ───────────┘T3 └──────────────
      A G  B  R  K
             Q  M
 ──────────────────────────────

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archolewa
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Re: Quest #1 - The Search for Fonkin

#664 Post by archolewa »

Richard thrusts his polearm at Thug 3.

Eris
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Re: Quest #1 - The Search for Fonkin

#665 Post by Eris »

archolewa wrote: Wed Jan 01, 2025 6:38 pm Richard thrusts his polearm at Thug 3.

ooc: Oooo! Good hit! I hope. :)
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun
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Re: Quest #1 - The Search for Fonkin

#666 Post by Nemesis »

Richard rammed his polearm into Thug 3. The man dropped his weapons, clutched the wooden pole lodged into his body, and screamed. Richard pulled back his arm. The man dropped to his knees and pressed his hands against the wound. The blood didn't stop, and, within a few seconds, the man toppled over dead, his eyes stayed open in horror.

******************************************

Order
----------
Miranda
Thug 5
Quinn
Alias
Thug 4
Thug 2
Richard
Balteus <- current turn
Gurkidd
Kiyve

MAP:

Code: Select all


 ┌─────────────────────────────┐
 │                             │
 │                             │
 │                             │
 │                             │
 │                             │
 │                             │
 │                             │
 │                             │
 │            T4               │
 │                             │
 └──────────T2  ┌──────────────┘
            │  T5
            │   │
 ───────────┘   └──────────────
      A G  B  R  K
             Q  M
 ──────────────────────────────

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Edeldhur
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Re: Quest #1 - The Search for Fonkin

#667 Post by Edeldhur »

Balteus

I assume I cannot reach Thug5 from where I stand, correct? Is there a 'delay' action in BFRPG?
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Re: Quest #1 - The Search for Fonkin

#668 Post by Nemesis »

Edeldhur wrote: Sat Jan 04, 2025 2:17 pm Balteus

I assume I cannot reach Thug5 from where I stand, correct? Is there a 'delay' action in BFRPG?
Thug5 is out of reach. There is no "delay" action in Basic Fantasy, unfortunately. You could try getting closer or do nothing to skip your turn.
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Re: Quest #1 - The Search for Fonkin

#669 Post by Edeldhur »

Balteus

Ok, then Balteus does nothing, and waits for a chance to attack - "Need to get me something to throw" - he grumbles, staying behind the corner.
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Re: Quest #1 - The Search for Fonkin

#670 Post by BaltoBruiser »

Gurkidd

Continues to target Thug 2 with his sling but is not as successful with his second toss:

Sling Short Range To Hit [1d20+1]=8+1=9; Damage[1d4]=3
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Re: Quest #1 - The Search for Fonkin

#671 Post by VonAlric »

Kiyve

Swinging again, Kiyve looks to put the thug attacking him down.
It's hard to explain puns to kleptomaniacs because they always take things literally.
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Re: Quest #1 - The Search for Fonkin

#672 Post by Nemesis »

VonAlric wrote: Wed Jan 08, 2025 12:06 am Kiyve

Swinging again, Kiyve looks to put the thug attacking him down.
You're not close enough to swing at Thug 5, who, I assume, you're trying to hit. If you want to keep this roll, I'll move Kiyve close to him. How does that sound?
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Re: Quest #1 - The Search for Fonkin

#673 Post by VonAlric »

That will work
It's hard to explain puns to kleptomaniacs because they always take things literally.
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Re: Quest #1 - The Search for Fonkin

#674 Post by Nemesis »

Gurkidd's shot missed.

Kiyve moved toward Thug 5 and smashed his mace into the man's face with a sickening crunch. Thug 5 dropped his weapons and collapsed dead onto the floor

Miranda knocked an arrow and fired it at Thug 2:

Attack: [1d20]=16; Damage: [1d8]=4

The arrow pierced the man armor's through his chest. He's still standing but not looking good.

******************************************

Order
----------
Miranda
Quinn <- current turn
Alias
Thug 4
Thug 2
Richard
Balteus
Gurkidd
Kiyve

MAP:

Code: Select all

                                  
  ┌─────────────────────────────┐ 
  │                             │ 
  │                             │ 
  │                             │ 
  │                             │ 
  │                             │ 
  │                             │ 
  │                             │ 
  │                             │ 
  │            T4               │ 
  │                             │ 
  └──────────T2  ┌──────────────┘ 
             │   │                
             │  K│                
  ───────────┘   └──────────────  
         G  B  R                  
            A Q  M                
  ──────────────────────────────  


Eris
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Re: Quest #1 - The Search for Fonkin

#675 Post by Eris »

Quinn says, "Good job!" then moves back and around Miranda to get out of the way so somebody like Alias can move up into the doorway and attack the remaining thugs. Quinn will keep look out back down the hallway while the others finish up the combat.
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun
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Re: Quest #1 - The Search for Fonkin

#676 Post by Edeldhur »

So...
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Re: Quest #1 - The Search for Fonkin

#677 Post by Nemesis »

Thanks for the nudge. Sorry about the delay

***

Alias moved up to Thug 2 and slashed at the man with his shortsword:

Attack: [1d20]=15; Damage: [1d6]=1

The blade cut into Thug 2's arm, drawing some blood.

Thug 4 rushed to Kiyve and chopped at him with his handaxe:

Attack: [1d20]=15; Damage: [1d6]=3

In return for Alias' attack, Thug 2 slashed his handaxe:

Attack: [1d20]=19; Damage: [1d6]=5

The blade cut into Alias' shoulder, leaving a devastating gash. He's not looking good.

******************************************


Order
----------
Miranda
Quinn
Alias
Thug 4
Thug 2
Richard <- current turn
Balteus
Gurkidd
Kiyve

MAP:

Code: Select all


  ┌─────────────────────────────┐
  │                             │
  │                             │
  │                             │
  │                             │
  │                             │
  │                             │
  │                             │
  │                             │
  │                             │
  │                             │
  └──────────T2  ┌──────────────┘
             │AT4│
             │  K│
  ───────────┘   └──────────────
         G  B  R
                 M Q
  ──────────────────────────────


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archolewa
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Re: Quest #1 - The Search for Fonkin

#678 Post by archolewa »

Richard tries to grab Alias and pull him behind him, and out of immediate danger. "You're outnumbered 7 to 2! Surrender!"
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Re: Quest #1 - The Search for Fonkin

#679 Post by Edeldhur »

Balteus

Moved next to Kiyve, and attacked the thug! (T4)

Sword Attack [1d20+1]=17+1=18 Damage if it hits [1d8+1]=7+1=8
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Re: Quest #1 - The Search for Fonkin

#680 Post by BaltoBruiser »

Gurkidd

Covering Alias' retreat shoots a stone at Thug #2 wounding him again:

Sling Short Range To Hit [1d20+1]=19+1=20; Damage[1d4]=2
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