010: Off to The Deeps

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010: Off to The Deeps

#1 Post by terrymixon »

While I'm not stopping what is happening in the previous thread, the handover back to me is imminent and I'm starting this one to begin the process of taking the reins back. The two threads will run simultaneously but the previous thread will influence things in this one. That may mean there are revisions, but we'll manage that.

There will be a time jump between the previous thread and this one of about two weeks. Long enough for a message to be sent back to Glisten via the hop freighter in Collace now and for a ship or ships to return. If you have things you want to be doing in the intervening two weeks, speak up.

While the mercenaries (or some of them? I'm a bit uncertain at this point) will be going, I'm not sure if this is a cloning and any players/characters from Tiglath's game are coming along or might be having an alternate universe (being in two places) option. Who from Tiglath's game might be coming along (and potentially also staying here?)? What is the plan? Will Frank Cross, Prerna, Dzofin, or anyone else I'm forgetting be on the road trip? I'd be happy to host some new faces. Or, alternatively, as Eris is no longer playing, Spicoli is available is someone (looking at Frank) is interested in being a baby Ancient. ;)

Once I know some of these things, I can start playing what happens in the interim. Sound off!
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 010: Into the Deeps

#2 Post by joertexas »

terrymixon wrote: Thu Jan 16, 2025 5:16 pm While I'm not stopping what is happening in the previous thread, the handover back to me is imminent and I'm starting this one to begin the process of taking the reins back. The two threads will run simultaneously but the previous thread will influence things in this one. That may mean there are revisions, but we'll manage that.

There will be a time jump between the previous thread and this one of about two weeks. Long enough for a message to be sent back to Glisten via the hop freighter in Collace now and for a ship or ships to return. If you have things you want to be doing in the intervening two weeks, speak up.

While the mercenaries (or some of them? I'm a bit uncertain at this point) will be going, I'm not sure if this is a cloning and any players/characters from Tiglath's game are coming along or might be having an alternate universe (being in two places) option. Who from Tiglath's game might be coming along (and potentially also staying here?)? What is the plan? Will Frank Cross, Prerna, Dzofin, or anyone else I'm forgetting be on the road trip? I'd be happy to host some new faces. Or, alternatively, as Eris is no longer playing, Spicoli is available is someone (looking at Frank) is interested in being a baby Ancient. ;)

Once I know some of these things, I can start playing what happens in the interim. Sound off!
Prerna will stay with SEMC - unless T'Lia decides to do something else.
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursiia, 486B97
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

Billion Credit Bounty
Her Excellency Jaelah Shugilamar, Countess Vincenzo, EFHGHE-RR2
Investigate-5, Ancients Tech-2, Psi Devices-2, Gun Cbt-2, Streetwise-2, Interpret-2, Omni-Science-2, Persuade 1, ZeroG-1, Athletics-1, JOT-1, Computers-1, Medic-1, Telepathy-1, Persuade-1, Drive-0, , Recon-0, Vacc Suit-0

The Western Lands
Tinu, Ranger 1
Longbow, longsword

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terrymixon
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Re: 010: Into the Deeps

#3 Post by terrymixon »

joertexas wrote: Thu Jan 16, 2025 10:49 pm
terrymixon wrote: Thu Jan 16, 2025 5:16 pm While I'm not stopping what is happening in the previous thread, the handover back to me is imminent and I'm starting this one to begin the process of taking the reins back. The two threads will run simultaneously but the previous thread will influence things in this one. That may mean there are revisions, but we'll manage that.

There will be a time jump between the previous thread and this one of about two weeks. Long enough for a message to be sent back to Glisten via the hop freighter in Collace now and for a ship or ships to return. If you have things you want to be doing in the intervening two weeks, speak up.

While the mercenaries (or some of them? I'm a bit uncertain at this point) will be going, I'm not sure if this is a cloning and any players/characters from Tiglath's game are coming along or might be having an alternate universe (being in two places) option. Who from Tiglath's game might be coming along (and potentially also staying here?)? What is the plan? Will Frank Cross, Prerna, Dzofin, or anyone else I'm forgetting be on the road trip? I'd be happy to host some new faces. Or, alternatively, as Eris is no longer playing, Spicoli is available is someone (looking at Frank) is interested in being a baby Ancient. ;)

Once I know some of these things, I can start playing what happens in the interim. Sound off!
Prerna will stay with SEMC - unless T'Lia decides to do something else.
To be clear, I'm trying to Shanghai anyone. Just not sure who is going and not. This is a major deployment for them after all.

And what is Jaelah doing over the next two weeks prior to leaving Collace?
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
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Re: 010: Into the Deeps

#4 Post by Tiglath »

joertexas wrote: Thu Jan 16, 2025 10:49 pm
terrymixon wrote: Thu Jan 16, 2025 5:16 pm While I'm not stopping what is happening in the previous thread, the handover back to me is imminent and I'm starting this one to begin the process of taking the reins back. The two threads will run simultaneously but the previous thread will influence things in this one. That may mean there are revisions, but we'll manage that.

There will be a time jump between the previous thread and this one of about two weeks. Long enough for a message to be sent back to Glisten via the hop freighter in Collace now and for a ship or ships to return. If you have things you want to be doing in the intervening two weeks, speak up.

While the mercenaries (or some of them? I'm a bit uncertain at this point) will be going, I'm not sure if this is a cloning and any players/characters from Tiglath's game are coming along or might be having an alternate universe (being in two places) option. Who from Tiglath's game might be coming along (and potentially also staying here?)? What is the plan? Will Frank Cross, Prerna, Dzofin, or anyone else I'm forgetting be on the road trip? I'd be happy to host some new faces. Or, alternatively, as Eris is no longer playing, Spicoli is available is someone (looking at Frank) is interested in being a baby Ancient. ;)

Once I know some of these things, I can start playing what happens in the interim. Sound off!
Prerna will stay with SEMC - unless T'Lia decides to do something else.
T'lia will remain in 268.
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: 010: Into the Deeps

#5 Post by helvorn »

Dzofin will stay in 268
The Spinward Main
Donovan Argushiig, 899CB6, Merchant (3rd Officer), 3 terms, 30 (aka Roger Jones)
Gun Cbt-1, Melee Cbt-1 (Axe), Zero G-0, Steward-1, Pilot-1, Streetwise-1, Gunnery-2, Jack o’Trades-2, Trader-3, Carousing-1, Liaison-1, Engineering-1, Comms-1

District 268
Dzofin 6D9D8A, Corsair (Force Leader), 3 terms
Ships boat-1, Infighting-1, Leader-1, Vehicle-1, rifle-1, SMG-1, Gunnery-1, bribery-1, streetwise-1, forward observer-1, Vacc Suit-1

The Western Lands
Robin Sherwin - Halfling Thief Level 1
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Re: 010: Into the Deeps

#6 Post by terrymixon »

helvorn wrote: Fri Jan 17, 2025 1:59 am Dzofin will stay in 268
The wizard will leave you some toys.

Tiglath will have to clue me in on who the NPCs that are going for the mercenaries are.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
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Re: 010: Into the Deeps

#7 Post by terrymixon »

Needed player input for next two weeks for characters:

Arkar: Work with mercs and learn psi if possible.
Garvin: Hanging with Aster.
Jaelah: Complete public and private faces of her support network on Collace.
Walt: Training weapons and armor with mercs and attempting to pick up psionic stuff.
William: Working with Walt on merc training and psionics. Also fencing with the Zho.

NPC actions:

Metz, Bianca, and Roscoe are splitting time between doing anything the mercenaries need, setting up Roscoe's business in a way that won't make it a target, and working on a secret project.
Bona is spending as much time with the mercs as possible working on combat skills and learning weapons systems.
Aster is discussing something with the The Twilght.
Ciencia is spending a lot of time back at Glisten and then on the way to Vincennes. She's relocating her Grand Ducal holdings there.
Spicoli has retired to the pocket universe. He has declared that he will oversee the Scout Service. That will take him out from under foot but keep him in reserve.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 010: Into the Deeps

#8 Post by Thumper »

Walt will continue working on advancing his Telepathy, END, and DEX. Perhaps working his END and DEX drills into anny opportunities to learn Telekinetic Combat techniques from Tourmaline.

Besides that, Walt will seek to “train-the-trainer” of the Mercs on the weapons and kit we plan to transfer to them.

And he’ll spend a lot of time”quality time” with Bona!
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Re: 010: Into the Deeps

#9 Post by terrymixon »

Thumper wrote: Fri Jan 17, 2025 3:42 am Walt will continue working on advancing his Telepathy, END, and DEX. Perhaps working his END and DEX drills into anny opportunities to learn Telekinetic Combat techniques from Tourmaline.

Besides that, Walt will seek to “train-the-trainer” of the Mercs on the weapons and kit we plan to transfer to them.

And he’ll spend a lot of time "quality time” with Bona!
Is Walt familiar with advanced battle dress? *checks* Nope. They may need to train you.

Has a discussion been had on how you intend to arm and armor the troops? What weapons are you talking about? Metz plans to keep them to TL16 but might be willing to chat about exceptions. In fact, that sounds like a player meeting item. I'll need details and then PC buy in. Please start a meeting to discuss it in this thread.

Tiglath I'll let Tiglath venture if you learn any combat techniques from Tourmaline.

I'm not doing jump week stuff as you will be too busy to manage that. It will have to wait until you have the spare time.

Bona is most pleased to spend all the quality time with you that you desire.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
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Re: 010: Into the Deeps

#10 Post by Thumper »

Then Walt will just train the Mercs, get trained on Advanced Armor, and try to learn a few Telekinetic Combat techniques from Tourmaline. And sneak away with Bona as able?
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Re: 010: Into the Deeps

#11 Post by terrymixon »

Thumper wrote: Fri Jan 17, 2025 4:07 am Then Walt will just train the Mercs, get trained on Advanced Armor, and try to learn a few Telekinetic Combat techniques from Tourmaline. And sneak away with Bona as able?
You’re certainly doing that, but you should take lead on deciding what tech you’ll be using. Post the start of a meeting with the PCs and NPCs to decide that. You can do it!
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 010: Into the Deeps

#12 Post by Thumper »

Walt calls a meeting of the Ancients to discuss how we will give our Mercs an equipment advantage over our adversaries. Considering and agreeing with Metz’ request to limit tech transfers to a plausible Metz’ TL16, Walt recommends providing the Merc leaders and influencers with training on all the advanced weapons we have come across, and let them determine how many of each types to kit out their troops.

He recommends replicating the following weapons from the following link:
viewtopic.php?t=13826&hilit=Fusion+Pistol&start=460

Specifically, Walt recommends the Laser Revolver for low-G combat; the full range of Gravitic Weapons (Rifle, Crew Weapon, and Pistol) for ground combat…especially where variable damage is desired; Maser Rifles and Plasma Rifles for cracking open hard-shelled enemy troops and equipment; and Ion Rifles for taking out powered armor and vehicles.

They have Advanced Power Armor, so we should replicate the number of units they require. We should also offer Rexwell Suits for light infantry or highly agile operators.

”As for Ancients armor, Shimmer Suits, I think, would be of a TL that will be difficult to explain. All the others require psionic activation of key features. Not seeing anything there.

Speaking of that, we’re outside the Empire. I’m guessing they have people who can instruct us in the various fields of psionics. Do we make this gear contingent on them providing tutoring in in “The Art”? I vote we do so.

How about Bio Augments? I think we should offer some to the leadership and their designated key personnel. Do we want to give the Metz Special to any?

What do you y’all think?”
Last edited by Thumper on Sat Jan 18, 2025 12:44 pm, edited 2 times in total.
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Re: 010: Into the Deeps

#13 Post by helvorn »

terrymixon wrote: Fri Jan 17, 2025 3:22 am Needed player input for next two weeks for characters:

Arkar: ?
Garvin: ?
Jaelah: ?
Walt: Training weapons and armor with mercs and attempting to pick up psionic stuff.
William: ?

NPC actions:

Metz, Bianca, and Roscoe are splitting time between doing anything the mercenaries need, setting up Roscoe's business in a way that won't make it a target, and working on a secret project.
Bona is spending as much time with the mercs as possible working on combat skills and learning weapons systems.
Aster is discussing something with the The Twilght.
Ciencia is spending a lot of time back at Glisten and then on the way to Vincennes. She's relocating her Grand Ducal holdings there.
Spicoli has retired to the pocket universe. He has declared that he will oversee the Scout Service. That will take him out from under foot but keep him in reserve.
William will work with Walt on psionic's and liaison with the mercenaries. He will try a couple of sessions fencing with the Zhodani.
The Spinward Main
Donovan Argushiig, 899CB6, Merchant (3rd Officer), 3 terms, 30 (aka Roger Jones)
Gun Cbt-1, Melee Cbt-1 (Axe), Zero G-0, Steward-1, Pilot-1, Streetwise-1, Gunnery-2, Jack o’Trades-2, Trader-3, Carousing-1, Liaison-1, Engineering-1, Comms-1

District 268
Dzofin 6D9D8A, Corsair (Force Leader), 3 terms
Ships boat-1, Infighting-1, Leader-1, Vehicle-1, rifle-1, SMG-1, Gunnery-1, bribery-1, streetwise-1, forward observer-1, Vacc Suit-1

The Western Lands
Robin Sherwin - Halfling Thief Level 1
Str 11 Dex 14 Con 14 Int 13 Wis 8 Cha 13 Hp 6 AC 13
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Re: 010: Into the Deeps

#14 Post by terrymixon »

helvorn wrote: Sat Jan 18, 2025 4:40 am
terrymixon wrote: Fri Jan 17, 2025 3:22 am Needed player input for next two weeks for characters:

Arkar: ?
Garvin: ?
Jaelah: ?
Walt: Training weapons and armor with mercs and attempting to pick up psionic stuff.
William: ?

NPC actions:

Metz, Bianca, and Roscoe are splitting time between doing anything the mercenaries need, setting up Roscoe's business in a way that won't make it a target, and working on a secret project.
Bona is spending as much time with the mercs as possible working on combat skills and learning weapons systems.
Aster is discussing something with the The Twilght.
Ciencia is spending a lot of time back at Glisten and then on the way to Vincennes. She's relocating her Grand Ducal holdings there.
Spicoli has retired to the pocket universe. He has declared that he will oversee the Scout Service. That will take him out from under foot but keep him in reserve.
William will work with Walt on psionic's and liaison with the mercenaries. He will try a couple of sessions fencing with the Zhodani.
So noted.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 010: Into the Deeps

#15 Post by helvorn »

Thumper wrote: Fri Jan 17, 2025 5:03 am Walt calls a meeting of the Ancients to discuss how we will give our Mercs an equipment advantage over our adversaries. Considering and agreeing with Metz’ request to limit tech transfers to a plausible Metz’ TL16, Walt recommends providing the Merc leaders and influencers with training on all the advanced weapons we have come across, and let them determine how many of each types to kit out their troops.

He recommends replicating the following weapons from the following link:
viewtopic.php?t=13826&hilit=Fusion+Pistol&start=460

Specifically, Walt recommends the Laser Revolver for low-G combat; the full range of Gravitic Weapons (Rifle, Crew Weapon, and Pistol) for ground combat…especially where variable damage is desired; Maser Rifles and Plasma Rifles for cracking open hard-shelled enemy troops and equipment; and Ion Rifles for taking out powered armor and vehicles.

They have Advanced Power Armor, so we should replicate the number of units they require. We should also offer Rexwell Suits for light infantry or highly agile operators.

”As for Ancients armor, I’m thinking of giving them Shimmer Suits. But Shimmer Suits, I think, would be of a TL that will be difficult to explain. All the others require psionic activation of key features.

Speaking of that, we’re outside the Empire. I’m guessing they have people who can instruct us in the various fields of psionics. Do we make this gear contingent on them providing tutoring in in “The Art”? I vote we do so.

How about Bio Augments? I think we should offer some to the leadership and their designated key personnel. Do we want to give the Metz Special to any?

What do you y’all think?”
William considered. "I would absolutely agree with the hand weapons you listed Walt. Rexwell suits are quite good and should be provided for vehicle crews, light infantry and support personnel. We should not provide any large-scale psionic equipment. There is a great deal of prejudice and I don't want large public displays of such equipment that might be linked back to Ciencia. We don't want any awkward questions. Let's also offer upgrades to their vehicles and ships." He shook his head at Walt's possible objection. "That's not to say that we don't engage with the elites that have those powers. I am all in favor of that as we can keep it deniable."

"Augments are not a bad idea but we should tread carefully as many do not want heavily cyborg troopers. We can engage the leadership on that one. One area we can help unreservedly with medical technology. We should offer the best that we can under the technology limitation."
The Spinward Main
Donovan Argushiig, 899CB6, Merchant (3rd Officer), 3 terms, 30 (aka Roger Jones)
Gun Cbt-1, Melee Cbt-1 (Axe), Zero G-0, Steward-1, Pilot-1, Streetwise-1, Gunnery-2, Jack o’Trades-2, Trader-3, Carousing-1, Liaison-1, Engineering-1, Comms-1

District 268
Dzofin 6D9D8A, Corsair (Force Leader), 3 terms
Ships boat-1, Infighting-1, Leader-1, Vehicle-1, rifle-1, SMG-1, Gunnery-1, bribery-1, streetwise-1, forward observer-1, Vacc Suit-1

The Western Lands
Robin Sherwin - Halfling Thief Level 1
Str 11 Dex 14 Con 14 Int 13 Wis 8 Cha 13 Hp 6 AC 13
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Re: 010: Into the Deeps

#16 Post by joertexas »

terrymixon wrote: Fri Jan 17, 2025 3:22 am Needed player input for next two weeks for characters:

Arkar: ?
Garvin: ?
Jaelah: ?
Walt: Training weapons and armor with mercs and attempting to pick up psionic stuff.
William: Working with Walt on merc training and psionics. Also fencing with the Zho.

NPC actions:

Metz, Bianca, and Roscoe are splitting time between doing anything the mercenaries need, setting up Roscoe's business in a way that won't make it a target, and working on a secret project.
Bona is spending as much time with the mercs as possible working on combat skills and learning weapons systems.
Aster is discussing something with the The Twilght.
Ciencia is spending a lot of time back at Glisten and then on the way to Vincennes. She's relocating her Grand Ducal holdings there.
Spicoli has retired to the pocket universe. He has declared that he will oversee the Scout Service. That will take him out from under foot but keep him in reserve.
Jaelah sets up her bootstrap operation, with a public face (per Ciencia's announcement) and a separate private operation to quietly assist people in the Prime Arcology.
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursiia, 486B97
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

Billion Credit Bounty
Her Excellency Jaelah Shugilamar, Countess Vincenzo, EFHGHE-RR2
Investigate-5, Ancients Tech-2, Psi Devices-2, Gun Cbt-2, Streetwise-2, Interpret-2, Omni-Science-2, Persuade 1, ZeroG-1, Athletics-1, JOT-1, Computers-1, Medic-1, Telepathy-1, Persuade-1, Drive-0, , Recon-0, Vacc Suit-0

The Western Lands
Tinu, Ranger 1
Longbow, longsword

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Re: 010: Into the Deeps

#17 Post by terrymixon »

helvorn wrote: Sat Jan 18, 2025 5:29 am
Thumper wrote: Fri Jan 17, 2025 5:03 am Walt calls a meeting of the Ancients to discuss how we will give our Mercs an equipment advantage over our adversaries. Considering and agreeing with Metz’ request to limit tech transfers to a plausible Metz’ TL16, Walt recommends providing the Merc leaders and influencers with training on all the advanced weapons we have come across, and let them determine how many of each types to kit out their troops.

He recommends replicating the following weapons from the following link:
viewtopic.php?t=13826&hilit=Fusion+Pistol&start=460

Specifically, Walt recommends the Laser Revolver for low-G combat; the full range of Gravitic Weapons (Rifle, Crew Weapon, and Pistol) for ground combat…especially where variable damage is desired; Maser Rifles and Plasma Rifles for cracking open hard-shelled enemy troops and equipment; and Ion Rifles for taking out powered armor and vehicles.

They have Advanced Power Armor, so we should replicate the number of units they require. We should also offer Rexwell Suits for light infantry or highly agile operators.

”As for Ancients armor, I’m thinking of giving them Shimmer Suits. But Shimmer Suits, I think, would be of a TL that will be difficult to explain. All the others require psionic activation of key features.

Speaking of that, we’re outside the Empire. I’m guessing they have people who can instruct us in the various fields of psionics. Do we make this gear contingent on them providing tutoring in in “The Art”? I vote we do so.

How about Bio Augments? I think we should offer some to the leadership and their designated key personnel. Do we want to give the Metz Special to any?

What do you y’all think?”
William considered. "I would absolutely agree with the hand weapons you listed Walt. Rexwell suits are quite good and should be provided for vehicle crews, light infantry and support personnel. We should not provide any large-scale psionic equipment. There is a great deal of prejudice and I don't want large public displays of such equipment that might be linked back to Ciencia. We don't want any awkward questions. Let's also offer upgrades to their vehicles and ships." He shook his head at Walt's possible objection. "That's not to say that we don't engage with the elites that have those powers. I am all in favor of that as we can keep it deniable."

"Augments are not a bad idea but we should tread carefully as many do not want heavily cyborg troopers. We can engage the leadership on that one. One area we can help unreservedly with medical technology. We should offer the best that we can under the technology limitation."
“Do we want oddball weapons for our military forces?” Metz asked. “I had been thinking of iterative advances to common Imperial technology. Gravitic weapons are effective, but heavy when not activated and non standard. Laser revolvers seem… underwhelming. Why not take top of the line Imperial military gear and just make it better? It won’t stand out that way. Not much, anyway.”
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terrymixon
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Re: 010: Into the Deeps

#18 Post by terrymixon »

Garvin? Arkar? What are you doing over the next few weeks?
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Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
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Re: 010: Into the Deeps

#19 Post by ateno »

Arkar would like to work/train with the mercs he met at the bar and work on psi with those we have met.

Sorry, did not know this existed till right now.

Arkar
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Re: 010: Into the Deeps

#20 Post by terrymixon »

ateno wrote: Sat Jan 18, 2025 5:02 pm Arkar would like to work/train with the mercs he met at the bar and work on psi with those we have met.

Sorry, did not know this existed till right now.

Arkar
I did post a link to it in the other thread, but I suspected that was the case.

So noted.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
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